Merge branch 'master' into patch-1

This commit is contained in:
Anuken
2020-10-12 16:23:46 -04:00
committed by GitHub
63 changed files with 616 additions and 264 deletions

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@@ -10,7 +10,7 @@ script:
- git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds - git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
- cd ../MindustryBuilds - cd ../MindustryBuilds
- echo ${TRAVIS_TAG} - echo ${TRAVIS_TAG}
- if [ -n "$TRAVIS_TAG" ]; then echo versionName=5-fdroid-${TRAVIS_TAG:1}$'\n'versionCode=${TRAVIS_TAG:1} > version_fdroid.txt; git add .; git commit -m "Updating to build ${TRAVIS_TAG}"; fi - if [ -n "$TRAVIS_TAG" ]; then echo versionName=6-fdroid-${TRAVIS_TAG:1}$'\n'versionCode=${TRAVIS_TAG:1} > version_fdroid.txt; git add .; git commit -m "Updating to build ${TRAVIS_TAG}"; fi
- git tag ${TRAVIS_BUILD_NUMBER} - git tag ${TRAVIS_BUILD_NUMBER}
- git config --global user.name "Build Uploader" - git config --global user.name "Build Uploader"
- if [ "$TRAVIS_PULL_REQUEST" = "false" ]; then git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds ${TRAVIS_BUILD_NUMBER}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds; fi - if [ "$TRAVIS_PULL_REQUEST" = "false" ]; then git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds ${TRAVIS_BUILD_NUMBER}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds; fi

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@@ -20,7 +20,7 @@ gameover = Game Over
gameover.pvp = The[accent] {0}[] team is victorious! gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]New highscore! highscore = [accent]New highscore!
copied = Copied. copied = Copied.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet indev.notready = This part of the game isn't ready yet
load.sound = Sounds load.sound = Sounds
@@ -291,6 +291,8 @@ waiting = [lightgray]Waiting...
waiting.players = Waiting for players... waiting.players = Waiting for players...
wave.enemies = [lightgray]{0} Enemies Remaining wave.enemies = [lightgray]{0} Enemies Remaining
wave.enemy = [lightgray]{0} Enemy Remaining wave.enemy = [lightgray]{0} Enemy Remaining
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Load Image loadimage = Load Image
saveimage = Save Image saveimage = Save Image
unknown = Unknown unknown = Unknown
@@ -573,6 +575,7 @@ info.title = Info
error.title = [scarlet]An error has occured error.title = [scarlet]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
blocks.input = Input blocks.input = Input
blocks.output = Output blocks.output = Output
blocks.booster = Booster blocks.booster = Booster
@@ -628,6 +631,7 @@ bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0} bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -990,6 +994,7 @@ block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall

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@@ -85,9 +85,9 @@ public class Vars implements Loadable{
/** range for moving items for logic units */ /** range for moving items for logic units */
public static final float logicItemTransferRange = 45f; public static final float logicItemTransferRange = 45f;
/** duration of time between turns in ticks */ /** duration of time between turns in ticks */
public static final float turnDuration = 20 * Time.toMinutes; public static final float turnDuration = 2 * Time.toMinutes;
/** turns needed to destroy a sector completely */ /** turns needed to destroy a sector completely */
public static final float sectorDestructionTurns = 3f; public static final float sectorDestructionTurns = 2f;
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */ /** min armor fraction damage; e.g. 0.05 = at least 5% damage */
public static final float minArmorDamage = 0.1f; public static final float minArmorDamage = 0.1f;
/** launch animation duration */ /** launch animation duration */
@@ -184,7 +184,7 @@ public class Vars implements Loadable{
public static GameState state; public static GameState state;
public static EntityCollisions collisions; public static EntityCollisions collisions;
public static DefaultWaves defaultWaves; public static DefaultWaves defaultWaves;
public static mindustry.audio.LoopControl loops; public static LoopControl loops;
public static Platform platform = new Platform(){}; public static Platform platform = new Platform(){};
public static Mods mods; public static Mods mods;
public static Schematics schematics; public static Schematics schematics;

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@@ -77,14 +77,18 @@ public class WaveSpawner{
eachGroundSpawn((spawnX, spawnY, doShockwave) -> { eachGroundSpawn((spawnX, spawnY, doShockwave) -> {
if(doShockwave){ if(doShockwave){
Time.run(20f, () -> Fx.spawnShockwave.at(spawnX, spawnY, state.rules.dropZoneRadius)); doShockwave(spawnX, spawnY);
Time.run(40f, () -> Damage.damage(state.rules.waveTeam, spawnX, spawnY, state.rules.dropZoneRadius, 99999999f, true));
} }
}); });
Time.runTask(121f, () -> spawning = false); Time.runTask(121f, () -> spawning = false);
} }
public void doShockwave(float x, float y){
Time.run(20f, () -> Fx.spawnShockwave.at(x, y, state.rules.dropZoneRadius));
Time.run(40f, () -> Damage.damage(state.rules.waveTeam, x, y, state.rules.dropZoneRadius, 99999999f, true));
}
private void eachGroundSpawn(SpawnConsumer cons){ private void eachGroundSpawn(SpawnConsumer cons){
for(Tile spawn : spawns){ for(Tile spawn : spawns){
cons.accept(spawn.worldx(), spawn.worldy(), true); cons.accept(spawn.worldx(), spawn.worldy(), true);

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@@ -17,13 +17,17 @@ public class BuilderAI extends AIController{
@Nullable Builderc following; @Nullable Builderc following;
@Override @Override
public void updateUnit(){ public void updateMovement(){
Builderc builder = (Builderc)unit; Builderc builder = (Builderc)unit;
if(builder.moving()){ if(builder.moving()){
builder.lookAt(builder.vel().angle()); builder.lookAt(builder.vel().angle());
} }
if(target != null && shouldShoot()){
unit.lookAt(target);
}
builder.updateBuilding(true); builder.updateBuilding(true);
if(following != null){ if(following != null){
@@ -95,13 +99,29 @@ public class BuilderAI extends AIController{
}else if(Build.validPlace(content.block(block.block), unit.team(), block.x, block.y, block.rotation)){ //it's valid. }else if(Build.validPlace(content.block(block.block), unit.team(), block.x, block.y, block.rotation)){ //it's valid.
//add build request. //add build request.
builder.addBuild(new BuildPlan(block.x, block.y, block.rotation, content.block(block.block), block.config)); builder.addBuild(new BuildPlan(block.x, block.y, block.rotation, content.block(block.block), block.config));
//shift build plan to tail so next unit builds something else.
blocks.addLast(blocks.removeFirst());
}else{ }else{
//shift head of queue to tail, try something else next time //shift head of queue to tail, try something else next time
blocks.removeFirst(); blocks.removeFirst();
blocks.addLast(block); blocks.addLast(block);
} }
} }
} }
} }
@Override
public AIController fallback(){
return unit.type().flying ? new FlyingAI() : new GroundAI();
}
@Override
public boolean useFallback(){
return state.rules.waves && unit.team == state.rules.waveTeam && !unit.team.rules().ai;
}
@Override
public boolean shouldShoot(){
return !((Builderc)unit).isBuilding();
}
} }

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@@ -21,6 +21,7 @@ public class LogicAI extends AIController{
public LUnitControl control = LUnitControl.stop; public LUnitControl control = LUnitControl.stop;
public float moveX, moveY, moveRad; public float moveX, moveY, moveRad;
public float itemTimer, payTimer, controlTimer = logicControlTimeout, targetTimer; public float itemTimer, payTimer, controlTimer = logicControlTimeout, targetTimer;
@Nullable
public Building controller; public Building controller;
public BuildPlan plan = new BuildPlan(); public BuildPlan plan = new BuildPlan();

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@@ -2,27 +2,33 @@ package mindustry.ai.types;
import mindustry.entities.*; import mindustry.entities.*;
import mindustry.entities.units.*; import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.world.blocks.ConstructBlock.*; import mindustry.world.blocks.ConstructBlock.*;
//note that repair AI doesn't attack anything even if it theoretically can
public class RepairAI extends AIController{ public class RepairAI extends AIController{
@Override @Override
protected void updateMovement(){ protected void updateMovement(){
boolean shoot = false; if(target instanceof Building){
boolean shoot = false;
if(target != null){
if(!target.within(unit, unit.type().range * 0.8f)){
moveTo(target, unit.type().range * 0.8f);
}
if(target.within(unit, unit.type().range)){ if(target.within(unit, unit.type().range)){
unit.aim(target); unit.aim(target);
shoot = true; shoot = true;
} }
unit.controlWeapons(shoot);
}else if(target == null){
unit.controlWeapons(false);
} }
unit.controlWeapons(shoot); if(target != null){
if(!target.within(unit, unit.type().range * 0.65f)){
moveTo(target, unit.type().range * 0.65f);
}
unit.lookAt(target);
}
} }
@Override @Override
@@ -30,5 +36,10 @@ public class RepairAI extends AIController{
target = Units.findDamagedTile(unit.team, unit.x, unit.y); target = Units.findDamagedTile(unit.team, unit.x, unit.y);
if(target instanceof ConstructBuild) target = null; if(target instanceof ConstructBuild) target = null;
if(target == null){
super.updateTargeting();
}
} }
} }

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@@ -6,6 +6,8 @@ import mindustry.entities.*;
import mindustry.entities.units.*; import mindustry.entities.units.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.world.*; import mindustry.world.*;
import mindustry.world.blocks.distribution.*;
import mindustry.world.blocks.liquid.*;
import mindustry.world.meta.*; import mindustry.world.meta.*;
public class SuicideAI extends GroundAI{ public class SuicideAI extends GroundAI{
@@ -14,7 +16,7 @@ public class SuicideAI extends GroundAI{
@Override @Override
public void updateUnit(){ public void updateUnit(){
if(Units.invalidateTarget(target, unit.team(), unit.x(), unit.y(), Float.MAX_VALUE)){ if(Units.invalidateTarget(target, unit.team, unit.x, unit.y, Float.MAX_VALUE)){
target = null; target = null;
} }
@@ -26,7 +28,7 @@ public class SuicideAI extends GroundAI{
boolean rotate = false, shoot = false, moveToTarget = false; boolean rotate = false, shoot = false, moveToTarget = false;
if(!Units.invalidateTarget(target, unit, unit.range())){ if(!Units.invalidateTarget(target, unit, unit.range()) && unit.hasWeapons()){
rotate = true; rotate = true;
shoot = unit.within(target, unit.type().weapons.first().bullet.range() + shoot = unit.within(target, unit.type().weapons.first().bullet.range() +
(target instanceof Building ? ((Building)target).block.size * Vars.tilesize / 2f : ((Hitboxc)target).hitSize() / 2f)); (target instanceof Building ? ((Building)target).block.size * Vars.tilesize / 2f : ((Hitboxc)target).hitSize() / 2f));
@@ -35,29 +37,36 @@ public class SuicideAI extends GroundAI{
unit.aimLook(Predict.intercept(unit, target, unit.type().weapons.first().bullet.speed)); unit.aimLook(Predict.intercept(unit, target, unit.type().weapons.first().bullet.speed));
} }
blockedByBlock = false; //do not move toward walls or transport blocks
if(!(target instanceof Building build && (
build.block.group == BlockGroup.walls ||
build.block.group == BlockGroup.liquids ||
build.block.group == BlockGroup.transportation
))){
blockedByBlock = false;
//raycast for target //raycast for target
boolean blocked = Vars.world.raycast(unit.tileX(), unit.tileY(), target.tileX(), target.tileY(), (x, y) -> { boolean blocked = Vars.world.raycast(unit.tileX(), unit.tileY(), target.tileX(), target.tileY(), (x, y) -> {
Tile tile = Vars.world.tile(x, y); Tile tile = Vars.world.tile(x, y);
if(tile != null && tile.build == target) return false; if(tile != null && tile.build == target) return false;
if(tile != null && tile.build != null && tile.build.team != unit.team()){ if(tile != null && tile.build != null && tile.build.team != unit.team()){
blockedByBlock = true; blockedByBlock = true;
return true; return true;
}else{ }else{
return tile == null || tile.solid(); return tile == null || tile.solid();
}
});
//shoot when there's an enemy block in the way
if(blockedByBlock){
shoot = true;
} }
});
//shoot when there's an enemy block in the way if(!blocked){
if(blockedByBlock){ moveToTarget = true;
shoot = true; //move towards target directly
} unit.moveAt(vec.set(target).sub(unit).limit(unit.type().speed));
}
if(!blocked){
moveToTarget = true;
//move towards target directly
unit.moveAt(vec.set(target).sub(unit).limit(unit.type().speed));
} }
} }
@@ -78,4 +87,10 @@ public class SuicideAI extends GroundAI{
unit.controlWeapons(rotate, shoot); unit.controlWeapons(rotate, shoot);
} }
@Override
protected Teamc target(float x, float y, float range, boolean air, boolean ground){
return Units.closestTarget(unit.team, x, y, range, u -> u.checkTarget(air, ground), t -> ground &&
!(t.block instanceof Conveyor || t.block instanceof Conduit)); //do not target conveyors/conduits
}
} }

