Removed outOfTime pause
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@@ -70,7 +70,7 @@ public class HudFragment extends Fragment{
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//paused table
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parent.fill(t -> {
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t.top().visible(() -> state.isPaused() && !state.isOutOfTime()).touchable = Touchable.disabled;
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t.top().visible(() -> state.isPaused()).touchable = Touchable.disabled;
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t.table(Styles.black5, top -> top.add("@paused").style(Styles.outlineLabel).pad(8f)).growX();
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});
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@@ -275,7 +275,7 @@ public class HudFragment extends Fragment{
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//paused table for when the player is out of time
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parent.fill(t -> {
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t.top().visible(() -> state.isOutOfTime());
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t.top().visible(() -> false);
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t.table(Styles.black5, top -> {
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//TODO localize
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top.add(sectorText).style(Styles.outlineLabel).color(Pal.accent).update(l -> {
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