In-game block team display / Editor bugfix

This commit is contained in:
Anuken
2019-01-22 15:46:22 -05:00
parent 6229f99a2e
commit 5459a646b3
9 changed files with 19 additions and 12 deletions

View File

@@ -10,7 +10,7 @@ import io.anuke.mindustry.type.Zone;
import io.anuke.mindustry.world.Block;
public class Zones implements ContentList{
public Zone groundZero, craters, frozenForest, ruinousShores, crags, stainedMountains,
public static Zone groundZero, craters, frozenForest, ruinousShores, crags, stainedMountains,
impact, desolateRift, arcticDesert, dryWastes, nuclearComplex, moltenFault;
@Override
@@ -24,7 +24,7 @@ public class Zones implements ContentList{
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 60;
waveSpacing = 60 * 60 * 2; //2 mins
spawns = Array.with(
new SpawnGroup(UnitTypes.dagger){{
unitScaling = 2;