Payload unit update rule
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@@ -50,8 +50,6 @@ public class Planets{
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totalRadius += 2.6f;
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lightSrcTo = 0.5f;
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lightDstFrom = 0.2f;
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//TODO
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alwaysUnlocked = true;
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}};
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makeAsteroid("gier", erekir, Blocks.ferricStoneWall, Blocks.carbonWall, 0.4f, 7, 1f, gen -> {
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@@ -76,7 +74,6 @@ public class Planets{
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startSector = 10;
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atmosphereRadIn = -0.01f;
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atmosphereRadOut = 0.3f;
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alwaysUnlocked = true;
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}};
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serpulo = new Planet("serpulo", sun, 1f, 3){{
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@@ -105,7 +102,6 @@ public class Planets{
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private static void makeAsteroid(String name, Planet parent, Block base, Block tint, float tintThresh, int pieces, float scale, Cons<AsteroidGenerator> cgen){
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new Planet(name, parent, 0.12f){{
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hasAtmosphere = false;
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alwaysUnlocked = true; //for testing only!
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updateLighting = false;
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sectors.add(new Sector(this, Ptile.empty));
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camRadius = 0.68f * scale;
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