Merging of map saves

This commit is contained in:
Anuken
2019-05-14 11:54:22 -04:00
168 changed files with 2942 additions and 2604 deletions

View File

@@ -35,6 +35,7 @@ public class BorderImage extends Image{
float scaleY = getScaleY();
Draw.color(Pal.accent);
Draw.alpha(parentAlpha);
Lines.stroke(Unit.dp.scl(thickness));
Lines.rect(x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
Draw.reset();

View File

@@ -7,9 +7,7 @@ import io.anuke.arc.graphics.Color;
import io.anuke.arc.scene.ui.ScrollPane;
import io.anuke.arc.scene.ui.layout.Cell;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.util.OS;
import io.anuke.arc.util.Strings;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.*;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.io.Contributors;
import io.anuke.mindustry.io.Contributors.Contributor;
@@ -27,7 +25,10 @@ public class AboutDialog extends FloatingDialog{
super("$about.button");
if(!ios){
Contributors.getContributors(out -> contributors = out, Throwable::printStackTrace);
shown(() -> Contributors.getContributors(out -> {
contributors = out;
Core.app.post(this::setup);
}, Throwable::printStackTrace));
}
shown(this::setup);

View File

@@ -24,15 +24,17 @@ public class ChangelogDialog extends FloatingDialog{
cont.add("$changelog.loading");
if(!ios && !OS.isMac){
Changelogs.getChangelog(result -> {
versions = result;
Core.app.post(this::setup);
}, t -> {
Log.err(t);
Core.app.post(this::setup);
});
}
shown(() -> {
if(!ios && !OS.isMac){
Changelogs.getChangelog(result -> {
versions = result;
Core.app.post(this::setup);
}, t -> {
Log.err(t);
Core.app.post(this::setup);
});
}
});
}
void setup(){

