Added fullscreen map screenshot
This commit is contained in:
@@ -12,7 +12,6 @@ precision highp int;
|
||||
uniform sampler2D u_texture;
|
||||
uniform vec2 u_texsize;
|
||||
uniform float u_time;
|
||||
uniform float u_scaling;
|
||||
uniform float u_dp;
|
||||
uniform vec2 u_offset;
|
||||
|
||||
@@ -28,7 +27,7 @@ void main() {
|
||||
vec2 T = v_texCoord.xy;
|
||||
vec2 coords = (T * u_texsize) + u_offset;
|
||||
|
||||
T += vec2(sin(coords.y / 3.0 + u_time / 20.0) / 240.0, sin(coords.x / 3.0 + u_time / 20.0) / 240.0) * u_scaling;
|
||||
T += vec2(sin(coords.y / 3.0 + u_time / 20.0), sin(coords.x / 3.0 + u_time / 20.0)) / u_texsize;
|
||||
|
||||
float si = sin(u_time / 20.0) / 8.0;
|
||||
vec4 color = texture2D(u_texture, T);
|
||||
|
||||
Reference in New Issue
Block a user