Merge remote-tracking branch 'upstream/master'

# Conflicts:
#	core/assets/bundles/bundle_ja.properties
This commit is contained in:
beito123
2019-03-20 13:11:49 +09:00
69 changed files with 2143 additions and 1475 deletions

View File

@@ -203,6 +203,12 @@ waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Name:
@@ -250,14 +256,18 @@ filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = Width:
height = Height:
menu = Menu
@@ -289,7 +299,7 @@ uncover = Uncover
configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.complete = Wave {0} reached:\nNew zone requirements met.
zone.complete = Wave {0} reached:\nNext zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.resources = Resources Detected:
add = Add...
@@ -340,6 +350,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Range
@@ -409,6 +420,7 @@ setting.autotarget.name = Auto-Target
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = training
setting.difficulty.easy = easy
setting.difficulty.normal = normal
@@ -445,6 +457,7 @@ keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x
keybind.move_y.name = Move y
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = Deselect
@@ -563,6 +576,9 @@ block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.snowrock.name = Snow Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss

View File

@@ -201,6 +201,12 @@ waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Jméno:
@@ -240,6 +246,7 @@ editor.mapname = Jméno mapy:
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
editor.selectmap = Vyber mapu k načtení:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = Šířka:
height = Výška:
menu = Hlavní menu
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Kapacita energie
blocks.powershot = Energie na výstřel
blocks.targetsair = Zaměřuje vzdušné jednotky
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Dostřel
@@ -402,6 +414,7 @@ setting.autotarget.name = Automaticky zaměřuje
setting.fpscap.name = Max FPS
setting.fpscap.none = žádný
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Trénink
setting.difficulty.easy = lehká
setting.difficulty.normal = normální
@@ -438,6 +451,7 @@ keybind.screenshot.name = Sníměk mapy
keybind.move_x.name = Pohyb na X
keybind.move_y.name = Pohyb na Y
keybind.select.name = Vybrat/Střílet
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = Odznačit
@@ -555,6 +569,8 @@ block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss

View File

@@ -201,6 +201,12 @@ waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Name:
@@ -240,6 +246,7 @@ editor.mapname = Karten Name
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
editor.selectmap = Wähle eine Karte zum Laden:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = Breite:
height = Höhe:
menu = Menü
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Kapazität
blocks.powershot = Stromverbrauch/Schuss
blocks.targetsair = Visiert Luft Einheiten an
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Reichweite
@@ -402,6 +414,7 @@ setting.autotarget.name = Auto-Zielauswahl
setting.fpscap.name = Max FPS
setting.fpscap.none = kein
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Training
setting.difficulty.easy = Leicht
setting.difficulty.normal = Normal
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
keybind.move_x.name = X-Achse
keybind.move_y.name = Y-Achse
keybind.select.name = Auswählen/Schießen
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = Auswahl aufheben
@@ -555,6 +569,8 @@ block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss

View File

@@ -201,6 +201,12 @@ waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Nombre:
@@ -240,6 +246,7 @@ editor.mapname = Nombre del Mapa:
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
editor.selectmap = Selecciona un mapa para cargar:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = Ancho:
height = Alto:
menu = Menu
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Capacidad de Energía
blocks.powershot = Energía/Disparo
blocks.targetsair = Apunta al Aire
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Rango
@@ -402,6 +414,7 @@ setting.autotarget.name = Auto apuntado
setting.fpscap.name = Máx FPS
setting.fpscap.none = Nada
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = entrenamiento
setting.difficulty.easy = fácil
setting.difficulty.normal = normal
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Mover x
keybind.move_y.name = Mover y
keybind.select.name = Seleccionar
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = Deseleccionar
@@ -555,6 +569,8 @@ block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss

View File

@@ -201,6 +201,12 @@ waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Nom:
@@ -240,6 +246,7 @@ editor.mapname = Nom de la carte²:
editor.overwrite = [accent]Attention !\nCeci réécrit une carte existante .
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
editor.selectmap = Séléctionnez une carte:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = Largeur:
height = Hauteur:
menu = Menu
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = capacité d'énergie
blocks.powershot = Énergie/Tir
blocks.targetsair = Cible les unités aériennes
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Portée
@@ -402,6 +414,7 @@ setting.autotarget.name = Visée automatique
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = entraînement
setting.difficulty.easy = facile
setting.difficulty.normal = normal
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
keybind.move_x.name = mouvement x
keybind.move_y.name = mouvement y
keybind.select.name = sélectionner
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = Déselectionner
@@ -555,6 +569,8 @@ block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss

