Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features

 Conflicts:
	gradle.properties
This commit is contained in:
Anuken
2021-11-27 14:06:57 -05:00
3 changed files with 4 additions and 8 deletions

View File

@@ -181,8 +181,8 @@ public class MapView extends Element implements GestureListener{
if(Core.scene.getKeyboardFocus() == null || !(Core.scene.getKeyboardFocus() instanceof TextField) && !Core.input.keyDown(KeyCode.controlLeft)){
float ax = Core.input.axis(Binding.move_x);
float ay = Core.input.axis(Binding.move_y);
offsetx -= ax * 15f / zoom;
offsety -= ay * 15f / zoom;
offsetx -= ax * 15 * Time.delta / zoom;
offsety -= ay * 15 * Time.delta / zoom;
}
if(Core.input.keyTap(KeyCode.shiftLeft)){

View File

@@ -36,8 +36,6 @@ public class MoveLightningAbility extends Ability{
public Effect shootEffect = Fx.sparkShoot;
public boolean parentizeEffects;
public Sound shootSound = Sounds.spark;
protected float side = 1f;
MoveLightningAbility(){}
@@ -66,7 +64,7 @@ public class MoveLightningAbility extends Ability{
public void update(Unit unit){
float scl = Mathf.clamp((unit.vel().len() - minSpeed) / (maxSpeed - minSpeed));
if(Mathf.chance(Time.delta * chance * scl)){
float x = unit.x + Angles.trnsx(unit.rotation, offset, width * side), y = unit.y + Angles.trnsy(unit.rotation, offset, width * side);
float x = unit.x + Angles.trnsx(unit.rotation, offset, width), y = unit.y + Angles.trnsy(unit.rotation, offset, width);
shootEffect.at(x, y, unit.rotation, color, parentizeEffects ? unit : null);
shootSound.at(unit);
@@ -78,8 +76,6 @@ public class MoveLightningAbility extends Ability{
if(bullet != null){
bullet.create(unit, unit.team, x, y, unit.rotation + bulletAngle + Mathf.range(bulletSpread));
}
side *= -1f;
}
}

View File

@@ -124,7 +124,7 @@ public class Block extends UnlockableContent{
public boolean autoResetEnabled = true;
/** if true, the block stops updating when disabled */
public boolean noUpdateDisabled = false;
/** if true, this block updates when a payload of a unit. Currently unused! */
/** if true, this block updates when it's a payload in a unit. Currently unused! */
public boolean updateInUnits = true;
/** Whether to use this block's color in the minimap. Only used for overlays. */
public boolean useColor = true;