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@@ -702,7 +702,7 @@ public class Blocks implements ContentList{
drawer = new DrawAnimation(); drawer = new DrawAnimation();
consumes.item(Items.sporePod, 1); consumes.item(Items.sporePod, 1);
consumes.power(0.60f); consumes.power(0.7f);
}}; }};
pulverizer = new GenericCrafter("pulverizer"){{ pulverizer = new GenericCrafter("pulverizer"){{
@@ -727,7 +727,7 @@ public class Blocks implements ContentList{
hasPower = hasItems = hasLiquids = true; hasPower = hasItems = hasLiquids = true;
consumes.liquid(Liquids.oil, 0.1f); consumes.liquid(Liquids.oil, 0.1f);
consumes.power(0.5f); consumes.power(0.7f);
}}; }};
incinerator = new Incinerator("incinerator"){{ incinerator = new Incinerator("incinerator"){{
@@ -829,27 +829,27 @@ public class Blocks implements ContentList{
}}; }};
scrapWall = new Wall("scrap-wall"){{ scrapWall = new Wall("scrap-wall"){{
requirements(Category.defense, BuildVisibility.sandboxOnly, with()); requirements(Category.defense, BuildVisibility.sandboxOnly, with(Items.scrap, 6));
health = 60 * wallHealthMultiplier; health = 60 * wallHealthMultiplier;
variants = 5; variants = 5;
}}; }};
scrapWallLarge = new Wall("scrap-wall-large"){{ scrapWallLarge = new Wall("scrap-wall-large"){{
requirements(Category.defense, BuildVisibility.sandboxOnly, with()); requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.mult(scrapWall.requirements, 4));
health = 60 * 4 * wallHealthMultiplier; health = 60 * 4 * wallHealthMultiplier;
size = 2; size = 2;
variants = 4; variants = 4;
}}; }};
scrapWallHuge = new Wall("scrap-wall-huge"){{ scrapWallHuge = new Wall("scrap-wall-huge"){{
requirements(Category.defense, BuildVisibility.sandboxOnly, with()); requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.mult(scrapWall.requirements, 9));
health = 60 * 9 * wallHealthMultiplier; health = 60 * 9 * wallHealthMultiplier;
size = 3; size = 3;
variants = 3; variants = 3;
}}; }};
scrapWallGigantic = new Wall("scrap-wall-gigantic"){{ scrapWallGigantic = new Wall("scrap-wall-gigantic"){{
requirements(Category.defense, BuildVisibility.sandboxOnly, with()); requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.mult(scrapWall.requirements, 16));
health = 60 * 16 * wallHealthMultiplier; health = 60 * 16 * wallHealthMultiplier;
size = 4; size = 4;
}}; }};
@@ -994,7 +994,7 @@ public class Blocks implements ContentList{
router = new Router("router"){{ router = new Router("router"){{
requirements(Category.distribution, with(Items.copper, 3)); requirements(Category.distribution, with(Items.copper, 3));
buildCostMultiplier = 2f; buildCostMultiplier = 4f;
}}; }};
distributor = new Router("distributor"){{ distributor = new Router("distributor"){{
@@ -1287,7 +1287,7 @@ public class Blocks implements ContentList{
}}; }};
cultivator = new Cultivator("cultivator"){{ cultivator = new Cultivator("cultivator"){{
requirements(Category.production, with(Items.copper, 10, Items.lead, 25, Items.silicon, 10)); requirements(Category.production, with(Items.copper, 25, Items.lead, 25, Items.silicon, 10));
outputItem = new ItemStack(Items.sporePod, 1); outputItem = new ItemStack(Items.sporePod, 1);
craftTime = 140; craftTime = 140;
size = 2; size = 2;
@@ -1295,7 +1295,7 @@ public class Blocks implements ContentList{
hasPower = true; hasPower = true;
hasItems = true; hasItems = true;
consumes.power(0.80f); consumes.power(0.9f);
consumes.liquid(Liquids.water, 0.2f); consumes.liquid(Liquids.water, 0.2f);
}}; }};
@@ -1341,6 +1341,7 @@ public class Blocks implements ContentList{
size = 4; size = 4;
unitCapModifier = 14; unitCapModifier = 14;
researchCostMultiplier = 0.04f;
}}; }};
coreNucleus = new CoreBlock("core-nucleus"){{ coreNucleus = new CoreBlock("core-nucleus"){{
@@ -1352,6 +1353,7 @@ public class Blocks implements ContentList{
size = 5; size = 5;
unitCapModifier = 20; unitCapModifier = 20;
researchCostMultiplier = 0.06f;
}}; }};
vault = new StorageBlock("vault"){{ vault = new StorageBlock("vault"){{

View File

@@ -33,7 +33,7 @@ public class StatusEffects implements ContentList{
freezing = new StatusEffect("freezing"){{ freezing = new StatusEffect("freezing"){{
speedMultiplier = 0.6f; speedMultiplier = 0.6f;
armorMultiplier = 0.8f; healthMultiplier = 0.8f;
effect = Fx.freezing; effect = Fx.freezing;
init(() -> { init(() -> {
@@ -81,7 +81,7 @@ public class StatusEffects implements ContentList{
melting = new StatusEffect("melting"){{ melting = new StatusEffect("melting"){{
speedMultiplier = 0.8f; speedMultiplier = 0.8f;
armorMultiplier = 0.8f; healthMultiplier = 0.8f;
damage = 0.3f; damage = 0.3f;
effect = Fx.melting; effect = Fx.melting;
@@ -93,7 +93,7 @@ public class StatusEffects implements ContentList{
sapped = new StatusEffect("sapped"){{ sapped = new StatusEffect("sapped"){{
speedMultiplier = 0.7f; speedMultiplier = 0.7f;
armorMultiplier = 0.8f; healthMultiplier = 0.8f;
effect = Fx.sapped; effect = Fx.sapped;
effectChance = 0.1f; effectChance = 0.1f;
}}; }};
@@ -115,7 +115,7 @@ public class StatusEffects implements ContentList{
}}; }};
overdrive = new StatusEffect("overdrive"){{ overdrive = new StatusEffect("overdrive"){{
armorMultiplier = 0.95f; healthMultiplier = 0.95f;
speedMultiplier = 1.15f; speedMultiplier = 1.15f;
damageMultiplier = 1.4f; damageMultiplier = 1.4f;
damage = -0.01f; damage = -0.01f;
@@ -132,13 +132,13 @@ public class StatusEffects implements ContentList{
}}; }};
shielded = new StatusEffect("shielded"){{ shielded = new StatusEffect("shielded"){{
armorMultiplier = 3f; healthMultiplier = 3f;
}}; }};
boss = new StatusEffect("boss"){{ boss = new StatusEffect("boss"){{
permanent = true; permanent = true;
damageMultiplier = 1.5f; damageMultiplier = 2f;
armorMultiplier = 1.5f; healthMultiplier = 2f;
}}; }};
shocked = new StatusEffect("shocked"); shocked = new StatusEffect("shocked");

View File

@@ -514,7 +514,7 @@ public class UnitTypes implements ContentList{
crawler = new UnitType("crawler"){{ crawler = new UnitType("crawler"){{
defaultController = SuicideAI::new; defaultController = SuicideAI::new;
speed = 0.92f; speed = 1f;
hitSize = 8f; hitSize = 8f;
health = 180; health = 180;
mechSideSway = 0.25f; mechSideSway = 0.25f;
@@ -529,9 +529,9 @@ public class UnitTypes implements ContentList{
hitEffect = Fx.pulverize; hitEffect = Fx.pulverize;
lifetime = 10f; lifetime = 10f;
speed = 1f; speed = 1f;
splashDamageRadius = 55f; splashDamageRadius = 70f;
instantDisappear = true; instantDisappear = true;
splashDamage = 60f; splashDamage = 80f;
killShooter = true; killShooter = true;
hittable = false; hittable = false;
collidesAir = true; collidesAir = true;
@@ -1145,7 +1145,7 @@ public class UnitTypes implements ContentList{
speed = 1.9f; speed = 1.9f;
rotateSpeed = 15f; rotateSpeed = 15f;
accel = 0.1f; accel = 0.1f;
range = 70f; range = 130f;
health = 400; health = 400;
buildSpeed = 0.5f; buildSpeed = 0.5f;
engineOffset = 6.5f; engineOffset = 6.5f;
@@ -1187,8 +1187,6 @@ public class UnitTypes implements ContentList{
healPercent = 5.5f; healPercent = 5.5f;
collidesTeam = true; collidesTeam = true;
backColor = Pal.heal; backColor = Pal.heal;
frontColor = Color.white;
backColor = Pal.heal;
trailColor = Pal.heal; trailColor = Pal.heal;
}}; }};
}}); }});
@@ -1233,7 +1231,7 @@ public class UnitTypes implements ContentList{
}}; }};
quad = new UnitType("quad"){{ quad = new UnitType("quad"){{
armor = 4f; armor = 8f;
health = 6000; health = 6000;
speed = 1.2f; speed = 1.2f;
rotateSpeed = 2f; rotateSpeed = 2f;
@@ -1256,7 +1254,7 @@ public class UnitTypes implements ContentList{
new Weapon(){{ new Weapon(){{
x = y = 0f; x = y = 0f;
mirror = false; mirror = false;
reload = 60f; reload = 55f;
minShootVelocity = 0.01f; minShootVelocity = 0.01f;
bullet = new BasicBulletType(){{ bullet = new BasicBulletType(){{
@@ -1289,9 +1287,9 @@ public class UnitTypes implements ContentList{
speed = 0.001f; speed = 0.001f;
collides = false; collides = false;
healPercent = 10f; healPercent = 15f;
splashDamage = 240f; splashDamage = 320f;
splashDamageRadius = 115f; splashDamageRadius = 120f;
}}; }};
}}); }});
}}; }};
@@ -1546,7 +1544,7 @@ public class UnitTypes implements ContentList{
xRand = 8f; xRand = 8f;
shotDelay = 1f; shotDelay = 1f;
bullet = new MissileBulletType(4.2f, 25){{ bullet = new MissileBulletType(4.2f, 30){{
homingPower = 0.12f; homingPower = 0.12f;
width = 8f; width = 8f;
height = 8f; height = 8f;
@@ -1554,8 +1552,8 @@ public class UnitTypes implements ContentList{
drag = -0.003f; drag = -0.003f;
homingRange = 80f; homingRange = 80f;
keepVelocity = false; keepVelocity = false;
splashDamageRadius = 25f; splashDamageRadius = 30f;
splashDamage = 25f; splashDamage = 35f;
lifetime = 56f; lifetime = 56f;
trailColor = Pal.bulletYellowBack; trailColor = Pal.bulletYellowBack;
backColor = Pal.bulletYellowBack; backColor = Pal.bulletYellowBack;

View File

@@ -152,7 +152,7 @@ public class Weathers implements ContentList{
if(tile != null && tile.floor().liquidDrop == Liquids.water){ if(tile != null && tile.floor().liquidDrop == Liquids.water){
Draw.color(Tmp.c1.set(tile.floor().mapColor).mul(1.5f).a(state.opacity())); Draw.color(Tmp.c1.set(tile.floor().mapColor).mul(1.5f).a(state.opacity()));
Draw.rect(splashes[(int)(life * (splashes.length - 1))], x, y); Draw.rect(splashes[(int)(life * (splashes.length - 1))], x, y);
}else{ }else if(tile != null && tile.floor().liquidDrop == null && !tile.floor().solid){
Draw.color(Color.royal, Color.white, 0.3f); Draw.color(Color.royal, Color.white, 0.3f);
Draw.alpha(Mathf.slope(life) * state.opacity()); Draw.alpha(Mathf.slope(life) * state.opacity());

View File

@@ -9,7 +9,6 @@ import mindustry.game.EventType.*;
import mindustry.game.*; import mindustry.game.*;
import mindustry.game.Teams.*; import mindustry.game.Teams.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.maps.*;
import mindustry.type.*; import mindustry.type.*;
import mindustry.type.Weather.*; import mindustry.type.Weather.*;
import mindustry.world.*; import mindustry.world.*;
@@ -89,13 +88,16 @@ public class Logic implements ApplicationListener{
if(state.isCampaign()){ if(state.isCampaign()){
long seconds = state.rules.sector.getSecondsPassed(); long seconds = state.rules.sector.getSecondsPassed();
CoreBuild core = state.rules.defaultTeam.core(); CoreBuild core = state.rules.defaultTeam.core();
//THE WAVES NEVER END
state.rules.waves = true;
//apply fractional damage based on how many turns have passed for this sector //apply fractional damage based on how many turns have passed for this sector
float turnsPassed = seconds / (turnDuration / 60f); //float turnsPassed = seconds / (turnDuration / 60f);
if(state.rules.sector.hasWaves() && turnsPassed > 0 && state.rules.sector.hasBase()){ //TODO sector damage disabled for now
SectorDamage.apply(turnsPassed / sectorDestructionTurns); //if(state.rules.sector.hasWaves() && turnsPassed > 0 && state.rules.sector.hasBase()){
} // SectorDamage.apply(turnsPassed / sectorDestructionTurns);
//}
//add resources based on turns passed //add resources based on turns passed
if(state.rules.sector.save != null && core != null){ if(state.rules.sector.save != null && core != null){
@@ -197,6 +199,8 @@ public class Logic implements ApplicationListener{
state.rules.waves = false; state.rules.waves = false;
} }
//TODO capturing is disabled
/*
//if there's a "win" wave and no enemies are present, win automatically //if there's a "win" wave and no enemies are present, win automatically
if(state.rules.waves && state.enemies == 0 && state.rules.winWave > 0 && state.wave >= state.rules.winWave && !spawner.isSpawning()){ if(state.rules.waves && state.enemies == 0 && state.rules.winWave > 0 && state.wave >= state.rules.winWave && !spawner.isSpawning()){
//the sector has been conquered - waves get disabled //the sector has been conquered - waves get disabled
@@ -209,7 +213,7 @@ public class Logic implements ApplicationListener{
if(!headless){ if(!headless){
control.saves.saveSector(state.rules.sector); control.saves.saveSector(state.rules.sector);
} }
} }*/
}else{ }else{
if(!state.rules.attackMode && state.teams.playerCores().size == 0 && !state.gameOver){ if(!state.rules.attackMode && state.teams.playerCores().size == 0 && !state.gameOver){
state.gameOver = true; state.gameOver = true;

View File

@@ -22,7 +22,7 @@ public abstract class UnlockableContent extends MappableContent{
/** Whether this content is always unlocked in the tech tree. */ /** Whether this content is always unlocked in the tech tree. */
public boolean alwaysUnlocked = false; public boolean alwaysUnlocked = false;
/** Icons by Cicon ID.*/ /** Icons by Cicon ID.*/
protected TextureRegion[] cicons = new TextureRegion[mindustry.ui.Cicon.all.length]; protected TextureRegion[] cicons = new TextureRegion[Cicon.all.length];
/** Unlock state. Loaded from settings. Do not modify outside of the constructor. */ /** Unlock state. Loaded from settings. Do not modify outside of the constructor. */
protected boolean unlocked; protected boolean unlocked;