View File

@@ -2,28 +2,18 @@ package io.anuke.mindustry.ui.dialogs;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.scene.event.Touchable;
import io.anuke.arc.scene.ui.ButtonGroup;
import io.anuke.arc.scene.ui.ImageButton;
import io.anuke.arc.scene.ui.ScrollPane;
import io.anuke.arc.scene.ui.TextButton;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.util.Align;
import io.anuke.arc.util.Scaling;
import io.anuke.mindustry.game.Difficulty;
import io.anuke.mindustry.game.Gamemode;
import io.anuke.mindustry.game.Rules;
import io.anuke.mindustry.maps.Map;
import io.anuke.mindustry.ui.BorderImage;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.Vars.world;
public class CustomGameDialog extends FloatingDialog{
Difficulty difficulty = Difficulty.normal;
CustomRulesDialog dialog = new CustomRulesDialog();
Rules rules;
Gamemode selectedGamemode;
private MapPlayDialog dialog = new MapPlayDialog();
public CustomGameDialog(){
super("$customgame");
@@ -33,9 +23,11 @@ public class CustomGameDialog extends FloatingDialog{
}
void setup(){
selectedGamemode = Gamemode.survival;
rules = selectedGamemode.get();
clearChildren();
add(titleTable);
row();
stack(cont, buttons).grow();
buttons.bottom();
cont.clear();
Table maps = new Table();
@@ -44,63 +36,9 @@ public class CustomGameDialog extends FloatingDialog{
pane.setFadeScrollBars(false);
int maxwidth = (Core.graphics.isPortrait() ? 2 : 4);
Table selmode = new Table();
ButtonGroup<TextButton> group = new ButtonGroup<>();
selmode.add("$level.mode").colspan(4);
selmode.row();
int i = 0;
Table modes = new Table();
for(Gamemode mode : Gamemode.values()){
modes.addButton(mode.toString(), "toggle", () -> {
selectedGamemode = mode;
rules = mode.get();
dialog.selectedGamemode = null;
dialog.rules = null;
}).update(b -> b.setChecked(selectedGamemode == mode)).group(group).size(140f, 54f);
if(i++ % 2 == 1) modes.row();
}
selmode.add(modes);
selmode.addButton("?", this::displayGameModeHelp).width(50f).fillY().padLeft(18f);
cont.add(selmode);
cont.row();
Difficulty[] ds = Difficulty.values();
float s = 50f;
Table sdif = new Table();
sdif.add("$setting.difficulty.name").colspan(3);
sdif.row();
sdif.defaults().height(s + 4);
sdif.addImageButton("icon-arrow-left", 10 * 3, () -> {
difficulty = (ds[Mathf.mod(difficulty.ordinal() - 1, ds.length)]);
state.wavetime = difficulty.waveTime;
}).width(s);
sdif.addButton("", () -> {
})
.update(t -> {
t.setText(difficulty.toString());
t.touchable(Touchable.disabled);
}).width(180f);
sdif.addImageButton("icon-arrow-right", 10 * 3, () -> {
difficulty = (ds[Mathf.mod(difficulty.ordinal() + 1, ds.length)]);
state.wavetime = difficulty.waveTime;
}).width(s);
sdif.addButton("$customize", () -> dialog.show(rules, selectedGamemode)).width(140).padLeft(10);
cont.add(sdif);
cont.row();
float images = 146f;
i = 0;
int i = 0;
maps.defaults().width(170).fillY().top().pad(4f);
for(Map map : world.maps.all()){
@@ -121,10 +59,7 @@ public class CustomGameDialog extends FloatingDialog{
border.setScaling(Scaling.fit);
image.replaceImage(border);
image.clicked(() -> {
hide();
control.playMap(map, (dialog.rules == null) ? rules : dialog.rules);
});
image.clicked(() -> dialog.show(map));
maps.add(image);
@@ -137,22 +72,4 @@ public class CustomGameDialog extends FloatingDialog{
cont.add(pane).uniformX();
}
private void displayGameModeHelp(){
FloatingDialog d = new FloatingDialog(Core.bundle.get("mode.help.title"));
d.setFillParent(false);
Table table = new Table();
table.defaults().pad(1f);
ScrollPane pane = new ScrollPane(table);
pane.setFadeScrollBars(false);
table.row();
for(Gamemode mode : Gamemode.values()){
table.labelWrap("[accent]" + mode.toString() + ":[] [lightgray]" + mode.description()).width(400f);
table.row();
}
d.cont.add(pane);
d.buttons.addButton("$ok", d::hide).size(110, 50).pad(10f);
d.show();
}
}

