Merge branch 'master' into master
This commit is contained in:
@@ -22,6 +22,7 @@ load.map = Maps
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load.image = Images
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load.content = Content
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load.system = System
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load.mod = Mods
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stat.wave = Waves Defeated:[accent] {0}
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stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
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@@ -32,6 +33,7 @@ stat.delivered = Resources Launched:
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stat.rank = Final Rank: [accent]{0}
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launcheditems = [accent]Launched Items
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launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
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map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
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level.highscore = High Score: [accent]{0}
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level.select = Level Select
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@@ -43,11 +45,11 @@ database = Core Database
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savegame = Save Game
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loadgame = Load Game
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joingame = Join Game
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addplayers = Add/Remove Players
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customgame = Custom Game
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newgame = New Game
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none = <none>
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minimap = Minimap
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position = Position
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close = Close
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website = Website
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quit = Quit
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@@ -64,6 +66,24 @@ uploadingpreviewfile = Uploading Preview File
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committingchanges = Comitting Changes
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done = Done
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mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
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mods.alpha = [accent](Alpha)
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mods = Mods
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mods.none = [LIGHT_GRAY]No mods found!
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mods.guide = Modding Guide
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mods.report = Report Bug
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mod.enabled = [lightgray]Enabled
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mod.disabled = [scarlet]Disabled
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mod.disable = Disable
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mod.enable = Enable
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mod.requiresrestart = The game will now close to apply the mod changes.
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mod.reloadrequired = [scarlet]Reload Required
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mod.import = Import Mod
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mod.import.github = Import Github Mod
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mod.remove.confirm = This mod will be deleted.
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mod.author = [LIGHT_GRAY]Author:[] {0}
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mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
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about.button = About
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name = Name:
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noname = Pick a[accent] player name[] first.
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@@ -144,7 +164,6 @@ server.port = Port:
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server.addressinuse = Address already in use!
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server.invalidport = Invalid port number!
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server.error = [crimson]Error hosting server.
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save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
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save.new = New Save
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save.overwrite = Are you sure you want to overwrite\nthis save slot?
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overwrite = Overwrite
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@@ -164,7 +183,7 @@ save.rename.text = New name:
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selectslot = Select a save.
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slot = [accent]Slot {0}
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editmessage = Edit Message
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save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
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save.corrupted = Save file corrupted or invalid!
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empty = <empty>
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on = On
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off = Off
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@@ -178,6 +197,7 @@ warning = Warning.
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confirm = Confirm
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delete = Delete
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view.workshop = View In Workshop
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workshop.listing = Edit Workshop Listing
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ok = OK
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open = Open
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customize = Customize Rules
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@@ -195,7 +215,11 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
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quit.confirm = Are you sure you want to quit?
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quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
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loading = [accent]Loading...
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reloading = [accent]Reloading Mods...
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saving = [accent]Saving...
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cancelbuilding = [accent][[{0}][] to clear plan
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pausebuilding = [accent][[{0}][] to pause building
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resumebuilding = [scarlet][[{0}][] to resume building
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wave = [accent]Wave {0}
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wave.waiting = [lightgray]Wave in {0}
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wave.waveInProgress = [lightgray]Wave in progress
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@@ -215,7 +239,12 @@ map.nospawn.pvp = This map does not have any enemy cores for player to spawn int
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
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map.invalid = Error loading map: corrupted or invalid map file.
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map.publish.error = Error publishing map: {0}
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map.update = Update Map
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map.load.error = Error fetching workshop details: {0}
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map.missing = This map has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked from the map.
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map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
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map.menu = Select what you would like to do with this map.
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map.changelog = Changelog (optional):
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eula = Steam EULA
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map.publish = Map published.
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map.publishing = [accent]Publishing map...
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@@ -351,7 +380,6 @@ campaign = Campaign
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load = Load
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save = Save
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fps = FPS: {0}
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tps = TPS: {0}
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ping = Ping: {0}ms
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language.restart = Please restart your game for the language settings to take effect.
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settings = Settings
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@@ -363,8 +391,10 @@ mapeditor = Map Editor
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abandon = Abandon
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abandon.text = This zone and all its resources will be lost to the enemy.
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locked = Locked
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complete = [lightgray]Reach:
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zone.requirement = Wave {0} in zone {1}
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complete = [lightgray]Complete:
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requirement.wave = Reach Wave {0} in {1}
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requirement.core = Destroy Enemy Core in {0}
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requirement.unlock = Unlock {0}
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resume = Resume Zone:\n[lightgray]{0}
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bestwave = [lightgray]Best Wave: {0}
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launch = < LAUNCH >
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@@ -375,11 +405,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
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launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
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uncover = Uncover
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configure = Configure Loadout
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configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
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bannedblocks = Banned Blocks
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addall = Add All
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configure.locked = [lightgray]Unlock configuring loadout: {0}.
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configure.invalid = Amount must be a number between 0 and {0}.