View File

@@ -116,7 +116,6 @@ abstract class BuilderComp implements Unitc{
current.progress = entity.progress; current.progress = entity.progress;
} }
/** Draw all current build requests. Does not draw the beam effect, only the positions. */ /** Draw all current build requests. Does not draw the beam effect, only the positions. */
void drawBuildRequests(){ void drawBuildRequests(){

View File

@@ -57,6 +57,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
transient int rotation; transient int rotation;
transient boolean enabled = true; transient boolean enabled = true;
transient float enabledControlTime; transient float enabledControlTime;
transient String lastAccessed;
PowerModule power; PowerModule power;
ItemModule items; ItemModule items;
@@ -348,6 +349,11 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
//endregion //endregion
//region handler methods //region handler methods
/** Called when an unloader takes an item. */
public void itemTaken(Item item){
}
/** Called when this block is dropped as a payload. */ /** Called when this block is dropped as a payload. */
public void dropped(){ public void dropped(){
@@ -874,6 +880,10 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
//null is of type void.class; anonymous classes use their superclass. //null is of type void.class; anonymous classes use their superclass.
Class<?> type = value == null ? void.class : value.getClass().isAnonymousClass() ? value.getClass().getSuperclass() : value.getClass(); Class<?> type = value == null ? void.class : value.getClass().isAnonymousClass() ? value.getClass().getSuperclass() : value.getClass();
if(builder != null && builder.isPlayer()){
lastAccessed = builder.getPlayer().name;
}
if(block.configurations.containsKey(type)){ if(block.configurations.containsKey(type)){
block.configurations.get(type).get(this, value); block.configurations.get(type).get(this, value);
} }
@@ -1038,6 +1048,11 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
} }
} }
if(net.active() && lastAccessed != null){
table.row();
table.add(Core.bundle.format("lastaccessed", lastAccessed)).growX().wrap().left();
}
table.marginBottom(-5); table.marginBottom(-5);
} }
} }

View File

@@ -86,10 +86,10 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc, Unitc{
return true; return true;
} }
if(payload instanceof BuildPayload){ if(payload instanceof BuildPayload b){
return dropBlock((BuildPayload)payload); return dropBlock(b);
}else if(payload instanceof UnitPayload){ }else if(payload instanceof UnitPayload p){
return dropUnit((UnitPayload)payload); return dropUnit(p);
} }
return false; return false;
} }
@@ -126,6 +126,8 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc, Unitc{
int rot = (int)((rotation + 45f) / 90f) % 4; int rot = (int)((rotation + 45f) / 90f) % 4;
payload.place(on, rot); payload.place(on, rot);
if(isPlayer()) payload.build.lastAccessed = getPlayer().name;
Fx.unitDrop.at(tile); Fx.unitDrop.at(tile);
Fx.placeBlock.at(on.drawx(), on.drawy(), on.block().size); Fx.placeBlock.at(on.drawx(), on.drawy(), on.block().size);
return true; return true;

View File

@@ -9,7 +9,7 @@ import static mindustry.Vars.*;
@Component @Component
abstract class ShieldComp implements Healthc, Posc{ abstract class ShieldComp implements Healthc, Posc{
@Import float health, hitTime, x, y; @Import float health, hitTime, x, y, healthMultiplier;
@Import boolean dead; @Import boolean dead;
/** Absorbs health damage. */ /** Absorbs health damage. */
@@ -22,6 +22,7 @@ abstract class ShieldComp implements Healthc, Posc{
@Replace @Replace
@Override @Override
public void damage(float amount){ public void damage(float amount){
amount /= healthMultiplier;
//apply armor //apply armor
amount = Math.max(amount - armor, minArmorDamage * amount); amount = Math.max(amount - armor, minArmorDamage * amount);

View File

@@ -19,7 +19,7 @@ abstract class StatusComp implements Posc, Flyingc{
private Seq<StatusEntry> statuses = new Seq<>(); private Seq<StatusEntry> statuses = new Seq<>();
private transient Bits applied = new Bits(content.getBy(ContentType.status).size); private transient Bits applied = new Bits(content.getBy(ContentType.status).size);
@ReadOnly transient float speedMultiplier = 1, damageMultiplier = 1, armorMultiplier = 1, reloadMultiplier = 1; @ReadOnly transient float speedMultiplier = 1, damageMultiplier = 1, healthMultiplier = 1, reloadMultiplier = 1;
@Import UnitType type; @Import UnitType type;
@@ -104,7 +104,7 @@ abstract class StatusComp implements Posc, Flyingc{
} }
applied.clear(); applied.clear();
speedMultiplier = damageMultiplier = armorMultiplier = reloadMultiplier = 1f; speedMultiplier = damageMultiplier = healthMultiplier = reloadMultiplier = 1f;
if(statuses.isEmpty()) return; if(statuses.isEmpty()) return;
@@ -122,7 +122,7 @@ abstract class StatusComp implements Posc, Flyingc{
statuses.remove(index); statuses.remove(index);
}else{ }else{
speedMultiplier *= entry.effect.speedMultiplier; speedMultiplier *= entry.effect.speedMultiplier;
armorMultiplier *= entry.effect.armorMultiplier; healthMultiplier *= entry.effect.healthMultiplier;
damageMultiplier *= entry.effect.damageMultiplier; damageMultiplier *= entry.effect.damageMultiplier;
reloadMultiplier *= entry.effect.reloadMultiplier; reloadMultiplier *= entry.effect.reloadMultiplier;
entry.effect.update(self(), entry.time); entry.effect.update(self(), entry.time);

View File

@@ -21,6 +21,7 @@ public class AIController implements UnitController{
protected Unit unit; protected Unit unit;
protected Interval timer = new Interval(4); protected Interval timer = new Interval(4);
protected AIController fallback;
/** main target that is being faced */ /** main target that is being faced */
protected Teamc target; protected Teamc target;
@@ -34,11 +35,27 @@ public class AIController implements UnitController{
@Override @Override
public void updateUnit(){ public void updateUnit(){
//use fallback AI when possible
if(useFallback() && (fallback != null || (fallback = fallback()) != null)){
if(fallback.unit != unit) fallback.unit(unit);
fallback.updateUnit();
return;
}
updateVisuals(); updateVisuals();
updateTargeting(); updateTargeting();
updateMovement(); updateMovement();
} }
@Nullable
protected AIController fallback(){
return null;
}
protected boolean useFallback(){
return false;
}
protected UnitCommand command(){ protected UnitCommand command(){
return unit.team.data().command; return unit.team.data().command;
} }

View File

@@ -119,6 +119,7 @@ public class DefaultWaves{
unitAmount = 2; unitAmount = 2;
unitScaling = 2; unitScaling = 2;
max = 20; max = 20;
shieldScaling = 30;
}}, }},
new SpawnGroup(dagger){{ new SpawnGroup(dagger){{
@@ -144,6 +145,7 @@ public class DefaultWaves{
unitAmount = 2; unitAmount = 2;
spacing = 2; spacing = 2;
unitScaling = 2; unitScaling = 2;
shieldScaling = 20;
}}, }},
new SpawnGroup(flare){{ new SpawnGroup(flare){{
@@ -162,6 +164,7 @@ public class DefaultWaves{
unitScaling = 3; unitScaling = 3;
spacing = 5; spacing = 5;
max = 16; max = 16;
shieldScaling = 30;
}}, }},
new SpawnGroup(nova){{ new SpawnGroup(nova){{
@@ -169,6 +172,7 @@ public class DefaultWaves{
unitAmount = 2; unitAmount = 2;
unitScaling = 3; unitScaling = 3;
spacing = 4; spacing = 4;
shieldScaling = 20;
}}, }},
new SpawnGroup(atrax){{ new SpawnGroup(atrax){{
@@ -192,15 +196,15 @@ public class DefaultWaves{
unitAmount = 1; unitAmount = 1;
unitScaling = 1; unitScaling = 1;
spacing = 40; spacing = 40;
shieldScaling = 10f; shieldScaling = 20f;
}}, }},
new SpawnGroup(antumbra){{ new SpawnGroup(antumbra){{
begin = 131; begin = 120;
unitAmount = 1; unitAmount = 1;
unitScaling = 1; unitScaling = 1;
spacing = 40; spacing = 40;
shieldScaling = 10f; shieldScaling = 20f;
}}, }},
new SpawnGroup(vela){{ new SpawnGroup(vela){{
@@ -211,6 +215,15 @@ public class DefaultWaves{
shieldScaling = 20f; shieldScaling = 20f;
}}, }},
new SpawnGroup(corvus){{
begin = 145;
unitAmount = 1;
unitScaling = 1;
spacing = 35;
shieldScaling = 30f;
shields = 100;
}},
new SpawnGroup(horizon){{ new SpawnGroup(horizon){{
begin = 90; begin = 90;
unitAmount = 2; unitAmount = 2;
@@ -252,7 +265,7 @@ public class DefaultWaves{
//max reasonable wave, after which everything gets boring //max reasonable wave, after which everything gets boring
int cap = 200; int cap = 200;
float shieldStart = 30, shieldsPerWave = 15 + difficulty*20f; float shieldStart = 30, shieldsPerWave = 20 + difficulty*30f;
Intc createProgression = start -> { Intc createProgression = start -> {
//main sequence //main sequence
@@ -314,8 +327,8 @@ public class DefaultWaves{
step += (int)(Mathf.random(12, 25) * Mathf.lerp(1f, 0.4f, difficulty)); step += (int)(Mathf.random(12, 25) * Mathf.lerp(1f, 0.4f, difficulty));
} }
int bossWave = Mathf.random(30, 60); int bossWave = (int)(Mathf.random(30, 60) * Mathf.lerp(1f, 0.7f, difficulty));
int bossSpacing = Mathf.random(30, 50); int bossSpacing = (int)(Mathf.random(25, 40) * Mathf.lerp(1f, 0.6f, difficulty));
//main boss progression //main boss progression
out.add(new SpawnGroup(Structs.random(species)[4]){{ out.add(new SpawnGroup(Structs.random(species)[4]){{
@@ -339,6 +352,14 @@ public class DefaultWaves{
shieldScaling = shieldsPerWave; shieldScaling = shieldsPerWave;
}}); }});
//shift back waves on higher difficulty for a harder start
int shift = Math.max((int)(difficulty * 15 - 5), 0);
for(SpawnGroup group : out){
group.begin -= shift;
group.end -= shift;
}
return out; return out;
} }
} }

View File

@@ -28,6 +28,7 @@ public class Objectives{
} }
} }
//TODO fix
public static class SectorComplete extends SectorObjective{ public static class SectorComplete extends SectorObjective{
public SectorComplete(SectorPreset zone){ public SectorComplete(SectorPreset zone){
@@ -38,12 +39,12 @@ public class Objectives{
@Override @Override
public boolean complete(){ public boolean complete(){
return preset.sector.isCaptured(); return preset.sector.save != null && preset.sector.save.meta.wave >= preset.sector.save.meta.rules.winWave;
} }
@Override @Override
public String display(){ public String display(){
return Core.bundle.format("requirement.capture", preset.localizedName); return Core.bundle.format("requirement.wave", preset.sector.save == null ? "<unknown>" : preset.sector.save.meta.rules.winWave, preset.localizedName);
} }
} }

View File

@@ -62,6 +62,10 @@ public class Schematic implements Publishable, Comparable<Schematic>{
return tags.get("name", "unknown"); return tags.get("name", "unknown");
} }
public String description(){
return tags.get("description", "");
}
public void save(){ public void save(){
schematics.saveChanges(this); schematics.saveChanges(this);
} }
@@ -90,7 +94,7 @@ public class Schematic implements Publishable, Comparable<Schematic>{
@Override @Override
public String steamDescription(){ public String steamDescription(){
return null; return description();
} }
@Override @Override

View File

@@ -10,6 +10,8 @@ import mindustry.world.*;
import mindustry.world.blocks.storage.CoreBlock.*; import mindustry.world.blocks.storage.CoreBlock.*;
import mindustry.world.modules.*; import mindustry.world.modules.*;
import java.util.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
public class SectorInfo{ public class SectorInfo{
@@ -42,7 +44,15 @@ public class SectorInfo{
/** Counter refresh state. */ /** Counter refresh state. */
private transient Interval time = new Interval(); private transient Interval time = new Interval();
/** Core item storage to prevent spoofing. */ /** Core item storage to prevent spoofing. */
private transient int[] lastCoreItems; private transient int[] coreItemCounts;
/** Handles core item changes. */
public void handleCoreItem(Item item, int amount){
if(coreItemCounts == null){
coreItemCounts = new int[content.items().size];
}
coreItemCounts[item.id] += amount;
}
/** @return the real location items go when launched on this sector */ /** @return the real location items go when launched on this sector */
public Sector getRealDestination(){ public Sector getRealDestination(){
@@ -105,12 +115,6 @@ public class SectorInfo{
universe.runTurn(); universe.runTurn();
} }
//create last stored core items
if(lastCoreItems == null){
lastCoreItems = new int[content.items().size];
updateCoreDeltas();
}
CoreBuild ent = state.rules.defaultTeam.core(); CoreBuild ent = state.rules.defaultTeam.core();
//refresh throughput //refresh throughput
@@ -124,15 +128,16 @@ public class SectorInfo{
stat.loaded = true; stat.loaded = true;
} }
//how the resources changed - only interested in negative deltas, since that's what happens during spoofing
int coreDelta = Math.min(ent == null ? 0 : ent.items.get(item) - lastCoreItems[item.id], 0);
//add counter, subtract how many items were taken from the core during this time //add counter, subtract how many items were taken from the core during this time
stat.means.add(Math.max(stat.counter + coreDelta, 0)); stat.means.add(Math.max(stat.counter, 0));
stat.counter = 0; stat.counter = 0;
stat.mean = stat.means.rawMean(); stat.mean = stat.means.rawMean();
}); });
if(coreItemCounts == null){
coreItemCounts = new int[content.items().size];
}
//refresh core items //refresh core items
for(Item item : content.items()){ for(Item item : content.items()){
ExportStat stat = production.get(item, ExportStat::new); ExportStat stat = production.get(item, ExportStat::new);
@@ -143,21 +148,14 @@ public class SectorInfo{
//get item delta //get item delta
//TODO is preventing negative production a good idea? //TODO is preventing negative production a good idea?
int delta = Math.max((ent == null ? 0 : ent.items.get(item)) - lastCoreItems[item.id], 0); int delta = Math.max(ent == null ? 0 : coreItemCounts[item.id], 0);
//store means //store means
stat.means.add(delta); stat.means.add(delta);
stat.mean = stat.means.rawMean(); stat.mean = stat.means.rawMean();
} }
updateCoreDeltas(); Arrays.fill(coreItemCounts, 0);
}
}
private void updateCoreDeltas(){
CoreBuild ent = state.rules.defaultTeam.core();
for(int i = 0; i < lastCoreItems.length; i++){
lastCoreItems[i] = ent == null ? 0 : ent.items.get(i);
} }
} }