View File

@@ -201,6 +201,12 @@ waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Nom:
@@ -240,6 +246,7 @@ editor.mapname = Nom de la carte:
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
editor.selectmap = Sélectionnez une carte à charger:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = Largeur:
height = Hauteur:
menu = Menu
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir
blocks.targetsair = Cible les unités aériennes
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Portée
@@ -402,6 +414,7 @@ setting.autotarget.name = Visée automatique
setting.fpscap.name = Max FPS
setting.fpscap.none = Vide
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Entraînement
setting.difficulty.easy = Facile
setting.difficulty.normal = Normal
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Mouvement X
keybind.move_y.name = Mouvement Y
keybind.select.name = Sélectionner/Tirer
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = Déselectionner
@@ -555,6 +569,8 @@ block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss

View File

@@ -201,6 +201,12 @@ waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Name:
@@ -240,6 +246,7 @@ editor.mapname = Nama Peta:
editor.overwrite = [accent]Peringatan!\nIni akan mengganti peta yang ada.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.selectmap = Pilih peta yang akan dimuat:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = Lebar:
height = Tinggi:
menu = Menu
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Kapasitas Tenaga
blocks.powershot = Tenaga/tembakan
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Range
@@ -402,6 +414,7 @@ setting.autotarget.name = Auto-Target
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = training
setting.difficulty.easy = mudah
setting.difficulty.normal = normal
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
keybind.move_x.name = gerak_x
keybind.move_y.name = gerak_y
keybind.select.name = pilih
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = Deselect
@@ -555,6 +569,8 @@ block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss

View File

@@ -201,6 +201,12 @@ waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Nome:
@@ -240,6 +246,7 @@ editor.mapname = Nome Mappa:
editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
editor.selectmap = Seleziona una mappa da caricare:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = Larghezza:
height = Altezza:
menu = Menu
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Capacità Energetica
blocks.powershot = Danno/Colpo
blocks.targetsair = Attacca nemici aerei
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Raggio
@@ -402,6 +414,7 @@ setting.autotarget.name = Auto-Target
setting.fpscap.name = Limite FPS
setting.fpscap.none = Niente
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = training
setting.difficulty.easy = facile
setting.difficulty.normal = medio
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Sposta_x
keybind.move_y.name = Sposta_y
keybind.select.name = seleziona
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = Deselect
@@ -555,6 +569,8 @@ block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss

View File

@@ -194,17 +194,23 @@ editor.oregen.info = 鉱石の生成:
editor.mapinfo = マップ情報
editor.author = 作者:
editor.description = 説明:
editor.waves = ウェーブ:
waves.title = ウェーブ
waves.remove = 削除
waves.never = <永久>
waves.every =
waves.waves = ウェーブごとに出現
waves.perspawn = スポーン
waves.to = から
waves.boss = ボス
editor.default = [LIGHT_GRAY]<デフォルト>
edit = 編集...
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = 名前:
editor.teams = チーム
editor.elevation = 標高
@@ -242,22 +248,26 @@ editor.mapname = マップ名:
editor.overwrite = [accent]警告!\n存在するマップを上書きします。
editor.overwrite.confirm = [scarlet]警告![] この名前のマップがすでに存在します。上書きしてもよろしいですか?
editor.selectmap = 読み込むマップを選択:
filters.empty = [LIGHT_GRAY]フィルターが設定されていません!下のボタンからフィルターを追加してください。
filter.distort = ゆがみ
filter.noise = ノイズ
filter.ore = 鉱石
filter.rivernoise = リバーノイズ
filter.scatter = 分散
filter.terrain = 地形
filter.option.scale = スケール
filter.option.mag = マグニチュード
filter.option.threshold = スレッシュホールド
filter.option.circle-scale = サークルスケール
filter.option.octaves = オクターブ
filter.option.falloff = フォールオフ
filter.option.floor = 地面
filter.option.wall =
filter.option.ore = 鉱石
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = 幅:
height = 高さ:
menu = メニュー
@@ -336,8 +346,9 @@ blocks.poweroutput = 電力発電量: {0}
blocks.powercapacity = 電力容量
blocks.powershot = 電力/ショット
blocks.targetsair = 対空攻撃
blocks.items = アイテム: {0}
blocks.itemsmoved = 輸送速度
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = 範囲
blocks.size = 大きさ
blocks.liquidcapacity = 液体容量
@@ -405,6 +416,7 @@ setting.autotarget.name = 自動ターゲット
setting.fpscap.name = 最大FPS
setting.fpscap.none = なし
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = トレーニング
setting.difficulty.easy = イージー
setting.difficulty.normal = ノーマル
@@ -441,8 +453,9 @@ keybind.screenshot.name = スクリーンショット
keybind.move_x.name = 左右移動
keybind.move_y.name = 上下移動
keybind.select.name = 選択/ショット
keybind.pick.name = ブロックを選ぶ
keybind.break_block.name = ブロックを破壊
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = 選択解除
keybind.shoot.name = ショット
keybind.zoom_hold.name = ズーム長押し
@@ -554,24 +567,26 @@ mech.ability = [LIGHT_GRAY]能力: {0}
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
liquid.temperature = [LIGHT_GRAY]温度: {0}
block.grass.name =
block.salt.name = 岩塩氷河
block.sandrocks.name = 砂岩
block.spore-pine.name = 胞子の松の木
block.shale.name = 泥板岩
block.shale-boulder.name = 泥板岩の丸石
block.moss.name = コケ
block.spore-moss.name = 胞子のコケ
block.shalerocks.name = 泥板岩の岩
block.scrap-wall.name = スクラップの壁
block.scrap-wall-large.name = 大きなスクラップの壁
block.scrap-wall-huge.name = とても大きなスクラップの壁
block.scrap-wall-gigantic.name = 巨大なスクラップの壁
block.thruster.name = スラスター
block.kiln.name = かまど
block.kiln.description = 砂と鉛を溶かしてメタガラスを生成します。少量の電力が必要です。
block.graphite-press.name = 黒鉛圧縮機
block.multi-press.name = 複合圧縮機
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster
block.kiln.name = Kiln
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press
block.constructing = {0}\n[LIGHT_GRAY](建設中)
block.spawn.name = 敵のスポーン
block.core-shard.name = コア: シャード

View File

@@ -201,6 +201,12 @@ waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = 이름:
@@ -240,6 +246,7 @@ editor.mapname = 맵 이름:
editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게 됩니다.
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
editor.selectmap = 불러올 맵 선택:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = 넓이:
height = 높이:
menu = 메뉴
@@ -333,6 +344,7 @@ blocks.poweroutput = 전력 출력: {0}
blocks.powercapacity = 전력 용량
blocks.powershot = 1발당 전력 소모량
blocks.targetsair = 공중공격 가능
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = 이동 속도
blocks.shootrange = 사거리
@@ -402,6 +414,7 @@ setting.autotarget.name = 자동 조준
setting.fpscap.name = 최대 FPS
setting.fpscap.none = 없음
setting.fpscap.text = FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = 훈련
setting.difficulty.easy = 쉬움
setting.difficulty.normal = 보통
@@ -438,6 +451,7 @@ keybind.screenshot.name = 맵 스크린샷
keybind.move_x.name = 오른쪽/왼쪽 이동
keybind.move_y.name = 위 / 아래 중간
keybind.select.name = 선택
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = 블록 선택
keybind.break_block.name = 블록 파괴
keybind.deselect.name = 선택해제
@@ -555,6 +569,8 @@ block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss

View File

@@ -201,6 +201,12 @@ waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Name:
@@ -240,6 +246,7 @@ editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.selectmap = Select a map to load:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = Width:
height = Height:
menu = Menu
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Range
@@ -402,6 +414,7 @@ setting.autotarget.name = Auto-Target
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = training
setting.difficulty.easy = easy
setting.difficulty.normal = normal
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x
keybind.move_y.name = Move y
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = Deselect
@@ -555,6 +569,8 @@ block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss

