Payload unit update rule

This commit is contained in:
Anuken
2022-01-08 11:06:05 -05:00
parent dcfdf37b4f
commit 5611a212c5
7 changed files with 35 additions and 28 deletions

View File

@@ -50,8 +50,6 @@ public class Planets{
totalRadius += 2.6f;
lightSrcTo = 0.5f;
lightDstFrom = 0.2f;
//TODO
alwaysUnlocked = true;
}};
makeAsteroid("gier", erekir, Blocks.ferricStoneWall, Blocks.carbonWall, 0.4f, 7, 1f, gen -> {
@@ -76,7 +74,6 @@ public class Planets{
startSector = 10;
atmosphereRadIn = -0.01f;
atmosphereRadOut = 0.3f;
alwaysUnlocked = true;
}};
serpulo = new Planet("serpulo", sun, 1f, 3){{
@@ -105,7 +102,6 @@ public class Planets{
private static void makeAsteroid(String name, Planet parent, Block base, Block tint, float tintThresh, int pieces, float scale, Cons<AsteroidGenerator> cgen){
new Planet(name, parent, 0.12f){{
hasAtmosphere = false;
alwaysUnlocked = true; //for testing only!
updateLighting = false;
sectors.add(new Sector(this, Ptile.empty));
camRadius = 0.68f * scale;