Merge branch 'master' into patch-5
This commit is contained in:
@@ -100,8 +100,7 @@ committingchanges = Comitting Changes
|
||||
done = Done
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub.
|
||||
mods = Mods
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
@@ -422,6 +421,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
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||||
filter.distort = Distort
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||||
filter.noise = Noise
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||||
filter.enemyspawn = Enemy Spawn Select
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||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
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||||
filter.oremedian = Ore Median
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||||
@@ -446,6 +446,7 @@ filter.option.amount = Amount
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||||
filter.option.block = Block
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||||
filter.option.floor = Floor
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||||
filter.option.flooronto = Target Floor
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||||
filter.option.target = Target
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||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
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||||
filter.option.floor2 = Secondary Floor
|
||||
@@ -513,6 +514,7 @@ weather.rain.name = Rain
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||||
weather.snow.name = Snow
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||||
weather.sandstorm.name = Sandstorm
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||||
weather.sporestorm.name = Sporestorm
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||||
weather.fog.name = Fog
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||||
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||||
sectors.unexplored = [lightgray]Unexplored
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||||
sectors.resources = Resources:
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||||
@@ -523,6 +525,7 @@ sectors.launch = Launch
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||||
sectors.select = Select
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||||
sectors.nonelaunch = [lightgray]none (sun)
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||||
sectors.rename = Rename Sector
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||||
sector.missingresources = [scarlet]Insufficient Core Resources
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||||
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||||
planet.serpulo.name = Serpulo
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||||
#TODO better name
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||||
@@ -571,6 +574,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
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||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
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||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
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||||
settings.clearsaves = Clear Saves
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||||
settings.clearresearch = Clear Research
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||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
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||||
settings.clearcampaignsaves = Clear Campaign Saves
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||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
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||||
paused = [accent]< Paused >
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||||
clear = Clear
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||||
banned = [scarlet]Banned
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||||
@@ -582,50 +589,73 @@ error.title = [scarlet]An error has occured
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||||
error.crashtitle = An error has occured
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||||
unit.nobuild = [scarlet]Unit can't build
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||||
lastaccessed = [lightgray]Last Accessed: {0}
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||||
blocks.input = Input
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||||
blocks.output = Output
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||||
blocks.booster = Booster
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||||
blocks.tiles = Required Tiles
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||||
blocks.affinities = Affinities
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||||
block.unknown = [lightgray]???
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||||
blocks.powercapacity = Power Capacity
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||||
blocks.powershot = Power/Shot
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||||
blocks.damage = Damage
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||||
blocks.targetsair = Targets Air
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||||
blocks.targetsground = Targets Ground
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||||
blocks.itemsmoved = Move Speed
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||||
blocks.launchtime = Time Between Launches
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||||
blocks.shootrange = Range
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||||
blocks.size = Size
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||||
blocks.displaysize = Display Size
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||||
blocks.liquidcapacity = Liquid Capacity
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||||
blocks.powerrange = Power Range
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||||
blocks.linkrange = Link Range
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||||
blocks.instructions = Instructions
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||||
blocks.powerconnections = Max Connections
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||||
blocks.poweruse = Power Use
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||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.memorycapacity = Memory Capacity
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||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
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||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
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||||
stat.reload = Shots/Second
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||||
stat.ammo = Ammo
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||||
stat.shieldhealth = Shield Health
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||||
stat.cooldowntime = Cooldown Time
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||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
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||||
stat.lightningdamage = Lightning Damage
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||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = Heat Capacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
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||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
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||||
bar.noresources = Missing Resources
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||||
@@ -666,6 +696,7 @@ bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
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||||
bullet.reload = [stat]{0}[lightgray]x fire rate
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||||
|
||||
unit.blocks = blocks
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||||
unit.blockssquared = blocks²
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||||
unit.powersecond = power units/second
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||||
unit.liquidsecond = liquid units/second
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||||
unit.itemssecond = items/second
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||||
@@ -688,7 +719,7 @@ category.power = Power
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||||
category.liquids = Liquids
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||||
category.items = Items
|
||||
category.crafting = Input/Output
|
||||
category.shooting = Shooting
|
||||
category.function = Function
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||||
category.optional = Optional Enhancements
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||||
setting.landscape.name = Lock Landscape
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||||
setting.shadows.name = Shadows
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||||
@@ -697,7 +728,7 @@ setting.linear.name = Linear Filtering
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||||
setting.hints.name = Hints
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||||
setting.flow.name = Display Resource Flow Rate
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||||
setting.buildautopause.name = Auto-Pause Building
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||||
setting.animatedwater.name = Animated Fluids
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||||
setting.animatedwater.name = Animated Surfaces
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||||
setting.animatedshields.name = Animated Shields
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||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
setting.playerindicators.name = Player Indicators
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||||
@@ -876,6 +907,7 @@ content.item.name = Items
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||||
content.liquid.name = Liquids
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||||
content.unit.name = Units
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||||
content.block.name = Blocks
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||||
|
||||
item.copper.name = Copper
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||||
item.lead.name = Lead
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||||
item.coal.name = Coal
|
||||
@@ -897,23 +929,6 @@ liquid.slag.name = Slag
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||||
liquid.oil.name = Oil
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||||
liquid.cryofluid.name = Cryofluid
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||||
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Speed: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||
liquid.temperature = [lightgray]Temperature: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -1325,5 +1340,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Схема захавана.
|
||||
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
||||
schematic.rename = Перайменаваць схему
|
||||
schematic.info = {0}x{1}, {2} блокаў
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Хваляў адлюстравана:[accent] {0}
|
||||
stat.enemiesDestroyed = Ворагаў знішчана:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Гатова
|
||||
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
|
||||
|
||||
mods.alphainfo = Майце на ўвазе, што мадыфікацыі знаходзяцца ў альфа-версіі і [scarlet]могуць утрымліваць шмат памылак[]. Дакладвайце аб любых праблемах, якія Вы знойдзеце ў Mindustry Github або Discord.
|
||||
mods.alpha = [accent](Альфа)
|
||||
mods = Мадыфікацыі
|
||||
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
||||
mods.guide = Кіраўніцтва па модам
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] вылучыць і скапіяваць
|
||||
pausebuilding = [accent][[{0}][] для прыпынення будаўніцтва
|
||||
resumebuilding = [scarlet][[{0}][] для працягу будаўніцтва
|
||||
wave = [accent]Хваля {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Хваля праз {0}
|
||||
wave.waveInProgress = [lightgray]Хваля працягваецца
|
||||
waiting = [lightgray]Чаканне…
|
||||
waiting.players = Чаканне гульцоў…
|
||||
wave.enemies = Ворагаў: [lightgray]{0}
|
||||
wave.enemy = Застаўся [lightgray]{0}[] ворагаў
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Загрузіць малюнак
|
||||
saveimage = Захаваць малюнак
|
||||
unknown = Невядома
|
||||
@@ -328,6 +331,7 @@ editor.generation = Генерацыя:
|
||||
editor.ingame = Рэдагаваць ў гульні
|
||||
editor.publish.workshop = Апублікаваць у майстэрні
|
||||
editor.newmap = Новая карта
|
||||
editor.center = Center
|
||||
workshop = Майстэрня
|
||||
waves.title = Хвалі
|
||||
waves.remove = Выдаліць
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Няма фільтраў! Дадайце адзін
|
||||
filter.distort = Скажэнне
|
||||
filter.noise = Шум
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Медыяна
|
||||
filter.oremedian = Рудня медыяна
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Блок
|
||||
filter.option.floor = Паверхня
|
||||
filter.option.flooronto = Мэтавая паверхню
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Сцяна
|
||||
filter.option.ore = Руда
|
||||
filter.option.floor2 = Другая паверхню
|
||||
@@ -471,15 +477,9 @@ requirement.wave = дасягнем {0} хвалі ў зоне {1}
|
||||
requirement.core = Знішчыце варожае ядро ў зоне {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Аднавіць зону: \n[lightgray] {0}
|
||||
bestwave = [lightgray]Лепшая хваля: {0}
|
||||
launch = <Запуск>
|
||||
launch.text = Launch
|
||||
launch.title = Запуск паспяховы
|
||||
launch.next = [lightgray]наступная магчымасць на {0} -той хвалі
|
||||
launch.unable2 = [scarlet]Запуск немагчымы.[]
|
||||
launch.confirm = Гэта [accent]запусціць[] усе рэсурсы ў Вашым ядры. \nВы не зможаце вярнуцца на гэтую базу.
|
||||
launch.skip.confirm = Калі Вы прапусціце цяпер, то Вы не зможаце вырабіць [accent] запуск[] да пазнейшых хваль.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Раскрыць
|
||||
configure = Канфігурацыя выгрузкі
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Вы сапраўды хочаце ачысціць с
|
||||
settings.clearall.confirm = [scarlet] АСЦЯРОЖНА![] \nГэта сатрэ ўсе дадзеныя, уключаючы захавання, карты, прагрэс кампаніі і налады кіравання. \nПосле таго як Вы націснеце [accent] [ОК][], гульня знішчыць усе дадзеныя і аўтаматычна зачыніцца.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent] <Паўза>
|
||||
clear = Ачысціць
|
||||
banned = [scarlet] Забаронена
|
||||
@@ -570,49 +580,74 @@ info.title = Інфармацыя
|
||||
error.title = [crimson]Адбылася памылка
|
||||
error.crashtitle = Адбылася памылка
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Уваход
|
||||
blocks.output = Выхад
|
||||
blocks.booster = Паскаральнік
|
||||
blocks.tiles = Неабходныя пліткі
|
||||
blocks.affinities = Павелічэнне эфектыўнасці
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Умяшчальнасць энергіі
|
||||
blocks.powershot = Энергія/Выстрэл
|
||||
blocks.damage = Страты
|
||||
blocks.targetsair = Паветраныя мэты
|
||||
blocks.targetsground = Наземныя мэты
|
||||
blocks.itemsmoved = Хуткасць перамяшчэння
|
||||
blocks.launchtime = Інтэрвал запускаў
|
||||
blocks.shootrange = Радыус дзеяння
|
||||
blocks.size = Памер
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Умяшчальнасць вадкасці
|
||||
blocks.powerrange = Далёкасць перадачы энергіі
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Колькасць злучэнняў
|
||||
blocks.poweruse = Спажывае энергіі
|
||||
blocks.powerdamage = Энергія/страты
|
||||
blocks.itemcapacity = Умяшчальнасць прадметаў
|
||||
blocks.basepowergeneration = Базавая генерацыя энергіі
|
||||
blocks.productiontime = Час вытворчасці
|
||||
blocks.repairtime = Час поўнай рэгенерацыі
|
||||
blocks.speedincrease = Павелічэнне хуткасці
|
||||
blocks.range = Радыус дзеяння
|
||||
blocks.drilltier = Бурит
|
||||
blocks.drillspeed = Базавая хуткасць свідравання
|
||||
blocks.boosteffect = паскараўся эфект
|
||||
blocks.maxunits = Максімальная колькасць актыўных адзінак
|
||||
blocks.health = Здароўе
|
||||
blocks.buildtime = Час будаўніцтва
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Кошт будаўніцтва
|
||||
blocks.inaccuracy = Роскід
|
||||
blocks.shots = Стрэлы
|
||||
blocks.reload = Стрэлы/секунду
|
||||
blocks.ammo = Боепрыпасы
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Уваход
|
||||
stat.output = Выхад
|
||||
stat.booster = Паскаральнік
|
||||
stat.tiles = Неабходныя пліткі
|
||||
stat.affinities = Павелічэнне эфектыўнасці
|
||||
stat.powercapacity = Умяшчальнасць энергіі
|
||||
stat.powershot = Энергія/Выстрэл
|
||||
stat.damage = Страты
|
||||
stat.targetsair = Паветраныя мэты
|
||||
stat.targetsground = Наземныя мэты
|
||||
stat.itemsmoved = Хуткасць перамяшчэння
|
||||
stat.launchtime = Інтэрвал запускаў
|
||||
stat.shootrange = Радыус дзеяння
|
||||
stat.size = Памер
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Умяшчальнасць вадкасці
|
||||
stat.powerrange = Далёкасць перадачы энергіі
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Колькасць злучэнняў
|
||||
stat.poweruse = Спажывае энергіі
|
||||
stat.powerdamage = Энергія/страты
|
||||
stat.itemcapacity = Умяшчальнасць прадметаў
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Базавая генерацыя энергіі
|
||||
stat.productiontime = Час вытворчасці
|
||||
stat.repairtime = Час поўнай рэгенерацыі
|
||||
stat.speedincrease = Павелічэнне хуткасці
|
||||
stat.range = Радыус дзеяння
|
||||
stat.drilltier = Бурит
|
||||
stat.drillspeed = Базавая хуткасць свідравання
|
||||
stat.boosteffect = паскараўся эфект
|
||||
stat.maxunits = Максімальная колькасць актыўных адзінак
|
||||
stat.health = Здароўе
|
||||
stat.buildtime = Час будаўніцтва
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Кошт будаўніцтва
|
||||
stat.inaccuracy = Роскід
|
||||
stat.shots = Стрэлы
|
||||
stat.reload = Стрэлы/секунду
|
||||
stat.ammo = Боепрыпасы
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Патрабуецца свідар лепей
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Энергія: {0}/с
|
||||
bar.powerstored = Назапашана: {0}/{1}
|
||||
bar.poweramount = Энергія: {0}
|
||||
bar.poweroutput = Выхад энергіі: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Прадметы: {0}
|
||||
bar.capacity = Умяшчальнасць: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Прагрэс будаўніцтва
|
||||
bar.input = Уваход
|
||||
bar.output = Выхад
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat] {0} [lightgray]страты
|
||||
bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
|
||||
bullet.incendiary = [stat] запальны
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat] саманаводных
|
||||
bullet.shock = [stat] шокавы
|
||||
bullet.frag = [stat] асколачны
|
||||
bullet.knockback = [stat] {0} [lightgray]аддачы
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat] замарожваюцца
|
||||
bullet.tarred = [stat] запавольвае, гаручы
|
||||
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
|
||||
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
|
||||
|
||||
unit.blocks = блокі
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = адзінак энергіі/секунду
|
||||
unit.liquidsecond = вадкасных адзінак/секунду
|
||||
unit.itemssecond = прадметаў/секунду
|
||||
@@ -670,7 +711,7 @@ category.power = Энергія
|
||||
category.liquids = Вадкасці
|
||||
category.items = Прадметы
|
||||
category.crafting = Увядзенне/Выснова
|
||||
category.shooting = Стральба
|
||||
category.function = Function
|
||||
category.optional = Дадатковыя паляпшэння
|
||||
setting.landscape.name = Толькі альбомны (гарызантальны) рэжым
|
||||
setting.shadows.name = Цені
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Лінейная фільтраванне
|
||||
setting.hints.name = Падказкі
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Аніміраваныя вада
|
||||
setting.animatedshields.name = Аніміраваныя шчыты
|
||||
setting.antialias.name = Згладжванне [lightgray] (патрабуе перазапуску)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Поўнаэкранны рэжым
|
||||
setting.borderlesswindow.name = Безрамочное акно [lightgray] (можа спатрэбіцца перазапуск)
|
||||
setting.fps.name = Паказваць FPS і пінг
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Паказаць клавішы выбару блока
|
||||
setting.vsync.name = Вертыкальная сінхранізацыя
|
||||
setting.pixelate.name = Пікселізацыя
|
||||
setting.minimap.name = Адлюстроўваць міні-карту
|
||||
@@ -822,6 +861,7 @@ mode.custom = Карыстальніцкія правілы
|
||||
|
||||
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
|
||||
rules.reactorexplosions = Выбухі рэактараў
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Інтэрвал хваляў
|
||||
rules.waves = Хвалі
|
||||
rules.attack = Рэжым атакі
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Баёў. адз.
|
||||
rules.title.experimental = эксперыментальнай
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Асвятленне
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Навакольны свет
|
||||
@@ -858,6 +899,7 @@ content.item.name = Рэчывы
|
||||
content.liquid.name = Вадкасці
|
||||
content.unit.name = Баявыя адзінкі
|
||||
content.block.name = Блокі
|
||||
|
||||
item.copper.name = Медзь
|
||||
item.lead.name = Свінец
|
||||
item.coal.name = Вугаль
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Шлак
|
||||
liquid.oil.name = Нафта
|
||||
liquid.cryofluid.name = Крыягенная вадкасць
|
||||
|
||||
item.explosiveness = [lightgray]Выбуханебяспека: {0}%
|
||||
item.flammability = [lightgray]Узгаральнасць: {0}%
|
||||
item.radioactivity = [lightgray]Радыёактыўнасць: {0}%
|
||||
|
||||
unit.health = [lightgray]Здароўе: {0}
|
||||
unit.speed = [lightgray]Хуткасць: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Цеплаёмістасць: {0}
|
||||
liquid.viscosity = [lightgray]Глейкасць: {0}
|
||||
liquid.temperature = [lightgray]Тэмпература: {0}
|
||||
|
||||
unit.dagger.name = Кінжал
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Крэпасць
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Скала
|
||||
block.sand-boulder.name = Пяшчаны валун
|
||||
block.grass.name = Трава
|
||||
block.slag.name = Шлак
|
||||
block.space.name = Space
|
||||
block.salt.name = Соль
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Галька
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Тёмный пясок з вадой
|
||||
block.char.name = Выпаленая зямля
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Заснежаны лёд
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Крыніца энергіі
|
||||
block.unloader.name = Разгрузчык
|
||||
block.vault.name = Сховішча
|
||||
block.wave.name = Хваля
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Раявiк
|
||||
block.salvo.name = Залп
|
||||
block.ripple.name = Рабь
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Дуга
|
||||
block.rtg-generator.name = Радыеізатопны тэрмаэлектрычны генератар
|
||||
block.spectre.name = Спектр
|
||||
block.meltdown.name = Іспепяліцель
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Кантэйнер
|
||||
block.launch-pad.name = Пускавая пляцоўка
|
||||
block.launch-pad-large.name = Вялікая пускавая пляцоўка
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = Сіняя
|
||||
team.crux.name = Чырвоная
|
||||
|
||||
@@ -20,7 +20,7 @@ gameover = Konec hry
|
||||
gameover.pvp = Vyhrál tým [accent]{0}[]!
|
||||
highscore = [accent]Nový rekord!
|
||||
copied = Zkopírováno.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.popup = Mindustry [accent]v6[] je aktuálně ve verzi [accent]beta[].\n[lightgray]To znamená:[]\n[scarlet]- Kampaň je nedokončená[]\n- SFX a hudba je nedokončená nebo chybí\n- Cokoli, co vidíte, se může změnit nebo být odstraněno.\n\nHlaste prosím chyby na [accent]Github[].
|
||||
indev.notready = Tato část hry ještě není připravena
|
||||
|
||||
load.sound = Zvuky
|
||||
@@ -100,8 +100,7 @@ committingchanges = Provádím změny
|
||||
done = Hotovo
|
||||
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
|
||||
|
||||
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub nebo Discord serveru Mindustry. Děkujeme!
|
||||
mods.alpha = [accent](Alfa)[]
|
||||
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub Mindustry. Děkujeme!
|
||||
mods = Mody
|
||||
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
|
||||
mods.guide = Průvodce modifikacemi
|
||||
@@ -279,18 +278,21 @@ quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]
|
||||
loading = [accent]Načítám...
|
||||
reloading = [accent]Načítám modifikace...
|
||||
saving = [accent]Ukládám...
|
||||
respawn = [accent][[{0}][] k znovyzrození v jádře
|
||||
respawn = [accent][[{0}][] k znovuzrození v jádře
|
||||
cancelbuilding = [accent][[{0}][] vyčistí plán šablony
|
||||
selectschematic = [accent][[{0}][] provede výběr a zkopírování
|
||||
pausebuilding = [accent][[{0}][] zastaví stavění
|
||||
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
||||
wave = [accent]Vlna číslo {0}[]
|
||||
wave.cap = [accent]Vlna {0} z {1}[]
|
||||
wave.waiting = [lightgray]Vlna za {0} vteřin[]
|
||||
wave.waveInProgress = [lightgray]Vlna přichází![]
|
||||
waiting = [lightgray]Čekám...[]
|
||||
waiting.players = Čekání na hráče...
|
||||
wave.enemies = [lightgray]{0} zbývajících nepřátel
|
||||
wave.enemy = [lightgray]{0} zbývající nepřítel
|
||||
wave.guardianwarn = Počet vln do příchodu strážce: [accent]{0}[].
|
||||
wave.guardianwarn.one = [accent]Strážce přijde již příští vlnu![]
|
||||
loadimage = Nahrát obrázek
|
||||
saveimage = Uložit obrázek
|
||||
unknown = Neznámý
|
||||
@@ -329,6 +331,7 @@ editor.generation = Generace:
|
||||
editor.ingame = Upravit ve hře
|
||||
editor.publish.workshop = Vystavit ve Workshopu na Steamu
|
||||
editor.newmap = Nová mapa
|
||||
editor.center = Vycentrovat
|
||||
workshop = Workshop na Steamu
|
||||
waves.title = Vlny
|
||||
waves.remove = Odebrat
|
||||
@@ -338,7 +341,7 @@ waves.waves = vln(y)
|
||||
waves.perspawn = za zrození
|
||||
waves.shields = štítů/vlnu
|
||||
waves.to = do
|
||||
waves.guardian = Guardian
|
||||
waves.guardian = Strážce
|
||||
waves.preview = Náhled
|
||||
waves.edit = Upravit....
|
||||
waves.copy = Uložit do schránky
|
||||
@@ -347,7 +350,6 @@ waves.invalid = Neplatné vlny ve schránce.
|
||||
waves.copied = Vlny byly zkopírovány.
|
||||
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = počty
|
||||
wavemode.totals = součty
|
||||
wavemode.health = zdraví
|
||||
@@ -418,6 +420,7 @@ filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačí
|
||||
filter.distort = Zkreslení
|
||||
filter.noise = Zašumění
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Medián
|
||||
filter.oremedian = Medián rud
|
||||
@@ -442,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Blok
|
||||
filter.option.floor = Povrch
|
||||
filter.option.flooronto = Cílový povrch
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Stěna
|
||||
filter.option.ore = Ruda
|
||||
filter.option.floor2 = Druhotný povrch
|
||||
@@ -475,10 +479,9 @@ requirement.research = Vynalezeno {0}
|
||||
requirement.capture = Polapeno {0}
|
||||
bestwave = [lightgray]Nejvyšší vlna: {0}
|
||||
launch.text = Vyslat
|
||||
campaign.multiplayer = Když hraješ kampaň ve hře více hráčů, můžeš vynalézat pouze pomocí věcí ze [accent]svých[] sektorů, [scarlet]ne[] ze sektoru hostitele, kde jsi právě teď.\n\nAbys získal věci do [accent]svých[] sektorů ve hře více hráčů, použij [accent]vysílací plošinu[].
|
||||
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
||||
uncover = Odkrýt mapu
|
||||
configure = Přizpůsobit vybavení
|
||||
#TODO
|
||||
loadout = Načtení
|
||||
resources = Zdroje
|
||||
bannedblocks = Zakázané bloky
|
||||
@@ -502,13 +505,14 @@ error.mismatch = Chyba při komunikaci se serverem:\nVerze klienta a serveru se
|
||||
error.alreadyconnected = Připojeni k serveru.
|
||||
error.mapnotfound = Soubor s mapou nebyl nalezen!
|
||||
error.io = Vstupně/výstupní (I/O) chyba sítě.
|
||||
error.any = Ueznámá chyba sítě.
|
||||
error.any = Neznámá chyba sítě.
|
||||
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
|
||||
|
||||
weather.rain.name = Déšť
|
||||
weather.snow.name = Sníh
|
||||
weather.sandstorm.name = Písečná ouře
|
||||
weather.sporestorm.name = Spórová bouře
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Neprozkoumáno
|
||||
sectors.resources = Zdroje:
|
||||
@@ -517,9 +521,13 @@ sectors.stored = Uskladněno:
|
||||
sectors.resume = Pokračovat
|
||||
sectors.launch = Vyslat
|
||||
sectors.select = Vybrat
|
||||
sectors.nonelaunch = [lightgray]žádné (slunce)[]
|
||||
sectors.nonelaunch = [lightgray]bez (slunce)[]
|
||||
sectors.rename = Přejmenovat sektor
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sol
|
||||
|
||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||
sector.groundZero.name = Základní tábor
|
||||
sector.craters.name = Krátery
|
||||
sector.frozenForest.name = Zamrzlý les
|
||||
@@ -532,10 +540,6 @@ sector.tarFields.name = Dehtová pole
|
||||
sector.saltFlats.name = Solné nížiny
|
||||
sector.fungalPass.name = Plísňový průsmyk
|
||||
|
||||
#unused
|
||||
#sector.impact0078.name = Impact 0078
|
||||
#sector.crags.name = Crags
|
||||
|
||||
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
||||
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
|
||||
@@ -560,8 +564,12 @@ settings.graphics = Grafika
|
||||
settings.cleardata = Vymazat data hry...
|
||||
settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
|
||||
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry?
