Ignore .git in mods
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@@ -111,12 +111,12 @@ public final class FogRenderer{
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dynamicFog.getTexture().setFilter(TextureFilter.linear);
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dynamicFog.getTexture().setFilter(TextureFilter.linear);
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Draw.shader(Shaders.fog);
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Draw.shader(Shaders.fog);
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Draw.color(state.rules.dynamicColor);
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Draw.color(state.rules.dynamicColor, 0.5f);
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Draw.fbo(dynamicFog.getTexture(), world.width(), world.height(), tilesize);
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Draw.fbo(dynamicFog.getTexture(), world.width(), world.height(), tilesize);
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//TODO ai check?
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//TODO ai check?
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if(state.rules.staticFog){
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if(state.rules.staticFog){
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//TODO why does this require a half-tile offset while dynamic does not
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//TODO why does this require a half-tile offset while dynamic does not
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Draw.color(state.rules.staticColor);
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Draw.color(state.rules.staticColor, 1f);
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Draw.fbo(staticFog.getTexture(), world.width(), world.height(), tilesize, tilesize/2f);
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Draw.fbo(staticFog.getTexture(), world.width(), world.height(), tilesize, tilesize/2f);
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}
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}
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Draw.shader();
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Draw.shader();
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@@ -193,7 +193,7 @@ public class MinimapRenderer{
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Tmp.tr1.set(dynamicTex);
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Tmp.tr1.set(dynamicTex);
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Tmp.tr1.set(region.u, 1f - region.v, region.u2, 1f - region.v2);
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Tmp.tr1.set(region.u, 1f - region.v, region.u2, 1f - region.v2);
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Draw.color(state.rules.dynamicColor);
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Draw.color(state.rules.dynamicColor, 0.5f);
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Draw.rect(Tmp.tr1, x + w/2f, y + h/2f, w, h);
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Draw.rect(Tmp.tr1, x + w/2f, y + h/2f, w, h);
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if(state.rules.staticFog){
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if(state.rules.staticFog){
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@@ -201,7 +201,7 @@ public class MinimapRenderer{
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Tmp.tr1.texture = staticTex;
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Tmp.tr1.texture = staticTex;
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//must be black to fit with borders
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//must be black to fit with borders
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Draw.color(0f, 0f, 0f, state.rules.staticColor.a);
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Draw.color(0f, 0f, 0f, 1f);
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Draw.rect(Tmp.tr1, x + w/2f, y + h/2f, w, h);
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Draw.rect(Tmp.tr1, x + w/2f, y + h/2f, w, h);
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}
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}
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@@ -38,7 +38,7 @@ public class Mods implements Loadable{
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private @Nullable Scripts scripts;
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private @Nullable Scripts scripts;
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private ContentParser parser = new ContentParser();
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private ContentParser parser = new ContentParser();
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private ObjectMap<String, Seq<Fi>> bundles = new ObjectMap<>();
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private ObjectMap<String, Seq<Fi>> bundles = new ObjectMap<>();
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private ObjectSet<String> specialFolders = ObjectSet.with("bundles", "sprites", "sprites-override");
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private ObjectSet<String> specialFolders = ObjectSet.with("bundles", "sprites", "sprites-override", ".git");
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private int totalSprites;
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private int totalSprites;
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private ObjectFloatMap<String> textureResize = new ObjectFloatMap<>();
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private ObjectFloatMap<String> textureResize = new ObjectFloatMap<>();
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