View File

@@ -28,7 +28,7 @@ public class SpawnGroup implements Serializable{
/** The spacing, in waves, of spawns. For example, 2 = spawns every other wave */ /** The spacing, in waves, of spawns. For example, 2 = spawns every other wave */
public int spacing = 1; public int spacing = 1;
/** Maximum amount of units that spawn */ /** Maximum amount of units that spawn */
public int max = 100; public int max = 40;
/** How many waves need to pass before the amount of units spawned increases by 1 */ /** How many waves need to pass before the amount of units spawned increases by 1 */
public float unitScaling = never; public float unitScaling = never;
/** Shield points that this unit has. */ /** Shield points that this unit has. */
@@ -88,7 +88,7 @@ public class SpawnGroup implements Serializable{
if(begin != 0) json.writeValue("begin", begin); if(begin != 0) json.writeValue("begin", begin);
if(end != never) json.writeValue("end", end); if(end != never) json.writeValue("end", end);
if(spacing != 1) json.writeValue("spacing", spacing); if(spacing != 1) json.writeValue("spacing", spacing);
//if(max != 40) json.writeValue("max", max); if(max != 40) json.writeValue("max", max);
if(unitScaling != never) json.writeValue("scaling", unitScaling); if(unitScaling != never) json.writeValue("scaling", unitScaling);
if(shields != 0) json.writeValue("shields", shields); if(shields != 0) json.writeValue("shields", shields);
if(shieldScaling != 0) json.writeValue("shieldScaling", shieldScaling); if(shieldScaling != 0) json.writeValue("shieldScaling", shieldScaling);
@@ -105,12 +105,18 @@ public class SpawnGroup implements Serializable{
begin = data.getInt("begin", 0); begin = data.getInt("begin", 0);
end = data.getInt("end", never); end = data.getInt("end", never);
spacing = data.getInt("spacing", 1); spacing = data.getInt("spacing", 1);
//max = data.getInt("max", 40); max = data.getInt("max", 40);
unitScaling = data.getFloat("scaling", never); unitScaling = data.getFloat("scaling", never);
shields = data.getFloat("shields", 0); shields = data.getFloat("shields", 0);
shieldScaling = data.getFloat("shieldScaling", 0); shieldScaling = data.getFloat("shieldScaling", 0);
unitAmount = data.getInt("amount", 1); unitAmount = data.getInt("amount", 1);
effect = content.getByName(ContentType.status, data.hasChild("effect") && data.getChild("effect").isString() ? data.getString("effect", "none") : "none");
//old boss effect ID
if(data.has("effect") && data.get("effect").isNumber() && data.getInt("effect", -1) == 8){
effect = StatusEffects.boss;
}else{
effect = content.getByName(ContentType.status, data.has("effect") && data.get("effect").isString() ? data.getString("effect", "none") : "none");
}
} }
@Override @Override

View File

@@ -140,8 +140,9 @@ public class Universe{
if(!sector.isBeingPlayed()){ if(!sector.isBeingPlayed()){
sector.setSecondsPassed(sector.getSecondsPassed() + actuallyPassed); sector.setSecondsPassed(sector.getSecondsPassed() + actuallyPassed);
//TODO sector damage disabled for now
//check if the sector has been attacked too many times... //check if the sector has been attacked too many times...
if(sector.hasBase() && sector.hasWaves() && sector.getSecondsPassed() * 60f > turnDuration * sectorDestructionTurns){ /*if(sector.hasBase() && sector.hasWaves() && sector.getSecondsPassed() * 60f > turnDuration * sectorDestructionTurns){
//fire event for losing the sector //fire event for losing the sector
Events.fire(new SectorLoseEvent(sector)); Events.fire(new SectorLoseEvent(sector));
@@ -151,17 +152,17 @@ public class Universe{
//clear recieved //clear recieved
sector.setExtraItems(new ItemSeq()); sector.setExtraItems(new ItemSeq());
sector.save = null; sector.save = null;
} }*/
} }
//export to another sector //export to another sector
if(sector.save != null && sector.save.meta != null && sector.save.meta.secinfo != null && sector.save.meta.secinfo.destination != null){ if(sector.save != null && sector.save.meta != null && sector.save.meta.secinfo != null && sector.save.meta.secinfo.destination != null){
Sector to = sector.save.meta.secinfo.destination; Sector to = sector.save.meta.secinfo.destination;
if(to.save != null){ if(to.save != null){
ItemSeq items = to.getExtraItems(); ItemSeq items = new ItemSeq();
//calculated exported items to this sector //calculated exported items to this sector
sector.save.meta.secinfo.export.each((item, stat) -> items.add(item, (int)(stat.mean * newSecondsPassed))); sector.save.meta.secinfo.export.each((item, stat) -> items.add(item, (int)(stat.mean * newSecondsPassed)));
to.setExtraItems(items); to.addItems(items);
} }
} }

View File

@@ -7,6 +7,7 @@ import arc.math.*;
import arc.math.geom.*; import arc.math.geom.*;
import arc.util.*; import arc.util.*;
import mindustry.*; import mindustry.*;
import mindustry.ai.types.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.input.*; import mindustry.input.*;
import mindustry.ui.*; import mindustry.ui.*;
@@ -151,6 +152,13 @@ public class OverlayRenderer{
input.drawOverSelect(); input.drawOverSelect();
if(ui.hudfrag.blockfrag.hover() instanceof Unit unit && unit.controller() instanceof LogicAI ai && ai.controller instanceof Building build){
Drawf.square(build.x, build.y, build.block.size * tilesize/2f + 2f);
if(!unit.within(build, unit.hitSize * 2f)){
Drawf.arrow(unit.x, unit.y, build.x, build.y, unit.hitSize *2f, 4f);
}
}
//draw selection overlay when dropping item //draw selection overlay when dropping item
if(input.isDroppingItem()){ if(input.isDroppingItem()){
Vec2 v = Core.input.mouseWorld(input.getMouseX(), input.getMouseY()); Vec2 v = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());

View File

@@ -176,7 +176,7 @@ public class DesktopInput extends InputHandler{
public void update(){ public void update(){
super.update(); super.update();
if(net.active() && Core.input.keyTap(Binding.player_list) && (scene.getKeyboardFocus() == null || scene.getKeyboardFocus().isDescendantOf(ui.listfrag.content))){ if(net.active() && Core.input.keyTap(Binding.player_list) && (scene.getKeyboardFocus() == null || scene.getKeyboardFocus().isDescendantOf(ui.listfrag.content) || scene.getKeyboardFocus().isDescendantOf(ui.minimapfrag.elem))){
ui.listfrag.toggle(); ui.listfrag.toggle();
} }

View File

@@ -256,7 +256,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
} }
@Remote(targets = Loc.both, called = Loc.server, forward = true, unreliable = true) @Remote(targets = Loc.both, called = Loc.server, forward = true, unreliable = true)
public static void rotateBlock(Player player, Building tile, boolean direction){ public static void rotateBlock(@Nullable Player player, Building tile, boolean direction){
if(tile == null) return; if(tile == null) return;
if(net.server() && (!Units.canInteract(player, tile) || if(net.server() && (!Units.canInteract(player, tile) ||
@@ -264,6 +264,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
throw new ValidateException(player, "Player cannot rotate a block."); throw new ValidateException(player, "Player cannot rotate a block.");
} }
if(player != null) tile.lastAccessed = player.name;
tile.rotation = Mathf.mod(tile.rotation + Mathf.sign(direction), 4); tile.rotation = Mathf.mod(tile.rotation + Mathf.sign(direction), 4);
tile.updateProximity(); tile.updateProximity();
tile.noSleep(); tile.noSleep();
@@ -531,6 +532,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}); });
}else{ }else{
lastSchematic.tags.put("name", text); lastSchematic.tags.put("name", text);
lastSchematic.tags.put("description", "");
schematics.add(lastSchematic); schematics.add(lastSchematic);
ui.showInfoFade("@schematic.saved"); ui.showInfoFade("@schematic.saved");
ui.schematics.showInfo(lastSchematic); ui.schematics.showInfo(lastSchematic);

View File

@@ -290,12 +290,15 @@ public class TypeIO{
public static void writeController(Writes write, UnitController control){ public static void writeController(Writes write, UnitController control){
//no real unit controller state is written, only the type //no real unit controller state is written, only the type
if(control instanceof Player){ if(control instanceof Player p){
write.b(0); write.b(0);
write.i(((Player)control).id); write.i(p.id);
}else if(control instanceof FormationAI){ }else if(control instanceof FormationAI form){
write.b(1); write.b(1);
write.i(((FormationAI)control).leader.id); write.i(form.leader.id);
}else if(control instanceof LogicAI logic && logic.controller != null){
write.b(3);
write.i(logic.controller.pos());
}else{ }else{
write.b(2); write.b(2);
} }
@@ -312,6 +315,19 @@ public class TypeIO{
}else if(type == 1){ //formation controller }else if(type == 1){ //formation controller
int id = read.i(); int id = read.i();
return prev instanceof FormationAI ? prev : new FormationAI(Groups.unit.getByID(id), null); return prev instanceof FormationAI ? prev : new FormationAI(Groups.unit.getByID(id), null);
}else if(type == 3){
int pos = read.i();
if(prev instanceof LogicAI pai){
pai.controller = world.build(pos);
return pai;
}else{
//create new AI for assignment
LogicAI out = new LogicAI();
//instantly time out when updated.
out.controlTimer = LogicAI.logicControlTimeout;
out.controller = world.build(pos);
return out;
}
}else{ }else{
//there are two cases here: //there are two cases here:
//1: prev controller was not a player, carry on //1: prev controller was not a player, carry on

View File

@@ -52,6 +52,9 @@ public class LAssembler{
} }
} }
//used as a special value for any environmental solid block
putConst("@solid", Blocks.stoneWall);
putConst("@air", Blocks.air); putConst("@air", Blocks.air);
for(UnitType type : Vars.content.units()){ for(UnitType type : Vars.content.units()){

View File

@@ -6,6 +6,7 @@ import arc.util.*;
import arc.util.noise.*; import arc.util.noise.*;
import mindustry.*; import mindustry.*;
import mindustry.ai.types.*; import mindustry.ai.types.*;
import mindustry.content.*;
import mindustry.ctype.*; import mindustry.ctype.*;
import mindustry.entities.*; import mindustry.entities.*;
import mindustry.game.*; import mindustry.game.*;
@@ -251,6 +252,11 @@ public class LExecutor{
case spawn -> { case spawn -> {
res = Geometry.findClosest(unit.x, unit.y, Vars.spawner.getSpawns()); res = Geometry.findClosest(unit.x, unit.y, Vars.spawner.getSpawns());
} }
case damaged -> {
Building b = Units.findDamagedTile(unit.team, unit.x, unit.y);
res = b == null ? null : b.tile;
build = true;
}
} }
if(res != null && (!build || res.build != null)){ if(res != null && (!build || res.build != null)){
@@ -435,12 +441,16 @@ public class LExecutor{
} }
case getBlock -> { case getBlock -> {
float x = exec.numf(p1), y = exec.numf(p2); float x = exec.numf(p1), y = exec.numf(p2);
if(unit.within(x, y, unit.range())){ float range = Math.max(unit.range(), buildingRange);
if(!unit.within(x, y, range)){
exec.setobj(p3, null); exec.setobj(p3, null);
exec.setnum(p4, 0);
}else{ }else{
Tile tile = world.tileWorld(x, y); Tile tile = world.tileWorld(x, y);
Block block = tile == null || !tile.synthetic() ? null : tile.block(); //any environmental solid block is returned as StoneWall, aka "@solid"
Block block = tile == null ? null : !tile.synthetic() ? (tile.solid() ? Blocks.stoneWall : Blocks.air) : tile.block();
exec.setobj(p3, block); exec.setobj(p3, block);
exec.setnum(p4, tile != null && tile.build != null ? tile.build.rotation : 0);
} }
} }
case itemDrop -> { case itemDrop -> {

View File

@@ -3,7 +3,8 @@ package mindustry.logic;
public enum LLocate{ public enum LLocate{
ore, ore,
building, building,
spawn; spawn,
damaged;
public static final LLocate[] all = values(); public static final LLocate[] all = values();
} }

View File

@@ -889,7 +889,7 @@ public class LStatements{
table.row(); table.row();
} }
case spawn -> { case spawn, damaged -> {
table.row(); table.row();
} }
} }

View File

@@ -15,7 +15,7 @@ public enum LUnitControl{
mine("x", "y"), mine("x", "y"),
flag("value"), flag("value"),
build("x", "y", "block", "rotation"), build("x", "y", "block", "rotation"),
getBlock("x", "y", "result"), getBlock("x", "y", "result", "resRot"),
within("x", "y", "radius", "result"); within("x", "y", "radius", "result");
public final String[] params; public final String[] params;

