Automatic bundle update

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2023-12-02 02:14:51 +00:00
parent 862d3153d9
commit 54cf7812f0
34 changed files with 748 additions and 0 deletions

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@@ -436,6 +436,7 @@ editor.waves = Boladak:
editor.rules = Arauak:
editor.generation = Sorrarazi:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.ingame = Editatu jolasean
editor.playtest = Playtest
editor.publish.workshop = Argitaratu lantegian
@@ -502,6 +503,7 @@ editor.errorlegacy = Mapa hau zaharregia da, eta jada onartzen ez den formatu za
editor.errornot = Hau ez da mapa-fitxategi bat.
editor.errorheader = Mapa hau hondatuta dago edo baliogabea da.
editor.errorname = Mapak ez du zehaztutako izenik. Gordetako partida bat kargatzen saiatu zara?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Eguneratu
editor.randomize = Ausazkoa
editor.moveup = Move Up
@@ -513,6 +515,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Aldatu neurria
editor.loadmap = Kargatu mapa
editor.savemap = Gorde mapa
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Gordeta!
editor.save.noname = Zure mapak ez du izenik" Jarri baten bat 'Mapa info' menuan.
editor.save.overwrite = Zure mapak jolas barneko mapa bat gainidatziko luke! Hautatu beste izen bat 'Mapa info' menuan.
@@ -597,6 +600,23 @@ filter.option.floor2 = Bigarren zorua
filter.option.threshold2 = Bigarren atalasea
filter.option.radius = Erradioa
filter.option.percentile = Pertzentila
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Zabalera:
height = Altuera:
@@ -2220,6 +2240,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2257,6 +2278,7 @@ lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.