Added basic enemy spawning, fixed turret base sprite, input place lag
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@@ -65,8 +65,7 @@ io.anuke.ucore.scene.ui.ImageButton$ImageButtonStyle: {
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static-down: {up: button-down },
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toggle: {checked: button-down, down: button-down, up: button, imageDisabledColor: lightgray, imageUpColor: white },
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togglemap: {down: button-map-down, up: button-map },
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select: {checked: button-select, up: clear },
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close-window: {up: button, imageUp: icon-close, imageOver: icon-close-over, imageDown: icon-close-down, disabled: button }
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select: {checked: button-select, up: clear }
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},
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io.anuke.ucore.scene.ui.ScrollPane$ScrollPaneStyle: {
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default: {background: border, vScroll: scroll, vScrollKnob: scroll-knob-vertical},
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