View File

@@ -98,7 +98,9 @@ public class Map implements Comparable<Map>, Publishable{
public Rules rules(Rules base){ public Rules rules(Rules base){
try{ try{
Rules result = JsonIO.read(Rules.class, base, tags.get("rules", "{}")); //this replacement is a MASSIVE hack but it fixes some incorrect overwriting of team-specific rules.
//may need to be tweaked later
Rules result = JsonIO.read(Rules.class, base, tags.get("rules", "{}").replace("teams:{2:{infiniteAmmo:true}},", ""));
if(result.spawns.isEmpty()) result.spawns = Vars.defaultWaves.get(); if(result.spawns.isEmpty()) result.spawns = Vars.defaultWaves.get();
return result; return result;
}catch(Exception e){ }catch(Exception e){

View File

@@ -145,7 +145,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
float constraint = 1.3f; float constraint = 1.3f;
float radius = width / 2f / Mathf.sqrt3; float radius = width / 2f / Mathf.sqrt3;
int rooms = rand.random(2, 5); int rooms = rand.random(2, 5);
Seq<Room> array = new Seq<>(); Seq<Room> roomseq = new Seq<>();
for(int i = 0; i < rooms; i++){ for(int i = 0; i < rooms; i++){
Tmp.v1.trns(rand.random(360f), rand.random(radius / constraint)); Tmp.v1.trns(rand.random(360f), rand.random(radius / constraint));
@@ -153,7 +153,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
float ry = (height/2f + Tmp.v1.y); float ry = (height/2f + Tmp.v1.y);
float maxrad = radius - Tmp.v1.len(); float maxrad = radius - Tmp.v1.len();
float rrad = Math.min(rand.random(9f, maxrad / 2f), 30f); float rrad = Math.min(rand.random(9f, maxrad / 2f), 30f);
array.add(new Room((int)rx, (int)ry, (int)rrad)); roomseq.add(new Room((int)rx, (int)ry, (int)rrad));
} }
//check positions on the map to place the player spawn. this needs to be in the corner of the map //check positions on the map to place the player spawn. this needs to be in the corner of the map
@@ -182,13 +182,13 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
} }
if(waterTiles <= 4 || (i + angleStep >= 360)){ if(waterTiles <= 4 || (i + angleStep >= 360)){
array.add(spawn = new Room(cx, cy, rand.random(8, 15))); roomseq.add(spawn = new Room(cx, cy, rand.random(8, 15)));
for(int j = 0; j < enemySpawns; j++){ for(int j = 0; j < enemySpawns; j++){
float enemyOffset = rand.range(60f); float enemyOffset = rand.range(60f);
Tmp.v1.set(cx - width/2, cy - height/2).rotate(180f + enemyOffset).add(width/2, height/2); Tmp.v1.set(cx - width/2, cy - height/2).rotate(180f + enemyOffset).add(width/2, height/2);
Room espawn = new Room((int)Tmp.v1.x, (int)Tmp.v1.y, rand.random(8, 15)); Room espawn = new Room((int)Tmp.v1.x, (int)Tmp.v1.y, rand.random(8, 15));
array.add(espawn); roomseq.add(espawn);
enemies.add(espawn); enemies.add(espawn);
} }
@@ -196,16 +196,16 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
} }
} }
for(Room room : array){ for(Room room : roomseq){
erase(room.x, room.y, room.radius); erase(room.x, room.y, room.radius);
} }
int connections = rand.random(Math.max(rooms - 1, 1), rooms + 3); int connections = rand.random(Math.max(rooms - 1, 1), rooms + 3);
for(int i = 0; i < connections; i++){ for(int i = 0; i < connections; i++){
array.random(rand).connect(array.random(rand)); roomseq.random(rand).connect(roomseq.random(rand));
} }
for(Room room : array){ for(Room room : roomseq){
spawn.connect(room); spawn.connect(room);
} }
@@ -252,10 +252,6 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
} }
}); });
for(Room espawn : enemies){
tiles.getn(espawn.x, espawn.y).setOverlay(Blocks.spawn);
}
trimDark(); trimDark();
median(2); median(2);
@@ -273,7 +269,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
//tar //tar
if(floor == Blocks.darksand){ if(floor == Blocks.darksand){
if(Math.abs(0.5f - noise(x - 40, y, 2, 0.7, 80)) > 0.25f && if(Math.abs(0.5f - noise(x - 40, y, 2, 0.7, 80)) > 0.25f &&
Math.abs(0.5f - noise(x, y + sector.id*10, 1, 1, 60)) > 0.41f){ Math.abs(0.5f - noise(x, y + sector.id*10, 1, 1, 60)) > 0.41f && !(roomseq.contains(r -> Mathf.within(x, y, r.x, r.y, 15)))){
floor = Blocks.tar; floor = Blocks.tar;
ore = Blocks.air; ore = Blocks.air;
} }
@@ -298,6 +294,23 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
} }
} }
if(rand.chance(0.0075)){
//random spore trees
boolean any = false;
boolean all = true;
for(Point2 p : Geometry.d4){
Tile other = tiles.get(x + p.x, y + p.y);
if(other != null && other.block() == Blocks.air){
any = true;
}else{
all = false;
}
}
if(any && ((block == Blocks.snowWall || block == Blocks.iceWall) || (all && block == Blocks.air && floor == Blocks.snow && rand.chance(0.03)))){
block = rand.chance(0.5) ? Blocks.whiteTree : Blocks.whiteTreeDead;
}
}
//random stuff //random stuff
dec: { dec: {
for(int i = 0; i < 4; i++){ for(int i = 0; i < 4; i++){
@@ -392,6 +405,10 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
Schematics.placeLaunchLoadout(spawn.x, spawn.y); Schematics.placeLaunchLoadout(spawn.x, spawn.y);
for(Room espawn : enemies){
tiles.getn(espawn.x, espawn.y).setOverlay(Blocks.spawn);
}
if(sector.hasEnemyBase()){ if(sector.hasEnemyBase()){
basegen.generate(tiles, enemies.map(r -> tiles.getn(r.x, r.y)), tiles.get(spawn.x, spawn.y), state.rules.waveTeam, sector, difficulty); basegen.generate(tiles, enemies.map(r -> tiles.getn(r.x, r.y)), tiles.get(spawn.x, spawn.y), state.rules.waveTeam, sector, difficulty);

View File

@@ -603,7 +603,7 @@ public class ContentParser{
customRequirements = null; customRequirements = null;
}else{ }else{
researchName = research.getString("parent"); researchName = research.getString("parent");
customRequirements = research.hasChild("requirements") ? parser.readValue(ItemStack[].class, research.getChild("requirements")) : null; customRequirements = research.has("requirements") ? parser.readValue(ItemStack[].class, research.get("requirements")) : null;
} }
//remove old node //remove old node

View File

@@ -8,6 +8,7 @@ import arc.util.*;
import mindustry.*; import mindustry.*;
import mindustry.game.Saves.*; import mindustry.game.Saves.*;
import mindustry.graphics.g3d.PlanetGrid.*; import mindustry.graphics.g3d.PlanetGrid.*;
import mindustry.world.modules.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
@@ -143,9 +144,17 @@ public class Sector{
} }
public void removeItem(Item item, int amount){ public void removeItem(Item item, int amount){
ItemSeq seq = new ItemSeq();
seq.add(item, -amount);
addItems(seq);
}
public void addItems(ItemSeq items){
if(isBeingPlayed()){ if(isBeingPlayed()){
if(state.rules.defaultTeam.core() != null){ if(state.rules.defaultTeam.core() != null){
state.rules.defaultTeam.items().remove(item, amount); ItemModule storage = state.rules.defaultTeam.items();
int cap = state.rules.defaultTeam.core().storageCapacity;
items.each((item, amount) -> storage.add(item, Math.min(cap - storage.get(item), amount)));
} }
}else{ }else{
ItemSeq recv = getExtraItems(); ItemSeq recv = getExtraItems();
@@ -170,7 +179,7 @@ public class Sector{
}); });
} }
recv.remove(item, amount); recv.add(items);
setExtraItems(recv); setExtraItems(recv);
} }

View File

@@ -13,8 +13,8 @@ import mindustry.gen.*;
public class StatusEffect extends MappableContent{ public class StatusEffect extends MappableContent{
/** Damage dealt by the unit with the effect. */ /** Damage dealt by the unit with the effect. */
public float damageMultiplier = 1f; public float damageMultiplier = 1f;
/** Unit armor multiplier. */ /** Unit health multiplier. */
public float armorMultiplier = 1f; public float healthMultiplier = 1f;
/** Unit speed multiplier */ /** Unit speed multiplier */
public float speedMultiplier = 1f; public float speedMultiplier = 1f;
/** Unit speed multiplier */ /** Unit speed multiplier */

View File

@@ -24,8 +24,8 @@ import static arc.util.Time.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
public class CustomRulesDialog extends BaseDialog{ public class CustomRulesDialog extends BaseDialog{
private Table main;
Rules rules; Rules rules;
private Table main;
private Prov<Rules> resetter; private Prov<Rules> resetter;
private LoadoutDialog loadoutDialog; private LoadoutDialog loadoutDialog;
private BaseDialog banDialog; private BaseDialog banDialog;
@@ -166,7 +166,7 @@ public class CustomRulesDialog extends BaseDialog{
title("@rules.title.enemy"); title("@rules.title.enemy");
check("@rules.attack", b -> rules.attackMode = b, () -> rules.attackMode); check("@rules.attack", b -> rules.attackMode = b, () -> rules.attackMode);
check("@rules.buildai", b -> rules.waveTeam.rules().ai = b, () -> rules.waveTeam.rules().ai); check("@rules.buildai", b -> rules.teams.get(rules.waveTeam).ai = rules.teams.get(rules.waveTeam).infiniteResources = b, () -> rules.teams.get(rules.waveTeam).ai);
number("@rules.enemycorebuildradius", f -> rules.enemyCoreBuildRadius = f * tilesize, () -> Math.min(rules.enemyCoreBuildRadius / tilesize, 200)); number("@rules.enemycorebuildradius", f -> rules.enemyCoreBuildRadius = f * tilesize, () -> Math.min(rules.enemyCoreBuildRadius / tilesize, 200));
title("@rules.title.environment"); title("@rules.title.environment");

View File

@@ -35,17 +35,18 @@ public class PausedDialog extends BaseDialog{
if(!mobile){ if(!mobile){
//TODO localize //TODO localize
cont.label(() -> state.getSector() == null ? "" : //TODO capturing is disabled, remove?
("[lightgray]Next turn in [accent]" + state.getSector().displayTimeRemaining() + //cont.label(() -> state.getSector() == null ? "" :
(state.rules.winWave > 0 && !state.getSector().isCaptured() ? "\n[lightgray]Reach wave[accent] " + state.rules.winWave + "[] to capture" : ""))) //("[lightgray]Next turn in [accent]" + state.getSector().displayTimeRemaining() +
.visible(() -> state.getSector() != null).colspan(2); // (state.rules.winWave > 0 && !state.getSector().isCaptured() ? "\n[lightgray]Reach wave[accent] " + state.rules.winWave + "[] to capture" : "")))
// .visible(() -> state.getSector() != null).colspan(2);
cont.row(); cont.row();
float dw = 220f; float dw = 220f;
cont.defaults().width(dw).height(55).pad(5f); cont.defaults().width(dw).height(55).pad(5f);
cont.button("@back", Icon.left, this::hide); cont.button("@back", Icon.left, this::hide).name("back");
cont.button("@settings", Icon.settings, ui.settings::show); cont.button("@settings", Icon.settings, ui.settings::show).name("settings");
if(!state.rules.tutorial){ if(!state.rules.tutorial){
if(!state.isCampaign() && !state.isEditor()){ if(!state.isCampaign() && !state.isEditor()){

View File

@@ -32,18 +32,18 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
//if true, enables launching anywhere for testing //if true, enables launching anywhere for testing
public static boolean debugSelect = false; public static boolean debugSelect = false;
final FrameBuffer buffer = new FrameBuffer(2, 2, true); public final FrameBuffer buffer = new FrameBuffer(2, 2, true);
final PlanetRenderer planets = renderer.planets; public final PlanetRenderer planets = renderer.planets;
final LaunchLoadoutDialog loadouts = new LaunchLoadoutDialog(); public final LaunchLoadoutDialog loadouts = new LaunchLoadoutDialog();
final Table stable = new Table().background(Styles.black3); public final Table stable = new Table().background(Styles.black3);
int launchRange; public int launchRange;
float zoom = 1f, selectAlpha = 1f; public float zoom = 1f, selectAlpha = 1f;
@Nullable Sector selected, hovered, launchSector; public @Nullable Sector selected, hovered, launchSector;
CoreBuild launcher; public CoreBuild launcher;
Mode mode = look; public Mode mode = look;
boolean launching; public boolean launching;
Cons<Sector> listener = s -> {}; public Cons<Sector> listener = s -> {};
public PlanetDialog(){ public PlanetDialog(){
super("", Styles.fullDialog); super("", Styles.fullDialog);
@@ -237,7 +237,6 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
cont.clear(); cont.clear();
titleTable.remove(); titleTable.remove();
cont.stack( cont.stack(
new Element(){ new Element(){
{ {
@@ -263,9 +262,10 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
} }
}, },
new Table(t -> { new Table(t -> {
t.touchable = Touchable.disabled;
//TODO localize //TODO localize
t.top(); t.top();
t.label(() -> mode == select ? "@sectors.select" : mode == launch ? "Select Launch Sector" : "Turn " + universe.turn()).style(Styles.outlineLabel).color(Pal.accent); t.label(() -> mode == select ? "@sectors.select" : mode == launch ? "Select Launch Sector" : "").style(Styles.outlineLabel).color(Pal.accent);
})).grow(); })).grow();
} }
@@ -338,6 +338,8 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
stable.add("[accent]Difficulty: " + (int)(sector.baseCoverage * 10)).row(); stable.add("[accent]Difficulty: " + (int)(sector.baseCoverage * 10)).row();
} }
//TODO sector damage is disabled, remove when finalized
/*
if(sector.hasBase() && sector.hasWaves()){ if(sector.hasBase() && sector.hasWaves()){
//TODO localize when finalized //TODO localize when finalized
//these mechanics are likely to change and as such are not added to the bundle //these mechanics are likely to change and as such are not added to the bundle
@@ -345,7 +347,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
stable.row(); stable.row();
stable.add("[accent]" + Mathf.ceil(sectorDestructionTurns - (sector.getSecondsPassed() * 60) / turnDuration) + " turn(s)\nuntil destruction"); stable.add("[accent]" + Mathf.ceil(sectorDestructionTurns - (sector.getSecondsPassed() * 60) / turnDuration) + " turn(s)\nuntil destruction");
stable.row(); stable.row();
} }*/
if(sector.save != null){ if(sector.save != null){
stable.add("@sectors.resources").row(); stable.add("@sectors.resources").row();
@@ -468,7 +470,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
stable.act(0f); stable.act(0f);
} }
enum Mode{ public enum Mode{
/** Look around for existing sectors. Can only deploy. */ /** Look around for existing sectors. Can only deploy. */
look, look,
/** Launch to a new location. */ /** Launch to a new location. */

