Added fullscreen map screenshot

This commit is contained in:
Anuken
2018-11-25 20:43:45 -05:00
parent a7f7a09418
commit 54ad9ba243
9 changed files with 67 additions and 13 deletions

View File

@@ -12,7 +12,6 @@ precision highp int;
uniform sampler2D u_texture;
uniform vec2 u_texsize;
uniform float u_time;
uniform float u_scaling;
uniform float u_dp;
uniform vec2 u_offset;
@@ -28,7 +27,7 @@ void main() {
vec2 T = v_texCoord.xy;
vec2 coords = (T * u_texsize) + u_offset;
T += vec2(sin(coords.y / 3.0 + u_time / 20.0) / 240.0, sin(coords.x / 3.0 + u_time / 20.0) / 240.0) * u_scaling;
T += vec2(sin(coords.y / 3.0 + u_time / 20.0), sin(coords.x / 3.0 + u_time / 20.0)) / u_texsize;
float si = sin(u_time / 20.0) / 8.0;
vec4 color = texture2D(u_texture, T);