|
||||
settings.clearsaves = Vymazat uložené hry
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Pozastaveno >[]
|
||||
clear = Vyčistit
|
||||
banned = [scarlet]Zakázán[]
|
||||
@@ -572,50 +580,74 @@ info.title = Informace
|
||||
error.title = [scarlet]Objevila se chyba[]
|
||||
error.crashtitle = Objevila se chyba
|
||||
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
||||
blocks.input = Vstup
|
||||
blocks.output = Výstup
|
||||
blocks.booster = Posilovač
|
||||
blocks.tiles = Vyžadované dlaždice
|
||||
blocks.affinities = Synergie
|
||||
lastaccessed = [lightgray]Naposledy použil: {0}
|
||||
block.unknown = [lightgray]???[]
|
||||
blocks.powercapacity = Kapacita energie
|
||||
blocks.powershot = Energie na 1 výstřel
|
||||
blocks.damage = Poškození
|
||||
blocks.targetsair = Zaměřuje vzdušné jednotky
|
||||
blocks.targetsground = Zaměřuje pozemní jednotky
|
||||
blocks.itemsmoved = Rychlost pohybu
|
||||
blocks.launchtime = Čas mezi vysláním
|
||||
blocks.shootrange = Dostřel
|
||||
blocks.size = Velikost
|
||||
blocks.displaysize = Velikost zobrazovače
|
||||
blocks.liquidcapacity = Kapacita kapalin
|
||||
blocks.powerrange = Rozsah energie
|
||||
blocks.linkrange = Dosah napojení
|
||||
blocks.instructions = Instrukce
|
||||
blocks.powerconnections = Nejvyšší počet spojení
|
||||
blocks.poweruse = Spotřeba energie
|
||||
blocks.powerdamage = Energie na jednotku poškození
|
||||
blocks.itemcapacity = Kapacita předmětů
|
||||
blocks.memorycapacity = Kapacita paměti
|
||||
blocks.basepowergeneration = Základní generování energie
|
||||
blocks.productiontime = Čas produkce
|
||||
blocks.repairtime = Čas do úplné opravy
|
||||
blocks.speedincrease = Zvýšení rychlosti
|
||||
blocks.range = Dosah
|
||||
blocks.drilltier = Lze těžit
|
||||
blocks.drillspeed = Základní rychlost vrtu
|
||||
blocks.boosteffect = Účinek posílení
|
||||
blocks.maxunits = Nejvýše aktivních jednotek
|
||||
blocks.health = Životy
|
||||
blocks.buildtime = Čas stavby
|
||||
blocks.maxconsecutive = Nejvýše po sobě
|
||||
blocks.buildcost = Cena stavby
|
||||
blocks.inaccuracy = Nepřesnost
|
||||
blocks.shots = Střely
|
||||
blocks.reload = Střel za 1s
|
||||
blocks.ammo = Střelivo
|
||||
blocks.shieldhealth = Zdraví štítu
|
||||
blocks.cooldowntime = Čas na zchladnutí
|
||||
|
||||
stat.input = Vstup
|
||||
stat.output = Výstup
|
||||
stat.booster = Posilovač
|
||||
stat.tiles = Vyžadované dlaždice
|
||||
stat.affinities = Synergie
|
||||
stat.powercapacity = Kapacita energie
|
||||
stat.powershot = Energie na 1 výstřel
|
||||
stat.damage = Poškození
|
||||
stat.targetsair = Zaměřuje vzdušné jednotky
|
||||
stat.targetsground = Zaměřuje pozemní jednotky
|
||||
stat.itemsmoved = Rychlost pohybu
|
||||
stat.launchtime = Čas mezi vysláním
|
||||
stat.shootrange = Dostřel
|
||||
stat.size = Velikost
|
||||
stat.displaysize = Velikost zobrazovače
|
||||
stat.liquidcapacity = Kapacita kapalin
|
||||
stat.powerrange = Rozsah energie
|
||||
stat.linkrange = Dosah napojení
|
||||
stat.instructions = Instrukce
|
||||
stat.powerconnections = Nejvyšší počet spojení
|
||||
stat.poweruse = Spotřeba energie
|
||||
stat.powerdamage = Energie na jednotku poškození
|
||||
stat.itemcapacity = Kapacita předmětů
|
||||
stat.memorycapacity = Kapacita paměti
|
||||
stat.basepowergeneration = Základní generování energie
|
||||
stat.productiontime = Čas produkce
|
||||
stat.repairtime = Čas do úplné opravy
|
||||
stat.speedincrease = Zvýšení rychlosti
|
||||
stat.range = Dosah
|
||||
stat.drilltier = Lze těžit
|
||||
stat.drillspeed = Základní rychlost vrtu
|
||||
stat.boosteffect = Účinek posílení
|
||||
stat.maxunits = Nejvýše aktivních jednotek
|
||||
stat.health = Životy
|
||||
stat.buildtime = Čas stavby
|
||||
stat.maxconsecutive = Nejvýše po sobě
|
||||
stat.buildcost = Cena stavby
|
||||
stat.inaccuracy = Nepřesnost
|
||||
stat.shots = Střely
|
||||
stat.reload = Střel za 1s
|
||||
stat.ammo = Střelivo
|
||||
stat.shieldhealth = Zdraví štítu
|
||||
stat.cooldowntime = Čas na zchladnutí
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Je vyžadován lepší vrt
|
||||
bar.noresources = Chybějí zdroje
|
||||
@@ -627,6 +659,7 @@ bar.powerbalance = Energie: {0}
|
||||
bar.powerstored = Uskladněno: {0}/{1}
|
||||
bar.poweramount = Energie celkem: {0}
|
||||
bar.poweroutput = Výstup energie: {0}
|
||||
bar.powerlines = Spojení: {0}/{1}
|
||||
bar.items = Předměty: {0}
|
||||
bar.capacity = Kapacita: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -646,13 +679,16 @@ bullet.incendiary = [stat]zápalné
|
||||
bullet.homing = [stat]samonaváděcí
|
||||
bullet.shock = [stat]šokové
|
||||
bullet.frag = [stat]trhavé
|
||||
bullet.knockback = [stat]{0}[lightgray] odhození
|
||||
bullet.freezing = [stat]mrazivé
|
||||
bullet.tarred = [stat]dehtové
|
||||
bullet.multiplier = [stat]{0}[lightgray]x více střel
|
||||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby
|
||||
bullet.knockback = [stat]{0}[lightgray] odhození[]
|
||||
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
||||
bullet.infinitepierce = [stat]průrazné[]
|
||||
bullet.freezing = [stat]zmrazující[]
|
||||
bullet.tarred = [stat]dehtující[]
|
||||
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
||||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
||||
|
||||
unit.blocks = bloky
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = energie/sekunda
|
||||
unit.liquidsecond = kapalin/sekundu
|
||||
unit.itemssecond = předmětů/sekundu
|
||||
@@ -675,7 +711,7 @@ category.power = Energie
|
||||
category.liquids = Kapaliny
|
||||
category.items = Předměty
|
||||
category.crafting = Vstup/Výstup
|
||||
category.shooting = Střílí
|
||||
category.function = Function
|
||||
category.optional = Volitelné vylepšení
|
||||
setting.landscape.name = Uzamknout krajinu
|
||||
setting.shadows.name = Stíny
|
||||
@@ -684,7 +720,6 @@ setting.linear.name = Lineární filtrování
|
||||
setting.hints.name = Rady a tipy
|
||||
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
|
||||
setting.buildautopause.name = Automaticky pozastavit stavění
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animované tekutiny
|
||||
setting.animatedshields.name = Animované štíty
|
||||
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
|
||||
@@ -718,7 +753,6 @@ setting.fullscreen.name = Celá obrazovka
|
||||
setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může výt vyžadován restart)[]
|
||||
setting.fps.name = Ukázat FPS a ping
|
||||
setting.smoothcamera.name = Plynulá kamera
|
||||
setting.blockselectkeys.name = Ukázat klávesy při práci s blokem
|
||||
setting.vsync.name = Vertikální synchronizace
|
||||
setting.pixelate.name = Rozpixlovat
|
||||
setting.minimap.name = Ukázat mapičku
|
||||
@@ -761,7 +795,7 @@ keybind.press = Stiskni klávesu...
|
||||
keybind.press.axis = Stiskni osu ovladače nebo klávesu...
|
||||
keybind.screenshot.name = Snímek mapy
|
||||
keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení
|
||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||
keybind.toggle_block_status.name = Přepnout stav bloku
|
||||
keybind.move_x.name = Pohyb vodorovně
|
||||
keybind.move_y.name = Pohyb svisle
|
||||
keybind.mouse_move.name = Následovat myš
|
||||
@@ -865,6 +899,7 @@ content.item.name = Předměty
|
||||
content.liquid.name = Kapaliny
|
||||
content.unit.name = Jednotky
|
||||
content.block.name = Bloky
|
||||
|
||||
item.copper.name = Měď
|
||||
item.lead.name = Olovo
|
||||
item.coal.name = Uhlí
|
||||
@@ -886,23 +921,6 @@ liquid.slag.name = Roztavený kov
|
||||
liquid.oil.name = Nafta
|
||||
liquid.cryofluid.name = Chladící kapalina
|
||||
|
||||
item.explosiveness = [lightgray]Výbušnost: {0}%[]
|
||||
item.flammability = [lightgray]Zápalnost: {0}%[]
|
||||
item.radioactivity = [lightgray]Radioaktivita: {0}%[]
|
||||
|
||||
unit.health = [lightgray]Životy: {0}[]
|
||||
unit.speed = [lightgray]Rychlost: {0}[]
|
||||
unit.weapon = [lightgray]Zbraň: {0}
|
||||
unit.itemcapacity = [lightgray]Kapacita: {0}
|
||||
unit.minespeed = [lightgray]Rychlost těžení: {0}%
|
||||
unit.minepower = [lightgray]Těžební síla: {0}
|
||||
unit.ability = [lightgray]Schopnost: {0}
|
||||
unit.buildspeed = [lightgray]Rychlost stavění: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Teplotní kapacita: {0}[]
|
||||
liquid.viscosity = [lightgray]Viskozita: {0}[]
|
||||
liquid.temperature = [lightgray]Teplota: {0}[]
|
||||
|
||||
unit.dagger.name = Dýka
|
||||
unit.mace.name = Palcát
|
||||
unit.fortress.name = Pevnost
|
||||
@@ -943,6 +961,7 @@ block.cliff.name = Útes
|
||||
block.sand-boulder.name = Pískovec
|
||||
block.grass.name = Tráva
|
||||
block.slag.name = Slag
|
||||
block.space.name = Vesmír
|
||||
block.salt.name = Sůl
|
||||
block.salt-wall.name = Solné skály
|
||||
block.pebbles.name = Oblázky
|
||||
@@ -988,8 +1007,9 @@ block.darksand-water.name = Voda s černým pískem
|
||||
block.char.name = Dřevěné uhlí
|
||||
block.dacite.name = Dacit
|
||||
block.dacite-wall.name = Stěna dacitu
|
||||
block.dacite-boulder.name = Dacitový kámen
|
||||
block.ice-snow.name = Zasněžený led
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.stone-wall.name = Kamenné skály
|
||||
block.ice-wall.name = Ledové skály
|
||||
block.snow-wall.name = Sněhové skály
|
||||
block.dune-wall.name = Písečné duny
|
||||
@@ -1034,7 +1054,7 @@ block.hail.name = Kroupomet
|
||||
block.lancer.name = Kopiník
|
||||
block.conveyor.name = Dopravník
|
||||
block.titanium-conveyor.name = Titanoový dopravník
|
||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||
block.plastanium-conveyor.name = Plastanový přepravník
|
||||
block.armored-conveyor.name = Obrněný dopravník
|
||||
block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků.
|
||||
block.junction.name = Křižovatka
|
||||
@@ -1082,8 +1102,8 @@ block.power-source.name = Nekonečný zdroj energie
|
||||
block.unloader.name = Odbavovač
|
||||
block.vault.name = Trezor
|
||||
block.wave.name = Vlna
|
||||
block.swarmer.name = Rojiště
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Rojiště
|
||||
block.salvo.name = Salva
|
||||
block.ripple.name = Vlnění
|
||||
block.phase-conveyor.name = Fázový přepravník
|
||||
@@ -1261,7 +1281,7 @@ block.rotary-pump.description = Pokročilé čerpadlo, které za pomoci energie
|
||||
block.thermal-pump.description = Ultimátní čerpadlo. Nejrychlejší čerpání kapalin.
|
||||
block.conduit.description = Základní blok pro přepravu kapalin. Unáší kapaliny vpřed. Používá se s čerpadly, v některých vrtech a nebo ve spojení s jiným potrubím.
|
||||
block.pulse-conduit.description = Pokročilý blok přepravy kapalin. Přepravuje kapaliny rychleji a má větší kapacitu, než základní potrubí.
|
||||
block.plated-conduit.description = Přenáší kapaliny stejně rychle jako pulzní potrubí, ale díky oplátování má větší výdržnost. Ze stran přijímá kapaliny pouze z dalších potrubí.\nV případě poškození má menší ztrátu kapaliny.
|
||||
block.plated-conduit.description = Přenáší kapaliny stejně rychle jako pulzní potrubí, ale díky oplátování má větší výdržnost. Ze stran přijímá kapaliny pouze z dalších potrubí.\nNedochází zde k úniku kapalin.
|
||||
block.liquid-router.description = Přijímá kapaliny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže pojmout i určitý objem kapalin do vnitřího úložiště. Používá se při rozdělení kapaliny z jednoho zdroje směřující do různých cílů.
|
||||
block.liquid-tank.description = Ukládá velké množství kapalin. Používá se pro vyrovnávání zásob vody, když je přítok nestabilní nebo jako záložní chlazení pro životně důležité stavby.
|
||||
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Používá se v situacích, kdy dvě rozdílná potrubí vedou rozdílný obsah přes jedno místo.
|
||||
@@ -1312,4 +1332,4 @@ block.cyclone.description = Velká protiletecká a protipozemní střílna. Pál
|
||||
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
|
||||
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
||||
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Poškozuje a ničí příchozí střely. Laserové střely ale zacílit neumí.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Skabelon gemt.
|
||||
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
||||
schematic.rename = Omdøb skabelon
|
||||
schematic.info = {0}x{1}, {2} blokke
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Invasionsbølger nedslået:[accent] {0}
|
||||
stat.enemiesDestroyed = Fjender nedlagt:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Færdig
|
||||
feature.unsupported = Din enhed understøtter ikke denne funktion
|
||||
|
||||
mods.alphainfo = Vær opmærksom på at mods ikke er færdigudviklet.[scarlet]De kan indeholde mange fejl[].\n Hvis du oplever fejl can du reportére dem på Mindustry GitHub eller Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]Ingen mods fundet!
|
||||
mods.guide = Modding guide
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Wave {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Wave in {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Waiting...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Load Image
|
||||
saveimage = Save Image
|
||||
unknown = Unknown
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.text = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
@@ -570,49 +580,74 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
@@ -670,7 +711,7 @@ category.power = Power
|
||||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Input/Output
|
||||
category.shooting = Shooting
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = Training
|
||||
setting.difficulty.easy = Easy
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS & Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate
|
||||
setting.minimap.name = Show Minimap
|
||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
item.coal.name = Coal
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Speed: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||
liquid.temperature = [lightgray]Temperature: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.crux.name = red
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Entwurf gespeichert.
|
||||
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
||||
schematic.rename = Entwurf umbenennen
|
||||
schematic.info = {0}x{1}, {2} Blöcke
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Wellen besiegt:[accent] {0}
|
||||
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Fertig
|
||||
feature.unsupported = Dein System unsterstützt dieses Feature nicht.
|
||||
|
||||
mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und[scarlet] sehr fehlerhaft sein können[].\nMelde alle Probleme an den Mindustry GitHub oder Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Keine Mods gefunden!
|
||||
mods.guide = Modding-Anleitung
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] zum Auswählen+Kopieren
|
||||
pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
|
||||
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
|
||||
wave = [accent]Welle {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = Welle in {0}
|
||||
wave.waveInProgress = [lightgray]Welle im Gange
|
||||
waiting = Warten...
|
||||
waiting.players = Warte auf Spieler...
|
||||
wave.enemies = [lightgray]{0} Gegner verbleiben
|
||||
wave.enemy = [lightgray]{0} Gegner verbleiben
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Bild laden
|
||||
saveimage = Bild speichern
|
||||
unknown = Unbekannt
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generator:
|
||||
editor.ingame = Im Spiel Bearbeiten
|
||||
editor.publish.workshop = Im Workshop veröffentlichen
|
||||
editor.newmap = Neue Karte
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Wellen
|
||||
waves.remove = Entfernen
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu
|
||||
filter.distort = Verzerren
|
||||
filter.noise = Rauschen
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Erzmedian
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Boden
|
||||
filter.option.flooronto = Ziel Boden
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wand
|
||||
filter.option.ore = Erz
|
||||
filter.option.floor2 = Sekundärer Boden
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Erreiche Welle {0} in {1}
|
||||
requirement.core = Zerstöre den feindlichen Kern in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Zu Zone zurückkehren:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Beste Welle: {0}
|
||||
launch = Starten
|
||||
launch.text = Launch
|
||||
launch.title = Start erfolgreich
|
||||
launch.next = [lightgray]Nächste Möglichkeit bei Welle {0}
|
||||
launch.unable2 = [scarlet]START nicht möglich.[]
|
||||
launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kannst nicht wieder zu dieser Karte zurückkehren.
|
||||
launch.skip.confirm = Wenn du die Wartezeit überspringst, kannst du den Kern bis zu einer späteren Welle nicht mehr starten.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Freischalten
|
||||
configure = Startitems festlegen
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen wi
|
||||
settings.clearall.confirm = [scarlet]WARNUNG![]\nDas wird jegliche Spieldaten zurücksetzen, inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Sobald du 'OK' drückst, wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Pausiert >
|
||||
clear = Leeren
|
||||
banned = [scarlet]Verbannt
|
||||
@@ -570,49 +580,74 @@ info.title = Info
|
||||
error.title = [crimson]Ein Fehler ist aufgetreten
|
||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||
unit.nobuild = [scarlet]Einheit kann nicht bauen!
|
||||
blocks.input = Eingang
|
||||
blocks.output = Ausgang
|
||||
blocks.booster = Verstärkung
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Kapazität
|
||||
blocks.powershot = Stromverbrauch/Schuss
|
||||
blocks.damage = Schaden
|
||||
blocks.targetsair = Visiert Lufteinheiten an
|
||||
blocks.targetsground = Visiert Bodeneinheiten an
|
||||
blocks.itemsmoved = Bewegungsgeschwindigkeit
|
||||
blocks.launchtime = Zeit zwischen Starts
|
||||
blocks.shootrange = Reichweite
|
||||
blocks.size = Größe
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Flüssigkeitskapazität
|
||||
blocks.powerrange = Stromreichweite
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maximale Stromverbindungen
|
||||
blocks.poweruse = Stromverbrauch
|
||||
blocks.powerdamage = Stromverbrauch/Schadenspunkt
|
||||
blocks.itemcapacity = Materialkapazität
|
||||
blocks.basepowergeneration = Basis-Stromerzeugung
|
||||
blocks.productiontime = Produktionszeit
|
||||
blocks.repairtime = Zeit zur vollständigen Reparatur
|
||||
blocks.speedincrease = Geschwindigkeitserhöhung
|
||||
blocks.range = Reichweite
|
||||
blocks.drilltier = Abbaubare Erze
|
||||
blocks.drillspeed = Bohrgeschwindigkeit
|
||||
blocks.boosteffect = Verstärkungseffekt
|
||||
blocks.maxunits = Max. aktive Einheiten
|
||||
blocks.health = Lebenspunkte
|
||||
blocks.buildtime = Baudauer
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Baukosten
|
||||
blocks.inaccuracy = Ungenauigkeit
|
||||
blocks.shots = Schüsse
|
||||
blocks.reload = Schüsse/Sekunde
|
||||
blocks.ammo = Munition
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Eingang
|
||||
stat.output = Ausgang
|
||||
stat.booster = Verstärkung
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
stat.powercapacity = Kapazität
|
||||
stat.powershot = Stromverbrauch/Schuss
|
||||
stat.damage = Schaden
|
||||
stat.targetsair = Visiert Lufteinheiten an
|
||||
stat.targetsground = Visiert Bodeneinheiten an
|
||||
stat.itemsmoved = Bewegungsgeschwindigkeit
|
||||
stat.launchtime = Zeit zwischen Starts
|
||||
stat.shootrange = Reichweite
|
||||
stat.size = Größe
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Flüssigkeitskapazität
|
||||
stat.powerrange = Stromreichweite
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maximale Stromverbindungen
|
||||
stat.poweruse = Stromverbrauch
|
||||
stat.powerdamage = Stromverbrauch/Schadenspunkt
|
||||
stat.itemcapacity = Materialkapazität
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Basis-Stromerzeugung
|
||||
stat.productiontime = Produktionszeit
|
||||
stat.repairtime = Zeit zur vollständigen Reparatur
|
||||
stat.speedincrease = Geschwindigkeitserhöhung
|
||||
stat.range = Reichweite
|
||||
stat.drilltier = Abbaubare Erze
|
||||
stat.drillspeed = Bohrgeschwindigkeit
|
||||
stat.boosteffect = Verstärkungseffekt
|
||||
stat.maxunits = Max. aktive Einheiten
|
||||
stat.health = Lebenspunkte
|
||||
stat.buildtime = Baudauer
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Baukosten
|
||||
stat.inaccuracy = Ungenauigkeit
|
||||
stat.shots = Schüsse
|
||||
stat.reload = Schüsse/Sekunde
|
||||
stat.ammo = Munition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Besserer Bohrer Benötigt
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Strom: {0}/s
|
||||
bar.powerstored = Gespeichert: {0}/{1}
|
||||
bar.poweramount = Strom: {0}
|
||||
bar.poweroutput = Stromgenerierung: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Kapazität: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Baufortschritt
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] Schaden
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
||||
bullet.incendiary = [stat]entzündend
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]zielsuchend
|
||||
bullet.shock = [stat]schockend
|
||||
bullet.frag = [stat]explosiv
|
||||
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]frierend
|
||||
bullet.tarred = [stat]teerend
|
||||
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
||||
bullet.reload = [stat]{0}[lightgray]x Feuerrate
|
||||
|
||||
unit.blocks = Blöcke
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = Stromeinheiten/Sekunde
|
||||
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
||||
unit.itemssecond = Materialeinheiten/Sekunde
|
||||
@@ -670,7 +711,7 @@ category.power = Strom
|
||||
category.liquids = Flüssigkeiten
|
||||
category.items = Materialien
|
||||
category.crafting = Erzeugung
|
||||
category.shooting = Schießen
|
||||
category.function = Function
|
||||
category.optional = Optionale Zusätze
|
||||
setting.landscape.name = Landschaft sperren
|
||||
setting.shadows.name = Schatten
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Lineare Filterung
|
||||
setting.hints.name = Tipps
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Bauen automatisch pausieren
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animiertes Wasser
|
||||
setting.animatedshields.name = Animierte Schilde
|
||||
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Vollbild
|
||||
setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich)
|
||||
setting.fps.name = FPS zeigen
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Block Shortcuts anzeigen
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
|
||||
setting.minimap.name = Zeige die Minimap
|
||||
@@ -822,6 +861,7 @@ mode.custom = Angepasste Regeln
|
||||
|
||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||
rules.reactorexplosions = Reaktor-Explosionen
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wellen-Timer
|
||||
rules.waves = Wellen
|
||||
rules.attack = Angriff-Modus
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Einheiten
|
||||
rules.title.experimental = Experimentell
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Materialien
|
||||
content.liquid.name = Flüssigkeiten
|
||||
content.unit.name = Einheiten
|
||||
content.block.name = Blöcke
|
||||
|
||||
item.copper.name = Kupfer
|
||||
item.lead.name = Blei
|
||||
item.coal.name = Kohle
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Schlacke
|
||||
liquid.oil.name = Öl
|
||||
liquid.cryofluid.name = Kryoflüssigkeit
|
||||
|
||||
item.explosiveness = [lightgray]Explosivität: {0}
|
||||
item.flammability = [lightgray]Entflammbarkeit: {0}
|
||||
item.radioactivity = [lightgray]Radioaktivität: {0}
|
||||
|
||||
unit.health = [lightgray]Lebenskraft: {0}
|
||||
unit.speed = [lightgray]Geschwindigkeit: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Wärmekapazität: {0}
|
||||
liquid.viscosity = [lightgray]Viskosität: {0}
|
||||
liquid.temperature = [lightgray]Temperatur: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sandbrocken
|
||||
block.grass.name = Gras
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salz
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Geröll
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dunkles sandiges Wasser
|
||||
block.char.name = Holzkohle
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Eisschnee
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Unendliche Stromquelle
|
||||
block.unloader.name = Entlader
|
||||
block.vault.name = Tresor
|
||||
block.wave.name = Welle
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Schwärmer
|
||||
block.salvo.name = Salve
|
||||
block.ripple.name = Zerstörer
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arcus
|
||||
block.rtg-generator.name = RTG-Generator
|
||||
block.spectre.name = Phantom
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launchpad
|
||||
block.launch-pad-large.name = Großes Launchpad
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = Blau
|
||||
team.crux.name = Rot
|
||||
|
||||
@@ -2,14 +2,14 @@ credits.text = Creado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Créditos
|
||||
contributors = Traductores y Contribuidores
|
||||
discord = ¡Únete al Discord de Mindustry!
|
||||
link.discord.description = La sala oficial del Discord de Mindustry
|
||||
link.discord.description = El servidor official de Discord de Mindustry
|
||||
link.reddit.description = El subreddit de Mindustry
|
||||
link.github.description = Código fuente del juego
|
||||
link.changelog.description = Lista de actualizaciones
|
||||
link.dev-builds.description = Versiones de desarrollo inestables
|
||||
link.dev-builds.description = Versiones en desarrollo inestables
|
||||
link.trello.description = Tablero de Trello oficial para las características planificadas
|
||||
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
||||
link.google-play.description = Ficha en la Google Play Store
|
||||
link.google-play.description = Página de Mindustry en Google Play Store
|
||||
link.f-droid.description = Página de F-Droid del juego
|
||||
link.wiki.description = Wiki oficial de Mindustry
|
||||
link.suggestions.description = Sugerir nuevas funciones
|
||||
@@ -18,10 +18,10 @@ screenshot = Captura de pantalla guardada en {0}
|
||||
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
||||
gameover = Tu núcleo ha sido destruido.
|
||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||
highscore = [accent]¡Nueva mejor puntuación!
|
||||
highscore = [accent]¡Nuevo récord de puntuación!
|
||||
copied = Copiado.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.popup = La [accent]v6[] esta actualmente en la [accent]alpha[].\n[lightgray]Esto significa:[]\n[scarlet]- La campaña no esta completada[]\n- Falta contenido\n - La mayoría de la [scarlet]Inteligencia Artificial[] no funciona correctamente\n- Muchas unidades no están terminadas\n- Todo lo que ves puede ser modificado o eliminado en la versión final.\n\nReporta bugs o crasheos en [accent]Github[].
|
||||
indev.notready = Esta parte del juego no esta lista aún.
|
||||
|
||||
load.sound = Sonidos
|
||||
load.map = Mapas
|
||||
@@ -38,12 +38,12 @@ be.ignore = Ignorar
|
||||
be.noupdates = No se encontraron actualizaciones.
|
||||
be.check = Revisando actualizaciones
|
||||
|
||||
schematic = Esquemático
|
||||
schematic.add = Guardar esquemático...
|
||||
schematics = Esquemáticos
|
||||
schematic.replace = Un esquemático con ese nombre ya existe. ¿Deseas remplazarlo?
|
||||
schematic.exists = Un esquemático con ese nombre ya existe.
|
||||
schematic.import = Importar esquemático...
|
||||
schematic = Esquema
|
||||
schematic.add = Guardar esquema...
|
||||
schematics = Esquemas
|
||||
schematic.replace = Un esquema con ese nombre ya existe. ¿Deseas remplazarlo?
|
||||
schematic.exists = Un esquema con ese nombre ya existe.
|
||||
schematic.import = Importar esquema...
|
||||
schematic.exportfile = Exportar archivo
|
||||
schematic.importfile = Importar archivo
|
||||
schematic.browseworkshop = Buscar en el Steam Workshop
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Esquemático guardado.
|
||||
schematic.delete.confirm = Esto esquemático será completamente borrado.
|
||||
schematic.rename = Renombrar esquemático
|
||||
schematic.info = {0}x{1}, {2} bloques
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Oleadas Derrotadas:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
|
||||
@@ -100,22 +101,21 @@ done = Hecho
|
||||
feature.unsupported = Tu dispositivo no soporta esta función.
|
||||
|
||||
mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet] pueden tener varios problemas[].\nReporta cualquier error que encuentres en la página de GitHub de Mindustry o Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]No se encontraron Mods!
|
||||
mods.guide = Guia de Modding
|
||||
mods.guide = Guía de Modding
|
||||
mods.report = Reportar Error
|
||||
mods.openfolder = Abrir carpeta de mods
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.reload = Recargar
|
||||
mods.reloadexit = El juego se va a cerrar para recargar los mods.
