In-game block team display / Editor bugfix
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@@ -10,7 +10,7 @@ import io.anuke.mindustry.type.Zone;
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import io.anuke.mindustry.world.Block;
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public class Zones implements ContentList{
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public Zone groundZero, craters, frozenForest, ruinousShores, crags, stainedMountains,
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public static Zone groundZero, craters, frozenForest, ruinousShores, crags, stainedMountains,
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impact, desolateRift, arcticDesert, dryWastes, nuclearComplex, moltenFault;
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@Override
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@@ -24,7 +24,7 @@ public class Zones implements ContentList{
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rules = () -> new Rules(){{
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waves = true;
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waveTimer = true;
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waveSpacing = 60 * 60;
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waveSpacing = 60 * 60 * 2; //2 mins
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spawns = Array.with(
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new SpawnGroup(UnitTypes.dagger){{
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unitScaling = 2;
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