Hide internal units from logic
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@@ -1380,7 +1380,7 @@ public class LExecutor{
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Team t = team.team();
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if(type.obj() instanceof UnitType type && !type.hidden && t != null && Units.canCreate(t, type)){
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if(type.obj() instanceof UnitType type && !type.internal && !type.hidden && t != null && Units.canCreate(t, type)){
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//random offset to prevent stacking
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var unit = type.spawn(t, World.unconv(x.numf()) + Mathf.range(0.01f), World.unconv(y.numf()) + Mathf.range(0.01f));
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spawner.spawnEffect(unit, rotation.numf());
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