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Activado
|
||||
mod.disabled = [scarlet]Desactivado
|
||||
mod.disable = Desactivar
|
||||
mod.content = Content:
|
||||
mod.content = Contenido:
|
||||
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
|
||||
mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdated = [scarlet]No es compatible con la V6 (no minGameVersion: 105)
|
||||
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
|
||||
mod.erroredcontent = [scarlet]Errores de contenido
|
||||
mod.errors = Ocurrieron fallos al cargar el contenido.
|
||||
@@ -125,9 +125,9 @@ mod.enable = Activar
|
||||
mod.requiresrestart = El juego se cerrará para aplicar los mods.
|
||||
mod.reloadrequired = [scarlet]Se requiere actualizar
|
||||
mod.import = Importar mod
|
||||
mod.import.file = Import File
|
||||
mod.import.file = Importar archivo
|
||||
mod.import.github = Importar Mod de Github
|
||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||
mod.jarwarn = [scarlet]Los mods JAR pueden ser inseguros.[]\nAsegúrate de que los descargaste de una fuente segura!
|
||||
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
|
||||
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
|
||||
mod.author = [lightgray]Autor:[] {0}
|
||||
@@ -139,8 +139,8 @@ mod.scripts.disable = Tu dispositivo no soporta los mods con scripts. Debes desh
|
||||
about.button = Acerca de
|
||||
name = Nombre:
|
||||
noname = Elige un[accent] nombre de jugador[] primero.
|
||||
planetmap = Planet Map
|
||||
launchcore = Launch Core
|
||||
planetmap = Mapa del planeta
|
||||
launchcore = Lanzar núcleo
|
||||
filename = Nombre del archivo:
|
||||
unlocked = ¡Nuevo Bloque Desbloqueado!
|
||||
completed = [accent]Completado
|
||||
@@ -278,18 +278,21 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu
|
||||
loading = [accent]Cargando...
|
||||
reloading = [accent]Recargando mods...
|
||||
saving = [accent]Guardando...
|
||||
respawn = [accent][[{0}][] to respawn in core
|
||||
respawn = [accent][[{0}][] para reaparecer en el núcleo
|
||||
cancelbuilding = [accent][[{0}][] para limpiar el plan
|
||||
selectschematic = [accent][[{0}][] para seleccionar+copiar
|
||||
pausebuilding = [accent][[{0}][] para pausar la construcción
|
||||
resumebuilding = [scarlet][[{0}][] para resumir la construcción
|
||||
wave = [accent]Oleada {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = Oleada en {0}
|
||||
wave.waveInProgress = [lightgray]Oleada en progreso
|
||||
waiting = Esperando...
|
||||
waiting.players = Esperando jugadores...
|
||||
wave.enemies = [lightgray]{0} Enemigos Restantes
|
||||
wave.enemy = [lightgray]{0} Enemigo Restante
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Cargar Imagen
|
||||
saveimage = Guardar Imagen
|
||||
unknown = Desconocido
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generación:
|
||||
editor.ingame = Editar dentro del juego
|
||||
editor.publish.workshop = Publicar en el Steam Workshop
|
||||
editor.newmap = Nuevo Mapa
|
||||
editor.center = Center
|
||||
workshop = Steam Workshop
|
||||
waves.title = Oleadas
|
||||
waves.remove = Borrar
|
||||
@@ -346,9 +350,9 @@ waves.invalid = Oleadas inválidaas en el portapapeles.
|
||||
waves.copied = Oleadas copiadas.
|
||||
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
|
||||
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
wavemode.counts = Cuentas
|
||||
wavemode.totals = Totales
|
||||
wavemode.health = Salud
|
||||
|
||||
editor.default = [lightgray]<Por defecto>
|
||||
details = Detalles...
|
||||
@@ -415,8 +419,9 @@ toolmode.drawteams.description = Dibuja equipos en vez de bloques.
|
||||
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
|
||||
filter.distort = Distorsionar
|
||||
filter.noise = Ruido
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.corespawn = Core Select
|
||||
filter.enemyspawn = Elegir punto de aparición enemigo
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Elegir Núcleo
|
||||
filter.median = Median
|
||||
filter.oremedian = Veta Median
|
||||
filter.blend = Mezcla
|
||||
@@ -436,10 +441,11 @@ filter.option.circle-scale = Escala del círculo
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Caída
|
||||
filter.option.angle = Ángulo
|
||||
filter.option.amount = Amount
|
||||
filter.option.amount = Cantidad
|
||||
filter.option.block = Bloque
|
||||
filter.option.floor = Suelo
|
||||
filter.option.flooronto = Suelo objetivo
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Muro
|
||||
filter.option.ore = Veta
|
||||
filter.option.floor2 = Piso secundario
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Alcanzar la oleada {0} en {1}
|
||||
requirement.core = Destruir el núcleo enemigo en {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Continuar Zona:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Récord: {0}
|
||||
launch = Lanzar
|
||||
launch.text = Launch
|
||||
launch.title = Lanzamiento Exitoso
|
||||
launch.next = [lightgray]próxima oportunidad en la oleada {0}
|
||||
launch.unable2 = [scarlet]No se puede LANZAR.[]
|
||||
launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver a esta base.
|
||||
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Descubrir
|
||||
configure = Configurar carga inicial
|
||||
loadout = Loadout
|
||||
@@ -508,31 +508,37 @@ error.io = Error I/O de conexión.
|
||||
error.any = Error de red desconocido.
|
||||
error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.rain.name = Lluvia
|
||||
weather.snow.name = Nieve
|
||||
weather.sandstorm.name = Tormenta de arena
|
||||
weather.sporestorm.name = Tormenta de esporas
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.unexplored = [lightgray]No explorado
|
||||
sectors.resources = Recursos:
|
||||
sectors.production = Producción:
|
||||
sectors.stored = Almacenado:
|
||||
sectors.resume = Reanudar
|
||||
sectors.launch = Lanzar
|
||||
sectors.select = Elegir
|
||||
sectors.nonelaunch = [lightgray]ninguno (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
sector.desolateRift.name = Desolate Rift
|
||||
sector.nuclearComplex.name = Nuclear Production Complex
|
||||
sector.overgrowth.name = Overgrowth
|
||||
sector.tarFields.name = Tar Fields
|
||||
sector.saltFlats.name = Salt Flats
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Terreno Zero
|
||||
sector.craters.name = Los Cráteres
|
||||
sector.frozenForest.name = Bosque Congelado
|
||||
sector.ruinousShores.name = Costas Ruinosas
|
||||
sector.stainedMountains.name = Montañas manchadas
|
||||
sector.desolateRift.name = Grieta desolada
|
||||
sector.nuclearComplex.name = Complejo de producción nuclear
|
||||
sector.overgrowth.name = Crecimiento excesivo
|
||||
sector.tarFields.name = Campos de alquitrán
|
||||
sector.saltFlats.name = Llanuras de sal
|
||||
sector.fungalPass.name = Paso de hongos
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
@@ -558,65 +564,94 @@ settings.graphics = Gráficos
|
||||
settings.cleardata = Limpiar Datos del Juego...
|
||||
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
||||
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearsaves.confirm = Estas seguro de que quieres borrar tus partidas guardadas?
|
||||
settings.clearsaves = Limpiar partidas guardadas
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent] < Pausado >
|
||||
clear = Limpiar
|
||||
banned = [scarlet]Baneado
|
||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||
unplaceable.sectorcaptured = [scarlet]Necesita que el sector esté capturado.
|
||||
yes = Sí
|
||||
no = No
|
||||
info.title = [accent]Información
|
||||
error.title = [crimson]Un error ha ocurrido.
|
||||
error.crashtitle = Un error ha ocurrido.
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Entrada
|
||||
blocks.output = Salida
|
||||
blocks.booster = Potenciador
|
||||
blocks.tiles = Tiles requeridos
|
||||
blocks.affinities = Afinidades
|
||||
unit.nobuild = [scarlet]La unidad no puede construir
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacidad de Energía
|
||||
blocks.powershot = Energía/Disparo
|
||||
blocks.damage = Daño
|
||||
blocks.targetsair = Apunta al Aire
|
||||
blocks.targetsground = Apunta a Tierra
|
||||
blocks.itemsmoved = Velocidad de movimiento
|
||||
blocks.launchtime = Tiempo entre lanzamientos
|
||||
blocks.shootrange = Rango de Disparo
|
||||
blocks.size = Tamaño
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacidad de Líquidos
|
||||
blocks.powerrange = Rango de Energía
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Conexiones maximas
|
||||
blocks.poweruse = Consumo de Energía
|
||||
blocks.powerdamage = Energía/Daño
|
||||
blocks.itemcapacity = Capacidad de Objetos
|
||||
blocks.basepowergeneration = Generación de energía base
|
||||
blocks.productiontime = Tiempo de producción
|
||||
blocks.repairtime = Tiempo para Reparar Bloque Completamente
|
||||
blocks.speedincrease = Aumento de Velocidad
|
||||
blocks.range = Rango
|
||||
blocks.drilltier = Taladrables
|
||||
blocks.drillspeed = Velocidad Base del Taladro
|
||||
blocks.boosteffect = Efecto del Potenciador
|
||||
blocks.maxunits = Máximo de Unidades Activas
|
||||
blocks.health = Vida
|
||||
blocks.buildtime = Tiempo de construcción
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Coste de construcción
|
||||
blocks.inaccuracy = Imprecisión
|
||||
blocks.shots = Disparos
|
||||
blocks.reload = Recarga
|
||||
blocks.ammo = Munición
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Entrada
|
||||
stat.output = Salida
|
||||
stat.booster = Potenciador
|
||||
stat.tiles = Tiles requeridos
|
||||
stat.affinities = Afinidades
|
||||
stat.powercapacity = Capacidad de Energía
|
||||
stat.powershot = Energía/Disparo
|
||||
stat.damage = Daño
|
||||
stat.targetsair = Apunta al Aire
|
||||
stat.targetsground = Apunta a Tierra
|
||||
stat.itemsmoved = Velocidad de movimiento
|
||||
stat.launchtime = Tiempo entre lanzamientos
|
||||
stat.shootrange = Rango de Disparo
|
||||
stat.size = Tamaño
|
||||
stat.displaysize = Tamaño mostrado
|
||||
stat.liquidcapacity = Capacidad de Líquidos
|
||||
stat.powerrange = Rango de Energía
|
||||
stat.linkrange = Rango de conexión
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Conexiones maximas
|
||||
stat.poweruse = Consumo de Energía
|
||||
stat.powerdamage = Energía/Daño
|
||||
stat.itemcapacity = Capacidad de Objetos
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Generación de energía base
|
||||
stat.productiontime = Tiempo de producción
|
||||
stat.repairtime = Tiempo para Reparar Bloque Completamente
|
||||
stat.speedincrease = Aumento de Velocidad
|
||||
stat.range = Rango
|
||||
stat.drilltier = Taladrables
|
||||
stat.drillspeed = Velocidad Base del Taladro
|
||||
stat.boosteffect = Efecto del Potenciador
|
||||
stat.maxunits = Máximo de Unidades Activas
|
||||
stat.health = Vida
|
||||
stat.buildtime = Tiempo de construcción
|
||||
stat.maxconsecutive = Máximo consecutivo
|
||||
stat.buildcost = Coste de construcción
|
||||
stat.inaccuracy = Imprecisión
|
||||
stat.shots = Disparos
|
||||
stat.reload = Recarga
|
||||
stat.ammo = Munición
|
||||
stat.shieldhealth = Salud del escudo
|
||||
stat.cooldowntime = Tiempo de enfriamiento
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Se requiere un mejor taladro.
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.noresources = Recursos faltantes
|
||||
bar.corereq = Se requiere de un núcleo base
|
||||
bar.drillspeed = Velocidad del Taladro: {0}/s
|
||||
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
||||
bar.efficiency = Eficiencia: {0}%
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energía: {0}
|
||||
bar.powerstored = Almacenados: {0}/{1}
|
||||
bar.poweramount = Energía: {0}
|
||||
bar.poweroutput = Salida de Energía: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Objetos: {0}
|
||||
bar.capacity = Capacidad: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Progreso de construcción
|
||||
bar.input = Entrada
|
||||
bar.output = Salida
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] daño
|
||||
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
|
||||
bullet.incendiary = [stat]Incendiaria
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]Rastreadora
|
||||
bullet.shock = [stat]Electrizante
|
||||
bullet.frag = [stat]Explosiva
|
||||
bullet.knockback = [stat]{0}[lightgray]Retroceso
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]Congelación
|
||||
bullet.tarred = [stat]Relantizado
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
||||
bullet.reload = [stat]{0}[lightgray]x recarga
|
||||
|
||||
unit.blocks = bloques
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = unidades de energía/segundo
|
||||
unit.liquidsecond = unidades de líquido/segundo
|
||||
unit.itemssecond = objetos/segundo
|
||||
@@ -660,7 +701,7 @@ unit.persecond = /seg
|
||||
unit.perminute = /min
|
||||
unit.timesspeed = x velocidad
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.shieldhealth = salud del escudo
|
||||
unit.items = objetos
|
||||
unit.thousands = k
|
||||
unit.millions = M
|
||||
@@ -670,20 +711,19 @@ category.power = Energía
|
||||
category.liquids = Líquidos
|
||||
category.items = Objetos
|
||||
category.crafting = Fabricación
|
||||
category.shooting = Disparo
|
||||
category.function = Function
|
||||
category.optional = Mejoras Opcionales
|
||||
setting.landscape.name = Bloquear modo paisaje
|
||||
setting.shadows.name = Sombras
|
||||
setting.blockreplace.name = Sugerir bloques al construir
|
||||
setting.linear.name = Filtrado Lineal
|
||||
setting.hints.name = Pistas
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.flow.name = Mostrar flujo de recursos[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-pausar construcción
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Agua Animada
|
||||
setting.animatedshields.name = Escudos Animados
|
||||
setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[]
|
||||
setting.playerindicators.name = Indicadores de jugadores
|
||||
setting.indicators.name = Indicadores de Aliados
|
||||
setting.autotarget.name = Auto apuntado
|
||||
setting.keyboard.name = Controles de Ratón+Teclado
|
||||
@@ -702,7 +742,7 @@ setting.difficulty.name = Dificultad:
|
||||
setting.screenshake.name = Movimiento de la Pantalla
|
||||
setting.effects.name = Mostrar Efectos
|
||||
setting.destroyedblocks.name = Mostrar bloques destruidos
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.name = Mostrar estado de los bloques
|
||||
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
|
||||
setting.sensitivity.name = Sensibilidad del Control
|
||||
setting.saveinterval.name = Intervalo del Autoguardado
|
||||
@@ -712,8 +752,7 @@ setting.milliseconds = {0} milisegundos
|
||||
setting.fullscreen.name = Pantalla Completa
|
||||
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
|
||||
setting.fps.name = Mostrar FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Mostrar teclas de selección de bloque
|
||||
setting.smoothcamera.name = Cámara suave
|
||||
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
|
||||
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
|
||||
setting.minimap.name = Mostrar Minimapa
|
||||
@@ -743,27 +782,27 @@ keybinds.mobile = [scarlet]Los accesos del teclado aquí mostrados no estan disp
|
||||
category.general.name = General
|
||||
category.view.name = Visión
|
||||
category.multiplayer.name = Multijugador
|
||||
category.blocks.name = Block Select
|
||||
category.blocks.name = Seleccionar bloques
|
||||
command.attack = Atacar
|
||||
command.rally = Patrullar
|
||||
command.retreat = Retirarse
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
command.idle = Esperar
|
||||
placement.blockselectkeys = \n[lightgray]LLaves: [{0},
|
||||
keybind.respawn.name = Reaparecer
|
||||
keybind.control.name = Controlar unidad
|
||||
keybind.clear_building.name = Eliminar construcción
|
||||
keybind.press = Presiona una tecla...
|
||||
keybind.press.axis = Pulsa un eje o botón...
|
||||
keybind.screenshot.name = Captura de pantalla de Mapa
|
||||
keybind.toggle_power_lines.name = Activar láser de potencia
|
||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||
keybind.toggle_block_status.name = Cambiar estado de los bloques
|
||||
keybind.move_x.name = Mover x
|
||||
keybind.move_y.name = Mover y
|
||||
keybind.mouse_move.name = Seguír al ratón
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.pan.name = Vista Pan
|
||||
keybind.boost.name = Potenciar
|
||||
keybind.schematic_select.name = Seleccionar región
|
||||
keybind.schematic_menu.name = Menu de esquématicos
|
||||
keybind.schematic_menu.name = Menu de esquemas
|
||||
keybind.schematic_flip_x.name = Girar esquemático desde X
|
||||
keybind.schematic_flip_y.name = Girar esquemático desde Y
|
||||
keybind.category_prev.name = Categoría anterior
|
||||
@@ -822,6 +861,7 @@ mode.custom = Normas personalizadas
|
||||
|
||||
rules.infiniteresources = Recursos Infinitos
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Temportzador de Oleadas
|
||||
rules.waves = Oleadas
|
||||
rules.attack = Modo de Ataque
|
||||
@@ -839,25 +879,27 @@ rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
||||
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
|
||||
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
||||
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.unitammo = Las unidades necesitan munición
|
||||
rules.title.waves = Oleadas
|
||||
rules.title.resourcesbuilding = Recursos y Construcción
|
||||
rules.title.enemy = Enemigos
|
||||
rules.title.unit = Unidades
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.environment = Entorno
|
||||
rules.lighting = Iluminación
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.explosions = Daño de explosiones de Bloques/Unidades
|
||||
rules.ambientlight = Iluminación ambiental
|
||||
rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.duration = Duration:
|
||||
rules.weather = Clima
|
||||
rules.weather.frequency = Frecuencia:
|
||||
rules.weather.duration = Duración:
|
||||
|
||||
content.item.name = Objetos
|
||||
content.liquid.name = Líquidos
|
||||
content.unit.name = Unidades
|
||||
content.block.name = Bloques
|
||||
|
||||
item.copper.name = Cobre
|
||||
item.lead.name = Plomo
|
||||
item.coal.name = Carbón
|
||||
@@ -879,25 +921,8 @@ liquid.slag.name = Fundido
|
||||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Criogénico
|
||||
|
||||
item.explosiveness = [lightgray]Explosividad: {0}
|
||||
item.flammability = [lightgray]Inflamabilidad: {0}
|
||||
item.radioactivity = [lightgray]Radioactividad: {0}
|
||||
|
||||
unit.health = [lightgray]Vida: {0}
|
||||
unit.speed = [lightgray]Velocidad: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
|
||||
liquid.viscosity = [lightgray]Viscosidad: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
unit.dagger.name = Daga
|
||||
unit.mace.name = Mace
|
||||
unit.mace.name = Mazo
|
||||
unit.fortress.name = Fortaleza
|
||||
unit.nova.name = Nova
|
||||
unit.pulsar.name = Pulsar
|
||||
@@ -907,8 +932,8 @@ unit.atrax.name = Atrax
|
||||
unit.spiroct.name = Spiroct
|
||||
unit.arkyid.name = Arkyid
|
||||
unit.toxopid.name = Toxopid
|
||||
unit.flare.name = Flare
|
||||
unit.horizon.name = Horizon
|
||||
unit.flare.name = Llama
|
||||
unit.horizon.name = Horizonte
|
||||
unit.zenith.name = Zenith
|
||||
unit.antumbra.name = Antumbra
|
||||
unit.eclipse.name = Eclipse
|
||||
@@ -925,33 +950,34 @@ unit.omura.name = Omura
|
||||
unit.alpha.name = Alpha
|
||||
unit.beta.name = Beta
|
||||
unit.gamma.name = Gamma
|
||||
unit.scepter.name = Scepter
|
||||
unit.scepter.name = Cetro
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
unit.corvus.name = Corvo
|
||||
|
||||
block.resupply-point.name = Resupply Point
|
||||
block.resupply-point.name = Punto de reabastecimiento
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.cliff.name = Acantilado
|
||||
block.sand-boulder.name = Piedra de Arena
|
||||
block.grass.name = Hierba
|
||||
block.slag.name = Slag
|
||||
block.slag.name = Escoria
|
||||
block.space.name = Space
|
||||
block.salt.name = Sal
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.salt-wall.name = Pared de sal
|
||||
block.pebbles.name = Guijarros
|
||||
block.tendrils.name = Zarcillos
|
||||
block.sand-wall.name = Sand Wall
|
||||
block.sand-wall.name = Pared de arena
|
||||
block.spore-pine.name = Pino de esporas
|
||||
block.spore-wall.name = Spore Wall
|
||||
block.spore-wall.name = Pared de esporas
|
||||
block.boulder.name = Boulder
|
||||
block.snow-boulder.name = Snow Boulder
|
||||
block.snow-boulder.name = Piedra nevosa
|
||||
block.snow-pine.name = Pino de nieve
|
||||
block.shale.name = Pizarra
|
||||
block.shale-boulder.name = Piedra de Pizarra
|
||||
block.moss.name = Musgo
|
||||
block.shrubs.name = Arbustos
|
||||
block.spore-moss.name = Musgo de esporas
|
||||
block.shale-wall.name = Shale Wall
|
||||
block.shale-wall.name = Pared de shale
|
||||
block.scrap-wall.name = Muro de Chatarra
|
||||
block.scrap-wall-large.name = Muro de Chatarra grande
|
||||
block.scrap-wall-huge.name = Muro de Chatarra muy grande
|
||||
@@ -979,17 +1005,18 @@ block.craters.name = Cráteres
|
||||
block.sand-water.name = Agua con Arena
|
||||
block.darksand-water.name = Agua con Arena Oscura
|
||||
block.char.name = Carbonizado
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite.name = Dacita
|
||||
block.dacite-wall.name = Pared de Dacita
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Hielo Nieve
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
block.snow-wall.name = Snow Wall
|
||||
block.dune-wall.name = Dune Wall
|
||||
block.stone-wall.name = Pared de piedra
|
||||
block.ice-wall.name = Pared de hielo
|
||||
block.snow-wall.name = Pared de nieve
|
||||
block.dune-wall.name = Pared de duna
|
||||
block.pine.name = Pino
|
||||
block.dirt.name = Dirt
|
||||
block.dirt-wall.name = Dirt Wall
|
||||
block.mud.name = Mud
|
||||
block.dirt.name = Tierra
|
||||
block.dirt-wall.name = Pared de tierra
|
||||
block.mud.name = Lodo
|
||||
block.white-tree-dead.name = Árbol Blanco Muerto
|
||||
block.white-tree.name = Árbol Blanco
|
||||
block.spore-cluster.name = Concentración de Esporas
|
||||
@@ -1005,7 +1032,7 @@ block.dark-panel-4.name = Panel Oscuro 4
|
||||
block.dark-panel-5.name = Panel Oscuro 5
|
||||
block.dark-panel-6.name = Panel Oscuro 6
|
||||
block.dark-metal.name = Metal Oscuro
|
||||
block.basalt.name = Basalt
|
||||
block.basalt.name = Basalto
|
||||
block.hotrock.name = Roca Caliente
|
||||
block.magmarock.name = Roca de Magma
|
||||
block.copper-wall.name = Muro de Cobre
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Energía Infinita
|
||||
block.unloader.name = Descargador
|
||||
block.vault.name = Bóveda
|
||||
block.wave.name = Ola
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Enjambre
|
||||
block.salvo.name = Salva
|
||||
block.ripple.name = Onda
|
||||
@@ -1114,37 +1142,39 @@ block.arc.name = Arco
|
||||
block.rtg-generator.name = Generador RTG
|
||||
block.spectre.name = Espectro
|
||||
block.meltdown.name = Fusión de Reactor
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Contenedor
|
||||
block.launch-pad.name = Pad de Lanzamiento
|
||||
block.launch-pad-large.name = Pad de Lanzamiento Grande
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.payload-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.overdrive-dome.name = Overdrive Dome
|
||||
block.segment.name = Segmento
|
||||
block.command-center.name = Centro de comando
|
||||
block.ground-factory.name = Fábrica terrestre
|
||||
block.air-factory.name = Fábrica aérea
|
||||
block.naval-factory.name = Fábrica naval
|
||||
block.additive-reconstructor.name = Reconstructor aditivo
|
||||
block.multiplicative-reconstructor.name = Reconstructor multiplicativo
|
||||
block.exponential-reconstructor.name = Reconstructor exponencial
|
||||
block.tetrative-reconstructor.name = Reconstructor tetrativo
|
||||
block.payload-conveyor.name = Cinta de transporte masivo
|
||||
block.payload-router.name = Enrutador Payload
|
||||
block.disassembler.name = Desmontador
|
||||
block.silicon-crucible.name = Crisol de Silicio
|
||||
block.overdrive-dome.name = Domo de sobremarcha
|
||||
|
||||
block.switch.name = Switch
|
||||
block.micro-processor.name = Micro Processor
|
||||
block.logic-processor.name = Logic Processor
|
||||
block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.switch.name = Cambio
|
||||
block.micro-processor.name = Micro Procesador
|
||||
block.logic-processor.name = Procesador Lógico
|
||||
block.hyper-processor.name = Hiper Procesador
|
||||
block.logic-display.name = Pantalla Lógica
|
||||
block.large-logic-display.name = Pantalla Lógica grande
|
||||
block.memory-cell.name = Célula de memoria
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = Azul
|
||||
team.crux.name = rojo
|
||||
team.sharded.name = naranja
|
||||
team.orange.name = Naranja
|
||||
team.derelict.name = derelict
|
||||
team.derelict.name = Abandonado
|
||||
team.green.name = Verde
|
||||
team.purple.name = Púrpura
|
||||
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa
|
||||
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
||||
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
|
||||
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Daña y destruye proyectiles enemigos. No apunta a láseres.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Lahingulaineid läbitud:[accent] {0}
|
||||
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Valmis
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Lahingulaine {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
|
||||
wave.waveInProgress = [lightgray]Toimub lahingulaine
|
||||
waiting = [lightgray]Ootan...
|
||||
waiting.players = Ootan mängijaid...
|
||||
wave.enemies = [lightgray]{0} vaenlast alles
|
||||
wave.enemy = [lightgray]{0} vaenlane alles
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Lae pilt
|
||||
saveimage = Salvesta pilt
|
||||
unknown = <puudub>
|
||||
@@ -328,6 +331,7 @@ editor.generation = Genereerimine:
|
||||
editor.ingame = Redigeeri mängus
|
||||
editor.publish.workshop = Avalda Workshop'is
|
||||
editor.newmap = Uus maailm
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Lahingulained
|
||||
waves.remove = Eemalda
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
|
||||
filter.distort = Moonutamine
|
||||
filter.noise = Müra
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Mediaan
|
||||
filter.oremedian = Maakide mediaan
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Blokk
|
||||
filter.option.floor = Põrand
|
||||
filter.option.flooronto = Asendatav põrand
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Sein
|
||||
filter.option.ore = Maak
|
||||
filter.option.floor2 = Teine põrand
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Jätka piirkonnas:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Parim lahingulaine: {0}
|
||||
launch = < LENDUTÕUS >
|
||||
launch.text = Launch
|
||||
launch.title = Lendutõus
|
||||
launch.next = [lightgray]Järgmine võimalus on {0}. laine järel
|
||||
launch.unable2 = [scarlet]Ei saa LENDU TÕUSTA.[]
|
||||
launch.confirm = Lendu tõusmisel võetakse kaasa\nkõik tuumikus olevad ressursid.\n[accent]Sellesse baasi ei ole võimalik tagasi tulla.
|
||||
launch.skip.confirm = Kui jätad praegu lendu tõusmata, siis saad seda teha alles hilisemate lahingulainete järel.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Ava
|
||||
configure = Muuda varustust
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Oled kindel, et soovid olemasolevad\nsätted kustutada?
