Moved thorium into the 'next tier' on Erekir
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@@ -2298,11 +2298,12 @@ public class Blocks{
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//TODO requirements
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requirements(Category.production, with(Items.graphite, 30, Items.oxide, 30, Items.beryllium, 20, Items.carbide, 30));
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consumes.power(0.8f);
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drillTime = 100f;
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drillTime = 120f;
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tier = 5;
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size = 3;
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range = 6;
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laserWidth = 0.7f;
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itemCapacity = 20;
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consumes.liquid(Liquids.hydrogen, 0.5f / 60f).boost();
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}};
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@@ -2317,6 +2318,8 @@ public class Blocks{
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drillEffect = new MultiEffect(Fx.mineImpact, Fx.drillSteam, Fx.mineImpactWave.wrap(Pal.redLight, 40f));
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shake = 4f;
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itemCapacity = 40;
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//can't mine thorium for balance reasons, needs better drill
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blockedItem = Items.thorium;
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consumes.power(3f);
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consumes.liquid(Liquids.water, 0.2f);
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@@ -103,10 +103,8 @@ public class Planets{
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});
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//define launch candidates after all planets initialize
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serpulo.launchCandidates.add(gier);
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//TODO WHAT IF THERE'S NO TRANSITION??
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gier.launchCandidates.add(erekir);
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//TODO how will it use the nucleus???
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serpulo.launchCandidates.add(erekir);
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}
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private static Planet makeAsteroid(String name, Planet parent, Block base, Block tint, float tintThresh, int pieces, float scale, Cons<AsteroidGenerator> cgen){
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