Minor shockwave tower buff
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@@ -19,9 +19,9 @@ import static mindustry.Vars.*;
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public class ShockwaveTower extends Block{
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public int timerCheck = timers ++;
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public float range = 90f;
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public float reload = 60f * 2f;
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public float bulletDamage = 150;
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public float range = 110f;
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public float reload = 60f * 1.5f;
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public float bulletDamage = 160;
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public float falloffCount = 20f;
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public float shake = 2f;
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//checking for bullets every frame is costly, so only do it at intervals even when ready.
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