|
||||
settings.clearall.confirm = [scarlet]HOIATUS![]\nKustutatakse kõik andmed, sealhulgas salvestised, maailmad, kampaania saavutused\nja juhtnuppude sätted.\n[accent]Vajutades nupule "OK", kustutatakse\nkõik andmed ja seejärel mäng sulgub.[]
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Paus >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
@@ -570,49 +580,74 @@ info.title = Info
|
||||
error.title = [crimson]Viga
|
||||
error.crashtitle = Viga
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Sisend
|
||||
blocks.output = Väljund
|
||||
blocks.booster = Kiirendaja
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energiamahtuvus
|
||||
blocks.powershot = Energia ühikut/lasu kohta
|
||||
blocks.damage = Hävituspunkte
|
||||
blocks.targetsair = Sihib õhku
|
||||
blocks.targetsground = Sihib maapinnale
|
||||
blocks.itemsmoved = Transportimise kiirus
|
||||
blocks.launchtime = Aeg lendutõusude vahel
|
||||
blocks.shootrange = Ulatus
|
||||
blocks.size = Suurus
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Vedelike mahutavus
|
||||
blocks.powerrange = Energia ulatus
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Energiatarve
|
||||
blocks.powerdamage = Energiatarve hävituspunkti kohta
|
||||
blocks.itemcapacity = Ressursside mahutavus
|
||||
blocks.basepowergeneration = Energiatootlus
|
||||
blocks.productiontime = Tootmisaeg
|
||||
blocks.repairtime = Täieliku parandamise aeg
|
||||
blocks.speedincrease = Kiiruse suurenemine
|
||||
blocks.range = Ulatus
|
||||
blocks.drilltier = Kaevandatav
|
||||
blocks.drillspeed = Puurimise kiirus
|
||||
blocks.boosteffect = Kiirendaja mõju
|
||||
blocks.maxunits = Maks. aktiivseid väeüksuseid
|
||||
blocks.health = Elud
|
||||
blocks.buildtime = Ehitamise aeg
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Ehitamise maksumus
|
||||
blocks.inaccuracy = Ebatäpsus
|
||||
blocks.shots = Laske
|
||||
blocks.reload = Lasku/s
|
||||
blocks.ammo = Laskemoon
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Sisend
|
||||
stat.output = Väljund
|
||||
stat.booster = Kiirendaja
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
stat.powercapacity = Energiamahtuvus
|
||||
stat.powershot = Energia ühikut/lasu kohta
|
||||
stat.damage = Hävituspunkte
|
||||
stat.targetsair = Sihib õhku
|
||||
stat.targetsground = Sihib maapinnale
|
||||
stat.itemsmoved = Transportimise kiirus
|
||||
stat.launchtime = Aeg lendutõusude vahel
|
||||
stat.shootrange = Ulatus
|
||||
stat.size = Suurus
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Vedelike mahutavus
|
||||
stat.powerrange = Energia ulatus
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Energiatarve
|
||||
stat.powerdamage = Energiatarve hävituspunkti kohta
|
||||
stat.itemcapacity = Ressursside mahutavus
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Energiatootlus
|
||||
stat.productiontime = Tootmisaeg
|
||||
stat.repairtime = Täieliku parandamise aeg
|
||||
stat.speedincrease = Kiiruse suurenemine
|
||||
stat.range = Ulatus
|
||||
stat.drilltier = Kaevandatav
|
||||
stat.drillspeed = Puurimise kiirus
|
||||
stat.boosteffect = Kiirendaja mõju
|
||||
stat.maxunits = Maks. aktiivseid väeüksuseid
|
||||
stat.health = Elud
|
||||
stat.buildtime = Ehitamise aeg
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Ehitamise maksumus
|
||||
stat.inaccuracy = Ebatäpsus
|
||||
stat.shots = Laske
|
||||
stat.reload = Lasku/s
|
||||
stat.ammo = Laskemoon
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Nõuab paremat puuri
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Bilanss: {0}/s
|
||||
bar.powerstored = Puhver: {0}/{1}
|
||||
bar.poweramount = Laeng: {0}
|
||||
bar.poweroutput = Tootlus: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Ressursse: {0}
|
||||
bar.capacity = Mahutavus: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Edenemine
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] hävituspunkti
|
||||
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
|
||||
bullet.incendiary = [stat]süttiv
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]isesihtiv
|
||||
bullet.shock = [stat]elektriseeriv
|
||||
bullet.frag = [stat]kildpomm
|
||||
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]jäätav
|
||||
bullet.tarred = [stat]leekisüütav
|
||||
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
||||
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
||||
|
||||
unit.blocks = blokki
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = energiaühikut/s
|
||||
unit.liquidsecond = vedelikuühikut/s
|
||||
unit.itemssecond = ressursiühikut/s
|
||||
@@ -670,7 +711,7 @@ category.power = Energia
|
||||
category.liquids = Vedelikud
|
||||
category.items = Ressursid
|
||||
category.crafting = Sisend/Väljund
|
||||
category.shooting = Tulistamine
|
||||
category.function = Function
|
||||
category.optional = Valikulised täiustused
|
||||
setting.landscape.name = Lukusta horisontaalpaigutus
|
||||
setting.shadows.name = Varjud
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Lineaarne tekstuurivastendus
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animeeritud vesi
|
||||
setting.animatedshields.name = Animeeritud kilbid
|
||||
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Täisekraan
|
||||
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
|
||||
setting.fps.name = Näita kaadrite arvu sekundis
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = Vertikaalne sünkroonimine
|
||||
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
||||
setting.minimap.name = Näita kaarti
|
||||
@@ -822,6 +861,7 @@ mode.custom = Reeglid
|
||||
|
||||
rules.infiniteresources = Lõputult ressursse
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Kasuta taimerit
|
||||
rules.waves = Kasuta lahingulaineid
|
||||
rules.attack = Mänguviis "Rünnak"
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Väeüksused
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Ressursid
|
||||
content.liquid.name = Vedelikud
|
||||
content.unit.name = Väeüksused
|
||||
content.block.name = Konstruktsioonid
|
||||
|
||||
item.copper.name = Vask
|
||||
item.lead.name = Plii
|
||||
item.coal.name = Süsi
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Räbu
|
||||
liquid.oil.name = Nafta
|
||||
liquid.cryofluid.name = Krüovedelik
|
||||
|
||||
item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}%
|
||||
item.flammability = [lightgray]Tuleohtlikkus: {0}%
|
||||
item.radioactivity = [lightgray]Radioaktiivsus: {0}%
|
||||
|
||||
unit.health = [lightgray]Elud: {0}
|
||||
unit.speed = [lightgray]Kiirus: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
|
||||
liquid.viscosity = [lightgray]Viskoossus: {0}
|
||||
liquid.temperature = [lightgray]Temperatuur: {0}
|
||||
|
||||
unit.dagger.name = Soldat
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Koljat
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Liivakamakas
|
||||
block.grass.name = Rohi
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Sool
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Kruus
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Vesi tumedal liival
|
||||
block.char.name = Puusüsi
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Jäine lumi
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Energiaallikas
|
||||
block.unloader.name = Mahalaadija
|
||||
block.vault.name = Suur hoidla
|
||||
block.wave.name = Prits
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Parvpildur
|
||||
block.salvo.name = Krempelpaugutaja
|
||||
block.ripple.name = Tähesadu
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Elektrikahur
|
||||
block.rtg-generator.name = RT-generaator
|
||||
block.spectre.name = Kõmmutaja
|
||||
block.meltdown.name = Valguskiir
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Hoidla
|
||||
block.launch-pad.name = Stardiplatvorm
|
||||
block.launch-pad-large.name = Suur stardiplatvorm
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = sinine
|
||||
team.crux.name = punane
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Eskema gordeta.
|
||||
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
||||
schematic.rename = Aldatu izena eskemari
|
||||
schematic.info = {0}x{1}, {2} bloke
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Garaitutako boladak:[accent] {0}
|
||||
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Egina
|
||||
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
||||
|
||||
mods.alphainfo = Kontuan izan mod-ak alfa egoeran daudela, eta [scarlet] akats ugari izan ditzakete[].\nEman arazoen berri Mindustry-ren GitHub or Discord zerbitzuetan.
|
||||
mods.alpha = [accent](Alfa)
|
||||
mods = Mod-ak
|
||||
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
||||
mods.guide = Mod-ak sortzeko gida
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] hautatu+kopiatzeko
|
||||
pausebuilding = [accent][[{0}][] eraikiketa eteteko
|
||||
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
|
||||
wave = [accent]{0}. bolada
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Boladarako {0}
|
||||
wave.waveInProgress = [lightgray]Bolada abian
|
||||
waiting = [lightgray]Itxaroten...
|
||||
waiting.players = Jokalariei itxaroten...
|
||||
wave.enemies = [lightgray]{0} etsai daude
|
||||
wave.enemy = [lightgray]Etsai {0} dago
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Kargatu irudia
|
||||
saveimage = Gorde irudia
|
||||
unknown = Ezezaguna
|
||||
@@ -328,6 +331,7 @@ editor.generation = Sorrarazi:
|
||||
editor.ingame = Editatu jolasean
|
||||
editor.publish.workshop = Argitaratu lantegian
|
||||
editor.newmap = Mapa berria
|
||||
editor.center = Center
|
||||
workshop = Lantegia
|
||||
waves.title = Boladak
|
||||
waves.remove = Kendu
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
|
||||
filter.distort = Distortsioa
|
||||
filter.noise = Orbana
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Mediana
|
||||
filter.oremedian = Mea mediana
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Blokea
|
||||
filter.option.floor = Zorua
|
||||
filter.option.flooronto = Zoru xedea
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Horma
|
||||
filter.option.ore = Mea
|
||||
filter.option.floor2 = Bigarren zorua
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Iritsi {0} boladara {1}
|
||||
requirement.core = Suntsitu etsaiaren muina {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Berrekin:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Bolada onena: {0}
|
||||
launch = < EGOTZI >
|
||||
launch.text = Launch
|
||||
launch.title = Ongi egotzi da
|
||||
launch.next = [lightgray]hurrengo aukera\n {0}. boladan
|
||||
launch.unable2 = [scarlet]Ezin da EGOTZI.[]
|
||||
launch.confirm = Honek zure muinean dauden baliabide guztiak egotziko ditu.\nEzin izango zara base honetara itzuli.
|
||||
launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaron beharko duzu.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Estalgabetu
|
||||
configure = Konfiguratu zuzkidura
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin
|
||||
settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Pausatuta >
|
||||
clear = Garbitu
|
||||
banned = [scarlet]Debekatuta
|
||||
@@ -570,49 +580,74 @@ info.title = Informazioa
|
||||
error.title = [crimson]Errore bat gertatu da
|
||||
error.crashtitle = Errore bat gertatu da
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Sarrera
|
||||
blocks.output = Irteera
|
||||
blocks.booster = Indargarria
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energia-edukiera
|
||||
blocks.powershot = Energia/tiroko
|
||||
blocks.damage = Kaltea
|
||||
blocks.targetsair = Airera tirokatzen du
|
||||
blocks.targetsground = Lurrera tirokatzen du
|
||||
blocks.itemsmoved = Garraio-abiadura
|
||||
blocks.launchtime = Egozketen arteko denbora
|
||||
blocks.shootrange = Irismena
|
||||
blocks.size = Neurria
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Likido-edukiera
|
||||
blocks.powerrange = Energia irismena
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Gehieneko konexioak
|
||||
blocks.poweruse = Energia-erabilera
|
||||
blocks.powerdamage = Energia/Kaltea
|
||||
blocks.itemcapacity = Elementu-edukiera
|
||||
blocks.basepowergeneration = Oinarrizko energia sorrera
|
||||
blocks.productiontime = Eraikitze denbora
|
||||
blocks.repairtime = Blokearen konpontze denbora osoa
|
||||
blocks.speedincrease = Abiadura areagotzea
|
||||
blocks.range = Irismena
|
||||
blocks.drilltier = Ustiagarriak
|
||||
blocks.drillspeed = Oinarrizko ustiatze-abiadura
|
||||
blocks.boosteffect = Indartze-efektua
|
||||
blocks.maxunits = Gehieneko unitate aktiboak
|
||||
blocks.health = Osasuna
|
||||
blocks.buildtime = Eraikitze-denbora
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Eraikitze-kostua
|
||||
blocks.inaccuracy = Zehazgabetasuna
|
||||
blocks.shots = Tiroak
|
||||
blocks.reload = Tiroak/segundoko
|
||||
blocks.ammo = Munizioa
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Sarrera
|
||||
stat.output = Irteera
|
||||
stat.booster = Indargarria
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
stat.powercapacity = Energia-edukiera
|
||||
stat.powershot = Energia/tiroko
|
||||
stat.damage = Kaltea
|
||||
stat.targetsair = Airera tirokatzen du
|
||||
stat.targetsground = Lurrera tirokatzen du
|
||||
stat.itemsmoved = Garraio-abiadura
|
||||
stat.launchtime = Egozketen arteko denbora
|
||||
stat.shootrange = Irismena
|
||||
stat.size = Neurria
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Likido-edukiera
|
||||
stat.powerrange = Energia irismena
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Gehieneko konexioak
|
||||
stat.poweruse = Energia-erabilera
|
||||
stat.powerdamage = Energia/Kaltea
|
||||
stat.itemcapacity = Elementu-edukiera
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Oinarrizko energia sorrera
|
||||
stat.productiontime = Eraikitze denbora
|
||||
stat.repairtime = Blokearen konpontze denbora osoa
|
||||
stat.speedincrease = Abiadura areagotzea
|
||||
stat.range = Irismena
|
||||
stat.drilltier = Ustiagarriak
|
||||
stat.drillspeed = Oinarrizko ustiatze-abiadura
|
||||
stat.boosteffect = Indartze-efektua
|
||||
stat.maxunits = Gehieneko unitate aktiboak
|
||||
stat.health = Osasuna
|
||||
stat.buildtime = Eraikitze-denbora
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Eraikitze-kostua
|
||||
stat.inaccuracy = Zehazgabetasuna
|
||||
stat.shots = Tiroak
|
||||
stat.reload = Tiroak/segundoko
|
||||
stat.ammo = Munizioa
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Zulagailu hobea behar da
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
|
||||
bar.powerstored = Bilduta: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Energia irteera: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Elementuak: {0}
|
||||
bar.capacity = Edukiera: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Eraikitze egoera
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] kalte
|
||||
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
|
||||
bullet.incendiary = [stat]su-eragilea
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]gidatua
|
||||
bullet.shock = [stat]danbatekoa
|
||||
bullet.frag = [stat]fragmentazioa
|
||||
bullet.knockback = [stat]{0}[lightgray] kontusioa
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]hozkirri
|
||||
bullet.tarred = [stat]mundrunduta
|
||||
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
||||
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
||||
|
||||
unit.blocks = bloke
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = energia unitate/segundoko
|
||||
unit.liquidsecond = likido unitate/segundoko
|
||||
unit.itemssecond = elementu/segundoko
|
||||
@@ -670,7 +711,7 @@ category.power = Energia
|
||||
category.liquids = Likidoak
|
||||
category.items = Baliabideak
|
||||
category.crafting = Sarrera/Irteera
|
||||
category.shooting = Tirokatzea
|
||||
category.function = Function
|
||||
category.optional = Aukerako hobekuntzak
|
||||
setting.landscape.name = Blokeatu horizontalean
|
||||
setting.shadows.name = Itzalak
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Iragazte lineala
|
||||
setting.hints.name = Pistak
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animatutako ura
|
||||
setting.animatedshields.name = Animatutako ezkutuak
|
||||
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Pantaila osoa
|
||||
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
|
||||
setting.fps.name = Erakutsi FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
||||
setting.minimap.name = Erakutsi mapatxoa
|
||||
@@ -822,6 +861,7 @@ mode.custom = Arau pertsonalizatuak
|
||||
|
||||
rules.infiniteresources = Baliabide amaigabeak
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Boladen denboragailua
|
||||
rules.waves = Boladak
|
||||
rules.attack = Eraso modua
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Unitateak
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Solidoak
|
||||
content.liquid.name = Likidoak
|
||||
content.unit.name = Unitateak
|
||||
content.block.name = Blokeak
|
||||
|
||||
item.copper.name = Kobrea
|
||||
item.lead.name = Beruna
|
||||
item.coal.name = Ikatza
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Zepa
|
||||
liquid.oil.name = Olioa
|
||||
liquid.cryofluid.name = Krio-isurkaria
|
||||
|
||||
item.explosiveness = [lightgray]Lehergarritasuna: {0}%
|
||||
item.flammability = [lightgray]Sukoitasuna: {0}%
|
||||
item.radioactivity = [lightgray]Erradioaktibitatea: {0}%
|
||||
|
||||
unit.health = [lightgray]Osasuna: {0}
|
||||
unit.speed = [lightgray]Abiadura: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Bero edukiera: {0}
|
||||
liquid.viscosity = [lightgray]Likatasuna: {0}
|
||||
liquid.temperature = [lightgray]Tenperatura: {0}
|
||||
|
||||
unit.dagger.name = Daga
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Gotorleku
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Hondar harkaitza
|
||||
block.grass.name = Belarra
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Gatza
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Harribilak
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Hondar ilun ura
|
||||
block.char.name = Kokea
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Izotz elurra
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Energia amaigabea
|
||||
block.unloader.name = Deskargagailua
|
||||
block.vault.name = Kripta
|
||||
block.wave.name = Olatu
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Erlauntz
|
||||
block.salvo.name = Buhunba
|
||||
block.ripple.name = Marmarra
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arku
|
||||
block.rtg-generator.name = RTG sorgailua
|
||||
block.spectre.name = Espektro
|
||||
block.meltdown.name = Nukleofusio
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Edukiontzia
|
||||
block.launch-pad.name = Egozketa-plataforma
|
||||
block.launch-pad-large.name = Egozketa-plataforma handia
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = urdina
|
||||
team.crux.name = gorria
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Kaavio tallennettu.
|
||||
schematic.delete.confirm = Tämä kaavio poistetaan.
|
||||
schematic.rename = Nimeä kaavio uudelleen
|
||||
schematic.info = {0}x{1}, {2} palikkaa
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Tasoja voitettu:[accent] {0}
|
||||
stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Valmis
|
||||
feature.unsupported = Laitteesi ei tue tätä toimintoa.
|
||||
|
||||
mods.alphainfo = Pidä mielessä että modit ovat alpha-tilassa, ja[scarlet] ne voivat olla virheellisiä[].\nRaportoi kaikki virheet Mindustry GitHub-sivuille tai Discordiin.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Modit
|
||||
mods.none = [lightgray]Modeja ei löytynyt!
|
||||
mods.guide = Modaamisopas
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Taso {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Seuraava taso {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Odotetaan...
|
||||
waiting.players = Odotetaan pelaajia...
|
||||
wave.enemies = [lightgray]{0} vihollista jäljellä
|
||||
wave.enemy = [lightgray]{0} vihollinen jäljellä
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Lataa kuva
|
||||
saveimage = Tallenna kuva
|
||||
unknown = Tuntematon
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generaatio:
|
||||
editor.ingame = Muokka pelin sisällä
|
||||
editor.publish.workshop = Julkaise Workshoppiin
|
||||
editor.newmap = Uusi kartta
|
||||
editor.center = Center
|
||||
workshop = Työpaja
|
||||
waves.title = Tasot
|
||||
waves.remove = Poista
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Vääristää
|
||||
filter.noise = Melu
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Valitse Ydin
|
||||
filter.median = Mediaani
|
||||
filter.oremedian = Malmin mediaani
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Määrä
|
||||
filter.option.block = Estää
|
||||
filter.option.floor = Lattia
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Seinä
|
||||
filter.option.ore = Malmi
|
||||
filter.option.floor2 = Secondary Floor
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Pääse Tasolle {0} kartassa {1}
|
||||
requirement.core = Tuhoa vihollisen ydin kartassa {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Paras taso: {0}
|
||||
launch = < LAUKAISE >
|
||||
launch.text = Launch
|
||||
launch.title = Onnistunut laukaisu
|
||||
launch.next = [lightgray]seuraava mahdollisuus tasolla {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = Tämä laukaisee kaikki resurssit ytimestäsi.\nEt voi enää palata takaisin.
|
||||
launch.skip.confirm = Jos ohitat nyt, voit laukaista vasta myöhemmillä tasoilla.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Paljasta
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nMit
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Pysäytetty >
|
||||
clear = Tyhjä
|
||||
banned = [scarlet]Kielletty
|
||||
@@ -570,49 +580,74 @@ info.title = Informaatio
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Sisääntulo
|
||||
blocks.output = Ulostulo
|
||||
blocks.booster = Tehostaja
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energiakapasiteetti
|
||||
blocks.powershot = Energiaa/Ammus
|
||||
blocks.damage = Vahinko
|
||||
blocks.targetsair = Hyökkää ilmaan
|
||||
blocks.targetsground = Hyökkää maahan
|
||||
blocks.itemsmoved = Liikkumisnopeus
|
||||
blocks.launchtime = Aika laukaisujen välillä
|
||||
blocks.shootrange = Kantama
|
||||
blocks.size = Koko
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Nestekapasiteetti
|
||||
blocks.powerrange = Energiakantama
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maksimimäärä yhdistyksiä
|
||||
blocks.poweruse = Energian käyttö
|
||||
blocks.powerdamage = Energia/Vahinko
|
||||
blocks.itemcapacity = Tavarakapasiteetti
|
||||
blocks.basepowergeneration = Perus energiantuotto
|
||||
blocks.productiontime = Tuotantoaika
|
||||
blocks.repairtime = Kokonaisen palikan korjausaika
|
||||
blocks.speedincrease = Nopeuden kasvu
|
||||
blocks.range = Etäisyys
|
||||
blocks.drilltier = Porattavat
|
||||
blocks.drillspeed = Kanta Poran Nopeus
|
||||
blocks.boosteffect = Tehostamisem vaikutus
|
||||
blocks.maxunits = Maksimimäärä yksikköjä
|
||||
blocks.health = Elämäpisteet
|
||||
blocks.buildtime = Rakentamisaika
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Rakentamishinta
|
||||
blocks.inaccuracy = Epätarkkuus
|
||||
blocks.shots = Ammusta
|
||||
blocks.reload = Ammusta/sekunnissa
|
||||
blocks.ammo = Ammus
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Sisääntulo
|
||||
stat.output = Ulostulo
|
||||
stat.booster = Tehostaja
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
stat.powercapacity = Energiakapasiteetti
|
||||
stat.powershot = Energiaa/Ammus
|
||||
stat.damage = Vahinko
|
||||
stat.targetsair = Hyökkää ilmaan
|
||||
stat.targetsground = Hyökkää maahan
|
||||
stat.itemsmoved = Liikkumisnopeus
|
||||
stat.launchtime = Aika laukaisujen välillä
|
||||
stat.shootrange = Kantama
|
||||
stat.size = Koko
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Nestekapasiteetti
|
||||
stat.powerrange = Energiakantama
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maksimimäärä yhdistyksiä
|
||||
stat.poweruse = Energian käyttö
|
||||
stat.powerdamage = Energia/Vahinko
|
||||
stat.itemcapacity = Tavarakapasiteetti
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Perus energiantuotto
|
||||
stat.productiontime = Tuotantoaika
|
||||
stat.repairtime = Kokonaisen palikan korjausaika
|
||||
stat.speedincrease = Nopeuden kasvu
|
||||
stat.range = Etäisyys
|
||||
stat.drilltier = Porattavat
|
||||
stat.drillspeed = Kanta Poran Nopeus
|
||||
stat.boosteffect = Tehostamisem vaikutus
|
||||
stat.maxunits = Maksimimäärä yksikköjä
|
||||
stat.health = Elämäpisteet
|
||||
stat.buildtime = Rakentamisaika
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Rakentamishinta
|
||||
stat.inaccuracy = Epätarkkuus
|
||||
stat.shots = Ammusta
|
||||
stat.reload = Ammusta/sekunnissa
|
||||
stat.ammo = Ammus
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Parempi pora vaadittu
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
|
||||
bar.powerstored = Säilöttynä: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Energiantuotto: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Tavaroita: {0}
|
||||
bar.capacity = Kapasiteetti: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Rakennuksen edistys
|
||||
bar.input = Sisääntulo
|
||||
bar.output = Ulostulo
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] Vahinko
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
|
||||
bullet.incendiary = [stat]sytyttävä
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]itseohjautuva
|
||||
bullet.shock = [stat]shokki
|
||||
bullet.frag = [stat]sirpaloituva
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]jäädyttävä
|
||||
bullet.tarred = [stat]tervattu
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammusten kerroin
|
||||
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
||||
|
||||
unit.blocks = palikat
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = energiayksikköä/sekunti
|
||||
unit.liquidsecond = nesteyksikköä/sekunti
|
||||
unit.itemssecond = esinettä/sekunti
|
||||
@@ -670,7 +711,7 @@ category.power = Energia
|
||||
category.liquids = Neste
|
||||
category.items = Tavarat
|
||||
category.crafting = Ulos/Sisääntulo
|
||||
category.shooting = Ammunta
|
||||
category.function = Function
|
||||
category.optional = Mahdolliset parannukset
|
||||
setting.landscape.name = Lukitse tasavaakaan
|
||||
setting.shadows.name = Varjot
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Lineaarinen suodatus
|
||||
setting.hints.name = Vihjeet
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animoitu vesi
|
||||
setting.animatedshields.name = Animoidut kilvet
|
||||
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen)
|
||||
setting.fps.name = Näytä FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Näytä palikan valintaohjaimet
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
|
||||
setting.minimap.name = Näytä pienoiskartta
|
||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Ikuiset resurssit
|
||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Tasojen aikaraja
|
||||
rules.waves = Tasot
|
||||
rules.attack = Hyökkäystila
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Tavarat
|
||||
content.liquid.name = Nesteet
|
||||
content.unit.name = Yksiköt
|
||||
content.block.name = Palikat
|
||||
|
||||
item.copper.name = Kupari
|
||||
item.lead.name = Lyijy
|
||||
item.coal.name = Hiili
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Kuona
|
||||
liquid.oil.name = Öljy
|
||||
liquid.cryofluid.name = Kryoneste
|
||||
|
||||
item.explosiveness = [lightgray]Räjädysmäisyys: {0}%
|
||||
item.flammability = [lightgray]Syttyvyys: {0}%
|
||||
item.radioactivity = [lightgray]Radioaktiivisuus: {0}%
|
||||
|
||||
unit.health = [lightgray]Elämäpisteet: {0}
|
||||
unit.speed = [lightgray]Nopeus: {0}
|
||||
unit.weapon = [lightgray]Ammuksia: {0}
|
||||
unit.itemcapacity = [lightgray]Esine kapasiteetti: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Lämpökapasiteetti: {0}
|
||||
liquid.viscosity = [lightgray]Tahmeus: {0}
|
||||
liquid.temperature = [lightgray]Lämpö: {0}
|
||||
|
||||
unit.dagger.name = Tikari
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Linnoitus
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Vuoren
|
||||
block.sand-boulder.name = Hiekkalohkare
|
||||
block.grass.name = Ruoho
|
||||
block.slag.name = Kuono
|
||||
block.space.name = Space
|
||||
block.salt.name = Suolapitoisuus
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pikkukivi
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Kaari
|
||||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Haamu
|
||||
block.meltdown.name = Sulamispiste
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = sininen
|
||||
team.crux.name = punainen
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Na-i-adya na ang schematic.
|
||||
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
|
||||
schematic.rename = Palitan Ang Pangalan ng Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Wave na Nalagpasan:[accent] {0}
|
||||
stat.enemiesDestroyed = Tinalong Kalaban:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Tapos Na
|
||||
feature.unsupported = Hindi suportado ng 'yong device ang feature na'to.
|
||||
|
||||
mods.alphainfo = Tandaan mo na ang mga mod ay nasa 'alpha', at[scarlet] maaaring may depekto pa ang mga 'to[].\nI-ulat ang kahit anong depektong matutuklasan mo sa Mindustry GitHub o Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mga Mod
|
||||
mods.none = [lightgray]Walang mga mod na nahanap!
|
||||
mods.guide = Gabay para sa Paggawa ng Mod
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Wave {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Wave in {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Waiting...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Load Image
|
||||
saveimage = Save Image
|
||||
unknown = Unknown
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.text = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
@@ -570,49 +580,74 @@ info.title = Info
|
||||
error.title = [scarlet]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
@@ -670,7 +711,7 @@ category.power = Power
|
||||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Input/Output
|
||||
category.shooting = Shooting
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animated Fluids
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
||||
setting.fps.name = Show FPS & Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate
|
||||
setting.minimap.name = Show Minimap
|
||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
item.coal.name = Coal
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Speed: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||
liquid.temperature = [lightgray]Temperature: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.crux.name = red
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Schéma sauvegardé.
|
||||
schematic.delete.confirm = Ce schéma sera supprimé définitivement.
|
||||
schematic.rename = Renommer le schéma
|
||||
schematic.info = {0}x{1}, {2} blocs
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Vagues vaincues:[accent] {0}
|
||||
stat.enemiesDestroyed = Ennemis détruits:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Fait
|
||||
feature.unsupported = Votre appareil ne supporte pas cette fonctionnalité.
|
||||
|
||||
mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le GitHub ou le Discord Mindustry.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Aucun mod trouvé!
|
||||
mods.guide = Guide de Modding
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] pour sélectionner et copier
|
||||
pausebuilding = [accent][[{0}][] pour mettre la construction en pause
|
||||
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
|
||||
wave = [accent]Vague {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Vague dans {0}
|
||||
wave.waveInProgress = [lightgray]Vague en cours
|
||||
waiting = [lightgray]En attente...
|
||||
waiting.players = En attente de joueurs...
