Fixed mobile menu shader / Added 'old save' message for sectors
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@@ -8,6 +8,7 @@ import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.io.SaveIO;
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import io.anuke.mindustry.maps.generation.WorldGenerator.GenResult;
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import io.anuke.mindustry.maps.missions.BattleMission;
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import io.anuke.mindustry.maps.missions.WaveMission;
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@@ -33,12 +34,19 @@ public class Sectors{
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}
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public void playSector(Sector sector){
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if(sector.hasSave() && SaveIO.breakingVersions.contains(sector.getSave().getBuild())){
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sector.getSave().delete();
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ui.showInfo("$text.save.old");
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}
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if(!sector.hasSave()){
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world.loadSector(sector);
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logic.play();
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sector.saveID = control.getSaves().addSave("sector-" + sector.packedPosition()).index;
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world.sectors().save();
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world.setSector(sector);
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}else if(SaveIO.breakingVersions.contains(sector.getSave().getBuild())){
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ui.showInfo("$text.save.old");
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}else try{
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sector.getSave().load();
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world.setSector(sector);
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