Merge remote-tracking branch 'upstream/master'
# Conflicts: # core/assets/bundles/bundle_ja.properties
@@ -203,6 +203,12 @@ waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
@@ -250,14 +256,18 @@ filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = Width:
|
||||
height = Height:
|
||||
menu = Menu
|
||||
@@ -289,7 +299,7 @@ uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.complete = Wave {0} reached:\nNew zone requirements met.
|
||||
zone.complete = Wave {0} reached:\nNext zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.resources = Resources Detected:
|
||||
add = Add...
|
||||
@@ -340,6 +350,7 @@ blocks.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Range
|
||||
@@ -409,6 +420,7 @@ setting.autotarget.name = Auto-Target
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = training
|
||||
setting.difficulty.easy = easy
|
||||
setting.difficulty.normal = normal
|
||||
@@ -445,6 +457,7 @@ keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Move x
|
||||
keybind.move_y.name = Move y
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Deselect
|
||||
@@ -563,6 +576,9 @@ block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
|
||||
@@ -201,6 +201,12 @@ waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Jméno:
|
||||
@@ -240,6 +246,7 @@ editor.mapname = Jméno mapy:
|
||||
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
|
||||
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
|
||||
editor.selectmap = Vyber mapu k načtení:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = Šířka:
|
||||
height = Výška:
|
||||
menu = Hlavní menu
|
||||
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Kapacita energie
|
||||
blocks.powershot = Energie na výstřel
|
||||
blocks.targetsair = Zaměřuje vzdušné jednotky
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Dostřel
|
||||
@@ -402,6 +414,7 @@ setting.autotarget.name = Automaticky zaměřuje
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = žádný
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = Trénink
|
||||
setting.difficulty.easy = lehká
|
||||
setting.difficulty.normal = normální
|
||||
@@ -438,6 +451,7 @@ keybind.screenshot.name = Sníměk mapy
|
||||
keybind.move_x.name = Pohyb na X
|
||||
keybind.move_y.name = Pohyb na Y
|
||||
keybind.select.name = Vybrat/Střílet
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Odznačit
|
||||
@@ -555,6 +569,8 @@ block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
|
||||
@@ -201,6 +201,12 @@ waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
@@ -240,6 +246,7 @@ editor.mapname = Karten Name
|
||||
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
|
||||
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
|
||||
editor.selectmap = Wähle eine Karte zum Laden:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = Breite:
|
||||
height = Höhe:
|
||||
menu = Menü
|
||||
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Kapazität
|
||||
blocks.powershot = Stromverbrauch/Schuss
|
||||
blocks.targetsair = Visiert Luft Einheiten an
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Reichweite
|
||||
@@ -402,6 +414,7 @@ setting.autotarget.name = Auto-Zielauswahl
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = kein
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = Training
|
||||
setting.difficulty.easy = Leicht
|
||||
setting.difficulty.normal = Normal
|
||||
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = X-Achse
|
||||
keybind.move_y.name = Y-Achse
|
||||
keybind.select.name = Auswählen/Schießen
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Auswahl aufheben
|
||||
@@ -555,6 +569,8 @@ block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
|
||||
@@ -201,6 +201,12 @@ waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Nombre:
|
||||
@@ -240,6 +246,7 @@ editor.mapname = Nombre del Mapa:
|
||||
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
||||
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
|
||||
editor.selectmap = Selecciona un mapa para cargar:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = Ancho:
|
||||
height = Alto:
|
||||
menu = Menu
|
||||
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Capacidad de Energía
|
||||
blocks.powershot = Energía/Disparo
|
||||
blocks.targetsair = Apunta al Aire
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Rango
|
||||
@@ -402,6 +414,7 @@ setting.autotarget.name = Auto apuntado
|
||||
setting.fpscap.name = Máx FPS
|
||||
setting.fpscap.none = Nada
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = entrenamiento
|
||||
setting.difficulty.easy = fácil
|
||||
setting.difficulty.normal = normal
|
||||
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Mover x
|
||||
keybind.move_y.name = Mover y
|
||||
keybind.select.name = Seleccionar
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Deseleccionar
|
||||
@@ -555,6 +569,8 @@ block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
|
||||
@@ -201,6 +201,12 @@ waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Nom:
|
||||
@@ -240,6 +246,7 @@ editor.mapname = Nom de la carte²:
|
||||
editor.overwrite = [accent]Attention !\nCeci réécrit une carte existante .