View File

@@ -31,14 +31,14 @@ import java.util.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
public class ResearchDialog extends BaseDialog{ public class ResearchDialog extends BaseDialog{
final float nodeSize = Scl.scl(60f); public final float nodeSize = Scl.scl(60f);
ObjectSet<TechTreeNode> nodes = new ObjectSet<>(); public ObjectSet<TechTreeNode> nodes = new ObjectSet<>();
TechTreeNode root = new TechTreeNode(TechTree.root, null); public TechTreeNode root = new TechTreeNode(TechTree.root, null);
Rect bounds = new Rect(); public Rect bounds = new Rect();
ItemsDisplay itemDisplay; public ItemsDisplay itemDisplay;
View view; public View view;
ItemSeq items; public ItemSeq items;
public ResearchDialog(){ public ResearchDialog(){
super(""); super("");
@@ -114,7 +114,7 @@ public class ResearchDialog extends BaseDialog{
buttons.button("@database", Icon.book, () -> { buttons.button("@database", Icon.book, () -> {
hide(); hide();
ui.database.show(); ui.database.show();
}).size(210f, 64f); }).size(210f, 64f).name("database");
//scaling/drag input //scaling/drag input
addListener(new InputListener(){ addListener(new InputListener(){
@@ -250,7 +250,7 @@ public class ResearchDialog extends BaseDialog{
return node.content.unlocked() || !node.objectives.contains(i -> !i.complete()); return node.content.unlocked() || !node.objectives.contains(i -> !i.complete());
} }
void showToast(String info){ public void showToast(String info){
Table table = new Table(); Table table = new Table();
table.actions(Actions.fadeOut(0.5f, Interp.fade), Actions.remove()); table.actions(Actions.fadeOut(0.5f, Interp.fade), Actions.remove());
table.top().add(info); table.top().add(info);
@@ -279,11 +279,11 @@ public class ResearchDialog extends BaseDialog{
} }
} }
class TechTreeNode extends TreeNode<TechTreeNode>{ public class TechTreeNode extends TreeNode<TechTreeNode>{
final TechNode node; public final TechNode node;
boolean visible = true, selectable = true; public boolean visible = true, selectable = true;
TechTreeNode(TechNode node, TechTreeNode parent){ public TechTreeNode(TechNode node, TechTreeNode parent){
this.node = node; this.node = node;
this.parent = parent; this.parent = parent;
this.width = this.height = nodeSize; this.width = this.height = nodeSize;
@@ -297,11 +297,11 @@ public class ResearchDialog extends BaseDialog{
} }
} }
class View extends Group{ public class View extends Group{
float panX = 0, panY = -200, lastZoom = -1; public float panX = 0, panY = -200, lastZoom = -1;
boolean moved = false; public boolean moved = false;
ImageButton hoverNode; public ImageButton hoverNode;
Table infoTable = new Table(); public Table infoTable = new Table();
{ {
infoTable.touchable = Touchable.enabled; infoTable.touchable = Touchable.enabled;
@@ -400,7 +400,8 @@ public class ResearchDialog extends BaseDialog{
} }
} }
return false; //can always spend when locked
return node.content.locked();
} }
void spend(TechNode node){ void spend(TechNode node){
@@ -414,7 +415,7 @@ public class ResearchDialog extends BaseDialog{
ItemStack completed = node.finishedRequirements[i]; ItemStack completed = node.finishedRequirements[i];
//amount actually taken from inventory //amount actually taken from inventory
int used = Math.min(req.amount - completed.amount, items.get(req.item)); int used = Math.max(Math.min(req.amount - completed.amount, items.get(req.item)), 0);
items.remove(req.item, used); items.remove(req.item, used);
completed.amount += used; completed.amount += used;

View File

@@ -4,6 +4,7 @@ import arc.*;
import arc.graphics.*; import arc.graphics.*;
import arc.graphics.Texture.*; import arc.graphics.Texture.*;
import arc.graphics.g2d.*; import arc.graphics.g2d.*;
import arc.input.*;
import arc.math.*; import arc.math.*;
import arc.scene.style.*; import arc.scene.style.*;
import arc.scene.ui.*; import arc.scene.ui.*;
@@ -106,18 +107,36 @@ public class SchematicsDialog extends BaseDialog{
}); });
buttons.button(Icon.pencil, style, () -> { buttons.button(Icon.pencil, style, () -> {
ui.showTextInput("@schematic.rename", "@name", s.name(), res -> { new Dialog("@schematic.rename"){{
Schematic replacement = schematics.all().find(other -> other.name().equals(res) && other != s); cont.margin(30).add("@name").padRight(6f);
if(replacement != null){ TextField nameField = cont.field(s.name(), null).size(400f, 55f).addInputDialog().get();
//renaming to an existing schematic is not allowed, as it is not clear how the tags would be merged, and which one should be removed
ui.showErrorMessage("@schematic.exists");
return;
}
s.tags.put("name", res); cont.row();
s.save();
rebuildPane[0].run(); cont.margin(30).add("@editor.description").padRight(6f);
}); TextField descripionField = cont.area(s.description(), Styles.areaField, t -> {}).size(400f, 140f).addInputDialog().get();
Runnable accept = () -> {
s.tags.put("name", nameField.getText());
s.tags.put("description", descripionField.getText());
s.save();
hide();
rebuildPane[0].run();
};
buttons.defaults().size(120, 54).pad(4);
buttons.button("@ok", accept).disabled(b -> nameField.getText().isEmpty());
buttons.button("@cancel", this::hide);
keyDown(KeyCode.enter, () -> {
if(!nameField.getText().isEmpty() && Core.scene.getKeyboardFocus() != descripionField){
accept.run();
}
});
keyDown(KeyCode.escape, this::hide);
keyDown(KeyCode.back, this::hide);
show();
}};
}); });
if(s.hasSteamID()){ if(s.hasSteamID()){

View File

@@ -15,6 +15,7 @@ import arc.scene.ui.layout.*;
import arc.struct.*; import arc.struct.*;
import arc.util.*; import arc.util.*;
import mindustry.annotations.Annotations.*; import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.core.GameState.*; import mindustry.core.GameState.*;
import mindustry.ctype.*; import mindustry.ctype.*;
import mindustry.game.EventType.*; import mindustry.game.EventType.*;
@@ -47,6 +48,26 @@ public class HudFragment extends Fragment{
@Override @Override
public void build(Group parent){ public void build(Group parent){
//warn about guardian/boss waves
Events.on(WaveEvent.class, e -> {
int max = 10;
outer:
for(int i = state.wave - 1; i <= state.wave + max; i++){
for(SpawnGroup group : state.rules.spawns){
if(group.effect == StatusEffects.boss && group.getUnitsSpawned(i) > 0){
int diff = (i + 2) - state.wave;
//increments at which to warn about incoming guardian
if(diff == 1 || diff == 2 || diff == 5 || diff == 10){
showToast(Icon.warning, Core.bundle.format("wave.guardianwarn" + (diff == 1 ? ".one" : ""), diff));
}
break outer;
}
}
}
});
//TODO details and stuff //TODO details and stuff
Events.on(SectorCaptureEvent.class, e ->{ Events.on(SectorCaptureEvent.class, e ->{
//TODO localize //TODO localize
@@ -63,36 +84,25 @@ public class HudFragment extends Fragment{
coreItems.clear(); coreItems.clear();
}); });
Events.on(TurnEvent.class, e -> {
Seq<Sector> attacked = universe.getAttacked(state.getSector().planet);
if(attacked.any()){
//TODO localize
String text = attacked.size > 1 ? attacked.size + " sectors attacked." : "Sector " + attacked.first().id + " under attack.";
showToast(Icon.warning, text);
}
//ui.announce("[accent][[ Turn " + universe.turn() + " ]\n[scarlet]" + attackedSectors.size + "[lightgray] sector(s) attacked.");
});
//paused table //paused table
parent.fill(t -> { parent.fill(t -> {
t.name = "paused";
t.top().visible(() -> state.isPaused()).touchable = Touchable.disabled; t.top().visible(() -> state.isPaused()).touchable = Touchable.disabled;
t.table(Styles.black5, top -> top.add("@paused").style(Styles.outlineLabel).pad(8f)).growX(); t.table(Styles.black5, top -> top.add("@paused").style(Styles.outlineLabel).pad(8f)).growX();
}); });
//minimap + position //minimap + position
parent.fill(t -> { parent.fill(t -> {
t.name = "minimap/position";
t.visible(() -> Core.settings.getBool("minimap") && !state.rules.tutorial && shown); t.visible(() -> Core.settings.getBool("minimap") && !state.rules.tutorial && shown);
//minimap //minimap
t.add(new Minimap()); t.add(new Minimap()).name("minimap");
t.row(); t.row();
//position //position
t.label(() -> player.tileX() + "," + player.tileY()) t.label(() -> player.tileX() + "," + player.tileY())
.visible(() -> Core.settings.getBool("position") && !state.rules.tutorial) .visible(() -> Core.settings.getBool("position") && !state.rules.tutorial)
.touchable(Touchable.disabled); .touchable(Touchable.disabled)
.name("position");
t.top().right(); t.top().right();
}); });
@@ -104,15 +114,18 @@ public class HudFragment extends Fragment{
if(mobile){ if(mobile){
cont.table(select -> { cont.table(select -> {
select.name = "mobile buttons";
select.left(); select.left();
select.defaults().size(dsize).left(); select.defaults().size(dsize).left();
ImageButtonStyle style = Styles.clearTransi; ImageButtonStyle style = Styles.clearTransi;
select.button(Icon.menu, style, ui.paused::show); select.button(Icon.menu, style, ui.paused::show).name("menu");
flip = select.button(Icon.upOpen, style, this::toggleMenus).get(); flip = select.button(Icon.upOpen, style, this::toggleMenus).get();
flip.name = "flip";
select.button(Icon.paste, style, ui.schematics::show); select.button(Icon.paste, style, ui.schematics::show)
.name("schematics");
select.button(Icon.pause, style, () -> { select.button(Icon.pause, style, () -> {
if(net.active()){ if(net.active()){
@@ -141,7 +154,7 @@ public class HudFragment extends Fragment{
}else{ }else{
ui.database.show(); ui.database.show();
} }
}).update(i -> { }).name("chat").update(i -> {
if(net.active() && mobile){ if(net.active() && mobile){
i.getStyle().imageUp = Icon.chat; i.getStyle().imageUp = Icon.chat;
}else if(state.isCampaign()){ }else if(state.isCampaign()){
@@ -167,14 +180,15 @@ public class HudFragment extends Fragment{
Table wavesMain, editorMain; Table wavesMain, editorMain;
cont.stack(wavesMain = new Table(), editorMain = new Table()).height(wavesMain.getPrefHeight()); cont.stack(wavesMain = new Table(), editorMain = new Table()).height(wavesMain.getPrefHeight())
.name("waves/editor");
wavesMain.visible(() -> shown && !state.isEditor()); wavesMain.visible(() -> shown && !state.isEditor());
wavesMain.top().left(); wavesMain.top().left().name = "waves";
wavesMain.table(s -> { wavesMain.table(s -> {
//wave info button with text //wave info button with text
s.add(makeStatusTable()).grow(); s.add(makeStatusTable()).grow().name("status");
//table with button to skip wave //table with button to skip wave
s.button(Icon.play, Styles.righti, 30f, () -> { s.button(Icon.play, Styles.righti, 30f, () -> {
@@ -183,18 +197,22 @@ public class HudFragment extends Fragment{
}else{ }else{
logic.skipWave(); logic.skipWave();
} }
}).growY().fillX().right().width(40f).disabled(b -> !canSkipWave()).visible(() -> state.rules.waves); }).growY().fillX().right().width(40f).disabled(b -> !canSkipWave())
.visible(() -> state.rules.waves).name("skip");
}).width(dsize * 5 + 4f); }).width(dsize * 5 + 4f);
wavesMain.row(); wavesMain.row();
wavesMain.table(Tex.button, t -> t.margin(10f).add(new Bar("boss.health", Pal.health, () -> state.boss() == null ? 0f : state.boss().healthf()).blink(Color.white)) wavesMain.table(Tex.button, t -> t.margin(10f).add(new Bar("boss.health", Pal.health, () -> state.boss() == null ? 0f : state.boss().healthf()).blink(Color.white))
.grow()).fillX().visible(() -> state.rules.waves && state.boss() != null).height(60f).get(); .grow()).fillX().visible(() -> state.rules.waves && state.boss() != null).height(60f).get()
.name = "boss";
wavesMain.row(); wavesMain.row();
editorMain.name = "editor";
editorMain.table(Tex.buttonEdge4, t -> { editorMain.table(Tex.buttonEdge4, t -> {
//t.margin(0f); //t.margin(0f);
t.name = "teams";
t.add("@editor.teams").growX().left(); t.add("@editor.teams").growX().left();
t.row(); t.row();
t.table(teams -> { t.table(teams -> {
@@ -215,29 +233,33 @@ public class HudFragment extends Fragment{
}).width(dsize * 5 + 4f); }).width(dsize * 5 + 4f);
editorMain.visible(() -> shown && state.isEditor()); editorMain.visible(() -> shown && state.isEditor());
//fps display //fps display
cont.table(info -> { cont.table(info -> {
info.name = "fps/ping";
info.touchable = Touchable.disabled; info.touchable = Touchable.disabled;
info.top().left().margin(4).visible(() -> Core.settings.getBool("fps") && shown); info.top().left().margin(4).visible(() -> Core.settings.getBool("fps") && shown);
info.update(() -> info.setTranslation(state.rules.waves || state.isEditor() ? 0f : -Scl.scl(dsize * 4 + 3), 0)); info.update(() -> info.setTranslation(state.rules.waves || state.isEditor() ? 0f : -Scl.scl(dsize * 4 + 3), 0));
IntFormat fps = new IntFormat("fps"); IntFormat fps = new IntFormat("fps");
IntFormat ping = new IntFormat("ping"); IntFormat ping = new IntFormat("ping");
info.label(() -> fps.get(Core.graphics.getFramesPerSecond())).left().style(Styles.outlineLabel); info.label(() -> fps.get(Core.graphics.getFramesPerSecond())).left()
.style(Styles.outlineLabel).name("fps");
info.row(); info.row();
info.label(() -> ping.get(netClient.getPing())).visible(net::client).left().style(Styles.outlineLabel); info.label(() -> ping.get(netClient.getPing())).visible(net::client).left()
.style(Styles.outlineLabel).name("ping");
}).top().left(); }).top().left();
}); });
//core items //core items
parent.fill(t -> { parent.fill(t -> {
t.name = "coreitems";
t.top().add(coreItems); t.top().add(coreItems);
t.visible(() -> Core.settings.getBool("coreitems") && !mobile && !state.isPaused() && shown); t.visible(() -> Core.settings.getBool("coreitems") && !mobile && !state.isPaused() && shown);
}); });
//spawner warning //spawner warning
parent.fill(t -> { parent.fill(t -> {
t.name = "nearpoint";
t.touchable = Touchable.disabled; t.touchable = Touchable.disabled;
t.table(Styles.black, c -> c.add("@nearpoint") t.table(Styles.black, c -> c.add("@nearpoint")
.update(l -> l.setColor(Tmp.c1.set(Color.white).lerp(Color.scarlet, Mathf.absin(Time.time(), 10f, 1f)))) .update(l -> l.setColor(Tmp.c1.set(Color.white).lerp(Color.scarlet, Mathf.absin(Time.time(), 10f, 1f))))
@@ -246,12 +268,14 @@ public class HudFragment extends Fragment{
}); });
parent.fill(t -> { parent.fill(t -> {
t.name = "waiting";
t.visible(() -> netServer.isWaitingForPlayers()); t.visible(() -> netServer.isWaitingForPlayers());
t.table(Tex.button, c -> c.add("@waiting.players")); t.table(Tex.button, c -> c.add("@waiting.players"));
}); });
//'core is under attack' table //'core is under attack' table
parent.fill(t -> { parent.fill(t -> {
t.name = "coreattack";
t.touchable = Touchable.disabled; t.touchable = Touchable.disabled;
float notifDuration = 240f; float notifDuration = 240f;
float[] coreAttackTime = {0}; float[] coreAttackTime = {0};
@@ -285,6 +309,7 @@ public class HudFragment extends Fragment{
//tutorial text //tutorial text
parent.fill(t -> { parent.fill(t -> {
t.name = "tutorial";
Runnable resize = () -> { Runnable resize = () -> {
t.clearChildren(); t.clearChildren();
t.top().right().visible(() -> state.rules.tutorial); t.top().right().visible(() -> state.rules.tutorial);
@@ -307,11 +332,13 @@ public class HudFragment extends Fragment{
//'saving' indicator //'saving' indicator
parent.fill(t -> { parent.fill(t -> {
t.name = "saving";
t.bottom().visible(() -> control.saves.isSaving()); t.bottom().visible(() -> control.saves.isSaving());
t.add("@saving").style(Styles.outlineLabel); t.add("@saving").style(Styles.outlineLabel);
}); });
parent.fill(p -> { parent.fill(p -> {
p.name = "hudtext";
p.top().table(Styles.black3, t -> t.margin(4).label(() -> hudText) p.top().table(Styles.black3, t -> t.margin(4).label(() -> hudText)
.style(Styles.outlineLabel)).padTop(10).visible(p.color.a >= 0.001f); .style(Styles.outlineLabel)).padTop(10).visible(p.color.a >= 0.001f);
p.update(() -> { p.update(() -> {
@@ -327,6 +354,7 @@ public class HudFragment extends Fragment{
//TODO DEBUG: rate table //TODO DEBUG: rate table
if(false) if(false)
parent.fill(t -> { parent.fill(t -> {
t.name = "rates";
t.bottom().left(); t.bottom().left();
t.table(Styles.black6, c -> { t.table(Styles.black6, c -> {
Bits used = new Bits(content.items().size); Bits used = new Bits(content.items().size);

