Crash fix
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@@ -93,7 +93,7 @@ public class Pathfinder{
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* This only occurs for active teams.*/
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private void update(Tile tile, Team team){
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//make sure team exists
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if(paths[team.ordinal()] != null){
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if(paths[team.ordinal()] != null && paths[team.ordinal()].weights != null){
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PathData path = paths[team.ordinal()];
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//impassable tiles have a weight of float.max
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