Fixed casing eject effects
This commit is contained in:
@@ -1404,7 +1404,7 @@ public class Blocks implements ContentList{
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restitution = 0.03f;
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range = 100;
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shootCone = 15f;
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ammoUseEffect = Fx.shellEjectSmall;
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ammoUseEffect = Fx.casing1;
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health = 250;
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inaccuracy = 2f;
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rotateSpeed = 10f;
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@@ -1593,7 +1593,7 @@ public class Blocks implements ContentList{
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shootShake = 1f;
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burstSpacing = 3f;
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shots = 4;
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ammoUseEffect = Fx.shellEjectBig;
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ammoUseEffect = Fx.casing2;
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health = 240 * size * size;
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shootSound = Sounds.shootBig;
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}};
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@@ -1687,7 +1687,7 @@ public class Blocks implements ContentList{
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inaccuracy = 12f;
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reloadTime = 60f;
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ammoEjectBack = 5f;
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ammoUseEffect = Fx.shellEjectBig;
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ammoUseEffect = Fx.casing3Double;
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ammoPerShot = 2;
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cooldown = 0.03f;
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velocityInaccuracy = 0.2f;
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@@ -1745,7 +1745,7 @@ public class Blocks implements ContentList{
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rotateSpeed = 2.5f;
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reloadTime = 200f;
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restitution = 0.2f;
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ammoUseEffect = Fx.shellEjectBig;
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ammoUseEffect = Fx.casing3Double;
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recoilAmount = 5f;
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restitution = 0.009f;
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cooldown = 0.009f;
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@@ -1774,7 +1774,7 @@ public class Blocks implements ContentList{
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reloadTime = 6f;
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coolantMultiplier = 0.5f;
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restitution = 0.1f;
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ammoUseEffect = Fx.shellEjectBig;
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ammoUseEffect = Fx.casing3Double;
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range = 200f;
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inaccuracy = 3f;
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recoilAmount = 3f;
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@@ -1064,68 +1064,102 @@ public class Fx{
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}),
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shellEjectSmall = new Effect(30f, e -> {
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casing1 = new Effect(30f, e -> {
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color(Pal.lightOrange, Color.lightGray, Pal.lightishGray, e.fin());
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alpha(e.fout(0.2f));
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alpha(e.fout(0.3f));
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float rot = Math.abs(e.rotation) + 90f;
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int i = -Mathf.sign(e.rotation);
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float len = (2f + e.finpow() * 6f) * i;
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float lr = rot + e.fin() * 30f * i;
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Fill.rect(e.x + trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()),
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Fill.rect(
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e.x + trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()),
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e.y + trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()),
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1f, 2f, rot + e.fin() * 50f * i);
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1f, 2f, rot + e.fin() * 50f * i
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);
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}).layer(Layer.debris, 400f),
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}).layer(Layer.bullet),
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shellEjectMedium = new Effect(34f, e -> {
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casing2 = new Effect(34f, e -> {
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color(Pal.lightOrange, Color.lightGray, Pal.lightishGray, e.fin());
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alpha(e.fout(0.5f));
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float rot = Math.abs(e.rotation) + 90f;
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int i = Mathf.sign(e.rotation);
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//for(int i : Mathf.signs){
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int i = -Mathf.sign(e.rotation);
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float len = (2f + e.finpow() * 10f) * i;
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float lr = rot + e.fin() * 20f * i;
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rect(Core.atlas.find("casing"),
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e.x + trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()),
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e.y + trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()),
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2f, 3f, rot + e.fin() * 50f * i
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);
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}).layer(Layer.bullet),
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casing3 = new Effect(40f, e -> {
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color(Pal.lightOrange, Pal.lightishGray, Pal.lightishGray, e.fin());
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alpha(e.fout(0.5f));
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float rot = Math.abs(e.rotation) + 90f;
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int i = -Mathf.sign(e.rotation);
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float len = (4f + e.finpow() * 9f) * i;
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float lr = rot + Mathf.randomSeedRange(e.id + i + 6, 20f * e.fin()) * i;
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rect(Core.atlas.find("casing"),
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e.x + trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()),
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e.y + trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()),
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2.5f, 4f,
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rot + e.fin() * 50f * i
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);
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}).layer(Layer.bullet),
