Team#isEnemy is pointless
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@@ -96,7 +96,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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}else{
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Building tile = world.buildWorld(x, y);
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if((tile != null && player.team().isEnemy(tile.team) && (tile.team != Team.derelict || state.rules.coreCapture)) || (tile != null && player.unit().type.canHeal && tile.team == player.team() && tile.damaged())){
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if((tile != null && player.team() != tile.team && (tile.team != Team.derelict || state.rules.coreCapture)) || (tile != null && player.unit().type.canHeal && tile.team == player.team() && tile.damaged())){
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player.unit().mineTile = null;
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target = tile;
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}
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