Minor shockwave tower buff
This commit is contained in:
@@ -1832,7 +1832,7 @@ public class Blocks{
|
|||||||
shockwaveTower = new ShockwaveTower("shockwave-tower"){{
|
shockwaveTower = new ShockwaveTower("shockwave-tower"){{
|
||||||
requirements(Category.effect, with(Items.surgeAlloy, 50, Items.silicon, 150, Items.oxide, 30, Items.tungsten, 100));
|
requirements(Category.effect, with(Items.surgeAlloy, 50, Items.silicon, 150, Items.oxide, 30, Items.tungsten, 100));
|
||||||
size = 3;
|
size = 3;
|
||||||
consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1f / 60f));
|
consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1.5f / 60f));
|
||||||
consumePower(100f / 60f);
|
consumePower(100f / 60f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
|||||||
@@ -19,9 +19,9 @@ import static mindustry.Vars.*;
|
|||||||
public class ShockwaveTower extends Block{
|
public class ShockwaveTower extends Block{
|
||||||
public int timerCheck = timers ++;
|
public int timerCheck = timers ++;
|
||||||
|
|
||||||
public float range = 90f;
|
public float range = 110f;
|
||||||
public float reload = 60f * 2f;
|
public float reload = 60f * 1.5f;
|
||||||
public float bulletDamage = 150;
|
public float bulletDamage = 160;
|
||||||
public float falloffCount = 20f;
|
public float falloffCount = 20f;
|
||||||
public float shake = 2f;
|
public float shake = 2f;
|
||||||
//checking for bullets every frame is costly, so only do it at intervals even when ready.
|
//checking for bullets every frame is costly, so only do it at intervals even when ready.
|
||||||
|
|||||||
Reference in New Issue
Block a user