Core tiers
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@@ -64,7 +64,7 @@ public class Blocks implements ContentList{
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mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, plasmaDrill, waterExtractor, oilExtractor, cultivator,
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//storage
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core, coreBastion, vault, container, unloader, launchPad,
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coreShard, coreFoundation, coreNucleus, vault, container, unloader, launchPad,
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//turrets
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duo, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown,
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@@ -915,12 +915,29 @@ public class Blocks implements ContentList{
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//endregion
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//region storage
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core = new CoreBlock("core"){{
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coreShard = new CoreBlock("core-shard"){{
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requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 2000));
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alwaysUnlocked = true;
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health = 1100;
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itemCapacity = 2000;
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size = 3;
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}};
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coreFoundation = new CoreBlock("core-foundation"){{
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requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 4000, Items.silicon, 2000));
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health = 2000;
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itemCapacity = 4000;
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size = 4;
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}};
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coreNucleus = new CoreBlock("core-nucleus"){{
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requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 8000, Items.silicon, 4000, Items.surgealloy, 2000));
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health = 3000;
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itemCapacity = 6000;
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size = 5;
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}};
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vault = new Vault("vault"){{
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@@ -12,7 +12,7 @@ public class TechTree implements ContentList{
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@Override
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public void load(){
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root = node(core, () -> {
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root = node(coreShard, () -> {
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node(conveyor, () -> {
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node(launchPad, () -> {
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