View File

@@ -5,7 +5,6 @@ import io.anuke.arc.graphics.Color;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.util.Strings;
import io.anuke.mindustry.core.Platform;
import io.anuke.mindustry.game.Gamemode;
import io.anuke.mindustry.game.Rules;
import io.anuke.mindustry.graphics.Pal;
@@ -13,8 +12,8 @@ import static io.anuke.mindustry.Vars.tilesize;
public class CustomRulesDialog extends FloatingDialog{
private Table main;
public Rules rules;
public Gamemode selectedGamemode;
private Rules rules;
private Supplier<Rules> resetter;
public CustomRulesDialog(){
super("$mode.custom");
@@ -24,9 +23,9 @@ public class CustomRulesDialog extends FloatingDialog{
addCloseButton();
}
public void show(Rules rules, Gamemode gamemode){
public void show(Rules rules, Supplier<Rules> resetter){
this.rules = rules;
this.selectedGamemode = gamemode;
this.resetter = resetter;
show();
}
@@ -35,12 +34,12 @@ public class CustomRulesDialog extends FloatingDialog{
cont.pane(m -> main = m);
main.margin(10f);
main.addButton("$settings.reset", () -> {
rules = selectedGamemode.get();
rules = resetter.get();
setup();
}).size(300f, 50f);
main.left().defaults().fillX().left().pad(5);
main.row();
title("$rules.title.waves");
check("$rules.waves", b -> rules.waves = b, () -> rules.waves);
check("$rules.wavetimer", b -> rules.waveTimer = b, () -> rules.waveTimer, () -> rules.waves);
@@ -49,8 +48,8 @@ public class CustomRulesDialog extends FloatingDialog{
number("$rules.dropzoneradius", false, f -> rules.dropZoneRadius = f * tilesize, () -> rules.dropZoneRadius / tilesize, () -> rules.waves);
title("$rules.title.respawns");
check("$rules.limitedRespawns", b -> rules.limitedRespawns= b, () -> rules.limitedRespawns);
number("$rules.respawns", true, f -> rules.respawns = (int) f, () -> rules.respawns, () -> rules.limitedRespawns);
check("$rules.limitedRespawns", b -> rules.limitedRespawns = b, () -> rules.limitedRespawns);
number("$rules.respawns", true, f -> rules.respawns = (int)f, () -> rules.respawns, () -> rules.limitedRespawns);
number("$rules.respawntime", f -> rules.respawnTime = f * 60f, () -> rules.respawnTime / 60f);
title("$rules.title.resourcesbuilding");
@@ -63,7 +62,7 @@ public class CustomRulesDialog extends FloatingDialog{
number("$rules.playerhealthmultiplier", f -> rules.playerHealthMultiplier = f, () -> rules.playerHealthMultiplier);
title("$rules.title.unit");
check("$rules.unitdrops", b -> rules.unitDrops = b, () -> rules.unitDrops, ()->true);
check("$rules.unitdrops", b -> rules.unitDrops = b, () -> rules.unitDrops, () -> true);
number("$rules.unitbuildspeedmultiplier", f -> rules.unitBuildSpeedMultiplier = f, () -> rules.unitBuildSpeedMultiplier);
number("$rules.unithealthmultiplier", f -> rules.unitHealthMultiplier = f, () -> rules.unitHealthMultiplier);
number("$rules.unitdamagemultiplier", f -> rules.unitDamageMultiplier = f, () -> rules.unitDamageMultiplier);
@@ -80,11 +79,11 @@ public class CustomRulesDialog extends FloatingDialog{
main.table(t -> {
t.left();
t.add(text).left().padRight(5)
.update(a->a.setColor(condition.get() ? Color.WHITE : Color.GRAY));
.update(a -> a.setColor(condition.get() ? Color.WHITE : Color.GRAY));
Platform.instance.addDialog(t.addField((integer ? (int)prov.get() : prov.get()) + "", s -> cons.accept(Strings.parseFloat(s)))
.padRight(100f)
.update(a -> a.setDisabled(!condition.get()))
.valid(Strings::canParsePositiveFloat).width(120f) .left().get());
.padRight(100f)
.update(a -> a.setDisabled(!condition.get()))
.valid(Strings::canParsePositiveFloat).width(120f).left().get());
}).padTop(0);
main.row();
}

View File

@@ -164,9 +164,9 @@ public class JoinDialog extends FloatingDialog{
server.content.clear();
server.content.table(t -> {
t.add(versionString).left();
t.add("[lightgray]" + host.name).width(targetWidth() - 10f).left().get().setEllipsis(true);
t.row();
t.add("[lightgray]" + Core.bundle.format("server.hostname", host.name)).width(targetWidth() - 10f).left().get().setEllipsis(true);
t.add(versionString).left();
t.row();
t.add("[lightgray]" + (host.players != 1 ? Core.bundle.format("players", host.players) :
Core.bundle.format("players.single", host.players))).left();

View File

@@ -4,6 +4,7 @@ import io.anuke.arc.Core;
import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.util.Log;
import io.anuke.arc.util.Strings;
import java.util.Locale;
@@ -28,7 +29,7 @@ public class LanguageDialog extends FloatingDialog{
ButtonGroup<TextButton> group = new ButtonGroup<>();
for(Locale loc : locales){
TextButton button = new TextButton(loc.getDisplayName(loc), "toggle");
TextButton button = new TextButton(Strings.capitalize(loc.getDisplayName(loc)), "toggle");
button.clicked(() -> {
if(getLocale().equals(loc)) return;
Core.settings.put("locale", loc.toString());