View File

@@ -201,6 +201,12 @@ waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Nazwa:
@@ -240,6 +246,7 @@ editor.mapname = Nazwa mapy:
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
editor.selectmap = Wybierz mapę do załadowania:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = Szerokość:
height = Wysokość:
menu = Menu
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Pojemność mocy
blocks.powershot = moc/strzał
blocks.targetsair = Może namierzać wrogów powietrznych
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Zasięg
@@ -402,6 +414,7 @@ setting.autotarget.name = Automatyczne Celowanie
setting.fpscap.name = Maksymalny FPS
setting.fpscap.none = Nieograniczone
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = trening
setting.difficulty.easy = łatwy
setting.difficulty.normal = normalny
@@ -438,6 +451,7 @@ keybind.screenshot.name = Zrzut ekranu mapy
keybind.move_x.name = Poruszanie w poziomie
keybind.move_y.name = Poruszanie w pionie
keybind.select.name = Zaznacz
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Wybierz Blok
keybind.break_block.name = Break Block
keybind.deselect.name = Odznacz
@@ -555,6 +569,8 @@ block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss

View File

@@ -201,6 +201,12 @@ waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Nome:
@@ -240,6 +246,7 @@ editor.mapname = Nome do Mapa:
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
editor.selectmap = Selecione uma mapa para carregar:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = Largura:
height = Altura:
menu = Menu
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro
blocks.targetsair = Mirar no ar
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Alcance
@@ -402,6 +414,7 @@ setting.autotarget.name = Alvo automatico
setting.fpscap.name = FPS Maximo
setting.fpscap.none = Nenhum
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = treinamento
setting.difficulty.easy = Fácil
setting.difficulty.normal = Normal
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
keybind.move_x.name = mover_x
keybind.move_y.name = mover_y
keybind.select.name = selecionar
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = Deselecionar
@@ -555,6 +569,8 @@ block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss

View File

@@ -201,6 +201,12 @@ waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Название:
@@ -240,6 +246,7 @@ editor.mapname = Название карты:
editor.overwrite = [accent]Внимание! \nЭто перезапишет уже существующую карту.
editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
editor.selectmap = Выберите карту для загрузки:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = Ширина:
height = Высота:
menu = Меню
@@ -333,6 +344,7 @@ blocks.poweroutput = Выходная энергия: {0}
blocks.powercapacity = Вместимость энергии
blocks.powershot = Энергия/выстрел
blocks.targetsair = Атакует воздуш. юнитов
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Скорость перемещения
blocks.shootrange = Радиус действия
@@ -402,6 +414,7 @@ setting.autotarget.name = Авто-цель
setting.fpscap.name = Макс. FPS
setting.fpscap.none = Неограниченный
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = обучение
setting.difficulty.easy = легко
setting.difficulty.normal = нормально
@@ -438,6 +451,7 @@ keybind.screenshot.name = Скриншот карты
keybind.move_x.name = Движение по оси x
keybind.move_y.name = Движение по оси y
keybind.select.name = Выбор/Выстрел
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Выбрать блок
keybind.break_block.name = Разрушить блок
keybind.deselect.name = Отмена
@@ -555,6 +569,8 @@ block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss

View File

@@ -201,6 +201,12 @@ waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = isim:
@@ -240,6 +246,7 @@ editor.mapname = Harita ismi:
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
editor.selectmap = Yukleyecek bir harita sec:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = Genislik:
height = Yukseklik:
menu = Menu
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Guc kapasitesi
blocks.powershot = Guc/Saldiri hizi
blocks.targetsair = Havayi hedef alir mi?
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Menzil
@@ -402,6 +414,7 @@ setting.autotarget.name = Auto-Target
setting.fpscap.name = Max FPS
setting.fpscap.none = Yok
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = training
setting.difficulty.easy = kolay
setting.difficulty.normal = orta
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Sol/Sag hareket
keybind.move_y.name = Yukari/asagi hareket
keybind.select.name = Sec/silahi sik
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = Eldeki yapiyi birak
@@ -555,6 +569,8 @@ block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss

