Automatic bundle update
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@@ -438,6 +438,7 @@ editor.waves = Vln:
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editor.rules = Pravidla:
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editor.generation = Generace:
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editor.objectives = Úkoly:
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editor.locales = Locale Bundles
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editor.ingame = Upravit ve hře
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editor.playtest = Playtest
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editor.publish.workshop = Publikovat do Workshopu na Steamu
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@@ -505,6 +506,7 @@ editor.errorlegacy = Tato mapa je příliš stará a používá formát mapy, kt
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editor.errornot = Toto není soubor mapy.
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editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
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editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
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editor.errorlocales = Error reading invalid locale bundles.
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editor.update = Aktualizovat
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editor.randomize = Náhodně vygenerovat
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editor.moveup = Pohyb Nahoru
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@@ -516,6 +518,7 @@ editor.sectorgenerate = Generovat Sektor
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editor.resize = Změnit velikost
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editor.loadmap = Načíst mapu
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editor.savemap = Uložit mapu
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editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
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editor.saved = Uloženo!
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editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
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editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
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@@ -601,6 +604,23 @@ filter.option.floor2 = Druhotný povrch
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filter.option.threshold2 = Druhotný práh
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filter.option.radius = Poloměr
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filter.option.percentile = Percentil
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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locales.addtoother = Add To Other Locales
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locales.rollback = Rollback to last applied
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locales.filter = Property filter
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locales.searchname = Search name...
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locales.searchvalue = Search value...
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locales.searchlocale = Search locale...
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locales.byname = By name
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locales.byvalue = By value
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locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
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locales.showmissing = Show properties that are missing in some locales
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locales.showsame = Show properties that have same values in different locales
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locales.viewproperty = View in all locales
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locales.viewing = Viewing property "{0}"
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locales.addicon = Add Icon
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width = Šířka:
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height = Výška:
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@@ -2235,6 +2255,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
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lst.read = Přečte číslo z připojené paměti.
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lst.write = Zapíše číslo do připojené paměti.
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lst.print = Přídá text do vypisovacího buferu.\nNezobrazí nic dokud [accent]Print Flush[] je použít.
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lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
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lst.draw = Přídá operaci do vykreslovacího buferu.\nNezobrazí nic dokud [accent]Draw Flush[] je použít.
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lst.drawflush = Provede všechny [accent]Draw[] operace na zobrazovač logiky. Pak vyčistí vykreslovací bufer.
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lst.printflush = Provede všechny [accent]Print[] operace do zprávy. Pak vyčistí vypisovací bufer.
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@@ -2272,6 +2293,7 @@ lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
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lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
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logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
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