Fixed segfault during mod loading

This commit is contained in:
Anuken
2020-01-17 21:28:12 -05:00
parent ca519a94af
commit 569b1f788f
3 changed files with 19 additions and 11 deletions

View File

@@ -204,14 +204,16 @@ public class PlacementFragment extends Fragment{
ImageButton button = blockTable.addImageButton(new TextureRegionDrawable(block.icon(Cicon.medium)), Styles.selecti, () -> {
if(unlocked(block)){
control.input.block = control.input.block == block ? null : block;
selectedBlocks.put(currentCategory, control.input.block);
if(Core.input.keyDown(KeyCode.SHIFT_LEFT) && Fonts.getUnicode(block.name) != 0){
Core.app.setClipboardText((char)Fonts.getUnicode(block.name) + "");
ui.showInfoFade("$copied");
}else{
control.input.block = control.input.block == block ? null : block;
selectedBlocks.put(currentCategory, control.input.block);
}
}
}).size(46f).group(group).name("block-" + block.name).get();
button.resizeImage(Cicon.medium.size);
button.update(() -> { //color unplacable things gray
TileEntity core = player.getClosestCore();