resolve conflicts
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@@ -583,47 +583,6 @@ error.crashtitle = An error has occured
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unit.nobuild = [scarlet]Unit can't build
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unit.nobuild = [scarlet]Unit can't build
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lastaccessed = [lightgray]Last Accessed: {0}
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lastaccessed = [lightgray]Last Accessed: {0}
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block.unknown = [lightgray]???
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block.unknown = [lightgray]???
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blocks.powercapacity = Power Capacity
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blocks.powershot = Power/Shot
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blocks.damage = Damage
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blocks.targetsair = Targets Air
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blocks.targetsground = Targets Ground
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blocks.itemsmoved = Move Speed
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blocks.launchtime = Time Between Launches
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blocks.shootrange = Range
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blocks.size = Size
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blocks.displaysize = Display Size
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blocks.liquidcapacity = Liquid Capacity
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blocks.powerrange = Power Range
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blocks.linkrange = Link Range
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blocks.instructions = Instructions
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blocks.powerconnections = Max Connections
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blocks.poweruse = Power Use
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blocks.powerdamage = Power/Damage
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blocks.itemcapacity = Item Capacity
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blocks.memorycapacity = Memory Capacity
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blocks.basepowergeneration = Base Power Generation
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blocks.productiontime = Production Time
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blocks.repairtime = Block Full Repair Time
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blocks.speedincrease = Speed Increase
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blocks.range = Range
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blocks.drilltier = Drillables
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blocks.drillspeed = Base Drill Speed
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blocks.boosteffect = Boost Effect
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blocks.maxunits = Max Active Units
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blocks.health = Health
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blocks.buildtime = Build Time
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blocks.maxconsecutive = Max Consecutive
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blocks.buildcost = Build Cost
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blocks.inaccuracy = Inaccuracy
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blocks.shots = Shots
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blocks.reload = Shots/Second
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blocks.ammo = Ammo
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blocks.shieldhealth = Shield Health
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blocks.cooldowntime = Cooldown Time
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blocks.basedeflectchance = Base Deflect Chance
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blocks.lightningchance = Lightning Chance
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blocks.lightningdamage = Lightning Damage
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stat.input = Input
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stat.input = Input
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stat.output = Output
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stat.output = Output
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@@ -669,6 +628,9 @@ stat.ammo = Ammo
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stat.shieldhealth = Shield Health
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stat.shieldhealth = Shield Health
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stat.cooldowntime = Cooldown Time
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stat.cooldowntime = Cooldown Time
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stat.explosiveness = Explosiveness
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stat.explosiveness = Explosiveness
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stat.basedeflectchance = Base Deflect Chance
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stat.lightningchance = Lightning Chance
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stat.lightningdamage = Lightning Damage
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stat.flammability = Flammability
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stat.flammability = Flammability
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stat.radioactivity = Radioactivity
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stat.radioactivity = Radioactivity
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stat.heatcapacity = HeatCapacity
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stat.heatcapacity = HeatCapacity
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@@ -43,10 +43,10 @@ public class Wall extends Block{
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public void setStats(){
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public void setStats(){
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super.setStats();
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super.setStats();
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if(chanceDeflect > 0f) stats.add(BlockStat.baseDeflectChance, chanceDeflect, StatUnit.none);
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if(chanceDeflect > 0f) stats.add(Stat.baseDeflectChance, chanceDeflect, StatUnit.none);
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if(lightningChance > 0f){
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if(lightningChance > 0f){
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stats.add(BlockStat.lightningChance, lightningChance * 100f, StatUnit.percent);
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stats.add(Stat.lightningChance, lightningChance * 100f, StatUnit.percent);
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stats.add(BlockStat.lightningDamage, lightningDamage, StatUnit.none);
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stats.add(Stat.lightningDamage, lightningDamage, StatUnit.none);
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}
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}
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}
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}
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@@ -1,71 +0,0 @@
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package mindustry.world.meta;
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import arc.*;
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import java.util.*;
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/** Describes one type of stat for a block. */
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public enum BlockStat{
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health(StatCategory.general),
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size(StatCategory.general),
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displaySize(StatCategory.general),
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buildTime(StatCategory.general),
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buildCost(StatCategory.general),
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memoryCapacity(StatCategory.general),
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baseDeflectChance(StatCategory.general),
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lightningChance(StatCategory.general),
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lightningDamage(StatCategory.general),
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itemCapacity(StatCategory.items),
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itemsMoved(StatCategory.items),
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launchTime(StatCategory.items),
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maxConsecutive(StatCategory.items),
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liquidCapacity(StatCategory.liquids),
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powerCapacity(StatCategory.power),
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powerUse(StatCategory.power),
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powerDamage(StatCategory.power),
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powerRange(StatCategory.power),
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powerConnections(StatCategory.power),
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basePowerGeneration(StatCategory.power),
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tiles(StatCategory.crafting),
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input(StatCategory.crafting),
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output(StatCategory.crafting),
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productionTime(StatCategory.crafting),
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drillTier(StatCategory.crafting),
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drillSpeed(StatCategory.crafting),
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maxUnits(StatCategory.crafting),
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linkRange(StatCategory.crafting),
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instructions(StatCategory.crafting),
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speedIncrease(StatCategory.shooting),
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repairTime(StatCategory.shooting),
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range(StatCategory.shooting),
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shootRange(StatCategory.shooting),
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inaccuracy(StatCategory.shooting),
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shots(StatCategory.shooting),
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reload(StatCategory.shooting),
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powerShot(StatCategory.shooting),
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targetsAir(StatCategory.shooting),
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targetsGround(StatCategory.shooting),
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damage(StatCategory.shooting),
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ammo(StatCategory.shooting),
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shieldHealth(StatCategory.shooting),
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cooldownTime(StatCategory.shooting),
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booster(StatCategory.optional),
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boostEffect(StatCategory.optional),
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affinities(StatCategory.optional);
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public final StatCategory category;
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BlockStat(StatCategory category){
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this.category = category;
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}
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public String localized(){
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return Core.bundle.get("blocks." + name().toLowerCase(Locale.ROOT));
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}
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}
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@@ -22,6 +22,9 @@ public enum Stat{
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buildSpeed,
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buildSpeed,
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mineSpeed,
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mineSpeed,
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mineTier,
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mineTier,
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baseDeflectChance,
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lightningChance,
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lightningDamage,
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itemCapacity(StatCat.items),
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itemCapacity(StatCat.items),
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itemsMoved(StatCat.items),
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itemsMoved(StatCat.items),
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