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casing4 = new Effect(45f, e -> {
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color(Pal.lightOrange, Pal.lightishGray, Pal.lightishGray, e.fin());
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alpha(e.fout(0.5f));
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float rot = Math.abs(e.rotation) + 90f;
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int i = -Mathf.sign(e.rotation);
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float len = (4f + e.finpow() * 9f) * i;
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float lr = rot + Mathf.randomSeedRange(e.id + i + 6, 20f * e.fin()) * i;
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rect(Core.atlas.find("casing"),
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e.x + trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()),
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e.y + trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()),
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3f, 6f,
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rot + e.fin() * 50f * i
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);
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}).layer(Layer.bullet),
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casing2Double = new Effect(34f, e -> {
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color(Pal.lightOrange, Color.lightGray, Pal.lightishGray, e.fin());
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alpha(e.fout(0.5f));
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float rot = Math.abs(e.rotation) + 90f;
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for(int i : Mathf.signs){
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float len = (2f + e.finpow() * 10f) * i;
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float lr = rot + e.fin() * 20f * i;
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rect(Core.atlas.find("casing"),
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e.x + trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()),
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e.y + trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()),
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2f, 3f, rot);
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//}
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2f, 3f, rot + e.fin() * 50f * i
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);
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}
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color(Color.lightGray, Color.gray, e.fin());
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}).layer(Layer.bullet),
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//for(int i : Mathf.signs){
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float ex = e.x, ey = e.y, fout = e.fout();
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randLenVectors(e.id, 4, 1f + e.finpow() * 11f, e.rotation + 90f * i, 20f, (x, y) -> {
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Fill.circle(ex + x, ey + y, fout * 1.5f);
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});
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//}
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casing3Double = new Effect(40f, e -> {
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color(Pal.lightOrange, Pal.lightishGray, Pal.lightishGray, e.fin());
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alpha(e.fout(0.5f));
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float rot = Math.abs(e.rotation) + 90f;
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}).layer(Layer.debris, 400f),
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shellEjectBig = new Effect(22f, e -> {
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color(Pal.lightOrange, Color.lightGray, Pal.lightishGray, e.fin());
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float rot = e.rotation + 90f;
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for(int i : Mathf.signs){
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float len = (4f + e.finpow() * 8f) * i;
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float len = (4f + e.finpow() * 9f) * i;
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float lr = rot + Mathf.randomSeedRange(e.id + i + 6, 20f * e.fin()) * i;
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rect(Core.atlas.find("casing"),
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e.x + trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()),
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e.y + trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()),
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2.5f, 4f,
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rot + e.fin() * 30f * i + Mathf.randomSeedRange(e.id + i + 9, 40f * e.fin()));
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rot + e.fin() * 50f * i
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);
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}
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color(Color.lightGray);
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for(int i : Mathf.signs){
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float ex = e.x, ey = e.y, fout = e.fout();
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randLenVectors(e.id, 4, -e.finpow() * 15f, e.rotation + 90f * i, 25f, (x, y) -> {
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Fill.circle(ex + x, ey + y, fout * 2f);
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});
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}
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}).layer(Layer.debris, 400f),
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}).layer(Layer.bullet),
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railShoot = new Effect(24f, e -> {
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e.scaled(10f, b -> {
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@@ -74,7 +74,7 @@ public class UnitTypes implements ContentList{
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x = 4f;
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y = 2f;
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top = false;
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ejectEffect = Fx.shellEjectSmall;
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ejectEffect = Fx.casing1;
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bullet = Bullets.standardCopper;
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}});
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}};
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@@ -126,7 +126,7 @@ public class UnitTypes implements ContentList{
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reload = 60f;
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recoil = 4f;
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shake = 2f;
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ejectEffect = Fx.shellEjectMedium;
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ejectEffect = Fx.casing2;
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shootSound = Sounds.artillery;
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bullet = new ArtilleryBulletType(2f, 8, "shell"){{
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hitEffect = Fx.blastExplosion;
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@@ -165,7 +165,7 @@ public class UnitTypes implements ContentList{
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reload = 45f;
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recoil = 5f;
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shake = 2f;
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ejectEffect = Fx.shellEjectBig;
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ejectEffect = Fx.casing3;
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shootSound = Sounds.artillery;
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shots = 3;
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inaccuracy = 3f;
