Fixed segfault during mod loading
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@@ -204,14 +204,16 @@ public class PlacementFragment extends Fragment{
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ImageButton button = blockTable.addImageButton(new TextureRegionDrawable(block.icon(Cicon.medium)), Styles.selecti, () -> {
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if(unlocked(block)){
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control.input.block = control.input.block == block ? null : block;
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selectedBlocks.put(currentCategory, control.input.block);
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if(Core.input.keyDown(KeyCode.SHIFT_LEFT) && Fonts.getUnicode(block.name) != 0){
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Core.app.setClipboardText((char)Fonts.getUnicode(block.name) + "");
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ui.showInfoFade("$copied");
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}else{
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control.input.block = control.input.block == block ? null : block;
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selectedBlocks.put(currentCategory, control.input.block);
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}
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}
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}).size(46f).group(group).name("block-" + block.name).get();
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button.resizeImage(Cicon.medium.size);
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button.update(() -> { //color unplacable things gray
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TileEntity core = player.getClosestCore();
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