Implemented Android support
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@@ -6,8 +6,10 @@ import com.badlogic.gdx.Input.Buttons;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.input.AndroidInput;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Blocks;
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import io.anuke.mindustry.world.blocks.ProductionBlocks;
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@@ -104,11 +106,27 @@ public class Renderer{
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public static void renderPixelOverlay(){
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if(recipe != null && !ui.hasMouse()){
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float x = Mathf.round2(Graphics.mouseWorld().x, tilesize);
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float y = Mathf.round2(Graphics.mouseWorld().y, tilesize);
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if(recipe != null && (!ui.hasMouse() || android)){
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float x = 0;
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float y = 0;
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int tilex = 0;
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int tiley = 0;
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if(android){
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Vector2 vec = Graphics.world(AndroidInput.mousex, AndroidInput.mousey);
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x = Mathf.round2(vec.x, tilesize);
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y = Mathf.round2(vec.y, tilesize);
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tilex = Mathf.scl2(vec.x, tilesize);
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tiley = Mathf.scl2(vec.y, tilesize);
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}else{
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x = Mathf.round2(Graphics.mouseWorld().x, tilesize);
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y = Mathf.round2(Graphics.mouseWorld().y, tilesize);
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tilex = World.tilex();
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tiley = World.tiley();
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}
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boolean valid = World.validPlace(World.tilex(), World.tiley(), recipe.result);
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boolean valid = World.validPlace(tilex, tiley, recipe.result);
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Draw.color(valid ? Color.PURPLE : Color.SCARLET);
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Draw.thickness(2f);
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@@ -143,6 +161,16 @@ public class Renderer{
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Draw.reset();
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}
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}
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if(android && breaktime > 0){
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Tile tile = AndroidInput.selected();
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if(tile.breakable() && tile.block() != ProductionBlocks.core){
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float fract = breaktime / tile.block().breaktime;
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Draw.color(Color.YELLOW, Color.SCARLET, fract);
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Draw.circle(tile.worldx(), tile.worldy(), 4 + (1f-fract)*26);
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Draw.reset();
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}
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}
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if(recipe == null && !ui.hasMouse()){
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Tile tile = World.cursorTile();
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