Logic canvas fixes
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@@ -673,7 +673,7 @@ public class LCanvas extends Table{
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drawCurve(r.x, r.y, t.x, t.y);
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float s = button.getWidth();
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Draw.color(button.color);
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Draw.color(button.color, parentAlpha);
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Tex.logicNode.draw(t.x + s * 0.75f, t.y - s / 2f, -s, s);
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Draw.reset();
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}
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@@ -681,23 +681,31 @@ public class LCanvas extends Table{
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public void drawCurve(float x, float y, float x2, float y2){
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Lines.stroke(Scl.scl(4f), button.color);
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Draw.alpha(parentAlpha);
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Draw.color(button.color);
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// exponential smoothing
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uiHeight = Mathf.lerp(
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60f + 20f * (float) predHeight,
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uiHeight,
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dynamicJumpHeights ? Mathf.pow(0.9f, Time.delta) : 0
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Scl.scl(Core.graphics.isPortrait() ? 20f : 40f) + Scl.scl(Core.graphics.isPortrait() ? 8f : 10f) * (float) predHeight,
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uiHeight,
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dynamicJumpHeights ? Mathf.pow(0.9f, Time.delta) : 0
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);
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//trapezoidal jumps
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float dy = (y2 == y ? 0f : y2 > y ? 1f : -1f) * uiHeight * 0.5f;
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Lines.beginLine();
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Lines.linePoint(x, y);
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Lines.linePoint(x + uiHeight, y + dy);
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Lines.linePoint(x + uiHeight, y2 - dy);
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Lines.linePoint(x2, y2);
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Lines.endLine();
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//there's absolutely a better way to detect invalid trapezoids, but this probably isn't *that* slow and I don't care to fix it right now
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if(Intersector.intersectSegments(x, y, x + uiHeight, y + dy, x2, y2, x + uiHeight, y2 - dy, Tmp.v3)){
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Lines.beginLine();
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Lines.linePoint(x, y);
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Lines.linePoint(Tmp.v3.x, Tmp.v3.y);
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Lines.linePoint(x2, y2);
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Lines.endLine();
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}else{
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Lines.beginLine();
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Lines.linePoint(x, y);
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Lines.linePoint(x + uiHeight, y + dy);
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Lines.linePoint(x + uiHeight, y2 - dy);
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Lines.linePoint(x2, y2);
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Lines.endLine();
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}
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}
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public void prepareHeight(){
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@@ -706,7 +714,7 @@ public class LCanvas extends Table{
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this.predHeight = 0;
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this.flipped = false;
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this.jumpUIBegin = this.jumpUIEnd = invalidJump;
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} else {
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}else{
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this.markedDone = false;
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int i = this.button.elem.index;
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int j = this.button.to.get().index;
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