@@ -87,7 +87,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
|
||||
|
||||
to.addItem(item, removed);
|
||||
for(int j = 0; j < Mathf.clamp(removed / 3, 1, 8); j++){
|
||||
Time.run(j * 3f, () -> Call.transferItemEffect(item, build.x, build.y, to));
|
||||
Time.run(j * 3f, () -> transferItemEffect(item, build.x, build.y, to));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -100,7 +100,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
|
||||
@Remote(called = Loc.server, unreliable = true)
|
||||
public static void transferItemTo(Item item, int amount, float x, float y, Building build){
|
||||
if(build == null || build.items == null) return;
|
||||
for(int i = 0; i < Mathf.clamp(amount / 3, 1, 8); i++){
|
||||
for(int i = 0; i < Mathf.clamp(amount / 5, 1, 8); i++){
|
||||
Time.run(i * 3, () -> createItemTransfer(item, amount, x, y, build, () -> {}));
|
||||
}
|
||||
build.items.add(item, amount);
|
||||
@@ -135,13 +135,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
|
||||
|
||||
//remove item for every controlling unit
|
||||
player.unit().eachGroup(unit -> {
|
||||
int removed = Math.min(unit.maxAccepted(item), tile.removeStack(item, amount));
|
||||
|
||||
unit.addItem(item, removed);
|
||||
|
||||
for(int j = 0; j < Mathf.clamp(removed / 3, 1, 8); j++){
|
||||
Time.run(j * 3f, () -> Call.transferItemEffect(item, tile.x, tile.y, unit));
|
||||
}
|
||||
Call.takeItems(tile, item, unit.maxAccepted(item), unit);
|
||||
|
||||
if(unit == player.unit()){
|
||||
Events.fire(new WithdrawEvent(tile, player, item, amount));
|
||||
@@ -167,16 +161,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
|
||||
int accepted = tile.acceptStack(item, unit.stack.amount, unit);
|
||||
unit.stack.amount -= accepted;
|
||||
|
||||
tile.getStackOffset(item, stackTrns);
|
||||
tile.handleStack(item, accepted, unit);
|
||||
|
||||
createItemTransfer(
|
||||
item,
|
||||
accepted,
|
||||
unit.x + Angles.trnsx(unit.rotation + 180f, backTrns), unit.y + Angles.trnsy(unit.rotation + 180f, backTrns),
|
||||
new Vec2(tile.x + stackTrns.x, tile.y + stackTrns.y),
|
||||
() -> {}
|
||||
);
|
||||
Call.transferItemTo(item, accepted, unit.x, unit.y, tile);
|
||||
|
||||
if(unit == player.unit()){
|
||||
Events.fire(new DepositEvent(tile, player, item, accepted));
|
||||
|
||||
Reference in New Issue
Block a user