Core tiers
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Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.2 KiB |
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After Width: | Height: | Size: 986 B |
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Before Width: | Height: | Size: 281 B After Width: | Height: | Size: 281 B |
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Before Width: | Height: | Size: 285 B After Width: | Height: | Size: 285 B |
@@ -515,7 +515,9 @@ block.graphite-press.name = Graphite Press
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block.multi-press.name = Multi-Press
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block.constructing = {0} [LIGHT_GRAY](Constructing)
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block.spawn.name = Enemy Spawn
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block.core.name = Core
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block.core-shard.name = Core: Shard
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block.core-foundation.name = Core: Foundation
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block.core-nucleus.name = Core: Nucleus
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block.metalfloor.name = Metal Floor
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block.deepwater.name = deepwater
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block.water.name = water
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@@ -643,7 +645,6 @@ block.rtg-generator.name = RTG Generator
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block.spectre.name = Spectre
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block.meltdown.name = Meltdown
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block.container.name = Container
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block.core.description = The most important building in the game.
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block.launch-pad.name = Launch Pad
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team.blue.name = blue
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team.red.name = red
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Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.0 MiB |
@@ -64,7 +64,7 @@ public class Blocks implements ContentList{
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mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, plasmaDrill, waterExtractor, oilExtractor, cultivator,
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//storage
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core, coreBastion, vault, container, unloader, launchPad,
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coreShard, coreFoundation, coreNucleus, vault, container, unloader, launchPad,
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//turrets
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duo, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown,
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@@ -915,12 +915,29 @@ public class Blocks implements ContentList{
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//endregion
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//region storage
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core = new CoreBlock("core"){{
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coreShard = new CoreBlock("core-shard"){{
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requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 2000));
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alwaysUnlocked = true;
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health = 1100;
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itemCapacity = 2000;
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size = 3;
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}};
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coreFoundation = new CoreBlock("core-foundation"){{
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requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 4000, Items.silicon, 2000));
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health = 2000;
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itemCapacity = 4000;
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size = 4;
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}};
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coreNucleus = new CoreBlock("core-nucleus"){{
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requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 8000, Items.silicon, 4000, Items.surgealloy, 2000));
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health = 3000;
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itemCapacity = 6000;
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size = 5;
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}};
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vault = new Vault("vault"){{
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@@ -12,7 +12,7 @@ public class TechTree implements ContentList{
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@Override
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public void load(){
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root = node(core, () -> {
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root = node(coreShard, () -> {
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node(conveyor, () -> {
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node(launchPad, () -> {
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@@ -94,7 +94,7 @@ public class MapIO{
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}
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}
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data.write(x, y, DataPosition.wall, Blocks.core.id);
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data.write(x, y, DataPosition.wall, Blocks.coreShard.id);
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data.write(x, y, DataPosition.rotationTeam, Pack.byteByte((byte)0, (byte)Team.blue.ordinal()));
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}
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}
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@@ -151,7 +151,7 @@ public class MapGenerator extends Generator{
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}
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//TODO set specific core block?
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tiles[core.x][core.y].setBlock(Blocks.core, defaultTeam);
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tiles[core.x][core.y].setBlock(Blocks.coreShard, defaultTeam);
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world.prepareTiles(tiles);
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world.setMap(map);
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@@ -24,7 +24,7 @@ public abstract class RandomGenerator extends Generator{
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}
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}
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tiles[width/2][height/2].setBlock(Blocks.core, Team.blue);
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tiles[width/2][height/2].setBlock(Blocks.coreShard, Team.blue);
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tiles[width/2][height/2 - 6].setBlock(Blocks.launchPad, Team.blue);
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}
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@@ -34,7 +34,6 @@ public class CoreBlock extends StorageBlock{
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solid = true;
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update = true;
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hasItems = true;
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size = 3;
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flags = EnumSet.of(BlockFlag.resupplyPoint, BlockFlag.target);
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}
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