Added more zoom levels
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@@ -35,14 +35,13 @@ import io.anuke.ucore.scene.ui.layout.*;
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import io.anuke.ucore.util.Timers;
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public class UI extends SceneModule{
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Table itemtable, weapontable, tools;
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Table itemtable, weapontable, tools, loadingtable;
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SettingsDialog prefs;
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KeybindDialog keys;
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Dialog about, menu, restart, tutorial, levels, upgrades;
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Tooltip tooltip;
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VisibilityProvider play = () -> !GameState.is(State.menu);
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VisibilityProvider nplay = () -> GameState.is(State.menu);
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public UI() {
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@@ -368,23 +367,17 @@ public class UI extends SceneModule{
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aleft();
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abottom();
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int base = baseCameraScale;
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int min = base-zoomScale*2;
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int max = base+zoomScale;
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new button("+", ()->{
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if(control.cameraScale < base){
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control.cameraScale = base;
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control.resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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control.setCamera(player.x, player.y);
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Draw.getSurface("pixel").setScale(control.cameraScale);
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Draw.getSurface("shadow").setScale(control.cameraScale);
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if(control.cameraScale < max){
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control.setCameraScale(control.cameraScale+zoomScale);
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}
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}).size(Unit.dp.inPixels(40));
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new button("-", ()->{
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if(control.cameraScale > base-zoomScale){
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control.cameraScale = base-zoomScale;
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control.resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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control.setCamera(player.x, player.y);
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Draw.getSurface("pixel").setScale(control.cameraScale);
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Draw.getSurface("shadow").setScale(control.cameraScale);
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if(control.cameraScale > min){
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control.setCameraScale(control.cameraScale-zoomScale);
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}
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}).size(Unit.dp.inPixels(40));
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@@ -453,6 +446,14 @@ public class UI extends SceneModule{
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}};
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}}.end();
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loadingtable = new table("loadDim"){{
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new table("button"){{
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new label("[yellow]Loading...").scale(1).pad(10);
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}}.end();
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}}.end().get();
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loadingtable.setVisible(false);
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tools = new Table();
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tools.addIButton("icon-cancel", Unit.dp.inPixels(42), ()->{
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player.recipe = null;
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@@ -466,7 +467,6 @@ public class UI extends SceneModule{
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AndroidInput.place();
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});
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scene.add(tools);
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tools.setVisible(()->{
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@@ -515,6 +515,14 @@ public class UI extends SceneModule{
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}
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}
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public void showLoading(){
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loadingtable.setVisible(true);
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}
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public void hideLoading(){
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loadingtable.setVisible(false);
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}
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public void showPrefs(){
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prefs.show();
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}
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