|
||||
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||
editor.selectmap = Séléctionnez une carte:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = Largeur:
|
||||
height = Hauteur:
|
||||
menu = Menu
|
||||
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
blocks.targetsair = Cible les unités aériennes
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Portée
|
||||
@@ -402,6 +414,7 @@ setting.autotarget.name = Visée automatique
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = entraînement
|
||||
setting.difficulty.easy = facile
|
||||
setting.difficulty.normal = normal
|
||||
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = mouvement x
|
||||
keybind.move_y.name = mouvement y
|
||||
keybind.select.name = sélectionner
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Déselectionner
|
||||
@@ -555,6 +569,8 @@ block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
|
||||
@@ -201,6 +201,12 @@ waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Nom:
|
||||
@@ -240,6 +246,7 @@ editor.mapname = Nom de la carte:
|
||||
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
||||
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||
editor.selectmap = Sélectionnez une carte à charger:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = Largeur:
|
||||
height = Hauteur:
|
||||
menu = Menu
|
||||
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
blocks.targetsair = Cible les unités aériennes
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Portée
|
||||
@@ -402,6 +414,7 @@ setting.autotarget.name = Visée automatique
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = Vide
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = Entraînement
|
||||
setting.difficulty.easy = Facile
|
||||
setting.difficulty.normal = Normal
|
||||
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Mouvement X
|
||||
keybind.move_y.name = Mouvement Y
|
||||
keybind.select.name = Sélectionner/Tirer
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Déselectionner
|
||||
@@ -555,6 +569,8 @@ block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
|
||||
@@ -201,6 +201,12 @@ waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
@@ -240,6 +246,7 @@ editor.mapname = Nama Peta:
|
||||
editor.overwrite = [accent]Peringatan!\nIni akan mengganti peta yang ada.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.selectmap = Pilih peta yang akan dimuat:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = Lebar:
|
||||
height = Tinggi:
|
||||
menu = Menu
|
||||
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Kapasitas Tenaga
|
||||
blocks.powershot = Tenaga/tembakan
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Range
|
||||
@@ -402,6 +414,7 @@ setting.autotarget.name = Auto-Target
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = training
|
||||
setting.difficulty.easy = mudah
|
||||
setting.difficulty.normal = normal
|
||||
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = gerak_x
|
||||
keybind.move_y.name = gerak_y
|
||||
keybind.select.name = pilih
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Deselect
|
||||
@@ -555,6 +569,8 @@ block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
|
||||
@@ -201,6 +201,12 @@ waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Nome:
|
||||
@@ -240,6 +246,7 @@ editor.mapname = Nome Mappa:
|
||||
editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
|
||||
editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
|
||||
editor.selectmap = Seleziona una mappa da caricare:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = Larghezza:
|
||||
height = Altezza:
|
||||
menu = Menu
|
||||
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Capacità Energetica
|
||||
blocks.powershot = Danno/Colpo
|
||||
blocks.targetsair = Attacca nemici aerei
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Raggio
|
||||
@@ -402,6 +414,7 @@ setting.autotarget.name = Auto-Target
|
||||
setting.fpscap.name = Limite FPS
|
||||
setting.fpscap.none = Niente
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = training
|
||||
setting.difficulty.easy = facile
|
||||
setting.difficulty.normal = medio
|
||||
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Sposta_x
|
||||
keybind.move_y.name = Sposta_y
|
||||
keybind.select.name = seleziona
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Deselect
|
||||
@@ -555,6 +569,8 @@ block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
|
||||
@@ -194,17 +194,23 @@ editor.oregen.info = 鉱石の生成:
|
||||
editor.mapinfo = マップ情報
|
||||
editor.author = 作者:
|
||||
editor.description = 説明:
|
||||
editor.waves = ウェーブ:
|
||||
waves.title = ウェーブ
|
||||
waves.remove = 削除
|
||||
waves.never = <永久>
|
||||
waves.every =
|
||||
waves.waves = ウェーブごとに出現
|
||||
waves.perspawn = スポーン
|
||||
waves.to = から
|
||||
waves.boss = ボス
|
||||
editor.default = [LIGHT_GRAY]<デフォルト>
|
||||
edit = 編集...