|
||||
wave.enemies = [lightgray]{0} Ennemis restants
|
||||
wave.enemy = [lightgray]{0} Ennemi restant
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Charger l'image
|
||||
saveimage = Sauvegarder l'image
|
||||
unknown = Inconnu
|
||||
@@ -328,6 +331,7 @@ editor.generation = Génération:
|
||||
editor.ingame = Éditer dans le jeu
|
||||
editor.publish.workshop = Publier sur le Workshop
|
||||
editor.newmap = Nouvelle carte
|
||||
editor.center = Center
|
||||
workshop = Steam Workshop
|
||||
waves.title = Vagues
|
||||
waves.remove = Supprimer
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-desso
|
||||
filter.distort = Déformation
|
||||
filter.noise = Bruit
|
||||
filter.enemyspawn = Zone d'apparition enemi
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Zone d'apparition du noyau
|
||||
filter.median = Médian
|
||||
filter.oremedian = Minerai Médian
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Quantité
|
||||
filter.option.block = Bloc
|
||||
filter.option.floor = Sol
|
||||
filter.option.flooronto = Sol en question
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Mur
|
||||
filter.option.ore = Minerai
|
||||
filter.option.floor2 = Sol secondaire
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Vague {0} dans {1}
|
||||
requirement.core = Détruire le Noyau ennemi dans {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Reprendre la partie:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Meilleur: {0}
|
||||
launch = < LANCEMENT >
|
||||
launch.text = Launch
|
||||
launch.title = Lancement Réussi
|
||||
launch.next = [lightgray]prochaine opportunité à la vague {0}
|
||||
launch.unable2 = [scarlet]LANCEMENT impossible.[]
|
||||
launch.confirm = Cela va transférer toutes les ressources de votre noyau.\nVous ne pourrez plus retourner à cette base.
|
||||
launch.skip.confirm = Si vous passez à la vague suivante, vous ne pourrez pas effectuer le lancement avant les prochaines vagues.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Découvrir
|
||||
configure = Modifier les ressources à emporter
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\nAucun retour
|
||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK' le jeu effacera TOUTES les données et se fermera.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Pause >
|
||||
clear = Effacer
|
||||
banned = [scarlet]Bannis
|
||||
@@ -570,49 +580,74 @@ info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
unit.nobuild = [scarlet]Cette unité ne peut construire
|
||||
blocks.input = Entrée
|
||||
blocks.output = Sortie
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Pré-requis
|
||||
blocks.affinities = Affinités
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
blocks.damage = Dégâts
|
||||
blocks.targetsair = Cibles Aériennes
|
||||
blocks.targetsground = Cibles Terrestres
|
||||
blocks.itemsmoved = Vitesse de Déplacement
|
||||
blocks.launchtime = Temps entre chaque lancement
|
||||
blocks.shootrange = Portée de tir
|
||||
blocks.size = Taille
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacité liquide
|
||||
blocks.powerrange = Portée électrique
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Nombre maximal de connections
|
||||
blocks.poweruse = Énergie utilisée
|
||||
blocks.powerdamage = Dégâts d'énergie
|
||||
blocks.itemcapacity = Stockage
|
||||
blocks.basepowergeneration = Production d'énergie
|
||||
blocks.productiontime = Durée de production
|
||||
blocks.repairtime = Durée de réparation complète du Bloc
|
||||
blocks.speedincrease = Accélération
|
||||
blocks.range = Portée
|
||||
blocks.drilltier = Forable
|
||||
blocks.drillspeed = Vitesse de forage de base
|
||||
blocks.boosteffect = Effet du Boost
|
||||
blocks.maxunits = Unités actives max
|
||||
blocks.health = Santé
|
||||
blocks.buildtime = Durée de construction
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Coût de construction
|
||||
blocks.inaccuracy = Imprécision
|
||||
blocks.shots = Tirs
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.ammo = Munitions
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Entrée
|
||||
stat.output = Sortie
|
||||
stat.booster = Booster
|
||||
stat.tiles = Pré-requis
|
||||
stat.affinities = Affinités
|
||||
stat.powercapacity = Capacité d'énergie
|
||||
stat.powershot = Énergie/Tir
|
||||
stat.damage = Dégâts
|
||||
stat.targetsair = Cibles Aériennes
|
||||
stat.targetsground = Cibles Terrestres
|
||||
stat.itemsmoved = Vitesse de Déplacement
|
||||
stat.launchtime = Temps entre chaque lancement
|
||||
stat.shootrange = Portée de tir
|
||||
stat.size = Taille
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacité liquide
|
||||
stat.powerrange = Portée électrique
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Nombre maximal de connections
|
||||
stat.poweruse = Énergie utilisée
|
||||
stat.powerdamage = Dégâts d'énergie
|
||||
stat.itemcapacity = Stockage
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Production d'énergie
|
||||
stat.productiontime = Durée de production
|
||||
stat.repairtime = Durée de réparation complète du Bloc
|
||||
stat.speedincrease = Accélération
|
||||
stat.range = Portée
|
||||
stat.drilltier = Forable
|
||||
stat.drillspeed = Vitesse de forage de base
|
||||
stat.boosteffect = Effet du Boost
|
||||
stat.maxunits = Unités actives max
|
||||
stat.health = Santé
|
||||
stat.buildtime = Durée de construction
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Coût de construction
|
||||
stat.inaccuracy = Imprécision
|
||||
stat.shots = Tirs
|
||||
stat.reload = Tirs/Seconde
|
||||
stat.ammo = Munitions
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Meilleure Foreuse Requise
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Énergie: {0}/s
|
||||
bar.powerstored = En stock: {0}/{1}
|
||||
bar.poweramount = Énergie: {0}
|
||||
bar.poweroutput = Énergie Produite: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Objets: {0}
|
||||
bar.capacity = Capacité: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Progression de la construction
|
||||
bar.input = Entrée
|
||||
bar.output = Sortie
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dégâts
|
||||
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidé
|
||||
bullet.shock = [stat]choc électrique
|
||||
bullet.frag = [stat]explosif
|
||||
bullet.knockback = [stat]{0}[lightgray] recul
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]gel
|
||||
bullet.tarred = [stat]goudronné
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
|
||||
|
||||
unit.blocks = blocs
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = énergie/seconde
|
||||
unit.liquidsecond = unité de liquide/seconde
|
||||
unit.itemssecond = objets/seconde
|
||||
@@ -670,7 +711,7 @@ category.power = Énergie
|
||||
category.liquids = Liquides
|
||||
category.items = Objets
|
||||
category.crafting = Fabrication
|
||||
category.shooting = Puissance de feu
|
||||
category.function = Function
|
||||
category.optional = Améliorations optionnelles
|
||||
setting.landscape.name = Verrouiller en rotation paysage
|
||||
setting.shadows.name = Ombres
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtrage Linéaire
|
||||
setting.hints.name = Astuces
|
||||
setting.flow.name = Afficher le Débit des Ressources
|
||||
setting.buildautopause.name = Confirmation avant la construction
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.animatedshields.name = Boucliers Animés
|
||||
setting.antialias.name = Anticrénelage[lightgray] (redémarrage du jeu nécessaire)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Plein Écran
|
||||
setting.borderlesswindow.name = Fenêtre sans bords (Borderless)[lightgray] (peut nécessiter le redémarrage du jeu)
|
||||
setting.fps.name = Afficher FPS et Ping
|
||||
setting.smoothcamera.name = Lissage de la Caméra
|
||||
setting.blockselectkeys.name = Afficher les Touches pour Sélectionner les Blocs avec un Clavier
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixeliser[lightgray] (désactive les animations)
|
||||
setting.minimap.name = Afficher la Minimap
|
||||
@@ -822,6 +861,7 @@ mode.custom = Règles personnalisées
|
||||
|
||||
rules.infiniteresources = Ressources infinies
|
||||
rules.reactorexplosions = Explosion des Réacteurs
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Minuterie pour les vagues
|
||||
rules.waves = Vagues
|
||||
rules.attack = Mode « Attaque »
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Unités
|
||||
rules.title.experimental = Expérimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Éclairage
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Éclairage Ambiant
|
||||
@@ -858,6 +899,7 @@ content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
content.block.name = Blocs
|
||||
|
||||
item.copper.name = Cuivre
|
||||
item.lead.name = Plomb
|
||||
item.coal.name = Charbon
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Scories
|
||||
liquid.oil.name = Pétrole
|
||||
liquid.cryofluid.name = Liquide Cryogénique
|
||||
|
||||
item.explosiveness = [lightgray]Explosivité: {0}
|
||||
item.flammability = [lightgray]Inflammabilité: {0}
|
||||
item.radioactivity = [lightgray]Radioactivité: {0}
|
||||
|
||||
unit.health = [lightgray]Santé: {0}
|
||||
unit.speed = [lightgray]Vitesse: {0}
|
||||
unit.weapon = [lightgray]Arme: {0}
|
||||
unit.itemcapacity = [lightgray]Stockage: {0}
|
||||
unit.minespeed = [lightgray]Vitesse de Minage: {0}%
|
||||
unit.minepower = [lightgray]Puissance de Minage: {0}
|
||||
unit.ability = [lightgray]Abilité: {0}
|
||||
unit.buildspeed = [lightgray]Vitesse de Construction: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacité Thermique: {0}
|
||||
liquid.viscosity = [lightgray]Viscosité: {0}
|
||||
liquid.temperature = [lightgray]Température: {0}
|
||||
|
||||
unit.dagger.name = Poignard
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Forteresse
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Falaise
|
||||
block.sand-boulder.name = Bloc de Sable
|
||||
block.grass.name = Herbe
|
||||
block.slag.name = Scories
|
||||
block.space.name = Space
|
||||
block.salt.name = Sel
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Cailloux
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Eau avec fond de Sable Sombre
|
||||
block.char.name = Cendre
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Neige et Glace
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Source d'Énergie
|
||||
block.unloader.name = Déchargeur
|
||||
block.vault.name = Coffre-Fort
|
||||
block.wave.name = Onde
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Nuée
|
||||
block.salvo.name = Salve
|
||||
block.ripple.name = Percussion
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = Générateur G.T.R.
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Fusion
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Conteneur
|
||||
block.launch-pad.name = Plateforme de Lancement
|
||||
block.launch-pad-large.name = Grande Plateforme de Lancement
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = bleu
|
||||
team.crux.name = rouge
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Schéma enregistré.
|
||||
schematic.delete.confirm = Ce Schéma sera totalement éradiqué.
|
||||
schematic.rename = Renommer Schéma
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Vagues vaincues:[accent] {0}
|
||||
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Fini
|
||||
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
|
||||
|
||||
mods.alphainfo = Tenez en compte que les mods sont en version alpha et [scarlet] qu'ils peuvent avoir des bugs[].\nVeuillez signaler tout les problèmes que vous encontrez sur le Github de Mindustry ou sur Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Aucun Mod trouvé !
|
||||
mods.guide = Guide de Modding
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Vague {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Prochaine vague dans {0}
|
||||
wave.waveInProgress = [lightgray]Vague en cours
|
||||
waiting = [lightgray]En attente...
|
||||
waiting.players = En attente de joueurs ...
|
||||
wave.enemies = [lightgray]{0} Ennemis restants
|
||||
wave.enemy = [lightgray]{0} Ennemi restant
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Charger l'image
|
||||
saveimage = Sauvegarder l'image
|
||||
unknown = Inconnu
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
||||
editor.ingame = Modifier en jeu
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = Nouvelle carte
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Vagues
|
||||
waves.remove = Retirer
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-desso
|
||||
filter.distort = Déformation
|
||||
filter.noise = Bruit
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Bloc
|
||||
filter.option.floor = Sol
|
||||
filter.option.flooronto = Sible au sol
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Mur
|
||||
filter.option.ore = Minerai
|
||||
filter.option.floor2 = Sol secondaire
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Reprendre la partie en cours:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Meilleur: {0}
|
||||
launch = Lancement
|
||||
launch.text = Launch
|
||||
launch.title = Lancement réussi
|
||||
launch.next = [lightgray]Prochaine opportunité à la vague {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Découvrir
|
||||
configure = Configurer le transfert des ressources.
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci
|
||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = En pause
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
@@ -570,49 +580,74 @@ info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Ressource(s) requise(s)
|
||||
blocks.output = Ressource(s) produite(s)
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]Inconnu
|
||||
blocks.powercapacity = Capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Cible les unités aériennes
|
||||
blocks.targetsground = Cible les unités terrestres
|
||||
blocks.itemsmoved = Vitesse de déplacement
|
||||
blocks.launchtime = Temps entre chaque lancement
|
||||
blocks.shootrange = Portée
|
||||
blocks.size = Taille
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacité en liquide
|
||||
blocks.powerrange = Distance de transmission
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Énergie utilisée
|
||||
blocks.powerdamage = Énergie/Dégâts
|
||||
blocks.itemcapacity = Stockage
|
||||
blocks.basepowergeneration = Production d'énergie de base
|
||||
blocks.productiontime = Temps de production
|
||||
blocks.repairtime = Temps pour la réparation totale du bloc
|
||||
blocks.speedincrease = Augmentation de la vitesse
|
||||
blocks.range = Portée
|
||||
blocks.drilltier = Forable
|
||||
blocks.drillspeed = Vitesse de forage de base
|
||||
blocks.boosteffect = Effet boostant
|
||||
blocks.maxunits = Maximum d'unitée active
|
||||
blocks.health = Santé
|
||||
blocks.buildtime = Temps de construction
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Coût de construction
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tirs
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.ammo = Munition
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Ressource(s) requise(s)
|
||||
stat.output = Ressource(s) produite(s)
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
stat.powercapacity = Capacité d'énergie
|
||||
stat.powershot = Énergie/Tir
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Cible les unités aériennes
|
||||
stat.targetsground = Cible les unités terrestres
|
||||
stat.itemsmoved = Vitesse de déplacement
|
||||
stat.launchtime = Temps entre chaque lancement
|
||||
stat.shootrange = Portée
|
||||
stat.size = Taille
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacité en liquide
|
||||
stat.powerrange = Distance de transmission
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Énergie utilisée
|
||||
stat.powerdamage = Énergie/Dégâts
|
||||
stat.itemcapacity = Stockage
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Production d'énergie de base
|
||||
stat.productiontime = Temps de production
|
||||
stat.repairtime = Temps pour la réparation totale du bloc
|
||||
stat.speedincrease = Augmentation de la vitesse
|
||||
stat.range = Portée
|
||||
stat.drilltier = Forable
|
||||
stat.drillspeed = Vitesse de forage de base
|
||||
stat.boosteffect = Effet boostant
|
||||
stat.maxunits = Maximum d'unitée active
|
||||
stat.health = Santé
|
||||
stat.buildtime = Temps de construction
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Coût de construction
|
||||
stat.inaccuracy = Précision
|
||||
stat.shots = Tirs
|
||||
stat.reload = Tirs/Seconde
|
||||
stat.ammo = Munition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Énergie: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Énergie: {0}
|
||||
bar.poweroutput = Énergie en sortie: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Objets: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Progression de la construction
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dégats
|
||||
bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidage
|
||||
bullet.shock = [stat]choc
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray]recul
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]gel
|
||||
bullet.tarred = [stat]goudronné
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
|
||||
|
||||
unit.blocks = Blocs
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = Énergie/seconde
|
||||
unit.liquidsecond = Liquides/seconde
|
||||
unit.itemssecond = Objets/seconde
|
||||
@@ -670,7 +711,7 @@ category.power = Énergie
|
||||
category.liquids = Liquides
|
||||
category.items = Objets
|
||||
category.crafting = Fabrication
|
||||
category.shooting = Défense
|
||||
category.function = Function
|
||||
category.optional = Améliorations facultatives
|
||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||
setting.shadows.name = Ombres
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtrage linéaire
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.animatedshields.name = Boucliers Animés
|
||||
setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Plein écran
|
||||
setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage)
|
||||
setting.fps.name = Afficher FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[]
|
||||
setting.minimap.name = Montrer la minimap
|
||||
@@ -822,6 +861,7 @@ mode.custom = Règles personnalisées
|
||||
|
||||
rules.infiniteresources = Ressources infinies
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Temps de vague
|
||||
rules.waves = Vague
|
||||
rules.attack = Mode attaque
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Unités
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
content.block.name = Blocs
|
||||
|
||||
item.copper.name = Cuivre
|
||||
item.lead.name = Plomb
|
||||
item.coal.name = Charbon
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Scorie
|
||||
liquid.oil.name = Pétrole
|
||||
liquid.cryofluid.name = Liquide Cryogénique
|
||||
|
||||
item.explosiveness = [lightgray]Explosivité: {0}
|
||||
item.flammability = [lightgray]Inflammabilité: {0}
|
||||
item.radioactivity = [lightgray]Radioactivité: {0}
|
||||
|
||||
unit.health = [lightgray]Santé: {0}
|
||||
unit.speed = [lightgray]Vitesse: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacité Thermique {0}
|
||||
liquid.viscosity = [lightgray]Viscosité: {0}
|
||||
liquid.temperature = [lightgray]Température: {0}
|
||||
|
||||
unit.dagger.name = Poignard
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Forteresse
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sable rocheux
|
||||
block.grass.name = Herbe
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Sel
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Cailloux
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Eau (sable noir)
|
||||
block.char.name = Carboniser
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Neige glacée
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Puissance infinie
|
||||
block.unloader.name = Déchargeur
|
||||
block.vault.name = Coffre-Fort
|
||||
block.wave.name = Vague
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Essaim
|
||||
block.salvo.name = Salve
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = G.T.R.
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Conteneur
|
||||
block.launch-pad.name = Rampe de lancement
|
||||
block.launch-pad-large.name = Grande rampe de lancement
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = Bleu
|
||||
team.crux.name = red
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Schematic mentve.
|
||||
schematic.delete.confirm = Ez a Schematic törölve lesz.
|
||||
schematic.rename = Schematic átnevezése
|
||||
schematic.info = {0}x{1}, {2} blokk
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Hullámok kivédve:[accent] {0}
|
||||
stat.enemiesDestroyed = Ellenségek kivédve:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Kész
|
||||
feature.unsupported = Az eszköz nem támogatja a funkciót.
|
||||
|
||||
mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet benne a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon vagy a Discordon.
|
||||
mods.alpha = [accent](Alfa)
|
||||
mods = Modok
|
||||
mods.none = [LIGHT_GRAY]Nincsen Mod!
|
||||
mods.guide = Mod készítési útmutató
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]{0}. hullám
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Következő hullám: {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Várakozás...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [lightgray]{0} ellenség maradt
|
||||
wave.enemy = [lightgray]{0} ellenség maradt
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Load Image
|
||||
saveimage = Save Image
|
||||
unknown = Unknown
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < INDÍTÁS >
|
||||
launch.text = Launch
|
||||
launch.title = Indítás sikeres
|
||||
launch.next = [lightgray]következő lehetőség a {0}. hullámnál
|
||||
launch.unable2 = [scarlet]Nem lehet ELINDÍTANI.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
@@ -570,49 +580,74 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
@@ -670,7 +711,7 @@ category.power = Power
|
||||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Input/Output
|
||||
category.shooting = Shooting
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = Training
|
||||
setting.difficulty.easy = Easy
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS & Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate
|
||||
setting.minimap.name = Show Minimap
|
||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
item.coal.name = Coal
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
|
||||
item.explosiveness = [lightgray]Robbanékonyság: {0}%
|
||||
item.flammability = [lightgray]Gyúlékonyság: {0}%
|
||||
item.radioactivity = [lightgray]Radioaktivitás: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Sebesség: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Hő hapacitás: {0}
|
||||
liquid.viscosity = [lightgray]Viszkozitás: {0}
|
||||
liquid.temperature = [lightgray]Hőmérséklet: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.crux.name = red
|
||||
|
||||
@@ -20,7 +20,7 @@ gameover = Permainan Habis
|
||||
gameover.pvp = Tim[accent] {0}[] menang!
|
||||
highscore = [accent]Rekor Baru!
|
||||
copied = Tersalin.
|
||||
indevpopup = [accent]v6[] saat ini dalam versi [accent]alpha[].\n[lightgray]Artinya:[]\n[scarlet]- Kampanye belum sepenuhnya selesai[]\n- Beberapa konten tidak tersedia\n - Beberapa [scarlet]Unit AI[] tidak sepenuhnya bekerja\n- Beberapa unit belum sepenuhnya selesai\n- Semua yang kamu lihat dapat berubah atau dihapus sewaktu-waktu.\n\nLaporkan bug atau crash di [accent]Github[].
|
||||
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = Bagian tersebut saat ini belum siap
|
||||
|
||||
load.sound = Suara
|
||||
@@ -101,7 +101,6 @@ done = Selesai
|
||||
feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
|
||||
|
||||
mods.alphainfo = Perlu diingat bahwa mod masih dalam perkembangan, dan[scarlet] bisa mengakibatkan kerusakan[].\nLapor isu atau masalah di Github atau Discord Mindustry.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mod
|
||||
mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
||||
mods.guide = Panduan Modding
|
||||
@@ -285,12 +284,15 @@ selectschematic = [accent][[{0}][] untuk memilih+salin
|
||||
pausebuilding = [accent][[{0}][] untuk berhenti membangun
|
||||
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
|
||||
wave = [accent]Gelombang {0}
|
||||
wave.cap = [accent]Gelombang {0}/{1}
|
||||
wave.waiting = [lightgray]Gelombang di {0}
|
||||
wave.waveInProgress = [lightgray]Gelombang sedang berlangsung
|
||||
waiting = [lightgray]Menunggu...
|
||||
waiting.players = Menunggu pemain lainnya...
|
||||
wave.enemies = [lightgray]{0} Musuh Tersisa
|
||||
wave.enemy = [lightgray]{0} Musuh Tersisa
|
||||
wave.guardianwarn = Guardian akan tiba dalam [accent]{0}[] gelombang.
|
||||
wave.guardianwarn.one = Guardian akan tiba dalam [accent]{0}[] gelombang.
|
||||
loadimage = Memuat Gambar
|
||||
saveimage = Simpan Gambar
|
||||
unknown = Tak diketahui
|
||||
@@ -329,6 +331,7 @@ editor.generation = Generasi:
|
||||
editor.ingame = Sunting dalam Permainan
|
||||
editor.publish.workshop = Terbitkan di Workshop
|
||||
editor.newmap = Peta Baru
|
||||
editor.center = Pusat
|
||||
workshop = Workshop
|
||||
waves.title = Gelombang
|
||||
waves.remove = Hapus
|
||||
@@ -347,7 +350,6 @@ waves.invalid = Gelombang tidak valid di papan klip.
|
||||
waves.copied = Gelombang tersalin.
|
||||
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
|
||||
|
||||
#memang sengaja diberi huruf kecil
|
||||
wavemode.counts = jumlah
|
||||
wavemode.totals = total
|
||||
wavemode.health = darah
|
||||
@@ -418,6 +420,7 @@ filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
||||
filter.distort = Kerusakkan
|
||||
filter.noise = Kebisingan
|
||||
filter.enemyspawn = Pilih Munculnya Musuh
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Pilih Inti
|
||||
filter.median = Median
|
||||
filter.oremedian = Median Bijih
|
||||
@@ -442,6 +445,7 @@ filter.option.amount = Jumlah
|
||||
filter.option.block = Blok
|
||||
filter.option.floor = Lantai
|
||||
filter.option.flooronto = Target Lantai
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Dinding
|
||||
filter.option.ore = Sumber Daya
|
||||
filter.option.floor2 = Lantai Sekunder
|
||||
@@ -475,10 +479,9 @@ requirement.research = Kembangkan {0}
|
||||
requirement.capture = Kuasai {0}
|
||||
bestwave = [lightgray]Gelombang Terbaik: {0}
|
||||
launch.text = Luncurkan
|
||||
campaign.multiplayer = Saat bermain bersama di kampanye, Kamu hanya bisa kembangkan menggunakan item dari sektor [accent]kamu[], [scarlet]Bukan[] sektor milik host yang kamu berada sekarang.\n\nUntuk mendapatkan item tersebut ke sektor [accent]kamu[] saat bermain bersama, gunakan [accent]alas peluncur[].
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Buka
|
||||
configure = Konfigurasi Muatan
|
||||
#TODO
|
||||
loadout = Muatan
|
||||
resources = Sumber Daya
|
||||
bannedblocks = Balok yang dilarang
|
||||
@@ -487,14 +490,14 @@ launch.destination = Destinasi: {0}
|
||||
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
||||
zone.unlocked = [lightgray]{0} terbuka.
|
||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||
zone.resources = Sumber Daya Terdeteksi:
|
||||
zone.resources = [lightgray]Sumber Daya Terdeteksi:
|
||||
zone.objective = [lightgray]Objektif: [accent]{0}
|
||||
zone.objective.survival = Bertahan
|
||||
zone.objective.attack = Hancurkan Inti Musuh
|
||||
add = Menambahkan...
|
||||
boss.health = Darah Bos
|
||||
|
||||
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
|
||||
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
|
||||
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
||||
error.invalidaddress = Alamat tidak valid.
|
||||
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
|
||||
@@ -509,6 +512,7 @@ weather.rain.name = Hujan
|
||||
weather.snow.name = Salju
|
||||
weather.sandstorm.name = Badai Pasir
|
||||
weather.sporestorm.name = Badai Spora
|
||||
weather.fog.name = Kabut
|
||||
|
||||
sectors.unexplored = [lightgray]Belum Ditelusuri
|
||||
sectors.resources = Sumber Daya:
|
||||
@@ -518,8 +522,12 @@ sectors.resume = Lanjutkan
|
||||
sectors.launch = Luncurkan
|
||||
sectors.select = Pilih
|
||||
sectors.nonelaunch = [lightgray]tidak ada
|
||||
sectors.rename = Ganti Nama Sektor
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Matahari
|
||||
|
||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
@@ -532,21 +540,17 @@ sector.tarFields.name = Tar Fields
|
||||
sector.saltFlats.name = Salt Flats
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
|
||||
#unused
|
||||
#sector.impact0078.name = Impact 0078
|
||||
#sector.crags.name = Crags
|
||||
|
||||
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
|
||||
sector.groundZero.description = Lokasi yang optimal untuk bermain pertama kali. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
|
||||
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
sector.saltFlats.description = Di pinggiran padang pasir terdapat Daratan Garam. Beberapa sumber daya dapat ditemukan disini.\n\nMusuh telah membangun gudang disini. Hancurkan inti mereka. Jangan biarkan satupun tersisa.
|
||||
sector.craters.description = Air banyak terkumpul di kawah ini, sebuah peninggalan dari perang masa lalu. Klaim area ini lagi. Kumpulkan pasir. Lebur metaglass. Pompa air untuk mendinginkan turret dan bor.
|
||||
sector.ruinousShores.description = Keluar dari lembah gunung, terdapat garis pantai. Sebelumnya, area ini adalah garis pertahanan pantai. Sekarang tidak banyak yang tersisa. Hanya pertahanan dasar yang tersisa, yang lain hancur berkeping keping.\nBangun kembali pertahanan di sini. Pelajari lebih banyak teknologi.
|
||||
sector.stainedMountains.description = Area ini terletak di dekat pegunungan, namun belum tersentuh oleh spora.\nTambang titanium yang ada di area ini. Pelajari fungsinya.\n\nMusuh jauh lebih kuat disini. Jangan biarkan mereka meluncurkan unit yang lebih kuat.
|
||||
sector.overgrowth.description = Area ini banyak ditumbuhi spora, karena dekat dengan sumber spora.\nMusuh telah membangun basis disini. Bangun unit Mace. Hancurkan mereka. Klaim apapun yang tersisa.
|
||||
sector.tarFields.description = Terletak di pinggiran zona produksi minyak, diantara gunung dan padang pasir. Salah satu dari beberapa area yang memiliki cadangan minyak yang dapat digunakan.\nMeskipun ditinggalkan, area ini terdapat pertahanan musuh yang sangat kuat disekitarnya. Jangan meremehkan mereka.\n\n[lightgray]Pelajari proses penyulingan minyak jika bisa.
|
||||
sector.desolateRift.description = Zona yang sangat berbahaya. Banyak sumber daya, tetapi terdapat sedikit ruang. Sangat beresiko tinggi untuk dihancurkan. Keluar secepat yang kamu bisa. Jangan terlena karena waktu antara gelombang yang lama.
|
||||
sector.nuclearComplex.description = Sebuah fasilitas untuk memproduksi dan memproses thorium, telah hancur.\n[lightgray]Pelajari thorium dan cara penggunaanya.\n\nMusuh disini menyerang dalam jumlah besar, yang siap untuk menghadapi siapapun.
|
||||
sector.fungalPass.description = Area yang berada di pegunungan yang lebih tinggi dengan yang lebih rendah, daerah yang dipenuhi spora. Basis kecil musuh terdapat disini.\nHancurkan itu.\nGunakan unit Dagger dan Crawler. Hancurkan dua inti mereka.