View File

@@ -185,12 +185,7 @@ public class LoadDialog extends FloatingDialog{
button.clicked(() -> {
if(!button.childrenPressed()){
int build = slot.getBuild();
if(SaveIO.breakingVersions.contains(build)){
ui.showInfo("$save.old");
slot.delete();
}else{
runLoadSave(slot);
}
runLoadSave(slot);
}
});
}

View File

@@ -0,0 +1,118 @@
package io.anuke.mindustry.ui.dialogs;
import io.anuke.arc.Core;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.scene.event.Touchable;
import io.anuke.arc.scene.ui.ScrollPane;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.util.Scaling;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.maps.Map;
import io.anuke.mindustry.ui.BorderImage;
import static io.anuke.mindustry.Vars.*;
public class MapPlayDialog extends FloatingDialog{
Difficulty difficulty = Difficulty.normal;
CustomRulesDialog dialog = new CustomRulesDialog();
Rules rules;
Gamemode selectedGamemode;
public MapPlayDialog(){
super("");
setFillParent(false);
}
public void show(Map map){
title.setText(map.name());
cont.clearChildren();
rules = map.rules();
Table selmode = new Table();
selmode.add("$level.mode").colspan(4);
selmode.row();
int i = 0;
Table modes = new Table();
for(Gamemode mode : Gamemode.values()){
if(mode.hidden) continue;
if((mode == Gamemode.attack && !map.hasEnemyCore()) || (mode == Gamemode.pvp && !map.hasOtherCores())){
continue;
}
modes.addButton(mode.toString(), "toggle", () -> {
selectedGamemode = selectedGamemode == mode ? null : mode;
rules = mode.apply(map.rules());
}).update(b -> b.setChecked(selectedGamemode == mode)).size(140f, 54f);
if(i++ % 2 == 1) modes.row();
}
selmode.add(modes);
selmode.addButton("?", this::displayGameModeHelp).width(50f).fillY().padLeft(18f);
cont.add(selmode);
cont.row();
Difficulty[] ds = Difficulty.values();
float s = 50f;
Table sdif = new Table();
sdif.add("$setting.difficulty.name").colspan(3);
sdif.row();
sdif.defaults().height(s + 4);
sdif.addImageButton("icon-arrow-left", 10 * 3, () -> {
difficulty = (ds[Mathf.mod(difficulty.ordinal() - 1, ds.length)]);
state.wavetime = difficulty.waveTime;
}).width(s);
sdif.addButton("", () -> {}).update(t -> {
t.setText(difficulty.toString());
t.touchable(Touchable.disabled);
}).width(180f);
sdif.addImageButton("icon-arrow-right", 10 * 3, () -> {
difficulty = (ds[Mathf.mod(difficulty.ordinal() + 1, ds.length)]);
state.wavetime = difficulty.waveTime;
}).width(s);
sdif.addButton("$customize", () -> dialog.show(rules, () -> rules = (selectedGamemode == null ? map.rules() : selectedGamemode.apply(map.rules())))).width(140).padLeft(10);
cont.add(sdif);
cont.row();
cont.add(new BorderImage(map.texture, 3f)).size(250f).get().setScaling(Scaling.fit);
buttons.clearChildren();
addCloseButton();
buttons.addImageTextButton("$play", "icon-play", 8*3, () -> {
control.playMap(map, rules);
hide();
ui.custom.hide();
}).size(210f, 64f);
show();
}
private void displayGameModeHelp(){
FloatingDialog d = new FloatingDialog(Core.bundle.get("mode.help.title"));
d.setFillParent(false);
Table table = new Table();
table.defaults().pad(1f);
ScrollPane pane = new ScrollPane(table);
pane.setFadeScrollBars(false);
table.row();
for(Gamemode mode : Gamemode.values()){
if(mode.hidden) continue;
table.labelWrap("[accent]" + mode.toString() + ":[] [lightgray]" + mode.description()).width(400f);
table.row();
}
d.cont.add(pane);
d.buttons.addButton("$ok", d::hide).size(110, 50).pad(10f);
d.show();
}
}

