Correct Bullet#scaleVelocity documentation
This commit is contained in:
@@ -2155,6 +2155,7 @@ public class UnitTypes implements ContentList{
|
|||||||
bullet = new EmpBulletType(){{
|
bullet = new EmpBulletType(){{
|
||||||
float rad = 100f;
|
float rad = 100f;
|
||||||
|
|
||||||
|
scaleVelocity = true;
|
||||||
lightOpacity = 0.7f;
|
lightOpacity = 0.7f;
|
||||||
unitDamageScl = 0.8f;
|
unitDamageScl = 0.8f;
|
||||||
healPercent = 20f;
|
healPercent = 20f;
|
||||||
|
|||||||
@@ -93,7 +93,7 @@ public class BulletType extends Content implements Cloneable{
|
|||||||
public boolean collides = true;
|
public boolean collides = true;
|
||||||
/** Whether velocity is inherited from the shooter. */
|
/** Whether velocity is inherited from the shooter. */
|
||||||
public boolean keepVelocity = true;
|
public boolean keepVelocity = true;
|
||||||
/** Whether to scale velocity to disappear at the target position. Used for artillery. */
|
/** Whether to scale lifetime (not actually velocity!) to disappear at the target position. Used for artillery. */
|
||||||
public boolean scaleVelocity;
|
public boolean scaleVelocity;
|
||||||
/** Whether this bullet can be hit by point defense. */
|
/** Whether this bullet can be hit by point defense. */
|
||||||
public boolean hittable = true;
|
public boolean hittable = true;
|
||||||
|
|||||||
@@ -10,4 +10,4 @@ kapt.include.compile.classpath=false
|
|||||||
kotlin.stdlib.default.dependency=false
|
kotlin.stdlib.default.dependency=false
|
||||||
#needed for android compilation
|
#needed for android compilation
|
||||||
android.useAndroidX=true
|
android.useAndroidX=true
|
||||||
archash=ca296ad37aeca186fcef3290bb8a6e9143bdd245
|
archash=33c4976f8084fbb6fc26cfdcca2dda3442711d17
|
||||||
|
|||||||
Reference in New Issue
Block a user