View File

@@ -45,6 +45,7 @@ public class MenuFragment extends Fragment{
parent.fill(c -> { parent.fill(c -> {
container = c; container = c;
c.name = "menu container";
if(!mobile){ if(!mobile){
buildDesktop(); buildDesktop();
@@ -57,8 +58,8 @@ public class MenuFragment extends Fragment{
//info icon //info icon
if(mobile){ if(mobile){
parent.fill(c -> c.bottom().left().button("", Styles.infot, ui.about::show).size(84, 45)); parent.fill(c -> c.bottom().left().button("", Styles.infot, ui.about::show).size(84, 45).name("info"));
parent.fill(c -> c.bottom().right().button("", Styles.discordt, ui.discord::show).size(84, 45)); parent.fill(c -> c.bottom().right().button("", Styles.discordt, ui.discord::show).size(84, 45).name("discord"));
}else if(becontrol.active()){ }else if(becontrol.active()){
parent.fill(c -> c.bottom().right().button("@be.check", Icon.refresh, () -> { parent.fill(c -> c.bottom().right().button("@be.check", Icon.refresh, () -> {
ui.loadfrag.show(); ui.loadfrag.show();
@@ -68,7 +69,7 @@ public class MenuFragment extends Fragment{
ui.showInfo("@be.noupdates"); ui.showInfo("@be.noupdates");
} }
}); });
}).size(200, 60).update(t -> { }).size(200, 60).name("becheck").update(t -> {
t.getLabel().setColor(becontrol.isUpdateAvailable() ? Tmp.c1.set(Color.white).lerp(Pal.accent, Mathf.absin(5f, 1f)) : Color.white); t.getLabel().setColor(becontrol.isUpdateAvailable() ? Tmp.c1.set(Color.white).lerp(Pal.accent, Mathf.absin(5f, 1f)) : Color.white);
})); }));
} }
@@ -93,6 +94,7 @@ public class MenuFragment extends Fragment{
private void buildMobile(){ private void buildMobile(){
container.clear(); container.clear();
container.name = "buttons";
container.setSize(Core.graphics.getWidth(), Core.graphics.getHeight()); container.setSize(Core.graphics.getWidth(), Core.graphics.getHeight());
float size = 120f; float size = 120f;
@@ -153,7 +155,6 @@ public class MenuFragment extends Fragment{
container.clear(); container.clear();
container.setSize(Core.graphics.getWidth(), Core.graphics.getHeight()); container.setSize(Core.graphics.getWidth(), Core.graphics.getHeight());
float width = 230f; float width = 230f;
Drawable background = Styles.black6; Drawable background = Styles.black6;
@@ -161,6 +162,7 @@ public class MenuFragment extends Fragment{
container.add().width(Core.graphics.getWidth()/10f); container.add().width(Core.graphics.getWidth()/10f);
container.table(background, t -> { container.table(background, t -> {
t.defaults().width(width).height(70f); t.defaults().width(width).height(70f);
t.name = "buttons";
buttons(t, buttons(t,
new Buttoni("@play", Icon.play, new Buttoni("@play", Icon.play,
@@ -183,6 +185,7 @@ public class MenuFragment extends Fragment{
container.table(background, t -> { container.table(background, t -> {
submenu = t; submenu = t;
t.name = "submenu";
t.color.a = 0f; t.color.a = 0f;
t.top(); t.top();
t.defaults().width(width).height(70f); t.defaults().width(width).height(70f);

View File

@@ -18,7 +18,7 @@ public class MinimapFragment extends Fragment{
private boolean shown; private boolean shown;
float panx, pany, zoom = 1f, lastZoom = -1; float panx, pany, zoom = 1f, lastZoom = -1;
private float baseSize = Scl.scl(5f); private float baseSize = Scl.scl(5f);
private Element elem; public Element elem;
@Override @Override
public void build(Group parent){ public void build(Group parent){

View File

@@ -24,7 +24,9 @@ public class PlayerListFragment extends Fragment{
@Override @Override
public void build(Group parent){ public void build(Group parent){
content.name = "players";
parent.fill(cont -> { parent.fill(cont -> {
cont.name = "playerlist";
cont.visible(() -> visible); cont.visible(() -> visible);
cont.update(() -> { cont.update(() -> {
if(!(net.active() && state.isGame())){ if(!(net.active() && state.isGame())){
@@ -47,6 +49,7 @@ public class PlayerListFragment extends Fragment{
sField = pane.field(null, text -> { sField = pane.field(null, text -> {
rebuild(); rebuild();
}).grow().pad(8).get(); }).grow().pad(8).get();
sField.name = "search";
sField.setMaxLength(maxNameLength); sField.setMaxLength(maxNameLength);
sField.setMessageText(Core.bundle.format("players.search")); sField.setMessageText(Core.bundle.format("players.search"));
@@ -56,6 +59,7 @@ public class PlayerListFragment extends Fragment{
pane.table(menu -> { pane.table(menu -> {
menu.defaults().growX().height(50f).fillY(); menu.defaults().growX().height(50f).fillY();
menu.name = "menu";
menu.button("@server.bans", ui.bans::show).disabled(b -> net.client()); menu.button("@server.bans", ui.bans::show).disabled(b -> net.client());
menu.button("@server.admins", ui.admins::show).disabled(b -> net.client()); menu.button("@server.admins", ui.admins::show).disabled(b -> net.client());
@@ -99,6 +103,7 @@ public class PlayerListFragment extends Fragment{
}; };
table.margin(8); table.margin(8);
table.add(new Image(user.icon()).setScaling(Scaling.bounded)).grow(); table.add(new Image(user.icon()).setScaling(Scaling.bounded)).grow();
table.name = user.name();
button.add(table).size(h); button.add(table).size(h);
button.labelWrap("[#" + user.color().toString().toUpperCase() + "]" + user.name()).width(170f).pad(10); button.labelWrap("[#" + user.color().toString().toUpperCase() + "]" + user.name()).width(170f).pad(10);

View File

@@ -39,7 +39,6 @@ public class ScriptConsoleFragment extends Table{
}; };
public ScriptConsoleFragment(){ public ScriptConsoleFragment(){
setFillParent(true); setFillParent(true);
font = Fonts.def; font = Fonts.def;

View File

@@ -193,6 +193,8 @@ public class Block extends UnlockableContent{
public BuildPlaceability buildPlaceability = BuildPlaceability.always; public BuildPlaceability buildPlaceability = BuildPlaceability.always;
/** Multiplier for speed of building this block. */ /** Multiplier for speed of building this block. */
public float buildCostMultiplier = 1f; public float buildCostMultiplier = 1f;
/** Multiplier for cost of research in tech tree. */
public float researchCostMultiplier = 1;
/** Whether this block has instant transfer.*/ /** Whether this block has instant transfer.*/
public boolean instantTransfer = false; public boolean instantTransfer = false;
/** Whether you can rotate this block with Keybind rotateplaced + Scroll Wheel. */ /** Whether you can rotate this block with Keybind rotateplaced + Scroll Wheel. */
@@ -619,7 +621,7 @@ public class Block extends UnlockableContent{
public ItemStack[] researchRequirements(){ public ItemStack[] researchRequirements(){
ItemStack[] out = new ItemStack[requirements.length]; ItemStack[] out = new ItemStack[requirements.length];
for(int i = 0; i < out.length; i++){ for(int i = 0; i < out.length; i++){
int quantity = 40 + Mathf.round(Mathf.pow(requirements[i].amount, 1.25f) * 20, 10); int quantity = 40 + Mathf.round(Mathf.pow(requirements[i].amount, 1.25f) * 20 * researchCostMultiplier, 10);
out[i] = new ItemStack(requirements[i].item, UI.roundAmount(quantity)); out[i] = new ItemStack(requirements[i].item, UI.roundAmount(quantity));
} }