View File

@@ -201,6 +201,12 @@ waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Name:
@@ -240,6 +246,7 @@ editor.mapname = Harita Adı
editor.overwrite = [Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.selectmap = Yüklenecek bir harita seçin:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = Genişliği:
height = Boy:
menu = Menü
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Güç kapasitesi
blocks.powershot = Güç / atış
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Range
@@ -402,6 +414,7 @@ setting.autotarget.name = Auto-Target
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = training
setting.difficulty.easy = kolay
setting.difficulty.normal = orta
@@ -438,6 +451,7 @@ keybind.screenshot.name = Map Screenshot
keybind.move_x.name = sağ / sol
keybind.move_y.name = yukarı / aşağı
keybind.select.name = seçmek
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = Deselect
@@ -555,6 +569,8 @@ block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss

View File

@@ -201,6 +201,12 @@ waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Назва:
@@ -240,6 +246,7 @@ editor.mapname = Название карты:
editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу карту.
editor.overwrite.confirm = [scarlet]Попередження![] Карта з такою назвою вже існує. Ви впевнені, що хочете переписати її?
editor.selectmap = Виберіть мапу для завантаження:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = Ширина:
height = Висота:
menu = Меню
@@ -333,6 +344,7 @@ blocks.poweroutput = Вихідна енергія: {0}
blocks.powercapacity = Місткість енергії
blocks.powershot = Енергія/постріл
blocks.targetsair = Атакуе повітряних ворогів
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Швидкість переміщення
blocks.shootrange = Діапазон дії
@@ -402,6 +414,7 @@ setting.autotarget.name = Авто-ціль
setting.fpscap.name = Макс. FPS
setting.fpscap.none = Необмежений
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = навчання
setting.difficulty.easy = легка
setting.difficulty.normal = нормальна
@@ -438,6 +451,7 @@ keybind.screenshot.name = Скріншот мапи
keybind.move_x.name = Рух по осі x
keybind.move_y.name = Рух по осі x
keybind.select.name = Вибір/Постріл
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Вибрати блок
keybind.break_block.name = Зламати блок
keybind.deselect.name = Скасувати
@@ -555,6 +569,8 @@ block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss

View File

@@ -201,6 +201,12 @@ waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = 名字:
@@ -240,6 +246,7 @@ editor.mapname = 地图名字:
editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图。
editor.overwrite.confirm = [scarlet]警告![] 存在同名地图,确定要覆盖?
editor.selectmap = 选择一个地图加载:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = 宽度:
height = 高度:
menu = 菜单
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = 能量容量
blocks.powershot = 能量/发射
blocks.targetsair = 攻击空中单位
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = 移动速度
blocks.shootrange = 范围
@@ -402,6 +414,7 @@ setting.autotarget.name = 自动发射
setting.fpscap.name = 最高 FPS
setting.fpscap.none =
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = 训练
setting.difficulty.easy = 简单
setting.difficulty.normal = 普通
@@ -438,6 +451,7 @@ keybind.screenshot.name = 地图截图
keybind.move_x.name = 水平移动
keybind.move_y.name = 垂直移动
keybind.select.name = 选择
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = 选择方块
keybind.break_block.name = 破坏方块
keybind.deselect.name = 取消
@@ -555,6 +569,8 @@ block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss

View File

@@ -201,6 +201,12 @@ waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = 名稱:
@@ -240,6 +246,7 @@ editor.mapname = 地圖名稱:
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
editor.selectmap = 選取要載入的地圖:
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Ore
@@ -247,14 +254,18 @@ filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
width = 寬度:
height = 長度:
menu = 主選單
@@ -333,6 +344,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = 蓄電量
blocks.powershot = 能量/射擊
blocks.targetsair = 攻擊空中目標
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = 範圍
@@ -402,6 +414,7 @@ setting.autotarget.name = 自動射擊
setting.fpscap.name = 最大FPS
setting.fpscap.none = 没有
setting.fpscap.text = {0}FPS
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = 訓練
setting.difficulty.easy = 簡單
setting.difficulty.normal = 普通
@@ -438,6 +451,7 @@ keybind.screenshot.name = 地圖截圖
keybind.move_x.name = 水平移動
keybind.move_y.name = 垂直移動
keybind.select.name = 選取
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = 取消選取
@@ -555,6 +569,8 @@ block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss

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