Team#isEnemy is pointless

This commit is contained in:
Anuken
2023-05-21 03:59:08 -04:00
parent dc63112915
commit 564e81e734
4 changed files with 4 additions and 2 deletions

View File

@@ -96,7 +96,7 @@ public class MobileInput extends InputHandler implements GestureListener{
}else{
Building tile = world.buildWorld(x, y);
if((tile != null && player.team().isEnemy(tile.team) && (tile.team != Team.derelict || state.rules.coreCapture)) || (tile != null && player.unit().type.canHeal && tile.team == player.team() && tile.damaged())){
if((tile != null && player.team() != tile.team && (tile.team != Team.derelict || state.rules.coreCapture)) || (tile != null && player.unit().type.canHeal && tile.team == player.team() && tile.damaged())){
player.unit().mineTile = null;
target = tile;
}