Minor shockwave tower buff

This commit is contained in:
Anuken
2022-08-24 22:08:10 -04:00
parent 3f4ae7fed3
commit 550d76e372
2 changed files with 4 additions and 4 deletions

View File

@@ -1832,7 +1832,7 @@ public class Blocks{
shockwaveTower = new ShockwaveTower("shockwave-tower"){{
requirements(Category.effect, with(Items.surgeAlloy, 50, Items.silicon, 150, Items.oxide, 30, Items.tungsten, 100));
size = 3;
consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1f / 60f));
consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1.5f / 60f));
consumePower(100f / 60f);
}};

View File

@@ -19,9 +19,9 @@ import static mindustry.Vars.*;
public class ShockwaveTower extends Block{
public int timerCheck = timers ++;
public float range = 90f;
public float reload = 60f * 2f;
public float bulletDamage = 150;
public float range = 110f;
public float reload = 60f * 1.5f;
public float bulletDamage = 160;
public float falloffCount = 20f;
public float shake = 2f;
//checking for bullets every frame is costly, so only do it at intervals even when ready.