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zone.unlocked = [lightgray]{0} unlocked.
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zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
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zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
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zone.resources = [lightgray]Resources Detected:
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zone.objective = [lightgray]Objective: [accent]{0}
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zone.objective.survival = Survive
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@@ -440,12 +472,13 @@ settings.cleardata = Clear Game Data...
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settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
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settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
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paused = [accent]< Paused >
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clear = Clear
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banned = [scarlet]Banned
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yes = Yes
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no = No
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info.title = Info
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error.title = [crimson]An error has occured
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error.crashtitle = An error has occured
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attackpvponly = [scarlet]Only available in Attack/PvP modes
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blocks.input = Input
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blocks.output = Output
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blocks.booster = Booster
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@@ -530,6 +563,7 @@ category.optional = Optional Enhancements
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setting.landscape.name = Lock Landscape
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setting.shadows.name = Shadows
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setting.linear.name = Linear Filtering
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setting.hints.name = Hints
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setting.animatedwater.name = Animated Water
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setting.animatedshields.name = Animated Shields
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setting.antialias.name = Antialias[lightgray] (requires restart)[]
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@@ -557,9 +591,9 @@ setting.fullscreen.name = Fullscreen
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setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
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setting.fps.name = Show FPS
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setting.vsync.name = VSync
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setting.lasers.name = Show Power Lasers
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setting.pixelate.name = Pixelate[lightgray] (disables animations)
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setting.minimap.name = Show Minimap
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setting.position.name = Show Player Position
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setting.musicvol.name = Music Volume
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setting.ambientvol.name = Ambient Volume
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setting.mutemusic.name = Mute Music
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@@ -569,7 +603,10 @@ setting.crashreport.name = Send Anonymous Crash Reports
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setting.savecreate.name = Auto-Create Saves
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setting.publichost.name = Public Game Visibility
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setting.chatopacity.name = Chat Opacity
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setting.lasersopacity.name = Power Laser Opacity
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setting.playerchat.name = Display Player Bubble Chat
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public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
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public.beta = Note that beta versions of the game cannot make public lobbies.
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uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
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uiscale.cancel = Cancel & Exit
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setting.bloom.name = Bloom
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@@ -583,6 +620,7 @@ command.rally = Rally
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command.retreat = Retreat
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keybind.gridMode.name = Block Select
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keybind.gridModeShift.name = Category Select
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keybind.clear_building.name = Clear Building
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keybind.press = Press a key...
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keybind.press.axis = Press an axis or key...
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keybind.screenshot.name = Map Screenshot
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@@ -599,12 +637,14 @@ keybind.zoom_hold.name = Zoom Hold
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keybind.zoom.name = Zoom
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keybind.menu.name = Menu
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keybind.pause.name = Pause
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keybind.pause_building.name = Pause/Resume Building
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keybind.minimap.name = Minimap
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keybind.dash.name = Dash
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keybind.chat.name = Chat
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keybind.player_list.name = Player list
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keybind.console.name = Console
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keybind.rotate.name = Rotate
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keybind.rotateplaced.name = Rotate Existing (Hold)
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keybind.toggle_menus.name = Toggle menus
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keybind.chat_history_prev.name = Chat history prev
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keybind.chat_history_next.name = Chat history next
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@@ -801,11 +841,12 @@ block.lancer.name = Lancer
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block.conveyor.name = Conveyor
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block.titanium-conveyor.name = Titanium Conveyor
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block.armored-conveyor.name = Armored Conveyor
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block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
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block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
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block.junction.name = Junction
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block.router.name = Router
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block.distributor.name = Distributor
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block.sorter.name = Sorter
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block.inverted-sorter.name = Inverted Sorter
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block.message.name = Message
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block.overflow-gate.name = Overflow Gate
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block.silicon-smelter.name = Silicon Smelter
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@@ -923,11 +964,11 @@ unit.eradicator.name = Eradicator
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unit.lich.name = Lich
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unit.reaper.name = Reaper
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tutorial.next = [lightgray]<Tap to continue>
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tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
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tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building, and[accent] Hold Ctrl while scrolling[] to zoom in and out.
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tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse [[WASD] to move.\n[accent] Hold [[Ctrl] while scrolling[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
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tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
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tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
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tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
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tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
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tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
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tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
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tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
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tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
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@@ -941,7 +982,7 @@ tutorial.withdraw = In some situations, taking items directly from blocks is nec
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tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
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tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
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tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
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tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
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tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
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item.copper.description = The most basic structural material. Used extensively in all types of blocks.
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item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
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@@ -1027,6 +1068,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
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block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
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block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
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block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
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block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
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block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
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block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
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block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
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@@ -1067,7 +1109,7 @@ block.core-foundation.description = The second version of the core. Better armor
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block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
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block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
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block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
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block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
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block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
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block.launch-pad.description = Launches batches of items without any need for a core launch.
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block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
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block.duo.description = A small, cheap turret. Useful against ground units.
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Reference in New Issue
Block a user