|
||||
editor.waves = Waves:
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
waves.every = every
|
||||
waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = 名前:
|
||||
editor.teams = チーム
|
||||
editor.elevation = 標高
|
||||
@@ -242,22 +248,26 @@ editor.mapname = マップ名:
|
||||
editor.overwrite = [accent]警告!\n存在するマップを上書きします。
|
||||
editor.overwrite.confirm = [scarlet]警告![] この名前のマップがすでに存在します。上書きしてもよろしいですか?
|
||||
editor.selectmap = 読み込むマップを選択:
|
||||
filters.empty = [LIGHT_GRAY]フィルターが設定されていません!下のボタンからフィルターを追加してください。
|
||||
filter.distort = ゆがみ
|
||||
filter.noise = ノイズ
|
||||
filter.ore = 鉱石
|
||||
filter.rivernoise = リバーノイズ
|
||||
filter.scatter = 分散
|
||||
filter.terrain = 地形
|
||||
filter.option.scale = スケール
|
||||
filter.option.mag = マグニチュード
|
||||
filter.option.threshold = スレッシュホールド
|
||||
filter.option.circle-scale = サークルスケール
|
||||
filter.option.octaves = オクターブ
|
||||
filter.option.falloff = フォールオフ
|
||||
filter.option.floor = 地面
|
||||
filter.option.wall = 壁
|
||||
filter.option.ore = 鉱石
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = 幅:
|
||||
height = 高さ:
|
||||
menu = メニュー
|
||||
@@ -336,8 +346,9 @@ blocks.poweroutput = 電力発電量: {0}
|
||||
blocks.powercapacity = 電力容量
|
||||
blocks.powershot = 電力/ショット
|
||||
blocks.targetsair = 対空攻撃
|
||||
blocks.items = アイテム: {0}
|
||||
blocks.itemsmoved = 輸送速度
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = 範囲
|
||||
blocks.size = 大きさ
|
||||
blocks.liquidcapacity = 液体容量
|
||||
@@ -405,6 +416,7 @@ setting.autotarget.name = 自動ターゲット
|
||||
setting.fpscap.name = 最大FPS
|
||||
setting.fpscap.none = なし
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = トレーニング
|
||||
setting.difficulty.easy = イージー
|
||||
setting.difficulty.normal = ノーマル
|
||||
@@ -441,8 +453,9 @@ keybind.screenshot.name = スクリーンショット
|
||||
keybind.move_x.name = 左右移動
|
||||
keybind.move_y.name = 上下移動
|
||||
keybind.select.name = 選択/ショット
|
||||
keybind.pick.name = ブロックを選ぶ
|
||||
keybind.break_block.name = ブロックを破壊
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = 選択解除
|
||||
keybind.shoot.name = ショット
|
||||
keybind.zoom_hold.name = ズーム長押し
|
||||
@@ -554,24 +567,26 @@ mech.ability = [LIGHT_GRAY]能力: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
||||
block.grass.name = 草
|
||||
block.salt.name = 岩塩氷河
|
||||
block.sandrocks.name = 砂岩
|
||||
block.spore-pine.name = 胞子の松の木
|
||||
block.shale.name = 泥板岩
|
||||
block.shale-boulder.name = 泥板岩の丸石
|
||||
block.moss.name = コケ
|
||||
block.spore-moss.name = 胞子のコケ
|
||||
block.shalerocks.name = 泥板岩の岩
|
||||
block.scrap-wall.name = スクラップの壁
|
||||
block.scrap-wall-large.name = 大きなスクラップの壁
|
||||
block.scrap-wall-huge.name = とても大きなスクラップの壁
|
||||
block.scrap-wall-gigantic.name = 巨大なスクラップの壁
|
||||
block.thruster.name = スラスター
|
||||
block.kiln.name = かまど
|
||||
block.kiln.description = 砂と鉛を溶かしてメタガラスを生成します。少量の電力が必要です。
|
||||
block.graphite-press.name = 黒鉛圧縮機
|
||||
block.multi-press.name = 複合圧縮機
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
block.scrap-wall-large.name = Large Scrap Wall
|
||||
block.scrap-wall-huge.name = Huge Scrap Wall
|
||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||
block.thruster.name = Thruster
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](建設中)
|
||||
block.spawn.name = 敵のスポーン
|
||||
block.core-shard.name = コア: シャード
|
||||
|
||||
@@ -201,6 +201,12 @@ waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = 이름:
|
||||
@@ -240,6 +246,7 @@ editor.mapname = 맵 이름:
|
||||
editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게 됩니다.