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@@ -189,7 +189,7 @@ public class UnitTypes implements ContentList{
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x = 8.5f;
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y = 6f;
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rotate = true;
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ejectEffect = Fx.shellEjectSmall;
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ejectEffect = Fx.casing1;
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bullet = Bullets.standardCopper;
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}},
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new Weapon("mount-weapon"){{
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@@ -197,7 +197,7 @@ public class UnitTypes implements ContentList{
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x = 8.5f;
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y = -7f;
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rotate = true;
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ejectEffect = Fx.shellEjectSmall;
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ejectEffect = Fx.casing1;
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bullet = Bullets.standardCopper;
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}}
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@@ -225,7 +225,7 @@ public class UnitTypes implements ContentList{
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reload = 9f;
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recoil = 5f;
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shake = 2f;
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ejectEffect = Fx.shellEjectBig;
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ejectEffect = Fx.casing4;
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shootSound = Sounds.artillery;
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bullet = new BasicBulletType(13f, 60){{
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@@ -737,7 +737,7 @@ public class UnitTypes implements ContentList{
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reload = 45;
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shake = 3f;
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rotateSpeed = 2f;
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ejectEffect = Fx.shellEjectSmall;
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ejectEffect = Fx.casing1;
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shootSound = Sounds.shootBig;
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rotate = true;
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occlusion = 8f;
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@@ -803,7 +803,7 @@ public class UnitTypes implements ContentList{
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reload = 30;
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shake = 4f;
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rotateSpeed = 2f;
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ejectEffect = Fx.shellEjectSmall;
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ejectEffect = Fx.casing1;
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shootSound = Sounds.shootBig;
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rotate = true;
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occlusion = 12f;
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@@ -835,7 +835,7 @@ public class UnitTypes implements ContentList{
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shake = 10f;
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recoil = 10f;
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rotateSpeed = 1f;
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ejectEffect = Fx.shellEjectBig;
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ejectEffect = Fx.casing3;
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shootSound = Sounds.shootBig;
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rotate = true;
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occlusion = 30f;
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@@ -901,7 +901,7 @@ public class UnitTypes implements ContentList{
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y = 0f;
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x = 2f;
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reload = 13f;
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ejectEffect = Fx.shellEjectSmall;
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ejectEffect = Fx.casing1;
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bullet = Bullets.standardCopper;
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shootSound = Sounds.shoot;
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}});
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@@ -1023,7 +1023,7 @@ public class UnitTypes implements ContentList{
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y = 8f;
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x = 17f;
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reload = 20f;
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ejectEffect = Fx.shellEjectSmall;
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ejectEffect = Fx.casing1;
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rotateSpeed = 8f;
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bullet = missiles;
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shootSound = Sounds.shoot;
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@@ -1035,7 +1035,7 @@ public class UnitTypes implements ContentList{
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x = 17f;
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reload = 35;
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rotateSpeed = 8f;
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ejectEffect = Fx.shellEjectSmall;
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ejectEffect = Fx.casing1;
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bullet = missiles;
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shootSound = Sounds.shoot;
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rotate = true;
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@@ -1048,7 +1048,7 @@ public class UnitTypes implements ContentList{
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reload = 12;
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shake = 1f;
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rotateSpeed = 2f;
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ejectEffect = Fx.shellEjectSmall;
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ejectEffect = Fx.casing1;
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shootSound = Sounds.shootBig;
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rotate = true;
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occlusion = 8f;
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@@ -1129,7 +1129,7 @@ public class UnitTypes implements ContentList{
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y = -13f;
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x = 20f;
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reload = 12f;
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ejectEffect = Fx.shellEjectSmall;
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ejectEffect = Fx.casing1;
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rotateSpeed = 7f;
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shake = 1f;
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shootSound = Sounds.shoot;
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@@ -1362,7 +1362,7 @@ public class UnitTypes implements ContentList{
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shootY = 4f;
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y = 1.5f;
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rotate = true;
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ejectEffect = Fx.shellEjectSmall;
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ejectEffect = Fx.casing1;