View File

@@ -24,7 +24,7 @@ public class MapsDialog extends FloatingDialog{
buttons.addImageTextButton("$editor.importmap", "icon-add", 14 * 2, () -> {
Platform.instance.showFileChooser("$editor.importmap", "Map File", file -> {
try{
Map map = MapIO.readMap(file, true);
Map map = MapIO.createMap(file, true);
String name = map.tags.get("name");
if(name == null){
ui.showError("$editor.errorname");

View File

@@ -47,7 +47,7 @@ public class PausedDialog extends FloatingDialog{
}
cont.addButton("$settings", ui.settings::show);
if(!world.isZone()){
if(!world.isZone() && !state.isEditor()){
cont.row();
cont.addButton("$savegame", save::show);
cont.addButton("$loadgame", load::show).disabled(b -> Net.active());
@@ -55,9 +55,10 @@ public class PausedDialog extends FloatingDialog{
cont.row();
cont.addButton("$hostserver", ui.host::show).disabled(b -> Net.active()).colspan(2).width(dw * 2 + 20f);
cont.row();
if(!state.isEditor()){
cont.addButton("$hostserver", ui.host::show).disabled(b -> Net.active()).colspan(2).width(dw * 2 + 20f);
cont.row();
}
cont.addButton("$quit", () -> {
ui.showConfirm("$confirm", "$quit.confirm", () -> {
@@ -74,7 +75,7 @@ public class PausedDialog extends FloatingDialog{
cont.addRowImageTextButton("$back", "icon-play-2", isize, this::hide);
cont.addRowImageTextButton("$settings", "icon-tools", isize, ui.settings::show);
if(!world.isZone()){
if(!world.isZone() && !state.isEditor()){
cont.addRowImageTextButton("$save", "icon-save", isize, save::show);
cont.row();
@@ -84,7 +85,9 @@ public class PausedDialog extends FloatingDialog{
cont.row();
}
cont.addRowImageTextButton("$hostserver.mobile", "icon-host", isize, ui.host::show).disabled(b -> Net.active());
if(!state.isEditor()){
cont.addRowImageTextButton("$hostserver.mobile", "icon-host", isize, ui.host::show).disabled(b -> Net.active());
}
cont.addRowImageTextButton("$quit", "icon-quit", isize, () -> {
ui.showConfirm("$confirm", "$quit.confirm", () -> {
if(Net.client()) netClient.disconnectQuietly();
@@ -96,8 +99,12 @@ public class PausedDialog extends FloatingDialog{
}
public void runExitSave(){
if(control.saves.getCurrent() == null ||
!control.saves.getCurrent().isAutosave()){
if(state.isEditor()){
ui.editor.resumeEditing();
return;
}
if(control.saves.getCurrent() == null || !control.saves.getCurrent().isAutosave()){
state.set(State.menu);
return;
}

View File

@@ -133,7 +133,7 @@ public class ZoneInfoDialog extends FloatingDialog{
ui.deploy.hide();
data.removeItems(zone.getLaunchCost());
hide();
world.playZone(zone);
control.playZone(zone);
}
}).minWidth(150f).margin(13f).padTop(5).disabled(b -> zone.locked() ? !canUnlock(zone) : !data.hasItems(zone.getLaunchCost())).uniformY().get();

View File

@@ -59,11 +59,11 @@ public class BlockInventoryFragment extends Fragment{
}
public void showFor(Tile t){
if(this.tile == t.target()){
if(this.tile == t){
hide();
return;
}
this.tile = t.target();
this.tile = t;
if(tile == null || tile.entity == null || !tile.block().isAccessible() || tile.entity.items.total() == 0)
return;
rebuild(true);