|
||||
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
|
||||
editor.selectmap = 불러올 맵 선택:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = 넓이:
|
||||
height = 높이:
|
||||
menu = 메뉴
|
||||
@@ -333,6 +344,7 @@ blocks.poweroutput = 전력 출력: {0}
|
||||
blocks.powercapacity = 전력 용량
|
||||
blocks.powershot = 1발당 전력 소모량
|
||||
blocks.targetsair = 공중공격 가능
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = 이동 속도
|
||||
blocks.shootrange = 사거리
|
||||
@@ -402,6 +414,7 @@ setting.autotarget.name = 자동 조준
|
||||
setting.fpscap.name = 최대 FPS
|
||||
setting.fpscap.none = 없음
|
||||
setting.fpscap.text = FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = 훈련
|
||||
setting.difficulty.easy = 쉬움
|
||||
setting.difficulty.normal = 보통
|
||||
@@ -438,6 +451,7 @@ keybind.screenshot.name = 맵 스크린샷
|
||||
keybind.move_x.name = 오른쪽/왼쪽 이동
|
||||
keybind.move_y.name = 위 / 아래 중간
|
||||
keybind.select.name = 선택
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = 블록 선택
|
||||
keybind.break_block.name = 블록 파괴
|
||||
keybind.deselect.name = 선택해제
|
||||
@@ -555,6 +569,8 @@ block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
|
||||
@@ -201,6 +201,12 @@ waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
@@ -240,6 +246,7 @@ editor.mapname = Map Name:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.selectmap = Select a map to load:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = Width:
|
||||
height = Height:
|
||||
menu = Menu
|
||||
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Range
|
||||
@@ -402,6 +414,7 @@ setting.autotarget.name = Auto-Target
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = training
|
||||
setting.difficulty.easy = easy
|
||||
setting.difficulty.normal = normal
|
||||
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Move x
|
||||
keybind.move_y.name = Move y
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Deselect
|
||||
@@ -555,6 +569,8 @@ block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
|
||||
@@ -201,6 +201,12 @@ waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Nazwa:
|
||||
@@ -240,6 +246,7 @@ editor.mapname = Nazwa mapy:
|
||||
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
|
||||
editor.selectmap = Wybierz mapę do załadowania:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = Szerokość:
|
||||
height = Wysokość:
|
||||
menu = Menu
|
||||
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Pojemność mocy
|
||||
blocks.powershot = moc/strzał
|
||||
blocks.targetsair = Może namierzać wrogów powietrznych
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Zasięg
|
||||
@@ -402,6 +414,7 @@ setting.autotarget.name = Automatyczne Celowanie
|
||||
setting.fpscap.name = Maksymalny FPS
|
||||
setting.fpscap.none = Nieograniczone
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = trening
|
||||
setting.difficulty.easy = łatwy
|
||||
setting.difficulty.normal = normalny
|
||||
@@ -438,6 +451,7 @@ keybind.screenshot.name = Zrzut ekranu mapy
|
||||
keybind.move_x.name = Poruszanie w poziomie
|
||||
keybind.move_y.name = Poruszanie w pionie
|
||||
keybind.select.name = Zaznacz
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Wybierz Blok
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Odznacz
|
||||
@@ -555,6 +569,8 @@ block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
|
||||
@@ -201,6 +201,12 @@ waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Nome:
|
||||
@@ -240,6 +246,7 @@ editor.mapname = Nome do Mapa:
|
||||
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
||||
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
||||
editor.selectmap = Selecione uma mapa para carregar:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = Largura:
|
||||
height = Altura:
|
||||
menu = Menu
|
||||
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Capacidade de Energia
|
||||
blocks.powershot = Energia/tiro
|
||||
blocks.targetsair = Mirar no ar
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Alcance
|
||||
@@ -402,6 +414,7 @@ setting.autotarget.name = Alvo automatico
|
||||
setting.fpscap.name = FPS Maximo
|
||||
setting.fpscap.none = Nenhum
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = treinamento
|
||||
setting.difficulty.easy = Fácil
|
||||
setting.difficulty.normal = Normal
|
||||
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = mover_x
|
||||
keybind.move_y.name = mover_y
|
||||
keybind.select.name = selecionar
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Deselecionar
|
||||
@@ -555,6 +569,8 @@ block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
|
||||
@@ -201,6 +201,12 @@ waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Название:
|
||||
@@ -240,6 +246,7 @@ editor.mapname = Название карты:
|
||||
editor.overwrite = [accent]Внимание! \nЭто перезапишет уже существующую карту.
