Minor shockwave tower buff
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@@ -1832,7 +1832,7 @@ public class Blocks{
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shockwaveTower = new ShockwaveTower("shockwave-tower"){{
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requirements(Category.effect, with(Items.surgeAlloy, 50, Items.silicon, 150, Items.oxide, 30, Items.tungsten, 100));
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size = 3;
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consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1f / 60f));
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consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1.5f / 60f));
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consumePower(100f / 60f);
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}};
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@@ -19,9 +19,9 @@ import static mindustry.Vars.*;
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public class ShockwaveTower extends Block{
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public int timerCheck = timers ++;
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public float range = 90f;
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public float reload = 60f * 2f;
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public float bulletDamage = 150;
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public float range = 110f;
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public float reload = 60f * 1.5f;
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public float bulletDamage = 160;
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public float falloffCount = 20f;
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public float shake = 2f;
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//checking for bullets every frame is costly, so only do it at intervals even when ready.
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