New tile edge algorithms / Struct value type generation

This commit is contained in:
Anuken
2019-01-28 22:11:23 -05:00
parent 5a3ec8f407
commit 54bade668e
19 changed files with 7275 additions and 7459 deletions

View File

@@ -201,7 +201,7 @@ public class FloorRenderer{
int chunksx = Mathf.ceil((float) (world.width()) / chunksize),
chunksy = Mathf.ceil((float) (world.height()) / chunksize) ;
cache = new Chunk[chunksx][chunksy];
SpriteCache sprites = new SpriteCache(world.width() * world.height() * 3, (world.width() / chunksize) * (world.height() / chunksize) * 2, false);
SpriteCache sprites = new SpriteCache(world.width() * world.height() * 5, (world.width() / chunksize) * (world.height() / chunksize) * 2, false);
cbatch = new CacheBatch(sprites);
Time.mark();