|
||||
editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
|
||||
editor.selectmap = Выберите карту для загрузки:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = Ширина:
|
||||
height = Высота:
|
||||
menu = Меню
|
||||
@@ -333,6 +344,7 @@ blocks.poweroutput = Выходная энергия: {0}
|
||||
blocks.powercapacity = Вместимость энергии
|
||||
blocks.powershot = Энергия/выстрел
|
||||
blocks.targetsair = Атакует воздуш. юнитов
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = Скорость перемещения
|
||||
blocks.shootrange = Радиус действия
|
||||
@@ -402,6 +414,7 @@ setting.autotarget.name = Авто-цель
|
||||
setting.fpscap.name = Макс. FPS
|
||||
setting.fpscap.none = Неограниченный
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = обучение
|
||||
setting.difficulty.easy = легко
|
||||
setting.difficulty.normal = нормально
|
||||
@@ -438,6 +451,7 @@ keybind.screenshot.name = Скриншот карты
|
||||
keybind.move_x.name = Движение по оси x
|
||||
keybind.move_y.name = Движение по оси y
|
||||
keybind.select.name = Выбор/Выстрел
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Выбрать блок
|
||||
keybind.break_block.name = Разрушить блок
|
||||
keybind.deselect.name = Отмена
|
||||
@@ -555,6 +569,8 @@ block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
|
||||
@@ -201,6 +201,12 @@ waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = isim:
|
||||
@@ -240,6 +246,7 @@ editor.mapname = Harita ismi:
|
||||
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
||||
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
||||
editor.selectmap = Yukleyecek bir harita sec:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = Genislik:
|
||||
height = Yukseklik:
|
||||
menu = Menu
|
||||
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Guc kapasitesi
|
||||
blocks.powershot = Guc/Saldiri hizi
|
||||
blocks.targetsair = Havayi hedef alir mi?
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Menzil
|
||||
@@ -402,6 +414,7 @@ setting.autotarget.name = Auto-Target
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = Yok
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = training
|
||||
setting.difficulty.easy = kolay
|
||||
setting.difficulty.normal = orta
|
||||
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Sol/Sag hareket
|
||||
keybind.move_y.name = Yukari/asagi hareket
|
||||
keybind.select.name = Sec/silahi sik
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Eldeki yapiyi birak
|
||||
@@ -555,6 +569,8 @@ block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
|
||||
@@ -201,6 +201,12 @@ waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
@@ -240,6 +246,7 @@ editor.mapname = Harita Adı
|
||||
editor.overwrite = [Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.selectmap = Yüklenecek bir harita seçin:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = Genişliği:
|
||||
height = Boy:
|
||||
menu = Menü
|
||||
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Güç kapasitesi
|
||||
blocks.powershot = Güç / atış
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Range
|
||||
@@ -402,6 +414,7 @@ setting.autotarget.name = Auto-Target
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = training
|
||||
setting.difficulty.easy = kolay
|
||||
setting.difficulty.normal = orta
|
||||
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = sağ / sol
|
||||
keybind.move_y.name = yukarı / aşağı
|
||||
keybind.select.name = seçmek
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Deselect
|
||||
@@ -555,6 +569,8 @@ block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
|
||||
@@ -201,6 +201,12 @@ waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Назва:
|
||||
@@ -240,6 +246,7 @@ editor.mapname = Название карты:
|
||||
editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу карту.
|
||||
editor.overwrite.confirm = [scarlet]Попередження![] Карта з такою назвою вже існує. Ви впевнені, що хочете переписати її?
