Automatic bundle update
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@@ -441,6 +441,7 @@ editor.waves = Wellen
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editor.rules = Regeln
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editor.generation = Generator
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editor.objectives = Ziele
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editor.locales = Locale Bundles
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editor.ingame = Im Spiel bearbeiten
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editor.playtest = Playtest
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editor.publish.workshop = Im Workshop veröffentlichen
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@@ -508,6 +509,7 @@ editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Kartenfor
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editor.errornot = Dies ist keine Kartendatei.
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editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
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editor.errorname = Karte hat keinen Namen.
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editor.errorlocales = Error reading invalid locale bundles.
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editor.update = Aktualisieren
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editor.randomize = Zufällig anordnen
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editor.moveup = Hochschieben
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@@ -519,6 +521,7 @@ editor.sectorgenerate = Sektor generieren
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editor.resize = Größe\nanpassen
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editor.loadmap = Karte\nladen
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editor.savemap = Karte\nspeichern
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editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
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editor.saved = Gespeichert!
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editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü.
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editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü.
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@@ -606,6 +609,23 @@ filter.option.floor2 = Sekundärer Boden
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filter.option.threshold2 = Sekundärer Grenzwert
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filter.option.radius = Radius
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filter.option.percentile = Perzentil
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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locales.addtoother = Add To Other Locales
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locales.rollback = Rollback to last applied
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locales.filter = Property filter
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locales.searchname = Search name...
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locales.searchvalue = Search value...
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locales.searchlocale = Search locale...
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locales.byname = By name
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locales.byvalue = By value
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locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
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locales.showmissing = Show properties that are missing in some locales
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locales.showsame = Show properties that have same values in different locales
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locales.viewproperty = View in all locales
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locales.viewing = Viewing property "{0}"
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locales.addicon = Add Icon
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width = Breite:
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height = Höhe:
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@@ -2266,6 +2286,7 @@ unit.emanate.description = Baut Blöcke, um den Akropolis-Kern zu beschützen. H
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lst.read = Liest einen Wert aus einer verbundenen Speicherzelle.
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lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
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lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
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lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
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lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
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lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.
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lst.printflush = Druckt [accent]Print[]-Aufgaben aus dem Textspeicher auf einen Nachrichtenblock.
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@@ -2303,6 +2324,7 @@ lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
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lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
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logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
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