Modding API-related tweaks
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@@ -188,7 +188,7 @@ public class ErekirTechTree{
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node(cliffCrusher, () -> {
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node(siliconArcFurnace, () -> {
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node(electrolyzer, Seq.with(new OnSector(three)), () -> {
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node(oxidationChamber, Seq.with(new Research(basicReconstructor), new OnSector(four)), () -> {
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node(oxidationChamber, Seq.with(new Research(refabricator), new OnSector(four)), () -> {
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node(electricHeater, Seq.with(new OnSector(four)), () -> {
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node(heatRedirector, () -> {
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@@ -293,7 +293,7 @@ public class ErekirTechTree{
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});
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node(basicReconstructor, Seq.with(new OnSector(three)), () -> {
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node(refabricator, Seq.with(new OnSector(three)), () -> {
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node(UnitTypes.cleroi);
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node(UnitTypes.avert);
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node(UnitTypes.locus);
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