Crash fixes
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@@ -20,6 +20,7 @@ import io.anuke.arc.scene.ui.layout.Stack;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.type.Player;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.gen.*;
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@@ -41,7 +42,7 @@ public class BlockInventoryFragment extends Fragment{
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@Remote(called = Loc.server, targets = Loc.both, forward = true)
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public static void requestItem(Player player, Tile tile, Item item, int amount){
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if(player == null || tile == null || !player.timer.get(Player.timerTransfer, 20) || !tile.interactable(player.getTeam())) return;
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if(!tile.interactable(player.getTeam())) return;
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if(!Units.canInteract(player, tile)) return;
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int removed = tile.block().removeStack(tile, item, amount);
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