Team#isEnemy is pointless
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@@ -600,7 +600,7 @@ public class Damage{
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for(int dx = -trad; dx <= trad; dx++){
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for(int dy = -trad; dy <= trad; dy++){
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Tile tile = world.tile(Math.round(x / tilesize) + dx, Math.round(y / tilesize) + dy);
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if(tile != null && tile.build != null && (team == null ||team.isEnemy(tile.team())) && dx*dx + dy*dy <= trad*trad){
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if(tile != null && tile.build != null && (team == null || team != tile.team()) && dx*dx + dy*dy <= trad*trad){
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tile.build.damage(team, damage);
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}
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}
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