|
||||
editor.selectmap = Виберіть мапу для завантаження:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = Ширина:
|
||||
height = Висота:
|
||||
menu = Меню
|
||||
@@ -333,6 +344,7 @@ blocks.poweroutput = Вихідна енергія: {0}
|
||||
blocks.powercapacity = Місткість енергії
|
||||
blocks.powershot = Енергія/постріл
|
||||
blocks.targetsair = Атакуе повітряних ворогів
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = Швидкість переміщення
|
||||
blocks.shootrange = Діапазон дії
|
||||
@@ -402,6 +414,7 @@ setting.autotarget.name = Авто-ціль
|
||||
setting.fpscap.name = Макс. FPS
|
||||
setting.fpscap.none = Необмежений
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = навчання
|
||||
setting.difficulty.easy = легка
|
||||
setting.difficulty.normal = нормальна
|
||||
@@ -438,6 +451,7 @@ keybind.screenshot.name = Скріншот мапи
|
||||
keybind.move_x.name = Рух по осі x
|
||||
keybind.move_y.name = Рух по осі x
|
||||
keybind.select.name = Вибір/Постріл
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Вибрати блок
|
||||
keybind.break_block.name = Зламати блок
|
||||
keybind.deselect.name = Скасувати
|
||||
@@ -555,6 +569,8 @@ block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
|
||||
@@ -201,6 +201,12 @@ waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = 名字:
|
||||
@@ -240,6 +246,7 @@ editor.mapname = 地图名字:
|
||||
editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图。
|
||||
editor.overwrite.confirm = [scarlet]警告![] 存在同名地图,确定要覆盖?
|
||||
editor.selectmap = 选择一个地图加载:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = 宽度:
|
||||
height = 高度:
|
||||
menu = 菜单
|
||||
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = 能量容量
|
||||
blocks.powershot = 能量/发射
|
||||
blocks.targetsair = 攻击空中单位
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = 移动速度
|
||||
blocks.shootrange = 范围
|
||||
@@ -402,6 +414,7 @@ setting.autotarget.name = 自动发射
|
||||
setting.fpscap.name = 最高 FPS
|
||||
setting.fpscap.none = 无
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = 训练
|
||||
setting.difficulty.easy = 简单
|
||||
setting.difficulty.normal = 普通
|
||||
@@ -438,6 +451,7 @@ keybind.screenshot.name = 地图截图
|
||||
keybind.move_x.name = 水平移动
|
||||
keybind.move_y.name = 垂直移动
|
||||
keybind.select.name = 选择
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = 选择方块
|
||||
keybind.break_block.name = 破坏方块
|
||||
keybind.deselect.name = 取消
|
||||
@@ -555,6 +569,8 @@ block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
|
||||
@@ -201,6 +201,12 @@ waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = 名稱:
|
||||
@@ -240,6 +246,7 @@ editor.mapname = 地圖名稱:
|
||||
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
|
||||
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
|
||||
editor.selectmap = 選取要載入的地圖:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
width = 寬度:
|
||||
height = 長度:
|
||||
menu = 主選單
|
||||
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = 蓄電量
|
||||
blocks.powershot = 能量/射擊
|
||||
blocks.targetsair = 攻擊空中目標
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = 範圍
|
||||
@@ -402,6 +414,7 @@ setting.autotarget.name = 自動射擊
|
||||
setting.fpscap.name = 最大FPS
|
||||
setting.fpscap.none = 没有
|
||||
setting.fpscap.text = {0}FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = 訓練
|
||||
setting.difficulty.easy = 簡單
|
||||
setting.difficulty.normal = 普通
|
||||
@@ -438,6 +451,7 @@ keybind.screenshot.name = 地圖截圖
|
||||
keybind.move_x.name = 水平移動
|
||||
keybind.move_y.name = 垂直移動
|
||||
keybind.select.name = 選取
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = 取消選取
|
||||
@@ -555,6 +569,8 @@ block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
|
||||
|
Before Width: | Height: | Size: 500 B After Width: | Height: | Size: 501 B |
|
Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.1 MiB |
|
Before Width: | Height: | Size: 238 KiB After Width: | Height: | Size: 239 KiB |
|
Before Width: | Height: | Size: 192 KiB After Width: | Height: | Size: 209 KiB |