Crash fixes
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@@ -20,6 +20,10 @@ public class Units{
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private static float cdist;
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private static boolean boolResult;
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public static boolean canInteract(Player player, Tile tile){
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return player == null || tile == null || tile.interactable(player.getTeam());
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}
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/**
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* Validates a target.
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* @param target The target to validate
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@@ -9,7 +9,7 @@ import io.anuke.arc.math.geom.Position;
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import io.anuke.arc.math.geom.Vector2;
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import io.anuke.arc.util.Time;
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import io.anuke.arc.util.pooling.Pools;
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import io.anuke.mindustry.entities.EntityGroup;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.type.TimedEntity;
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import io.anuke.mindustry.entities.traits.DrawTrait;
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import io.anuke.mindustry.entities.type.Unit;
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@@ -47,7 +47,7 @@ public class ItemTransfer extends TimedEntity implements DrawTrait{
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@Remote(called = Loc.server)
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public static void transferItemTo(Item item, int amount, float x, float y, Tile tile){
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if(tile == null || tile.entity == null || tile.entity.items == null) return;
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if(!tile.interactable(player.getTeam())) return;
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if(!Units.canInteract(player, tile)) return;
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for(int i = 0; i < Mathf.clamp(amount / 3, 1, 8); i++){
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Time.run(i * 3, () -> create(item, x, y, tile, () -> {
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}));
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