|
||||
|
||||
settings.language = Bahasa
|
||||
settings.data = Data Game
|
||||
@@ -562,6 +566,10 @@ settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa
|
||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
||||
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
|
||||
settings.clearsaves = Bersihkan Simpanan
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Jeda >
|
||||
clear = Bersih
|
||||
banned = [scarlet]Dilarang
|
||||
@@ -572,50 +580,74 @@ info.title = Info
|
||||
error.title = [crimson]Sebuah kesalahan telah terjadi
|
||||
error.crashtitle = Sebuah kesalahan telah terjadi
|
||||
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
||||
blocks.input = Masukan
|
||||
blocks.output = Pengeluaran
|
||||
blocks.booster = Pendorong
|
||||
blocks.tiles = Kotak yang dibutuhkan
|
||||
blocks.affinities = Afinitas
|
||||
lastaccessed = [lightgray]Terakhir Diakses: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Kapasitas Tenaga
|
||||
blocks.powershot = Tenaga/Tembakan
|
||||
blocks.damage = Kerusakan
|
||||
blocks.targetsair = Menargetkan Udara
|
||||
blocks.targetsground = Menargetkan Darat
|
||||
blocks.itemsmoved = Kecepatan Gerak
|
||||
blocks.launchtime = Waktu Diantara Peluncuran
|
||||
blocks.shootrange = Jarak
|
||||
blocks.size = Ukuran
|
||||
blocks.displaysize = Ukuran Tampilan
|
||||
blocks.liquidcapacity = Kapasitas Zat Cair
|
||||
blocks.powerrange = Jarak Tenaga
|
||||
blocks.linkrange = Jarak Tautan
|
||||
blocks.instructions = Instruksi
|
||||
blocks.powerconnections = Koneksi Maksimal
|
||||
blocks.poweruse = Penggunaan Tenaga
|
||||
blocks.powerdamage = Tenaga/Pukulan
|
||||
blocks.itemcapacity = Kapasitas Item
|
||||
blocks.memorycapacity = Kapasitas Memori
|
||||
blocks.basepowergeneration = Basis Generasi Tenaga
|
||||
blocks.productiontime = Waktu Produksi
|
||||
blocks.repairtime = Waktu Memperbaiki Blok Penuh
|
||||
blocks.speedincrease = Tambahan Kecepatan
|
||||
blocks.range = Jarak
|
||||
blocks.drilltier = Sumber Daya yang Bisa di Bor
|
||||
blocks.drillspeed = Basis Kecepatan Bor
|
||||
blocks.boosteffect = Efek Pendorong
|
||||
blocks.maxunits = Maks Unit Aktif
|
||||
blocks.health = Darah
|
||||
blocks.buildtime = Waktu Pembuatan
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Biaya Bangunan
|
||||
blocks.inaccuracy = Jarak Melenceng
|
||||
blocks.shots = Tembakan
|
||||
blocks.reload = Tembakan/Detik
|
||||
blocks.ammo = Amunisi
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Masukan
|
||||
stat.output = Pengeluaran
|
||||
stat.booster = Pendorong
|
||||
stat.tiles = Kotak yang dibutuhkan
|
||||
stat.affinities = Afinitas
|
||||
stat.powercapacity = Kapasitas Listrik
|
||||
stat.powershot = Tenaga/Tembakan
|
||||
stat.damage = Kerusakan
|
||||
stat.targetsair = Menargetkan Udara
|
||||
stat.targetsground = Menargetkan Darat
|
||||
stat.itemsmoved = Kecepatan Gerak
|
||||
stat.launchtime = Waktu Diantara Peluncuran
|
||||
stat.shootrange = Jarak
|
||||
stat.size = Ukuran
|
||||
stat.displaysize = Ukuran Tampilan
|
||||
stat.liquidcapacity = Kapasitas Zat Cair
|
||||
stat.powerrange = Jarak Tenaga
|
||||
stat.linkrange = Jarak Tautan
|
||||
stat.instructions = Instruksi
|
||||
stat.powerconnections = Koneksi Maksimal
|
||||
stat.poweruse = Penggunaan Tenaga
|
||||
stat.powerdamage = Tenaga/Pukulan
|
||||
stat.itemcapacity = Kapasitas Item
|
||||
stat.memorycapacity = Kapasitas Memori
|
||||
stat.basepowergeneration = Basis Generasi Tenaga
|
||||
stat.productiontime = Waktu Produksi
|
||||
stat.repairtime = Waktu Memperbaiki Blok Penuh
|
||||
stat.speedincrease = Tambahan Kecepatan
|
||||
stat.range = Jarak
|
||||
stat.drilltier = Sumber Daya yang Bisa di Bor
|
||||
stat.drillspeed = Basis Kecepatan Bor
|
||||
stat.boosteffect = Efek Pendorong
|
||||
stat.maxunits = Maks Unit Aktif
|
||||
stat.health = Darah
|
||||
stat.buildtime = Waktu Pembuatan
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Biaya Bangunan
|
||||
stat.inaccuracy = Jarak Melenceng
|
||||
stat.shots = Tembakan
|
||||
stat.reload = Tembakan/Detik
|
||||
stat.ammo = Amunisi
|
||||
stat.shieldhealth = Darah Perisai
|
||||
stat.cooldowntime = Waktu Pendinginan
|
||||
stat.explosiveness = Ledakan
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Pembakar
|
||||
stat.radioactivity = Radiasi
|
||||
stat.heatcapacity = Kapasitas Panas
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Kecepatan
|
||||
stat.buildspeed = Kecepatan Membangun
|
||||
stat.minespeed = Kecepatan Menambang
|
||||
stat.minetier = Kelas Penambang
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||
bar.noresources = Sumber Daya Tidak Ditemukan
|
||||
@@ -627,6 +659,7 @@ bar.powerbalance = Tenaga: {0}/s
|
||||
bar.powerstored = Disimpan: {0}/{1}
|
||||
bar.poweramount = Tenaga: {0}
|
||||
bar.poweroutput = Pengeluaran Tenaga: {0}
|
||||
bar.powerlines = Sambungan: {0}/{1}
|
||||
bar.items = Item: {0}
|
||||
bar.capacity = Kapasitas: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -638,6 +671,8 @@ bar.progress = Perkembangan Pembangunan
|
||||
bar.input = Masukan
|
||||
bar.output = Keluaran
|
||||
|
||||
units.processorcontrol = [lightgray]Dikendalikan Prosesor
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
||||
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
|
||||
bullet.incendiary = [stat]membakar
|
||||
@@ -645,12 +680,15 @@ bullet.homing = [stat]mengejar
|
||||
bullet.shock = [stat]mengkejut
|
||||
bullet.frag = [stat]menyebar
|
||||
bullet.knockback = [stat]{0}[lightgray] pantulan kembali
|
||||
bullet.pierce = [stat]{0}[lightgray]x tembus
|
||||
bullet.infinitepierce = [stat]menembus
|
||||
bullet.freezing = [stat]membeku
|
||||
bullet.tarred = [stat]tar
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
||||
bullet.reload = [stat]{0}[lightgray]x rasio menembak
|
||||
|
||||
unit.blocks = blok
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = unit tenaga/detik
|
||||
unit.liquidsecond = unit zat cair/detik
|
||||
unit.itemssecond = item/detik
|
||||
@@ -663,7 +701,7 @@ unit.persecond = /detik
|
||||
unit.perminute = /menit
|
||||
unit.timesspeed = x kecepatan
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.shieldhealth = darah perisai
|
||||
unit.items = item
|
||||
unit.thousands = rb
|
||||
unit.millions = jt
|
||||
@@ -673,7 +711,7 @@ category.power = Tenaga
|
||||
category.liquids = Zat Cair
|
||||
category.items = Item
|
||||
category.crafting = Pemasukan/Pengeluaran
|
||||
category.shooting = Menembak
|
||||
category.function = Function
|
||||
category.optional = Peningkatan Opsional
|
||||
setting.landscape.name = Kunci Pemandangan
|
||||
setting.shadows.name = Bayangan
|
||||
@@ -682,9 +720,8 @@ setting.linear.name = Filter Bergaris
|
||||
setting.hints.name = Petunjuk
|
||||
setting.flow.name = Tampilan Laju Aliran Sumber Daya
|
||||
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
||||
setting.mapcenter.name = Pusatkan Peta Otomatis Ke Pemain
|
||||
setting.animatedwater.name = Animasi Perairan
|
||||
setting.animatedshields.name = Animasi Pelindung
|
||||
setting.animatedshields.name = Animasi Perisai
|
||||
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
|
||||
setting.playerindicators.name = Indikasi Pemain
|
||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||
@@ -709,14 +746,13 @@ setting.blockstatus.name = Tunjukan Status Blok
|
||||
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
||||
setting.sensitivity.name = Sensitivitas Kontroler
|
||||
setting.saveinterval.name = Jarak Menyimpan
|
||||
setting.seconds = {0} Sekon
|
||||
setting.seconds = {0} detik
|
||||
setting.blockselecttimeout.name = Waktu Habis Pemilihan Blok
|
||||
setting.milliseconds = {0} milisekon
|
||||
setting.milliseconds = {0} milidetik
|
||||
setting.fullscreen.name = Layar Penuh
|
||||
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
||||
setting.fps.name = Tunjukkan FPS
|
||||
setting.smoothcamera.name = Kamera Halus
|
||||
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
|
||||
setting.minimap.name = Tunjukkan Peta Kecil
|
||||
@@ -863,6 +899,7 @@ content.item.name = Item
|
||||
content.liquid.name = Zat Cair
|
||||
content.unit.name = Unit
|
||||
content.block.name = Blok
|
||||
|
||||
item.copper.name = Tembaga
|
||||
item.lead.name = Timah
|
||||
item.coal.name = Batu Bara
|
||||
@@ -884,23 +921,6 @@ liquid.slag.name = Terak
|
||||
liquid.oil.name = Minyak
|
||||
liquid.cryofluid.name = Cairan Pendingin
|
||||
|
||||
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
|
||||
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
|
||||
item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
|
||||
|
||||
unit.health = [lightgray]Darah: {0}
|
||||
unit.speed = [lightgray]Kecepatan: {0}
|
||||
unit.weapon = [lightgray]Senjata: {0}
|
||||
unit.itemcapacity = [lightgray]Kapasitas Item: {0}
|
||||
unit.minespeed = [lightgray]Kecepatan Menambang: {0}%
|
||||
unit.minepower = [lightgray]Kekuatan Menambang: {0}
|
||||
unit.ability = [lightgray]Kemampuan: {0}
|
||||
unit.buildspeed = [lightgray]Kecepatan Membangun: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
|
||||
liquid.viscosity = [lightgray]Kelekatan: {0}
|
||||
liquid.temperature = [lightgray]Suhu: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -938,25 +958,26 @@ unit.corvus.name = Corvus
|
||||
block.resupply-point.name = Titik Pemasok Ulang
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Batu Pasir
|
||||
block.sand-boulder.name = Batu Pasir Besar
|
||||
block.grass.name = Rumput
|
||||
block.slag.name = Slag
|
||||
block.space.name = Luar Angkasa
|
||||
block.salt.name = Garam
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.salt-wall.name = Bukit Garam
|
||||
block.pebbles.name = Kerikil
|
||||
block.tendrils.name = Sulur
|
||||
block.sand-wall.name = Sand Wall
|
||||
block.sand-wall.name = Bukit Pasir
|
||||
block.spore-pine.name = Cemara Spora
|
||||
block.spore-wall.name = Spore Wall
|
||||
block.boulder.name = Boulder
|
||||
block.snow-boulder.name = Snow Boulder
|
||||
block.spore-wall.name = Bukit Spora
|
||||
block.boulder.name = Batu Besar
|
||||
block.snow-boulder.name = Batu Salju Besar
|
||||
block.snow-pine.name = Pinus Salju
|
||||
block.shale.name = Serpihan
|
||||
block.shale-boulder.name = Serpihan Batu Besar
|
||||
block.moss.name = Lumut
|
||||
block.shrubs.name = Semak-Semak
|
||||
block.spore-moss.name = Lumut Spora
|
||||
block.shale-wall.name = Shale Wall
|
||||
block.shale-wall.name = Bukit Serpih
|
||||
block.scrap-wall.name = Dinding Kepingan
|
||||
block.scrap-wall-large.name = Dinding Kepingan Besar 1
|
||||
block.scrap-wall-huge.name = Dinding Kepingan Besar 2
|
||||
@@ -986,6 +1007,7 @@ block.darksand-water.name = Air Pasir Hitam
|
||||
block.char.name = Bara
|
||||
block.dacite.name = Dasit
|
||||
block.dacite-wall.name = Dinding Dasit
|
||||
block.dacite-boulder.name = Batu Besar Dasit
|
||||
block.ice-snow.name = Salju Es
|
||||
block.stone-wall.name = Dinding Batu
|
||||
block.ice-wall.name = Dinding Es
|
||||
@@ -1041,14 +1063,14 @@ block.distributor.name = Distributor
|
||||
block.sorter.name = Penyortir
|
||||
block.inverted-sorter.name = Penyortir terbalik
|
||||
block.message.name = Pesan
|
||||
block.illuminator.name = Penerang
|
||||
block.illuminator.description = Sebuah benda berukuran kecil, sumber penghasil cahaya. Membutuhkan tenaga untuk berfungsi.
|
||||
block.illuminator.name = Lampu
|
||||
block.illuminator.description = Sebuah lampu kecil untuk menerangi daerah sekitar. Perlu listrik untuk bekerja.
|
||||
block.overflow-gate.name = Gerbang Luap
|
||||
block.underflow-gate.name = Gerbang Tidak Meluap
|
||||
block.silicon-smelter.name = Pelebur Silikon
|
||||
block.phase-weaver.name = Pengrajut Phase
|
||||
block.pulverizer.name = Pulverisator
|
||||
block.cryofluid-mixer.name = Penyampur Cairan Dingin
|
||||
block.cryofluid-mixer.name = Cryofluid Mixer
|
||||
block.melter.name = Pencair
|
||||
block.incinerator.name = Penghangus
|
||||
block.spore-press.name = Penekan Spora
|
||||
@@ -1201,13 +1223,13 @@ liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-ha
|
||||
|
||||
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
|
||||
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
|
||||
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien.
|
||||
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan listrik untuk memproses batu bara lebih cepat dan efisien.
|
||||
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
||||
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan tenaga.
|
||||
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
|
||||
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
||||
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
|
||||
block.cryofluid-mixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin.
|
||||
block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||
block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
||||
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
|
||||
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
|
||||
@@ -1216,12 +1238,12 @@ block.spore-press.description = Menekan polong spora menjadi minyak.
|
||||
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
||||
block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara.
|
||||
block.incinerator.description = Menghancurkan mineral atau zat cair sisa.
|
||||
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
|
||||
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
|
||||
block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif.
|
||||
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
|
||||
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
|
||||
block.liquid-void.description = Menghancurkan zat cair apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
|
||||
block.power-void.description = Menghilangkan semua listrik yang masuk kedalamnya. Hanya untuk Sandbox.
|
||||
block.power-source.description = Menghasilkan listrik tak terbatas. Hanya untuk SandboxHanya untuk Sandbox.
|
||||
block.item-source.description = Mengeluarkan item tak terhingga. Hanya untuk Sandboxf.
|
||||
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan listrik. Hanya untuk Sandbox.
|
||||
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Hanya untuk Sandbox.
|
||||
block.liquid-void.description = Menghancurkan zat cair apa saja tanpa penggunaan tenaga. Hanya untuk Sandbox.
|
||||
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
|
||||
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 kotak.
|
||||
block.titanium-wall.description = Blok pelindung kekuatan yang sedang.\nMemberi perlindungan yang sedang dari musuh.
|
||||
@@ -1237,7 +1259,7 @@ block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungki
|
||||
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
||||
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
||||
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
||||
block.mend-projector.description = Versi reparator yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
||||
block.mend-projector.description = Versi mender yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan kain phase untuk meningkatkan jangkauan dan efisiensi.
|
||||
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
||||
block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan.
|
||||
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
||||
@@ -1255,8 +1277,8 @@ block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang ha
|
||||
block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan ke depan jika kanan dan kiri tertutup.
|
||||
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke penggerak massal lainnya dari arah yang jauh.
|
||||
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
|
||||
block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat jika menggunakan tenaga.
|
||||
block.thermal-pump.description = Pompa Tercanggih.
|
||||
block.rotary-pump.description = Pompa listrik yang dua kali lebih cepat daripada pompa mekanik.
|
||||
block.thermal-pump.description = Pompa listrik yang mempompa cairan tercepat.
|
||||
block.conduit.description = Blok transportasi zat cair umum. Bekerja seperti pengantar, tetapi untuk zat cair.
|
||||
block.pulse-conduit.description = Blok transportasi zat cair canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
|
||||
block.plated-conduit.description = Sama seperti pengantar berlapis baja, tetapi menuju ke zat cair. Lebih sedikit bocor.
|
||||
@@ -1269,39 +1291,39 @@ block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat
|
||||
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam sumber listrik, sambungan atau tiang lainnya.
|
||||
block.surge-tower.description = Sebuah menara listrik dengan jangkauan sangat jauh tetapi sambungan yang sedikit.
|
||||
block.diode.description = Tenaga baterai dapat mengalir hanya dari satu arah, tetapi hanya jika tenaga di sebelah lebih sedikit.
|
||||
block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa.
|
||||
block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa.
|
||||
block.combustion-generator.description = Menghasilkan tenaga dengan membakar minyak atau bahan bakar.
|
||||
block.thermal-generator.description = Menghasilkan tenaga disaat ditaruh di lokasi yang panas.
|
||||
block.steam-generator.description = Lebih efisien daripada generator pembakar, tetapi membutuhkan tambahan air.
|
||||
block.differential-generator.description = Menghasilkan banyak sekali tenaga. Memanfaatkan perbedaan suhu dingin cairan pendingin dan suhu panas pyratite.
|
||||
block.rtg-generator.description = Generator yang tidak membutuhkan pendiginan tetapi lebih memberi sedikit tenaga daripada reaktor thorium.
|
||||
block.solar-panel.description = Menghasilkan jumlah tenaga kecil dari matahari.
|
||||
block.solar-panel-large.description = Menghasilkan lebih banyak tenaga dari panel surya biasa, tapi lebih mahal untuk dibangun.
|
||||
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin . Pengeluaran tenaga tergantung kepenuhan.
|
||||
block.impact-reactor.description = Sebuah generator yang lebih maju, dapat menghasilkan tenaga dengan jumlah yang sangat banyak. Memerlukan tenaga untuk menyelakan reaktor terlebih dahulu.
|
||||
block.battery.description = Menyimpan listrik ketika generator menghasilkan lebih banyak listrik daripada yang dibutuhkan dan memberikan listrik ketika generator tidak dapat mencukupi kebutuhan listrik, jika masih ada listrik tersisa didalamnya.
|
||||
block.battery-large.description = Menyimpan lebih banyak listrik daripada baterai biasa.
|
||||
block.combustion-generator.description = Menghasilkan listrik dengan membakar minyak atau bahan bakar.
|
||||
block.thermal-generator.description = Menghasilkan listrik jika dibangun diatas blok yang panas.
|
||||
block.steam-generator.description = Menghasilkan listrik dari uap. Lebih efesien daripada generator pembakar.
|
||||
block.differential-generator.description = Menghasilkan listrik dalam jumlah banyak. Memanfaatkan perbedaan suhu dingin cairan pendingin dan suhu panas pyratite.
|
||||
block.rtg-generator.description = Generator yang tidak membutuhkan cairan pendingin tetapi menghasilkan listrik yang lebih sedikit daripada reaktor thorium.
|
||||
block.solar-panel.description = Menghasilkan listrik dalam jumlah sedikit dari sinar matahari.
|
||||
block.solar-panel-large.description = Menghasilkan lebih banyak listrik daripada panel surya biasa, tapi lebih mahal untuk dibangun.
|
||||
block.thorium-reactor.description = Menghasilkan listrik dalam jumlah banyak dari konsumsi thorium. Membutuhkan cairan pendingin. Akan meledak jika tidak cukup pendingin. Akan menghasilkan listrik dalam jumlah maksimum jika penuh.
|
||||
block.impact-reactor.description = Sebuah generator yang lebih maju, dapat menghasilkan listrik dengan jumlah yang sangat banyak. Diperlukan listrik untuk menyalakan reaktor terlebih dahulu.
|
||||
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
|
||||
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
|
||||
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Bisa menambang thorium dengan bor ini.
|
||||
block.blast-drill.description = Bor tercanggih. Membutuhkan banyak tenaga.
|
||||
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan listrik. Bisa menambang thorium dengan bor ini.
|
||||
block.blast-drill.description = Bor yang paling besar. Membutuhkan banyak listrik untuk bekerja.
|
||||
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
|
||||
block.cultivator.description = Membudidaya spora kecil menjadi polong siap diolah.
|
||||
block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar.
|
||||
block.core-shard.description = Versi pertama dari pengulangan kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
|
||||
block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Menyimpan banyak sumber daya.
|
||||
block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Menyimpan sangat banyak sumberr daya.
|
||||
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
|
||||
block.oil-extractor.description = Menggunakan listrik yang cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar.
|
||||
block.core-shard.description = Versi pertama dari peluncuran kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
|
||||
block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Dapat menyimpan lebih banyak sumber daya.
|
||||
block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Penyimpanan sumber daya terbesar.
|
||||
block.vault.description = Menyimpan semua tipe item dalam jumlah besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
|
||||
block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
|
||||
block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
|
||||
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan tempat.
|
||||
block.launch-pad-large.description = Sebuah alas luncur yang ditingkatkan. Menyimpan lebih banyak item dan lebih sering meluncur.
|
||||
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
|
||||
block.scatter.description = Menara Anti-Udara berukuran sedang. Melempar gumpalan timah atau kepingan ke unit musuh.
|
||||
block.scatter.description = Menara Anti-Udara berukuran sedang. Menembak gumpalan timah atau kepingan ke unit musuh.
|
||||
block.scorch.description = Membakar musuh yang dekat. Sangat efektif di jarak dekat.
|
||||
block.hail.description = Menara meriam kecil.
|
||||
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung air.
|
||||
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung cairan.
|
||||
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
|
||||
block.arc.description = Menara kecil jarak dekat ini menembak listrik secara acak ke arah musuh.
|
||||
block.arc.description = Menara kecil jarak dekat ini menembak petir secara acak ke arah musuh.
|
||||
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
|
||||
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
|
||||
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
|
||||
@@ -1310,4 +1332,4 @@ block.cyclone.description = Menara penembak beruntun besar.
|
||||
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
||||
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
||||
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
||||
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
|
||||
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil energi akan diabaikan.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Schematica salvata.
|
||||
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
|
||||
schematic.rename = Rinomina Schematica
|
||||
schematic.info = {0}x{1}, {2} blocchi
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Ondate Sconfitte:[accent] {0}
|
||||
stat.enemiesDestroyed = Nemici Distrutti:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Fatto
|
||||
feature.unsupported = Il tuo dispositivo non supporta questa funzione.
|
||||
|
||||
mods.alphainfo = Tieni a mente che queste mods sono in alpha e[scarlet] possono contenere molti bug[]. Segnala tutti i problemi che trovi sulla pagina GitHub o sul server Discord di Mindustry.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Nessuna mod trovata!
|
||||
mods.guide = Guida per il modding
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] per selezionare+copiare
|
||||
pausebuilding = [accent][[{0}][] per smettere di costruire
|
||||
resumebuilding = [scarlet][[{0}][] per riprendere a costruire
|
||||
wave = [accent]Ondata {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Ondata tra {0}
|
||||
wave.waveInProgress = [lightgray]Ondata in corso
|
||||
waiting = In attesa...
|
||||
waiting.players = Attendendo giocatori...
|
||||
wave.enemies = [lightgray]{0} Nemici Rimasti
|
||||
wave.enemy = [lightgray]{0} Nemico Rimasto
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Carica immagine
|
||||
saveimage = Salva Immagine
|
||||
unknown = Sconosciuto
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generazione:
|
||||
editor.ingame = Modifica in Gioco
|
||||
editor.publish.workshop = Pubblica nel Workshop
|
||||
editor.newmap = Nuova Mappa
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Ondate
|
||||
waves.remove = Rimuovi
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sott
|
||||
filter.distort = Modifica
|
||||
filter.noise = Rumore
|
||||
filter.enemyspawn = Seleziona Spawn Nemico
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Seleziona Nucleo
|
||||
filter.median = Mediana
|
||||
filter.oremedian = Mediana Minerali
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Quantità
|
||||
filter.option.block = Blocco
|
||||
filter.option.floor = Terreno
|
||||
filter.option.flooronto = Terreno Mirato
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Muro
|
||||
filter.option.ore = Minerale
|
||||
filter.option.floor2 = Terreno Secondario
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Raggiungi l'ondata {0} in {1}
|
||||
requirement.core = Distruggi il Nucleo Nemico in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Riprendi Zona:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Ondata Migliore: {0}
|
||||
launch = < DECOLLARE >
|
||||
launch.text = Launch
|
||||
launch.title = Decollo Riuscito!
|
||||
launch.next = [lightgray]nuova opportunità all'ondata {0}
|
||||
launch.unable2 = [scarlet]IMPOSSIBILE DECOLLARE![]
|
||||
launch.confirm = Questo trasporterà tutte le risorse nel tuo Nucleo.\nNon riuscirai a ritornare in questa base.