View File

@@ -4,30 +4,39 @@ import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.input.KeyCode;
import io.anuke.arc.math.Interpolation;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.scene.Element;
import io.anuke.arc.scene.Group;
import io.anuke.arc.scene.actions.Actions;
import io.anuke.arc.scene.event.Touchable;
import io.anuke.arc.scene.style.TextureRegionDrawable;
import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.scene.utils.Elements;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.game.EventType.StateChangeEvent;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.input.Binding;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.Packets.AdminAction;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.UnitType;
import io.anuke.mindustry.ui.*;
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import java.lang.StringBuilder;
import static io.anuke.mindustry.Vars.*;
public class HudFragment extends Fragment{
@@ -131,8 +140,13 @@ public class HudFragment extends Fragment{
}
});
cont.table(stuff -> {
stuff.left();
Table wavesMain, editorMain;
cont.stack(wavesMain = new Table(), editorMain = new Table()).height(e -> wavesMain.isVisible() ? wavesMain.getPrefHeight() : editorMain.getPrefHeight());
{
wavesMain.visible(() -> shown && !state.isEditor());
wavesMain.left();
Stack stack = new Stack();
TextButton waves = new TextButton("", "wave");
Table btable = new Table().margin(0);
@@ -142,17 +156,103 @@ public class HudFragment extends Fragment{
addWaveTable(waves);
addPlayButton(btable);
stuff.add(stack).width(dsize * 4 + 3f);
stuff.row();
stuff.table("button", t -> t.margin(10f).add(new Bar("boss.health", Pal.health, () -> state.boss() == null ? 0f : state.boss().healthf()).blink(Color.WHITE))
wavesMain.add(stack).width(dsize * 4 + 3f);
wavesMain.row();
wavesMain.table("button", t -> t.margin(10f).add(new Bar("boss.health", Pal.health, () -> state.boss() == null ? 0f : state.boss().healthf()).blink(Color.WHITE))
.grow()).fillX().visible(() -> state.rules.waves && state.boss() != null).height(60f).get();
stuff.row();
}).visible(() -> shown);
wavesMain.row();
}
{
editorMain.table("button-edge-4", t -> {
//t.margin(0f);
t.add("$editor.teams").growX().left();
t.row();
t.table(teams -> {
teams.left();
int i = 0;
for(Team team : Team.all){
ImageButton button = teams.addImageButton("white", "clear-toggle-partial", 40f, () -> player.setTeam(team))
.size(50f).margin(6f).get();
button.getImageCell().grow();
button.getStyle().imageUpColor = team.color;
button.update(() -> button.setChecked(player.getTeam() == team));
if(++i % 3 == 0){
teams.row();
}
}
}).left();
t.row();
t.addImageTextButton("$editor.spawn", "icon-add", 8*3, () -> {
FloatingDialog dialog = new FloatingDialog("$editor.spawn");
int i = 0;
for(UnitType type : content.<UnitType>getBy(ContentType.unit)){
dialog.cont.addImageButton("white", 48, () -> {
BaseUnit unit = type.create(player.getTeam());
unit.set(player.x, player.y);
unit.rotation = player.rotation;
unit.add();
//trigger the entity to become visible
unitGroups[player.getTeam().ordinal()].updateEvents();
collisions.updatePhysics( unitGroups[player.getTeam().ordinal()]);
dialog.hide();
}).get().getStyle().imageUp = new TextureRegionDrawable(type.iconRegion);
if(++i % 4 == 0) dialog.cont.row();
}
dialog.addCloseButton();
dialog.setFillParent(false);
dialog.show();
}).fillX();
float[] size = {0};
float[] position = {0, 0};
t.row();
t.addImageTextButton("$editor.removeunit", "icon-quit", "toggle", 8*3, () -> {
}).fillX().update(b -> {
boolean[] found = {false};
if(b.isChecked()){
Element e = Core.scene.hit(Core.input.mouseX(), Core.input.mouseY(), true);
if(e == null){
Vector2 world = Core.input.mouseWorld();
Units.nearby(world.x, world.y, 1f, 1f, unit -> {
if(!found[0] && unit instanceof BaseUnit){
if(Core.input.keyTap(KeyCode.MOUSE_LEFT)){
Effects.effect(Fx.spawn, unit);
unit.remove();
unitGroups[unit.getTeam().ordinal()].updateEvents();
collisions.updatePhysics(unitGroups[unit.getTeam().ordinal()]);
}
found[0] = true;
unit.hitbox(Tmp.r1);
size[0] = Mathf.lerpDelta(size[0], Tmp.r1.width*2f + Mathf.absin(Time.time(), 10f, 5f), 0.1f);
position[0] = unit.x;
position[1] = unit.y;
}
});
//TODO check for unit removal, remove unit if needed
}
}
Draw.color(Pal.accent, Color.WHITE, Mathf.absin(Time.time(), 8f, 1f));
Lines.poly(position[0], position[1], 4, size[0]/2f);
Draw.reset();
if(!found[0]){
size[0] = Mathf.lerpDelta(size[0], 0f, 0.2f);
}
});
}).width(dsize * 4 + 3f);
editorMain.visible(() -> shown && state.isEditor());
}
//fps display
cont.table(info -> {
info.top().left().margin(4).visible(() -> Core.settings.getBool("fps"));
info.update(() -> info.setTranslation(state.rules.waves ? 0f : -Unit.dp.scl(dsize * 4 + 3), 0));
info.update(() -> info.setTranslation(state.rules.waves || state.isEditor() ? 0f : -Unit.dp.scl(dsize * 4 + 3), 0));
IntFormat fps = new IntFormat("fps");
IntFormat ping = new IntFormat("ping");

