Moved thorium into the 'next tier' on Erekir

This commit is contained in:
Anuken
2022-01-10 11:22:53 -05:00
parent feb1135bcc
commit 5509104a44
7 changed files with 14 additions and 8 deletions

View File

@@ -2298,11 +2298,12 @@ public class Blocks{
//TODO requirements
requirements(Category.production, with(Items.graphite, 30, Items.oxide, 30, Items.beryllium, 20, Items.carbide, 30));
consumes.power(0.8f);
drillTime = 100f;
drillTime = 120f;
tier = 5;
size = 3;
range = 6;
laserWidth = 0.7f;
itemCapacity = 20;
consumes.liquid(Liquids.hydrogen, 0.5f / 60f).boost();
}};
@@ -2317,6 +2318,8 @@ public class Blocks{
drillEffect = new MultiEffect(Fx.mineImpact, Fx.drillSteam, Fx.mineImpactWave.wrap(Pal.redLight, 40f));
shake = 4f;
itemCapacity = 40;
//can't mine thorium for balance reasons, needs better drill
blockedItem = Items.thorium;
consumes.power(3f);
consumes.liquid(Liquids.water, 0.2f);

View File

@@ -103,10 +103,8 @@ public class Planets{
});
//define launch candidates after all planets initialize
serpulo.launchCandidates.add(gier);
//TODO WHAT IF THERE'S NO TRANSITION??
gier.launchCandidates.add(erekir);
//TODO how will it use the nucleus???
serpulo.launchCandidates.add(erekir);
}
private static Planet makeAsteroid(String name, Planet parent, Block base, Block tint, float tintThresh, int pieces, float scale, Cons<AsteroidGenerator> cgen){