|
||||
launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate successive
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Scopri
|
||||
configure = Configura Equipaggiamento
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Sei sicuro di voler cancellare i dati?\nQuesta operazio
|
||||
settings.clearall.confirm = [scarlet]ATTENZIONE![]\nQuesto cancellerà tutti i dati, inclusi salvataggi, mappe, oggetti sbloccati ed impostazioni.\nDopo aver premuto su 'ok' il gioco eliminerà i dati e si chiuderà automaticamente.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< In Pausa >
|
||||
clear = Pulisci
|
||||
banned = [scarlet]Bandito
|
||||
@@ -570,49 +580,74 @@ info.title = Info
|
||||
error.title = [crimson]Si è verificato un errore
|
||||
error.crashtitle = Si è verificato un errore
|
||||
unit.nobuild = [scarlet]L'unità non può costruire
|
||||
blocks.input = Ingresso
|
||||
blocks.output = Uscita
|
||||
blocks.booster = Potenziamenti
|
||||
blocks.tiles = Blocchi Richiesti
|
||||
blocks.affinities = Affinità
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacità Energetica
|
||||
blocks.powershot = Danno/Colpo
|
||||
blocks.damage = Danno
|
||||
blocks.targetsair = Attacca Nemici Aerei
|
||||
blocks.targetsground = Attacca Nemici Terreni
|
||||
blocks.itemsmoved = Velocità di Movimento
|
||||
blocks.launchtime = Tempo fra Decolli
|
||||
blocks.shootrange = Raggio
|
||||
blocks.size = Dimensioni
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacità del Liquido
|
||||
blocks.powerrange = Raggio Energia
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Connessioni Massime
|
||||
blocks.poweruse = Utilizzo Energia
|
||||
blocks.powerdamage = Energia/Danno
|
||||
blocks.itemcapacity = Capacità
|
||||
blocks.basepowergeneration = Generazione Energia di Base
|
||||
blocks.productiontime = Tempo di Produzione
|
||||
blocks.repairtime = Tempo di Riparazione Completa
|
||||
blocks.speedincrease = Aumento Velocità
|
||||
blocks.range = Raggio
|
||||
blocks.drilltier = Scavabili
|
||||
blocks.drillspeed = Velocità di Scavo Stabile
|
||||
blocks.boosteffect = Effetto Boost
|
||||
blocks.maxunits = Unità Attive Max
|
||||
blocks.health = Salute
|
||||
blocks.buildtime = Tempo di Costruzione
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Costo di Costruzione
|
||||
blocks.inaccuracy = Inaccuratezza
|
||||
blocks.shots = Colpi
|
||||
blocks.reload = Ricarica
|
||||
blocks.ammo = Munizioni
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Ingresso
|
||||
stat.output = Uscita
|
||||
stat.booster = Potenziamenti
|
||||
stat.tiles = Blocchi Richiesti
|
||||
stat.affinities = Affinità
|
||||
stat.powercapacity = Capacità Energetica
|
||||
stat.powershot = Danno/Colpo
|
||||
stat.damage = Danno
|
||||
stat.targetsair = Attacca Nemici Aerei
|
||||
stat.targetsground = Attacca Nemici Terreni
|
||||
stat.itemsmoved = Velocità di Movimento
|
||||
stat.launchtime = Tempo fra Decolli
|
||||
stat.shootrange = Raggio
|
||||
stat.size = Dimensioni
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacità del Liquido
|
||||
stat.powerrange = Raggio Energia
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Connessioni Massime
|
||||
stat.poweruse = Utilizzo Energia
|
||||
stat.powerdamage = Energia/Danno
|
||||
stat.itemcapacity = Capacità
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Generazione Energia di Base
|
||||
stat.productiontime = Tempo di Produzione
|
||||
stat.repairtime = Tempo di Riparazione Completa
|
||||
stat.speedincrease = Aumento Velocità
|
||||
stat.range = Raggio
|
||||
stat.drilltier = Scavabili
|
||||
stat.drillspeed = Velocità di Scavo Stabile
|
||||
stat.boosteffect = Effetto Boost
|
||||
stat.maxunits = Unità Attive Max
|
||||
stat.health = Salute
|
||||
stat.buildtime = Tempo di Costruzione
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Costo di Costruzione
|
||||
stat.inaccuracy = Inaccuratezza
|
||||
stat.shots = Colpi
|
||||
stat.reload = Ricarica
|
||||
stat.ammo = Munizioni
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Miglior Trivella Richiesta
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
|
||||
bar.powerstored = Immagazzinata: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Energia in Uscita: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Oggetti: {0}
|
||||
bar.capacity = Capacità: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Progresso Costruzione
|
||||
bar.input = Entrata
|
||||
bar.output = Uscita
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] danno
|
||||
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
|
||||
bullet.incendiary = [stat]incendiario
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidato
|
||||
bullet.shock = [stat]stordente
|
||||
bullet.frag = [stat]a frammentazione
|
||||
bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]congelante
|
||||
bullet.tarred = [stat]viscoso
|
||||
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
||||
bullet.reload = [stat]{0}[lightgray]x ricarica
|
||||
|
||||
unit.blocks = blocchi
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = unità energia/s
|
||||
unit.liquidsecond = unità liquide/s
|
||||
unit.itemssecond = oggetti/s
|
||||
@@ -670,7 +711,7 @@ category.power = Energia
|
||||
category.liquids = Liquidi
|
||||
category.items = Oggetti
|
||||
category.crafting = Produzione
|
||||
category.shooting = Potenza di fuoco
|
||||
category.function = Function
|
||||
category.optional = Miglioramenti Opzionali
|
||||
setting.landscape.name = Visuale Orizontale
|
||||
setting.shadows.name = Ombre
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtro Lineare
|
||||
setting.hints.name = Suggerimenti
|
||||
setting.flow.name = Visualizza Portata Nastri/Condotti
|
||||
setting.buildautopause.name = Pausa Automatica nella Costruzione
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Fluidi Animati
|
||||
setting.animatedshields.name = Scudi Animati
|
||||
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Schermo Intero
|
||||
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
|
||||
setting.fps.name = Mostra FPS e Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Mostra Tasto di Selezione del Blocco
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Effetto Pixel[lightgray] (disabilita le animazioni)
|
||||
setting.minimap.name = Mostra Minimappa
|
||||
@@ -822,6 +861,7 @@ mode.custom = Regole Personalizzate
|
||||
|
||||
rules.infiniteresources = Risorse Infinite
|
||||
rules.reactorexplosions = Esplosioni Reattore
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Timer Ondate
|
||||
rules.waves = Ondate
|
||||
rules.attack = Modalità Attacco
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Unità
|
||||
rules.title.experimental = Sperimentale
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Illuminazione
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Illuminazione\nAmbientale
|
||||
@@ -858,6 +899,7 @@ content.item.name = Oggetti
|
||||
content.liquid.name = Liquidi
|
||||
content.unit.name = Unità
|
||||
content.block.name = Blocchi
|
||||
|
||||
item.copper.name = Rame
|
||||
item.lead.name = Piombo
|
||||
item.coal.name = Carbone
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Scoria
|
||||
liquid.oil.name = Petrolio
|
||||
liquid.cryofluid.name = Criofluido
|
||||
|
||||
item.explosiveness = [lightgray]Esplosività: {0}
|
||||
item.flammability = [lightgray]Infiammabilità: {0}
|
||||
item.radioactivity = [lightgray]Radioattività: {0}
|
||||
|
||||
unit.health = [lightgray]Salute: {0}
|
||||
unit.speed = [lightgray]Velocità: {0}
|
||||
unit.weapon = [lightgray]Armi: {0}
|
||||
unit.itemcapacity = [lightgray]Capacità Oggetti: {0}
|
||||
unit.minespeed = [lightgray]Velocità di Scavo: {0}%
|
||||
unit.minepower = [lightgray]Potenza di Scavo: {0}
|
||||
unit.ability = [lightgray]Abilità: {0}
|
||||
unit.buildspeed = [lightgray]Velocità di Costruzione: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacità Termica: {0}
|
||||
liquid.viscosity = [lightgray]Viscosità: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
unit.dagger.name = Drone Pugnalatore
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortezza
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Scogliera
|
||||
block.sand-boulder.name = Masso di Sabbia
|
||||
block.grass.name = Erba
|
||||
block.slag.name = Scoria
|
||||
block.space.name = Space
|
||||
block.salt.name = Sale
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Ciottoli
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Acqua Sabbiosa Scura
|
||||
block.char.name = Carbone
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Neve Ghiacciata
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Fonte Infinita (energia)
|
||||
block.unloader.name = Scaricatore
|
||||
block.vault.name = Deposito
|
||||
block.wave.name = Idrogetto
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Sciamatore
|
||||
block.salvo.name = Cannone Leggero
|
||||
block.ripple.name = Cannone Pesante
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arco Elettrico
|
||||
block.rtg-generator.name = Generatore RTG
|
||||
block.spectre.name = Spettro
|
||||
block.meltdown.name = Fusione
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Contenitore
|
||||
block.launch-pad.name = Ascensore Spaziale
|
||||
block.launch-pad-large.name = Ascensore Spaziale Avanzato
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blu
|
||||
team.crux.name = rosso
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = 設計図を保存しました。
|
||||
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
|
||||
schematic.rename = 設計図の名前を変更する。
|
||||
schematic.info = {1}x{0}, {2} ブロック
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = 防衛したウェーブ:[accent] {0}
|
||||
stat.enemiesDestroyed = 敵に破壊された数:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = 完了
|
||||
feature.unsupported = あなたのデバイスはこの機能をサポートしていません。
|
||||
|
||||
mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 問題を発見した場合は Mindustry GitHubに報告してください。
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Modが見つかりませんでした!
|
||||
mods.guide = Mod作成ガイド
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] 選択し、コピーする
|
||||
pausebuilding = [accent][[{0}][] 建築を一時的に中断する
|
||||
resumebuilding = [scarlet][[{0}][] 建築を再開する
|
||||
wave = [accent]ウェーブ {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]次のウェーブまで {0} 秒
|
||||
wave.waveInProgress = [lightgray]ウェーブ進行中
|
||||
waiting = [lightgray]待機中...
|
||||
waiting.players = プレイヤーを待っています...
|
||||
wave.enemies = [lightgray]敵は残り {0} 体
|
||||
wave.enemy = [lightgray]敵は残り {0} 体
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = 画像を読み込む
|
||||
saveimage = 画像を保存
|
||||
unknown = 不明
|
||||
@@ -328,6 +331,7 @@ editor.generation = 生成:
|
||||
editor.ingame = ゲーム内で編集する
|
||||
editor.publish.workshop = ワークショップで公開
|
||||
editor.newmap = 新しいマップ
|
||||
editor.center = Center
|
||||
workshop = ワークショップ
|
||||
waves.title = ウェーブ
|
||||
waves.remove = 削除
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]フィルターが設定されていません! 下の
|
||||
filter.distort = ゆがみ
|
||||
filter.noise = ノイズ
|
||||
filter.enemyspawn = 敵スポーンセレクト
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = コアセレクト
|
||||
filter.median = メディアン
|
||||
filter.oremedian = メディアン (鉱石)
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = 量
|
||||
filter.option.block = ブロック
|
||||
filter.option.floor = 地面
|
||||
filter.option.flooronto = 対象の地面
|
||||
filter.option.target = Target
|
||||
filter.option.wall = 壁
|
||||
filter.option.ore = 鉱石
|
||||
filter.option.floor2 = 2番目の地面
|
||||
@@ -471,15 +477,9 @@ requirement.wave = {1} でウェーブ {0} に到達
|
||||
requirement.core = {0} の敵のコアを破壊
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = 再開:\n[lightgray]{0}
|
||||
bestwave = [lightgray]最高ウェーブ: {0}
|
||||
launch = < 発射 >
|
||||
launch.text = Launch
|
||||
launch.title = 発射成功
|
||||
launch.next = [lightgray]次は ウェーブ {0} で発射可能です。
|
||||
launch.unable2 = [scarlet]発射できません。[]
|
||||
launch.confirm = すべての資源をコアに搬入し、発射します。\nもうこの基地には戻ってくることはできません。
|
||||
launch.skip.confirm = スキップすると、次の発射可能なウェーブまで発射できません。
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = 開放
|
||||
configure = 積み荷の設定
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = データを削除してもよろしいですか?\nこ
|
||||
settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< ポーズ >
|
||||
clear = 消去
|
||||
banned = [scarlet]使用禁止
|
||||
@@ -570,49 +580,74 @@ info.title = 情報
|
||||
error.title = [crimson]エラーが発生しました
|
||||
error.crashtitle = エラーが発生しました
|
||||
unit.nobuild = [scarlet]ユニットを構築できません
|
||||
blocks.input = 搬入
|
||||
blocks.output = 搬出
|
||||
blocks.booster = ブースト
|
||||
blocks.tiles = 必要なタイル
|
||||
blocks.affinities = 親和性
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = 電力容量
|
||||
blocks.powershot = 電力/ショット
|
||||
blocks.damage = ダメージ
|
||||
blocks.targetsair = 対空攻撃
|
||||
blocks.targetsground = 対地攻撃
|
||||
blocks.itemsmoved = 輸送速度
|
||||
blocks.launchtime = 発射の待機時間
|
||||
blocks.shootrange = 範囲
|
||||
blocks.size = 大きさ
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = 液体容量
|
||||
blocks.powerrange = 電力範囲
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = 最大接続数
|
||||
blocks.poweruse = 電力使用量
|
||||
blocks.powerdamage = 電力/ダメージ
|
||||
blocks.itemcapacity = アイテム容量
|
||||
blocks.basepowergeneration = 基本発電量
|
||||
blocks.productiontime = 製造速度
|
||||
blocks.repairtime = ブロックの完全修復速度
|
||||
blocks.speedincrease = 速度向上
|
||||
blocks.range = 範囲
|
||||
blocks.drilltier = ドリル
|
||||
blocks.drillspeed = 基本採掘速度
|
||||
blocks.boosteffect = ブースト効果
|
||||
blocks.maxunits = 最大ユニット数
|
||||
blocks.health = 耐久値
|
||||
blocks.buildtime = 建設時間
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = 建設費用
|
||||
blocks.inaccuracy = 誤差
|
||||
blocks.shots = ショット
|
||||
blocks.reload = リロード速度
|
||||
blocks.ammo = 弾薬
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = 搬入
|
||||
stat.output = 搬出
|
||||
stat.booster = ブースト
|
||||
stat.tiles = 必要なタイル
|
||||
stat.affinities = 親和性
|
||||
stat.powercapacity = 電力容量
|
||||
stat.powershot = 電力/ショット
|
||||
stat.damage = ダメージ
|
||||
stat.targetsair = 対空攻撃
|
||||
stat.targetsground = 対地攻撃
|
||||
stat.itemsmoved = 輸送速度
|
||||
stat.launchtime = 発射の待機時間
|
||||
stat.shootrange = 範囲
|
||||
stat.size = 大きさ
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = 液体容量
|
||||
stat.powerrange = 電力範囲
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = 最大接続数
|
||||
stat.poweruse = 電力使用量
|
||||
stat.powerdamage = 電力/ダメージ
|
||||
stat.itemcapacity = アイテム容量
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = 基本発電量
|
||||
stat.productiontime = 製造速度
|
||||
stat.repairtime = ブロックの完全修復速度
|
||||
stat.speedincrease = 速度向上
|
||||
stat.range = 範囲
|
||||
stat.drilltier = ドリル
|
||||
stat.drillspeed = 基本採掘速度
|
||||
stat.boosteffect = ブースト効果
|
||||
stat.maxunits = 最大ユニット数
|
||||
stat.health = 耐久値
|
||||
stat.buildtime = 建設時間
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = 建設費用
|
||||
stat.inaccuracy = 誤差
|
||||
stat.shots = ショット
|
||||
stat.reload = リロード速度
|
||||
stat.ammo = 弾薬
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = より高性能なドリルを使用してください
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = 電力均衡: {0}/秒
|
||||
bar.powerstored = 総蓄電量: {0}/{1}
|
||||
bar.poweramount = 蓄電量: {0}
|
||||
bar.poweroutput = 発電量: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = アイテム: {0}
|
||||
bar.capacity = 容量: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = 建設状況
|
||||
bar.input = 入力
|
||||
bar.output = 出力
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] ダメージ
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
||||
bullet.incendiary = [stat]焼夷弾
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]追尾弾
|
||||
bullet.shock = [stat]電撃
|
||||
bullet.frag = [stat]爆発弾
|
||||
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]凍結
|
||||
bullet.tarred = [stat]タール弾
|
||||
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
||||
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
|
||||
|
||||
unit.blocks = ブロック
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = 電力/秒
|
||||
unit.liquidsecond = 液体/秒
|
||||
unit.itemssecond = アイテム/秒
|
||||
@@ -670,7 +711,7 @@ category.power = 電力
|
||||
category.liquids = 液体
|
||||
category.items = アイテム
|
||||
category.crafting = 搬入/搬出
|
||||
category.shooting = ショット
|
||||
category.function = Function
|
||||
category.optional = 強化オプション
|
||||
setting.landscape.name = 横画面で固定
|
||||
setting.shadows.name = 影
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = リニアフィルター
|
||||
setting.hints.name = ヒント
|
||||
setting.flow.name = 資源流通量の表示
|
||||
setting.buildautopause.name = オートポーズビルディング
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = 流体のアニメーション
|
||||
setting.animatedshields.name = シールドのアニメーション
|
||||
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = フルスクリーン
|
||||
setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります)
|
||||
setting.fps.name = FPSを表示
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = ブロック選択キーを表示
|
||||
setting.vsync.name = 垂直同期
|
||||
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
|
||||
setting.minimap.name = ミニマップを表示
|
||||
@@ -822,6 +861,7 @@ mode.custom = カスタムルール
|
||||
|
||||
rules.infiniteresources = 資源の無限化
|
||||
rules.reactorexplosions = リアクターの爆発
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = ウェーブの自動進行
|
||||
rules.waves = ウェーブ
|
||||
rules.attack = アタックモード
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = ユニット
|
||||
rules.title.experimental = 実験的なゲームプレイ
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = 霧
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = 霧の色
|
||||
@@ -858,6 +899,7 @@ content.item.name = アイテム
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = ユニット
|
||||
content.block.name = ブロック
|
||||
|
||||
item.copper.name = 銅
|
||||
item.lead.name = 鉛
|
||||
item.coal.name = 石炭
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = スラグ
|
||||
liquid.oil.name = 石油
|
||||
liquid.cryofluid.name = 冷却水
|
||||
|
||||
item.explosiveness = [lightgray]爆発性: {0}%
|
||||
item.flammability = [lightgray]可燃性: {0}%
|
||||
item.radioactivity = [lightgray]放射能: {0}%
|
||||
|
||||
unit.health = [lightgray]耐久値: {0}
|
||||
unit.speed = [lightgray]速度: {0}
|
||||
unit.weapon = [lightgray]武器: {0}
|
||||
unit.itemcapacity = [lightgray]アイテム容量: {0}
|
||||
unit.minespeed = [lightgray]採掘速度: {0}%
|
||||
unit.minepower = [lightgray]採掘性能: {0}
|
||||
unit.ability = [lightgray]能力: {0}
|
||||
unit.buildspeed = [lightgray]建築速度: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]熱容量: {0}
|
||||
liquid.viscosity = [lightgray]粘度: {0}
|
||||
liquid.temperature = [lightgray]温度: {0}
|
||||
|
||||
unit.dagger.name = ダガー
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = フォートレス
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = 崖
|
||||
block.sand-boulder.name = 巨大な礫
|
||||
block.grass.name = 草
|
||||
block.slag.name = スラグ
|
||||
block.space.name = Space
|
||||
block.salt.name = 岩塩氷河
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = 小石
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = 黒い砂で濁った水
|
||||
block.char.name = 焦げ跡
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = 雪氷
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = 無限電源
|
||||
block.unloader.name = 搬出機
|
||||
block.vault.name = ボールト
|
||||
block.wave.name = ウェーブ
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = スウォーマー
|
||||
block.salvo.name = サルボー
|
||||
block.ripple.name = リップル
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = アーク
|
||||
block.rtg-generator.name = RTG発電機
|
||||
block.spectre.name = スペクター
|
||||
block.meltdown.name = メルトダウン
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = コンテナー
|
||||
block.launch-pad.name = 発射台
|
||||
block.launch-pad-large.name = 大型発射台
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = ブルー
|
||||
team.crux.name = レッド
|
||||
|
||||
@@ -12,7 +12,7 @@ link.itch.io.description = PC 다운로드가 있는 itch.io 페이지
|
||||
link.google-play.description = Google Play 스토어 목록
|
||||
link.f-droid.description = F-Droid 카탈로그 목록
|
||||
link.wiki.description = 공식 Mindustry 위키
|
||||
link.suggestions.description = 새로운 기능 제안
|
||||
link.suggestions.description = 새 기능 제안하기
|
||||
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
||||
screenshot = 스크린 샷이 {0} 에 저장되었습니다.
|
||||
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족할 수 있습니다.
|
||||
@@ -20,8 +20,8 @@ gameover = 게임 오버
|
||||
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
||||
highscore = [accent]새로운 최고 점수!
|
||||
copied = 복사됨.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.popup = 현재 [accent]v6[] 버전은 [accent]알파[] 단계입니다.\n[lightgray]이 말은:[]\n- [scarlet]캠페인이 아직 완전히 개발되지 않음[]\n- 몇몇 컨텐츠가 빠짐\n- 대부분의 [scarlet]유닛 AI[]가 작동하지 않음\n- 많은 유닛들이 아직 미완성\n- 보이는 것은 모두 바뀌거나 제거될 수 있음\n\n[accent]Github[] 에서 버그 또는 강제종료 오류를 신고 해 주세요.
|
||||
indev.notready = 이 부분은 아직 준비가 되지 않았습니다.
|
||||
|
||||
load.sound = 소리
|
||||
load.map = 맵
|
||||
@@ -55,8 +55,9 @@ schematic.saved = 설계도 저장됨.
|
||||
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
||||
schematic.rename = 설계도 이름 바꾸기
|
||||
schematic.info = {0}x{1}, {2} 블록
|
||||
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
|
||||
|
||||
stat.wave = 패배한 웨이브:[accent] {0}
|
||||
stat.wave = 패배한 단계:[accent] {0}
|
||||
stat.enemiesDestroyed = 파괴된 적:[accent] {0}
|
||||
stat.built = 지어진 건물: [accent]{0}
|
||||
stat.destroyed = 파괴된 건물: [accent]{0}
|
||||
@@ -71,7 +72,7 @@ level.highscore = 최고 점수: [accent]{0}
|
||||
level.select = 맵 선택
|
||||
level.mode = 게임 모드:
|
||||
coreattack = < 코어가 공격 받고 있습니다! >
|
||||
nearpoint = [[ [scarlet]낙하 지점에서 나가세요[] ]\n적 낙하 시 낙하 지점 내 건물 및 유닛 파괴
|
||||
nearpoint = [[ [scarlet]즉시 스폰지점에서 떠나세요[] ]\n전멸 임박
|
||||
database = 코어 데이터베이스
|
||||
savegame = 게임 저장
|
||||
loadgame = 게임 불러오기
|
||||
@@ -100,7 +101,6 @@ done = 완료
|
||||
feature.unsupported = 기기가 이 기능을 지원하지 않습니다.
|
||||
|
||||
mods.alphainfo = 현재 모드는 알파이며, [scarlet]버그가 많을 수 있습니다[].\n발견한 문제는 Mindustry Github 또는 Discord에 보고하세요.
|
||||
mods.alpha = [accent](알파)
|
||||
mods = 모드
|
||||
mods.none = [lightgray]모드를 찾을 수 없습니다!
|
||||
mods.guide = 모드 제작 가이드
|
||||
@@ -115,7 +115,7 @@ mod.disable = 비활성화
|
||||
mod.content = 콘텐츠:
|
||||
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
||||
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
||||
mod.outdated = [scarlet]V6 전용이 아닌 모드 (minGameVersion: 105 누락)
|
||||
mod.outdated = [scarlet]V6 버전과 호환되지 않음 (minGameVersion: 105 안됨)
|
||||
mod.missingdependencies = [scarlet]누락된 요구 모드: {0}
|
||||
mod.erroredcontent = [scarlet]콘텐츠 오류
|
||||
mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함.
|
||||
@@ -139,8 +139,8 @@ mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하
|
||||
about.button = 정보
|
||||
name = 이름:
|
||||
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
|
||||
planetmap = Planet Map
|
||||
launchcore = Launch Core
|
||||
planetmap = 행성 지도
|
||||
launchcore = 코어 출격
|
||||
filename = 파일 이름:
|
||||
unlocked = 새로운 콘텐츠가 해금되었습니다!
|
||||
completed = [accent]완료됨
|
||||
@@ -148,8 +148,8 @@ techtree = 연구 기록
|
||||
research.list = [lightgray]연구:
|
||||
research = 연구
|
||||
researched = [lightgray]{0} 연구 완료.
|
||||
research.progress = {0}% 완료
|
||||
players = {0} 플레이어들
|
||||
research.progress = {0}% 완료됨
|
||||
players = {0} 플레이어
|
||||
players.single = {0} 플레이어
|
||||
players.search = 검색
|
||||
players.notfound = [gray]플레이어를 찾을 수 없습니다.
|
||||
@@ -251,7 +251,7 @@ on = 활성화
|
||||
off = 비활성화
|
||||
save.autosave = 자동저장: {0}
|
||||
save.map = 맵: {0}
|
||||
save.wave = {0} 웨이브
|
||||
save.wave = {0} 단계
|
||||
save.mode = 게임모드: {0}
|
||||
save.date = 마지막 저장일: {0}
|
||||
save.playtime = 플레이 시간: {0}
|
||||
@@ -278,18 +278,21 @@ quit.confirm.tutorial = 튜토리얼을 종료하시겠습니까?\n튜토리얼
|
||||
loading = [accent]불러오는중...
|
||||
reloading = [accent]모드 새로고침하는중...
|
||||
saving = [accent]저장중...
|
||||
respawn = 코어에서 부활까지 [accent][[{0}][]초 남음.
|
||||
respawn = [accent][[{0}][] 키 또는 초후 코어에서 리스폰
|
||||
cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화
|
||||
selectschematic = [accent][[{0}][] 를 눌러 선택+복사
|
||||
pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지
|
||||
resumebuilding = [scarlet][[{0}][] 를 눌러 건설 재개
|
||||
wave = [accent]{0} 웨이브
|
||||
wave.waiting = 다음 웨이브까지[lightgray] {0}초
|
||||
wave.waveInProgress = [lightgray]웨이브 진행중
|
||||
wave = [accent]{0} 단계
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = 다음 단계까지[lightgray] {0}초
|
||||
wave.waveInProgress = [lightgray]단계 진행중
|
||||
waiting = [lightgray]대기중...
|
||||
waiting.players = 상대 플레이어를 기다리는 중...
|
||||
wave.enemies = [lightgray]적 유닛 {0}명 남음
|
||||
wave.enemy = [lightgray]{0}명 남음
|
||||
wave.guardianwarn = [accent]{0}[] 단계 후에 가디언이 접근합니다.
|
||||
wave.guardianwarn.one = [accent]{0}[] 단계 후에 가디언이 접근합니다.
|
||||
loadimage = 사진 불러오기
|
||||
saveimage = 사진 저장
|
||||
unknown = 알 수 없음
|
||||
@@ -322,33 +325,34 @@ editor.mapinfo = 맵 정보
|
||||
editor.author = 제작자:
|
||||
editor.description = 설명:
|
||||
editor.nodescription = 맵을 업로드하려면 최소 4자 이상의 설명이 있어야 합니다.
|
||||
editor.waves = 웨이브:
|
||||
editor.waves = 단계:
|
||||
editor.rules = 규칙:
|
||||
editor.generation = 생성:
|
||||
editor.generation = 지형 생성:
|
||||
editor.ingame = 인게임 편집
|
||||
editor.publish.workshop = 창작마당 게시
|
||||
editor.newmap = 신규 맵
|
||||
editor.center = 중앙
|
||||
workshop = 창작마당
|
||||
waves.title = 웨이브
|
||||
waves.title = 단계
|
||||
waves.remove = 삭제
|
||||
waves.never = 여기까지 유닛생성
|
||||
waves.every = 매
|
||||
waves.waves = 웨이브마다
|
||||
waves.perspawn = 생성
|
||||
waves.shields = 방어막/웨이브
|
||||
waves.waves = 단계마다
|
||||
waves.perspawn = 마리 생성
|
||||
waves.shields = 보호막/단계
|
||||
waves.to = 부터
|
||||
waves.guardian = 보호자
|
||||
waves.guardian = 가디언
|
||||
waves.preview = 미리보기
|
||||
waves.edit = 편집
|
||||
waves.copy = 클립보드로 복사
|
||||
waves.load = 클립보드에서 불러오기
|
||||
waves.invalid = 클립보드에 잘못된 웨이브 데이터가 있습니다.
|
||||
waves.copied = 웨이브 복사됨
|
||||
waves.none = 적 웨이브가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 웨이브로 설정됩니다.
|
||||
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
||||
waves.copied = 단계 복사됨
|
||||
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계로 설정됩니다.
|
||||
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
wavemode.counts = 마리
|
||||
wavemode.totals = 총
|
||||
wavemode.health = 체력
|
||||
|
||||
editor.default = [lightgray]<기본값>
|
||||
details = 설명
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]필터가 없습니다! 아래 버튼을 눌러 하
|
||||
filter.distort = 왜곡
|
||||
filter.noise = 노이즈
|
||||
filter.enemyspawn = 적 스폰 선택
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = 코어 선택
|
||||
filter.median = 중앙값
|
||||
filter.oremedian = 자원 중앙값
|
||||
@@ -428,24 +433,25 @@ filter.clear = 초기화
|
||||
filter.option.ignore = 무시
|
||||
filter.scatter = 흩뿌리기
|
||||
filter.terrain = 지형
|
||||
filter.option.scale = 규모
|
||||
filter.option.chance = 배치 횟수
|
||||
filter.option.scale = 크기
|
||||
filter.option.chance = 배치 빈도
|
||||
filter.option.mag = 크기
|
||||
filter.option.threshold = 문턱
|
||||
filter.option.threshold = 경계선
|
||||
filter.option.circle-scale = 원 크기
|
||||
filter.option.octaves = 옥타브
|
||||
filter.option.falloff = 경사
|
||||
filter.option.angle = 각도
|
||||
filter.option.amount = 개수
|
||||
filter.option.block = 블록
|
||||
filter.option.floor = 바닥
|
||||
filter.option.floor = 바꿀 바닥
|
||||
filter.option.flooronto = 목표 바닥
|
||||
filter.option.target = Target
|
||||
filter.option.wall = 벽
|
||||
filter.option.ore = 자원
|
||||
filter.option.floor2 = 2층 바닥
|
||||
filter.option.threshold2 = 2번째 문턱
|
||||
filter.option.threshold2 = 2번째 경계선
|
||||
filter.option.radius = 반경
|
||||
filter.option.percentile = 백분위수
|
||||
filter.option.percentile = 백분율
|
||||
|
||||
width = 넓이:
|
||||
height = 높이:
|
||||
@@ -467,26 +473,20 @@ abandon = 포기
|
||||
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
|
||||
locked = 잠김
|
||||
complete = [lightgray]해금 조건 :
|
||||
requirement.wave = {1}지역에서 {0}웨이브 달성
|
||||
requirement.core = {0}지역에서 적 코어를 파괴
|
||||
requirement.wave = {1} 지역에서 {0}단계 달성
|
||||
requirement.core = {0} 지역에서 적 코어를 파괴
|
||||
requirement.research = {0} 연구
|
||||
requirement.capture = {0} 점령
|
||||
resume = 지역 재개:\n[lightgray]{0}
|
||||
bestwave = [lightgray]최고 웨이브: {0}
|
||||
launch = < 출격 >
|
||||
launch.text = Launch
|
||||
launch.title = 출격 성공
|
||||
launch.next = [lightgray]다음 출격 기회는 {0} 웨이브에서 나타납니다.