View File

@@ -58,7 +58,7 @@ public class ConstructBlock extends Block{
} }
@Remote(called = Loc.server) @Remote(called = Loc.server)
public static void constructFinish(Tile tile, Block block, Unit builder, byte rotation, Team team, Object config){ public static void constructFinish(Tile tile, Block block, @Nullable Unit builder, byte rotation, Team team, Object config){
if(tile == null) return; if(tile == null) return;
float healthf = tile.build == null ? 1f : tile.build.healthf(); float healthf = tile.build == null ? 1f : tile.build.healthf();
@@ -76,6 +76,10 @@ public class ConstructBlock extends Block{
if(prev != null && prev.size > 0){ if(prev != null && prev.size > 0){
tile.build.overwrote(prev); tile.build.overwrote(prev);
} }
if(builder != null && builder.isPlayer()){
tile.build.lastAccessed = builder.getPlayer().name;
}
} }
//last builder was this local client player, call placed() //last builder was this local client player, call placed()
@@ -142,6 +146,9 @@ public class ConstructBlock extends Block{
public Block previous; public Block previous;
public Object lastConfig; public Object lastConfig;
@Nullable
public Unit lastBuilder;
private float[] accumulator; private float[] accumulator;
private float[] totalAccumulator; private float[] totalAccumulator;
@@ -214,6 +221,10 @@ public class ConstructBlock extends Block{
return; return;
} }
if(builder.isPlayer()){
lastBuilder = builder;
}
lastConfig = config; lastConfig = config;
if(cblock.requirements.length != accumulator.length || totalAccumulator.length != cblock.requirements.length){ if(cblock.requirements.length != accumulator.length || totalAccumulator.length != cblock.requirements.length){
@@ -233,13 +244,18 @@ public class ConstructBlock extends Block{
progress = Mathf.clamp(progress + maxProgress); progress = Mathf.clamp(progress + maxProgress);
if(progress >= 1f || state.rules.infiniteResources){ if(progress >= 1f || state.rules.infiniteResources){
constructed(tile, cblock, builder, (byte)rotation, builder.team, config); if(lastBuilder == null) lastBuilder = builder;
constructed(tile, cblock, lastBuilder, (byte)rotation, builder.team, config);
} }
} }
public void deconstruct(Unit builder, @Nullable Building core, float amount){ public void deconstruct(Unit builder, @Nullable Building core, float amount){
float deconstructMultiplier = state.rules.deconstructRefundMultiplier; float deconstructMultiplier = state.rules.deconstructRefundMultiplier;
if(builder.isPlayer()){
lastBuilder = builder;
}
if(cblock != null){ if(cblock != null){
ItemStack[] requirements = cblock.requirements; ItemStack[] requirements = cblock.requirements;
if(requirements.length != accumulator.length || totalAccumulator.length != requirements.length){ if(requirements.length != accumulator.length || totalAccumulator.length != requirements.length){
@@ -271,7 +287,8 @@ public class ConstructBlock extends Block{
progress = Mathf.clamp(progress - amount); progress = Mathf.clamp(progress - amount);
if(progress <= 0 || state.rules.infiniteResources){ if(progress <= 0 || state.rules.infiniteResources){
Call.deconstructFinish(tile, this.cblock == null ? previous : this.cblock, builder); if(lastBuilder == null) lastBuilder = builder;
Call.deconstructFinish(tile, this.cblock == null ? previous : this.cblock, lastBuilder);
} }
} }

View File

@@ -34,7 +34,7 @@ public class Wall extends Block{
solid = true; solid = true;
destructible = true; destructible = true;
group = BlockGroup.walls; group = BlockGroup.walls;
buildCostMultiplier = 5f; buildCostMultiplier = 6f;
canOverdrive = false; canOverdrive = false;
} }

View File

@@ -1,10 +1,13 @@
package mindustry.world.blocks.defense.turrets; package mindustry.world.blocks.defense.turrets;
import arc.audio.*;
import arc.math.*; import arc.math.*;
import arc.util.*; import arc.util.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.entities.*; import mindustry.entities.*;
import mindustry.entities.bullet.*; import mindustry.entities.bullet.*;
import mindustry.type.*;
import mindustry.gen.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
@@ -14,6 +17,7 @@ public class ChargeTurret extends PowerTurret{
public float chargeMaxDelay = 10f; public float chargeMaxDelay = 10f;
public Effect chargeEffect = Fx.none; public Effect chargeEffect = Fx.none;
public Effect chargeBeginEffect = Fx.none; public Effect chargeBeginEffect = Fx.none;
public Sound chargeSound = Sounds.none;
public ChargeTurret(String name){ public ChargeTurret(String name){
super(name); super(name);
@@ -28,7 +32,8 @@ public class ChargeTurret extends PowerTurret{
tr.trns(rotation, size * tilesize / 2f); tr.trns(rotation, size * tilesize / 2f);
chargeBeginEffect.at(x + tr.x, y + tr.y, rotation); chargeBeginEffect.at(x + tr.x, y + tr.y, rotation);
chargeSound.at(x + tr.x, y + tr.y, 1);
for(int i = 0; i < chargeEffects; i++){ for(int i = 0; i < chargeEffects; i++){
Time.run(Mathf.random(chargeMaxDelay), () -> { Time.run(Mathf.random(chargeMaxDelay), () -> {
if(!isValid()) return; if(!isValid()) return;

View File

@@ -434,7 +434,7 @@ public abstract class Turret extends Block{
fshootEffect.at(x + tr.x, y + tr.y, rotation); fshootEffect.at(x + tr.x, y + tr.y, rotation);
fsmokeEffect.at(x + tr.x, y + tr.y, rotation); fsmokeEffect.at(x + tr.x, y + tr.y, rotation);
shootSound.at(tile, Mathf.random(0.9f, 1.1f)); shootSound.at(x + tr.x, y + tr.y, Mathf.random(0.9f, 1.1f));
if(shootShake > 0){ if(shootShake > 0){
Effect.shake(shootShake, shootShake, this); Effect.shake(shootShake, shootShake, this);

View File

@@ -1,7 +1,6 @@
package mindustry.world.blocks.logic; package mindustry.world.blocks.logic;
import arc.func.*; import arc.func.*;
import arc.graphics.g2d.*;
import arc.math.geom.*; import arc.math.geom.*;
import arc.scene.ui.layout.*; import arc.scene.ui.layout.*;
import arc.struct.Bits; import arc.struct.Bits;
@@ -9,7 +8,6 @@ import arc.struct.*;
import arc.util.*; import arc.util.*;
import arc.util.io.*; import arc.util.io.*;
import mindustry.*; import mindustry.*;
import mindustry.ai.types.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.io.*; import mindustry.io.*;
@@ -425,7 +423,6 @@ public class LogicBlock extends Block{
@Override @Override
public void buildConfiguration(Table table){ public void buildConfiguration(Table table){
table.button(Icon.pencil, Styles.clearTransi, () -> { table.button(Icon.pencil, Styles.clearTransi, () -> {
Vars.ui.logic.show(code, code -> { Vars.ui.logic.show(code, code -> {
configure(compress(code, relativeConnections())); configure(compress(code, relativeConnections()));
@@ -433,19 +430,6 @@ public class LogicBlock extends Block{
}).size(40); }).size(40);
} }
@Override
public void draw(){
super.draw();
if(ui.hudfrag.blockfrag.hover() instanceof Unit unit && unit.controller() instanceof LogicAI ai && ai.controller == this){
Draw.z(Layer.overlayUI);
Drawf.square(x, y, size * tilesize/2f + 2f);
if(!unit.within(this, unit.hitSize * 2f)){
Drawf.arrow(unit.x, unit.y, x, y, unit.hitSize *2f, 4f);
}
}
}
@Override @Override
public boolean onConfigureTileTapped(Building other){ public boolean onConfigureTileTapped(Building other){
if(this == other){ if(this == other){

View File

@@ -112,6 +112,12 @@ public class PowerNode extends PowerBlock{
(UI.formatAmount((int)entity.power.graph.getLastPowerStored())), UI.formatAmount((int)entity.power.graph.getLastCapacity())), (UI.formatAmount((int)entity.power.graph.getLastPowerStored())), UI.formatAmount((int)entity.power.graph.getLastCapacity())),
() -> Pal.powerBar, () -> Pal.powerBar,
() -> Mathf.clamp(entity.power.graph.getLastPowerStored() / entity.power.graph.getLastCapacity()))); () -> Mathf.clamp(entity.power.graph.getLastPowerStored() / entity.power.graph.getLastCapacity())));
bars.add("connections", entity -> new Bar(() ->
Core.bundle.format("bar.powerlines", entity.power.links.size, maxNodes),
() -> Pal.items,
() -> (float)entity.power.links.size / (float)maxNodes
));
} }
@Override @Override

View File

@@ -14,6 +14,7 @@ import mindustry.game.EventType.*;
import mindustry.game.*; import mindustry.game.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.logic.*;
import mindustry.type.*; import mindustry.type.*;
import mindustry.ui.*; import mindustry.ui.*;
import mindustry.world.*; import mindustry.world.*;
@@ -157,6 +158,13 @@ public class CoreBlock extends StorageBlock{
public int storageCapacity; public int storageCapacity;
//note that this unit is never actually used for control; the possession handler makes the player respawn when this unit is controlled //note that this unit is never actually used for control; the possession handler makes the player respawn when this unit is controlled
public BlockUnitc unit = Nulls.blockUnit; public BlockUnitc unit = Nulls.blockUnit;
public boolean noEffect = false;
@Override
public double sense(LAccess sensor){
if(sensor == LAccess.itemCapacity) return storageCapacity;
return super.sense(sensor);
}
@Override @Override
public void created(){ public void created(){
@@ -195,7 +203,7 @@ public class CoreBlock extends StorageBlock{
@Override @Override
public boolean acceptItem(Building source, Item item){ public boolean acceptItem(Building source, Item item){
return items.get(item) < getMaximumAccepted(item); return items.get(item) < getMaximumAccepted(item) || incinerate();
} }
@Override @Override
@@ -264,6 +272,10 @@ public class CoreBlock extends StorageBlock{
return tile instanceof StorageBuild && (((StorageBuild)tile).linkedCore == core || ((StorageBuild)tile).linkedCore == null); return tile instanceof StorageBuild && (((StorageBuild)tile).linkedCore == core || ((StorageBuild)tile).linkedCore == null);
} }
public boolean incinerate(){
return state.isCampaign();
}
@Override @Override
public float handleDamage(float amount){ public float handleDamage(float amount){
if(player != null && team == player.team()){ if(player != null && team == player.team()){
@@ -298,16 +310,51 @@ public class CoreBlock extends StorageBlock{
} }
} }
@Override
public void onDestroyed(){
super.onDestroyed();
if(state.isCampaign() && team == state.rules.waveTeam){
//do not recache
world.setGenerating(true);
tile.setOverlay(Blocks.spawn);
world.setGenerating(false);
if(!spawner.getSpawns().contains(tile)){
spawner.getSpawns().add(tile);
}
spawner.doShockwave(x, y);
}
}
@Override @Override
public void placed(){ public void placed(){
super.placed(); super.placed();
state.teams.registerCore(this); state.teams.registerCore(this);
} }
@Override
public void itemTaken(Item item){
if(state.isCampaign()){
//update item taken amount
state.secinfo.handleCoreItem(item, -1);
}
}
@Override @Override
public void handleItem(Building source, Item item){ public void handleItem(Building source, Item item){
if(net.server() || !net.active()){ if(net.server() || !net.active()){
super.handleItem(source, item);
if(items.get(item) >= getMaximumAccepted(item)){
//create item incineration effect at random intervals
if(!noEffect){
incinerateEffect(this, source);
}
noEffect = false;
}else{
super.handleItem(source, item);
}
if(state.rules.tutorial){ if(state.rules.tutorial){
Events.fire(new CoreItemDeliverEvent()); Events.fire(new CoreItemDeliverEvent());
} }

View File

@@ -1,10 +1,13 @@
package mindustry.world.blocks.storage; package mindustry.world.blocks.storage;
import arc.math.*;
import arc.struct.*; import arc.struct.*;
import arc.util.*; import arc.util.*;
import mindustry.content.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.type.*; import mindustry.type.*;
import mindustry.world.*; import mindustry.world.*;
import mindustry.world.blocks.storage.CoreBlock.*;
import mindustry.world.meta.*; import mindustry.world.meta.*;
public class StorageBlock extends Block{ public class StorageBlock extends Block{
@@ -22,6 +25,16 @@ public class StorageBlock extends Block{
return false; return false;
} }
public static void incinerateEffect(Building self, Building source){
if(Mathf.chance(0.1)){
Tile edge = Edges.getFacingEdge(source, self);
Tile edge2 = Edges.getFacingEdge(self, source);
if(edge != null && edge2 != null){
Fx.fuelburn.at((edge.worldx() + edge2.worldx())/2f, (edge.worldy() + edge2.worldy())/2f);
}
}
}
public class StorageBuild extends Building{ public class StorageBuild extends Building{
protected @Nullable Building linkedCore; protected @Nullable Building linkedCore;
@@ -30,6 +43,17 @@ public class StorageBlock extends Block{
return linkedCore != null ? linkedCore.acceptItem(source, item) : items.get(item) < getMaximumAccepted(item); return linkedCore != null ? linkedCore.acceptItem(source, item) : items.get(item) < getMaximumAccepted(item);
} }
@Override
public void handleItem(Building source, Item item){
if(linkedCore != null){
incinerateEffect(this, source);
((CoreBuild)linkedCore).noEffect = true;
linkedCore.handleItem(source, item);
}else{
super.handleItem(source, item);
}
}
@Override @Override
public int getMaximumAccepted(Item item){ public int getMaximumAccepted(Item item){
return itemCapacity; return itemCapacity;

View File

@@ -66,6 +66,7 @@ public class Unloader extends Block{
}else{ }else{
other.items.remove(item, 1); other.items.remove(item, 1);
} }
other.itemTaken(item);
} }
} }
} }

View File

@@ -35,6 +35,9 @@
{ {
"address": "aamindustry.play.ai:6568" "address": "aamindustry.play.ai:6568"
}, },
{
"address": "aamindustry.play.ai:6569"
},
{ {
"address": "aamindustry.play.ai:6570" "address": "aamindustry.play.ai:6570"
}, },
@@ -74,6 +77,9 @@
{ {
"address": "pandorum.su:9999" "address": "pandorum.su:9999"
}, },
{
"address": "mindustryranked.ddns.net"
},
{ {
"address": "attack.pearkin.net" "address": "attack.pearkin.net"
} }

View File

@@ -7,5 +7,14 @@
}, },
{ {
"address": "md.surrealment.com" "address": "md.surrealment.com"
},
{
"address": "routerchain.ddns.net"
},
{
"address": "mindustry.pl:6660"
},
{
"address": "be.wayzer.cf"
} }
] ]