View File

@@ -38,7 +38,7 @@ public class PlacementFragment extends Fragment{
Table blockTable, toggler, topTable;
boolean lastGround;
//TODO make this configurable
//not configurable, no plans to make it configurable
final KeyCode[] inputGrid = {
KeyCode.NUM_1, KeyCode.NUM_2, KeyCode.NUM_3, KeyCode.NUM_4,
KeyCode.Q, KeyCode.W, KeyCode.E, KeyCode.R,
@@ -78,7 +78,7 @@ public class PlacementFragment extends Fragment{
Tile tile = world.tileWorld(Core.input.mouseWorld().x, Core.input.mouseWorld().y);
if(tile != null){
tile = tile.target();
tile = tile.link();
Block tryRecipe = tile.block();
if(tryRecipe.isVisible() && unlocked(tryRecipe)){
input.block = tryRecipe;
@@ -150,7 +150,7 @@ public class PlacementFragment extends Fragment{
button.update(() -> { //color unplacable things gray
TileEntity core = player.getClosestCore();
Color color = core != null && (core.items.has(block.buildRequirements, state.rules.buildCostMultiplier) || state.rules.infiniteResources) ? Color.WHITE : Color.GRAY;
Color color = state.rules.infiniteResources || (core != null && (core.items.has(block.buildRequirements, state.rules.buildCostMultiplier) || state.rules.infiniteResources)) ? Color.WHITE : Color.GRAY;
button.forEach(elem -> elem.setColor(color));
button.setChecked(input.block == block);
});
@@ -313,7 +313,7 @@ public class PlacementFragment extends Fragment{
if(!Core.scene.hasMouse() && topTable.hit(v.x, v.y, false) == null){
Tile tile = world.tileWorld(Core.input.mouseWorld().x, Core.input.mouseWorld().y);
if(tile != null){
hoverTile = tile.target();
hoverTile = tile.link();
}else{
hoverTile = null;
}