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bullet = Bullets.standardCopper;
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}});
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@@ -1372,7 +1372,7 @@ public class UnitTypes implements ContentList{
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x = 0f;
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y = -5f;
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rotate = true;
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ejectEffect = Fx.shellEjectSmall;
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ejectEffect = Fx.casing1;
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bullet = new MissileBulletType(2.7f, 12, "missile"){{
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width = 8f;
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height = 8f;
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@@ -1418,7 +1418,7 @@ public class UnitTypes implements ContentList{
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rotate = true;
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rotateSpeed = 5f;
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inaccuracy = 10f;
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ejectEffect = Fx.shellEjectSmall;
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ejectEffect = Fx.casing1;
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bullet = Bullets.flakLead;
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}});
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@@ -1430,7 +1430,7 @@ public class UnitTypes implements ContentList{
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inaccuracy = 2f;
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rotateSpeed = 2f;
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shake = 1.5f;
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ejectEffect = Fx.shellEjectMedium;
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ejectEffect = Fx.casing2;
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bullet = Bullets.artilleryIncendiary;
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}});
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}};
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@@ -1466,7 +1466,7 @@ public class UnitTypes implements ContentList{
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shots = 1;
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inaccuracy = 3f;
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ejectEffect = Fx.shellEjectBig;
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ejectEffect = Fx.casing3;
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bullet = new ArtilleryBulletType(3.2f, 12){{
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trailMult = 0.8f;
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@@ -1599,7 +1599,7 @@ public class UnitTypes implements ContentList{
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shake = 2f;
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recoil = 3f;
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occlusion = 12f;
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ejectEffect = Fx.shellEjectBig;
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ejectEffect = Fx.casing3;
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shots = 3;
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shotDelay = 4f;
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@@ -281,7 +281,7 @@ public class Schematics implements Loadable{
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/** Creates an array of build requests from a schematic's data, centered on the provided x+y coordinates. */
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public Seq<BuildPlan> toRequests(Schematic schem, int x, int y){
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return schem.tiles.map(t -> new BuildPlan(t.x + x - schem.width/2, t.y + y - schem.height/2, t.rotation, t.block, t.config).original(t.x, t.y, schem.width, schem.height))
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.removeAll(s -> !s.block.isVisible() || !s.block.unlockedNow());
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.removeAll(s -> (!s.block.isVisible() && !(s.block instanceof CoreBlock)) || !s.block.unlockedNow());
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}
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/** @return all the valid loadouts for a specific core type. */
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@@ -383,7 +383,7 @@ public class Schematics implements Loadable{
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Building tile = world.build(cx, cy);
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if(tile != null && !counted.contains(tile.pos()) && !(tile.block instanceof ConstructBlock)
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&& (tile.block.isVisible() || (tile.block instanceof CoreBlock))){
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&& (tile.block.isVisible() || tile.block instanceof CoreBlock)){
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Object config = tile.config();
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tiles.add(new Stile(tile.block, tile.tileX() + offsetX, tile.tileY() + offsetY, config, (byte)tile.rotation));
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@@ -509,8 +509,7 @@ public class ResearchDialog extends BaseDialog{
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if(shine != null) shiny |= shine[i];
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}
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int percent = (int)(used / sum * 100);
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Label label = t.add(Core.bundle.format("research.progress", percent)).left().get();
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Label label = t.add(Core.bundle.format("research.progress", Math.min((int)(used / sum * 100), 99))).left().get();
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if(shiny){
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label.setColor(Pal.accent);
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@@ -617,7 +617,7 @@ public class Block extends UnlockableContent{
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public ItemStack[] researchRequirements(){
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ItemStack[] out = new ItemStack[requirements.length];
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for(int i = 0; i < out.length; i++){
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int quantity = 60 + Mathf.round(Mathf.pow(requirements[i].amount, 1.1f) * 20 * researchCostMultiplier, 10);
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int quantity = 60 + Mathf.round(Mathf.pow(requirements[i].amount, 1.09f) * 20 * researchCostMultiplier, 10);
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out[i] = new ItemStack(requirements[i].item, UI.roundAmount(quantity));
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}
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@@ -316,7 +316,7 @@ public abstract class Turret extends ReloadTurret{
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if(entry.amount <= 0) ammo.pop();
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totalAmmo -= ammoPerShot;
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totalAmmo = Math.max(totalAmmo, 0);
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Time.run(reloadTime / 2f, this::ejectEffects);
|
||||
ejectEffects();
|
||||
return entry.type();
|
||||
}
|
||||
|
||||
@@ -408,7 +408,10 @@ public abstract class Turret extends ReloadTurret{
|
||||
protected void ejectEffects(){
|
||||
if(!isValid()) return;
|
||||
|
||||
ammoUseEffect.at(x - Angles.trnsx(rotation, ammoEjectBack), y - Angles.trnsy(rotation, ammoEjectBack), rotation);
|
||||
//alternate sides when using a double turret
|
||||
float scl = (shots == 2 && alternate && shotCounter % 2 == 1 ? -1f : 1f);
|
||||
|
||||
ammoUseEffect.at(x - Angles.trnsx(rotation, ammoEjectBack), y - Angles.trnsy(rotation, ammoEjectBack), rotation * scl);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user