|
||||
launch.unable2 = [scarlet]출격할 수 없습니다.[]
|
||||
launch.confirm = 이것은 당신의 코어에 있는 모든 자원을 출격 시킬 것입니다.\n당신은 이 기지로 다시 돌아올 수 없을 것입니다.
|
||||
launch.skip.confirm = 지금 건너뛰면 다음 출격 웨이브가 끝날 때까지 출격할 수 없습니다.
|
||||
bestwave = [lightgray]최고 단계: {0}
|
||||
launch.text = 출격
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = 지역 개방
|
||||
configure = 로드아웃 설정
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
loadout = 로드아웃
|
||||
resources = 자원
|
||||
bannedblocks = 금지된 블록들
|
||||
addall = 모두 추가
|
||||
launch.destination = Destination: {0}
|
||||
launch.destination = 목적지: {0}
|
||||
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
|
||||
zone.unlocked = [lightgray]{0} 해금됨.
|
||||
zone.requirement.complete = {0}에 대한 요구 사항 충족:[lightgray]\n{1}
|
||||
@@ -510,17 +510,23 @@ error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신
|
||||
|
||||
weather.rain.name = 비
|
||||
weather.snow.name = 눈
|
||||
weather.sandstorm.name = 모래폭풍
|
||||
weather.sporestorm.name = 포자폭풍
|
||||
weather.sandstorm.name = 모래 폭풍
|
||||
weather.sporestorm.name = 포자 폭풍
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.unexplored = [lightgray]미개척
|
||||
sectors.resources = 자원:
|
||||
sectors.production = 생산:
|
||||
sectors.stored = 저장:
|
||||
sectors.resume = 재개
|
||||
sectors.launch = 출격
|
||||
sectors.select = 선택
|
||||
sectors.nonelaunch = [lightgray]없음 (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = 전초기지
|
||||
sector.craters.name = 크레이터
|
||||
@@ -558,8 +564,12 @@ settings.graphics = 그래픽
|
||||
settings.cleardata = 게임 데이터 초기화...
|
||||
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n완료된 작업은 취소할 수 없습니다!
|
||||
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearsaves.confirm = 정말로 모든 저장을 삭제 하시겠습니까?
|
||||
settings.clearsaves = 저장 초기화
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< 일시정지 >
|
||||
clear = 초기화
|
||||
banned = [scarlet]차단됨
|
||||
@@ -570,49 +580,74 @@ info.title = 정보
|
||||
error.title = [scarlet]오류가 발생했습니다.
|
||||
error.crashtitle = 오류가 발생했습니다
|
||||
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
|
||||
blocks.input = 입력
|
||||
blocks.output = 출력
|
||||
blocks.booster = 가속
|
||||
blocks.tiles = 필요한 타일
|
||||
blocks.affinities = 친화력
|
||||
lastaccessed = [lightgray]마지막 접근: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = 전력 용량
|
||||
blocks.powershot = 전력/발
|
||||
blocks.damage = 공격력
|
||||
blocks.targetsair = 공중 공격
|
||||
blocks.targetsground = 지상 공격
|
||||
blocks.itemsmoved = 이동 속도
|
||||
blocks.launchtime = 출격 간격
|
||||
blocks.shootrange = 사거리
|
||||
blocks.size = 크기
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = 액체 용량
|
||||
blocks.powerrange = 전력 범위
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = 최대 연결 수
|
||||
blocks.poweruse = 전력 사용
|
||||
blocks.powerdamage = 전력/데미지
|
||||
blocks.itemcapacity = 저장 용량
|
||||
blocks.basepowergeneration = 기본 전력 생성량
|
||||
blocks.productiontime = 제작 시간
|
||||
blocks.repairtime = 전체 블록 수리시간
|
||||
blocks.speedincrease = 속도 증가
|
||||
blocks.range = 사거리
|
||||
blocks.drilltier = 드릴
|
||||
blocks.drillspeed = 기본 드릴 속도
|
||||
blocks.boosteffect = 가속 효과
|
||||
blocks.maxunits = 최대 활성 유닛수
|
||||
blocks.health = 체력
|
||||
blocks.buildtime = 건설 시간
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = 건설 재료
|
||||
blocks.inaccuracy = 오차각
|
||||
blocks.shots = 공격 속도
|
||||
blocks.reload = 발/초
|
||||
blocks.ammo = 탄약
|
||||
blocks.shieldhealth = 보호막 체력
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = 입력
|
||||
stat.output = 출력
|
||||
stat.booster = 가속
|
||||
stat.tiles = 필요한 타일
|
||||
stat.affinities = 친화력
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = 더 좋은 드릴이 필요
|
||||
bar.noresources = 자원 부족
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = 전력: {0}/s
|
||||
bar.powerstored = 저장량: {0}/{1}
|
||||
bar.poweramount = 전력: {0}
|
||||
bar.poweroutput = 전력 출력: {0}
|
||||
bar.powerlines = 연결: {0}/{1}
|
||||
bar.items = 자원량: {0}
|
||||
bar.capacity = 용량: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = 생산 진행도
|
||||
bar.input = 입력
|
||||
bar.output = 출력
|
||||
|
||||
units.processorcontrol = [lightgray]프로세서 제어됨
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] 피해
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 범위 공격 ~[stat] {1}[lightgray] 타일
|
||||
bullet.incendiary = [stat]방화
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]유도
|
||||
bullet.shock = [stat]전격
|
||||
bullet.frag = [stat]파편
|
||||
bullet.knockback = [stat]{0}[lightgray] 밀침
|
||||
bullet.pierce = [stat]{0}[lightgray]x 피어스
|
||||
bullet.infinitepierce = [stat]피어스
|
||||
bullet.freezing = [stat]빙결
|
||||
bullet.tarred = [stat]타르
|
||||
bullet.multiplier = [stat]{0}[lightgray]x 탄약 배수
|
||||
bullet.reload = [stat]{0}[lightgray]x 발사 속도
|
||||
|
||||
unit.blocks = 블록
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = 전력/초
|
||||
unit.liquidsecond = 액체/초
|
||||
unit.itemssecond = 개/초
|
||||
@@ -655,12 +696,12 @@ unit.liquidunits = 액체
|
||||
unit.powerunits = 전력
|
||||
unit.degrees = 도
|
||||
unit.seconds = 초
|
||||
unit.minutes = mins
|
||||
unit.minutes = 분
|
||||
unit.persecond = /초
|
||||
unit.perminute = /min
|
||||
unit.perminute = /분
|
||||
unit.timesspeed = x 배
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.shieldhealth = 보호막 체력
|
||||
unit.items = 자원
|
||||
unit.thousands = 천
|
||||
unit.millions = 백만
|
||||
@@ -670,7 +711,7 @@ category.power = 전력
|
||||
category.liquids = 액체
|
||||
category.items = 자원
|
||||
category.crafting = 입력/출력
|
||||
category.shooting = 사격
|
||||
category.function = Function
|
||||
category.optional = 보조 자원
|
||||
setting.landscape.name = 가로화면 잠금
|
||||
setting.shadows.name = 그림자
|
||||
@@ -679,12 +720,11 @@ setting.linear.name = 선형 필터링
|
||||
setting.hints.name = 힌트
|
||||
setting.flow.name = 자원 흐름량 표시
|
||||
setting.buildautopause.name = 건설 자동 일시정지
|
||||
setting.mapcenter.name = 플레이어 기준으로 맵 중앙 고정
|
||||
setting.animatedwater.name = 움직이는 유체
|
||||
setting.animatedshields.name = 움직이는 보호막
|
||||
setting.animatedwater.name = 액체 애니메이션 효과
|
||||
setting.animatedshields.name = 보호막 애니메이션 효과
|
||||
setting.antialias.name = 안티 에일리어싱[lightgray] (재시작 필요)[]
|
||||
setting.playerindicators.name = 플레이어 표시기
|
||||
setting.indicators.name = 적 표시기
|
||||
setting.playerindicators.name = 플레이어 위치 표시기
|
||||
setting.indicators.name = 적 위치 표시기
|
||||
setting.autotarget.name = 자동 조준
|
||||
setting.keyboard.name = 마우스+키보드 조작
|
||||
setting.touchscreen.name = 터치스크린 조작
|
||||
@@ -698,22 +738,21 @@ setting.difficulty.easy = 쉬움
|
||||
setting.difficulty.normal = 보통
|
||||
setting.difficulty.hard = 어려움
|
||||
setting.difficulty.insane = 미침
|
||||
setting.difficulty.name = 난이도:
|
||||
setting.difficulty.name = 난이도:
|
||||
setting.screenshake.name = 화면 흔들림
|
||||
setting.effects.name = 효과 보임
|
||||
setting.destroyedblocks.name = 파괴된 블록 표시
|
||||
setting.blockstatus.name = 블록 상태 표시
|
||||
setting.conveyorpathfinding.name = 컨베이어 배치 경로찾기
|
||||
setting.conveyorpathfinding.name = 컨베이어 배치시 자동으로 경로 찾기
|
||||
setting.sensitivity.name = 컨트롤러 감도
|
||||
setting.saveinterval.name = 저장 간격
|
||||
setting.seconds = {0} 초
|
||||
setting.seconds = {0}초
|
||||
setting.blockselecttimeout.name = 블록 선택 시간 초과
|
||||
setting.milliseconds = {0} 밀리 초
|
||||
setting.milliseconds = {0}ms
|
||||
setting.fullscreen.name = 전체 화면
|
||||
setting.borderlesswindow.name = 테두리 없는 창 모드[lightgray] (재시작이 필요할 수 있습니다)
|
||||
setting.fps.name = FPS와 핑 표시
|
||||
setting.smoothcamera.name = 부드러운 시점
|
||||
setting.blockselectkeys.name = 블록 선택 키 표시
|
||||
setting.vsync.name = 수직 동기화
|
||||
setting.pixelate.name = 픽셀화
|
||||
setting.minimap.name = 미니맵 표시
|
||||
@@ -747,8 +786,8 @@ category.blocks.name = 블록 선택
|
||||
command.attack = 공격
|
||||
command.rally = 순찰
|
||||
command.retreat = 후퇴
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]키: [{0},
|
||||
command.idle = 대기
|
||||
placement.blockselectkeys = \n[lightgray]단축키: [{0},
|
||||
keybind.respawn.name = 리스폰
|
||||
keybind.control.name = 유닛 제어
|
||||
keybind.clear_building.name = 설계도 초기화
|
||||
@@ -760,7 +799,7 @@ keybind.toggle_block_status.name = 블록 상태 토글
|
||||
keybind.move_x.name = X축 이동
|
||||
keybind.move_y.name = Y축 이동
|
||||
keybind.mouse_move.name = 커서를 따라서 이동
|
||||
keybind.pan.name = Pan View
|
||||
keybind.pan.name = 펜 보기
|
||||
keybind.boost.name = 부스트
|
||||
keybind.schematic_select.name = 영역 설정
|
||||
keybind.schematic_menu.name = 설계도 메뉴
|
||||
@@ -788,9 +827,9 @@ keybind.diagonal_placement.name = 대각선 설치
|
||||
keybind.pick.name = 블록 선택
|
||||
keybind.break_block.name = 블록 파괴
|
||||
keybind.deselect.name = 선택해제
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.pickupCargo.name = 화물 집기
|
||||
keybind.dropCargo.name = 화물 내려놓기
|
||||
keybind.command.name = 명령
|
||||
keybind.shoot.name = 사격
|
||||
keybind.zoom.name = 확대
|
||||
keybind.menu.name = 메뉴
|
||||
@@ -810,9 +849,9 @@ keybind.drop_unit.name = 유닛 떨구기
|
||||
keybind.zoom_minimap.name = 미니맵 확대
|
||||
mode.help.title = 모드 설명
|
||||
mode.survival.name = 생존
|
||||
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 시작되는 웨이브가 있습니다.\n[gray]플레이하려면 맵에 적의 스폰지점이 필요합니다.
|
||||
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 시작되는 단계가 있습니다.\n[gray]플레이하려면 맵에 적의 스폰지점이 필요합니다.
|
||||
mode.sandbox.name = 샌드박스
|
||||
mode.sandbox.description = 무한한 자원과 웨이브 시작 타이머가 없습니다.
|
||||
mode.sandbox.description = 무한한 자원과 단계 시작 타이머가 없습니다.
|
||||
mode.editor.name = 편집기
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = 다른 플레이어와 현장에서 싸우십시오.\n[gray]플레이하려면 맵에 다른 색상의 코어가 2개 이상 있어야합니다.
|
||||
@@ -821,11 +860,12 @@ mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하
|
||||
mode.custom = 사용자 정의 규칙
|
||||
|
||||
rules.infiniteresources = 무한 자원
|
||||
rules.reactorexplosions = 원자로 폭발
|
||||
rules.wavetimer = 웨이브 시간
|
||||
rules.waves = 웨이브
|
||||
rules.reactorexplosions = 원자로 폭발 허용
|
||||
rules.schematic = 설계도 허용
|
||||
rules.wavetimer = 시간 제한이 있는 단계
|
||||
rules.waves = 일반 단계
|
||||
rules.attack = 공격 모드
|
||||
rules.buildai = AI Building
|
||||
rules.buildai = AI 건설
|
||||
rules.enemyCheat = 무한 AI (빨간팀) 자원
|
||||
rules.blockhealthmultiplier = 블록 체력 배수
|
||||
rules.blockdamagemultiplier = 블록 공격력 배수
|
||||
@@ -833,31 +873,33 @@ rules.unitbuildspeedmultiplier = 유닛 생산 속도 배수
|
||||
rules.unithealthmultiplier = 유닛 체력 배수
|
||||
rules.unitdamagemultiplier = 유닛 공격력 배수
|
||||
rules.enemycorebuildradius = 적 코어 건설 금지구역 범위:[lightgray] (타일)
|
||||
rules.wavespacing = 웨이브 간격:[lightgray] (초)
|
||||
rules.wavespacing = 단계 간격:[lightgray] (초)
|
||||
rules.buildcostmultiplier = 건설 자원소모 배수
|
||||
rules.buildspeedmultiplier = 건설 속도 배수
|
||||
rules.deconstructrefundmultiplier = 해체 환불 배수
|
||||
rules.waitForWaveToEnd = 웨이브가 끝날때까지 대기중
|
||||
rules.waitForWaveToEnd = 한 단계가 끝날때까지 대기
|
||||
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
|
||||
rules.unitammo = 유닛에 탄약이 필요
|
||||
rules.title.waves = 웨이브
|
||||
rules.unitammo = 탄약 필요
|
||||
rules.title.waves = 단계
|
||||
rules.title.resourcesbuilding = 자원 & 건축
|
||||
rules.title.enemy = 적
|
||||
rules.title.unit = 유닛
|
||||
rules.title.experimental = 실험적인 기능
|
||||
rules.title.environment = 환경
|
||||
rules.lighting = 조명
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.lighting = 조명 활성화
|
||||
rules.enemyLights = 적에게 조명 표시 활성화
|
||||
rules.fire = 방화 활성화
|
||||
rules.explosions = 블록/유닛 폭발 데미지 활성화
|
||||
rules.ambientlight = 자연 조명
|
||||
rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.duration = Duration:
|
||||
rules.weather = 날씨
|
||||
rules.weather.frequency = 빈도:
|
||||
rules.weather.duration = 지속 시간:
|
||||
|
||||
content.item.name = 자원
|
||||
content.liquid.name = 액체
|
||||
content.unit.name = 유닛
|
||||
content.block.name = 블록
|
||||
|
||||
item.copper.name = 구리
|
||||
item.lead.name = 납
|
||||
item.coal.name = 석탄
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = 광재
|
||||
liquid.oil.name = 기름
|
||||
liquid.cryofluid.name = 냉각수
|
||||
|
||||
item.explosiveness = [lightgray]폭발성: {0}
|
||||
item.flammability = [lightgray]인화성: {0}
|
||||
item.radioactivity = [lightgray]방사능: {0}
|
||||
|
||||
unit.health = [lightgray]체력: {0}
|
||||
unit.speed = [lightgray]속도: {0}
|
||||
unit.weapon = [lightgray]무기: {0}
|
||||
unit.itemcapacity = [lightgray]자원 수용량: {0}
|
||||
unit.minespeed = [lightgray]채광 속도: {0}%
|
||||
unit.minepower = [lightgray]채광 레벨: {0}
|
||||
unit.ability = [lightgray]능력: {0}
|
||||
unit.buildspeed = [lightgray]건설 속도: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]비열: {0}
|
||||
liquid.viscosity = [lightgray]점도: {0}
|
||||
liquid.temperature = [lightgray]온도: {0}
|
||||
|
||||
unit.dagger.name = 대거
|
||||
unit.mace.name = 메이스
|
||||
unit.fortress.name = 포트리스
|
||||
@@ -906,7 +931,7 @@ unit.crawler.name = 크롤러
|
||||
unit.atrax.name = 아트락스
|
||||
unit.spiroct.name = 스피록트
|
||||
unit.arkyid.name = 아키드
|
||||
unit.toxopid.name = Toxopid
|
||||
unit.toxopid.name = 톡소드
|
||||
unit.flare.name = 플레어
|
||||
unit.horizon.name = 호라이즌
|
||||
unit.zenith.name = 제니스
|
||||
@@ -915,8 +940,8 @@ unit.eclipse.name = 이클립스
|
||||
unit.mono.name = 모노
|
||||
unit.poly.name = 폴리
|
||||
unit.mega.name = 메가
|
||||
unit.quad.name = Quad
|
||||
unit.oct.name = Oct
|
||||
unit.quad.name = 쿼드
|
||||
unit.oct.name = 옥토
|
||||
unit.risso.name = 리소
|
||||
unit.minke.name = 민케
|
||||
unit.bryde.name = 브리드
|
||||
@@ -925,17 +950,18 @@ unit.omura.name = 오무라
|
||||
unit.alpha.name = 알파
|
||||
unit.beta.name = 베타
|
||||
unit.gamma.name = 감마
|
||||
unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
unit.scepter.name = 셉터
|
||||
unit.reign.name = 리닝
|
||||
unit.vela.name = 벨라
|
||||
unit.corvus.name = 코르부스
|
||||
|
||||
block.resupply-point.name = Resupply Point
|
||||
block.resupply-point.name = 보급 지점
|
||||
block.parallax.name = 시차
|
||||
block.cliff.name = 낭떠러지
|
||||
block.sand-boulder.name = 사암
|
||||
block.grass.name = 잔디
|
||||
block.slag.name = 광재
|
||||
block.space.name = 우주
|
||||
block.salt.name = 소금
|
||||
block.salt-wall.name = 소금 벽
|
||||
block.pebbles.name = 조약돌
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = 젖은 검은 모래
|
||||
block.char.name = 숯
|
||||
block.dacite.name = 데이사이트
|
||||
block.dacite-wall.name = 데이사이트 벽
|
||||
block.dacite-boulder.name = 데이사이트 볼더
|
||||
block.ice-snow.name = 얼음눈
|
||||
block.stone-wall.name = 돌 벽
|
||||
block.ice-wall.name = 얼음 벽
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = 전력 공급기
|
||||
block.unloader.name = 언로더
|
||||
block.vault.name = 창고
|
||||
block.wave.name = 파도
|
||||
block.tsunami.name = 쓰나미
|
||||
block.swarmer.name = 스워머
|
||||
block.salvo.name = 살보
|
||||
block.ripple.name = 립플
|
||||
@@ -1109,23 +1137,24 @@ block.cyclone.name = 사이클론
|
||||
block.fuse.name = 퓨즈
|
||||
block.shock-mine.name = 전격 지뢰
|
||||
block.overdrive-projector.name = 과부하 프로젝터
|
||||
block.force-projector.name = 보호막 프로젝터
|
||||
block.force-projector.name = 포스 프로젝터
|
||||
block.arc.name = 아크
|
||||
block.rtg-generator.name = RTG 발전기
|
||||
block.spectre.name = 스펙터
|
||||
block.meltdown.name = 멜트다운
|
||||
block.foreshadow.name = 전그림자
|
||||
block.container.name = 컨테이너
|
||||
block.launch-pad.name = 출격 패드
|
||||
block.launch-pad-large.name = 대형 출격 패드
|
||||
block.segment.name = 세그먼트
|
||||
block.command-center.name = 지휘소
|
||||
block.command-center.name = 커맨드 센터
|
||||
block.ground-factory.name = 지상 공장
|
||||
block.air-factory.name = 항공 공장
|
||||
block.naval-factory.name = 해양 공장
|
||||
block.additive-reconstructor.name = 첨가물 재구성기
|
||||
block.multiplicative-reconstructor.name = 다중 재구성기
|
||||
block.exponential-reconstructor.name = 지수 재구성기
|
||||
block.tetrative-reconstructor.name = 발산 재구성기
|
||||
block.additive-reconstructor.name = 부가 재건축기
|
||||
block.multiplicative-reconstructor.name = 다중 재건축기
|
||||
block.exponential-reconstructor.name = 급수 재건축기
|
||||
block.tetrative-reconstructor.name = 테트레티 재건축기
|
||||
block.payload-conveyor.name = 화물 컨베이어
|
||||
block.payload-router.name = 화물 분배기
|
||||
block.disassembler.name = 가속 분해기
|
||||
@@ -1133,12 +1162,13 @@ block.silicon-crucible.name = 실리콘 도가니
|
||||
block.overdrive-dome.name = 대형 과부하 프로젝터
|
||||
|
||||
block.switch.name = 스위치
|
||||
block.micro-processor.name = 소형 프로세서
|
||||
block.logic-processor.name = 명령 프로세서
|
||||
block.micro-processor.name = 마이크로 프로세서
|
||||
block.logic-processor.name = 로직 프로세서
|
||||
block.hyper-processor.name = 하이퍼 프로세서
|
||||
block.logic-display.name = 화면
|
||||
block.large-logic-display.name = 대형 화면
|
||||
block.memory-cell.name = 기억 블록
|
||||
block.logic-display.name = 로직 디스플레이
|
||||
block.large-logic-display.name = 대형 로직 디스플레이
|
||||
block.memory-cell.name = 메모리 셀
|
||||
block.memory-bank.name = 메모리 뱅크
|
||||
|
||||
team.blue.name = 파랑색 팀
|
||||
team.crux.name = 빨강색 팀
|
||||
@@ -1166,9 +1196,9 @@ tutorial.breaking = 블록은 종종 파괴 되어야 합니다.\n선택한 모
|
||||
tutorial.breaking.mobile = 블록은 종종 파괴 되어야 합니다.\n[accent]삭제 모드[]를 선택한 다음 블록을 탭 하여 파괴할 수 있습니다.\n[accnet]몇 초 동안 손가락을 누르고 원하는 방향으로 드래그[]하여 범위 안에있는 블록을 파괴하세요.\n그리고 체크 표시 버튼을 눌러 삭제 작업을 할 수 있습니다.\n[accent]영역 선택을 사용하여 코어 왼쪽의 모든 조각 벽을 파괴하세요.
|
||||
tutorial.withdraw = 경우에 따라 블록에서 자원을 직접 가져와야 합니다.\n이 작업을 하려면 [accent]자원이 있는 블록[]을 탭한 다음, 인벤토리에서 [accent]자원[]을 탭하세요.\n[accent]누른 상태를 유지[]하면 여러개를 꺼낼 수 있습니다.\n\n[accent]코어에서 구리를 빼내세요.
|
||||
tutorial.deposit = 기체에서 목적지 블록으로 드래그하여 자원을 블록에 넣으세요.\n\n[accent]구리를 다시 코어에 넣으세요[].
|
||||
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
||||
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
||||
tutorial.launch = 특정 웨이브에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
|
||||
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2단계 로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
||||
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2단계 부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
||||
tutorial.launch = 특정 단계에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
|
||||
|
||||
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
|
||||
item.lead.description = 기본 초반 재료. 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
||||
@@ -1214,8 +1244,8 @@ block.item-source.description = 자원을 무한대로 출력합니다. 샌드
|
||||
block.item-void.description = 모든 자원을 파괴합니다. 샌드박스 전용.
|
||||
block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용.
|
||||
block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용.
|
||||
block.copper-wall.description = 저렴한 수비 블록.\n처음 몇 웨이브에서 코어와 포탑을 보호하는데 유용합니다.
|
||||
block.copper-wall-large.description = 저렴한 수비 블록.\n처음 몇 웨이브에서 코어와 포탑을 보호하는데 유용합니다.\n여러 타일을 차지합니다.
|
||||
block.copper-wall.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는데 유용합니다.
|
||||
block.copper-wall-large.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는데 유용합니다.\n여러 타일을 차지합니다.
|
||||
block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.
|
||||
block.titanium-wall-large.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.\n여러 타일을 차지합니다.
|
||||
block.plastanium-wall.description = 전격 공격을 흡수하고 전력 노드의 자동 연결을 차단하는 특수 유형의 벽.
|
||||
@@ -1228,7 +1258,7 @@ block.surge-wall.description = 내구성이 매우 강한 방어 블록.\n총탄
|
||||
block.surge-wall-large.description = 내구성이 매우 강한 방어 블록.\n총탄이 날아오면 충전량을 높여 무작위로 방출합니다.\n여러 타일을 차지합니다.
|
||||
block.door.description = 작은 문. 탭하여 열거나 닫을 수 있습니다.
|
||||
block.door-large.description = 큰 문. 탭하여 열거나 닫을 수 있습니다.\n여러 타일을 차지합니다.
|
||||
block.mender.description = 주변의 블록을 주기적으로 수리합니다. 웨이브 사이의 방어를 유지하게 합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상시킵니다.
|
||||
block.mender.description = 주변의 블록을 주기적으로 수리합니다. 각 단계 사이의 방어를 유지하게 합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상시킵니다.
|
||||
block.mend-projector.description = 소형 수리 프로젝터의 강화 버전. 주변의 블록을 수리합니다.\n선택적으로 메타를 사용하여 범위와 효율성을 향상시킵니다.
|
||||
block.overdrive-projector.description = 주변 건물의 속도를 높입니다.\n선택적으로 메타를 사용하여 범위와 효율성을 높입니다.
|
||||
block.force-projector.description = 건물과 내부의 유닛을 공격으로부터 보호하며, 그 주위에 육각형 역장을 형성합니다.\n너무 많은 손상이 지속되면 과열되며, 선택적으로 냉각수를 사용하여 과열을 방지할 수 있고, 메타는 역장의 크기를 늘리는 데 사용할 수 있습니다.
|
||||
@@ -1241,7 +1271,7 @@ block.bridge-conveyor.description = 고급 자원 운송 블록. 지형이나
|
||||
block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다.
|
||||
block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다.
|
||||
block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다.
|
||||
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 공급원에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
|
||||
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 소스에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
|
||||
block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다.
|
||||
block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다.
|
||||
block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다.
|
||||
@@ -1252,7 +1282,7 @@ block.thermal-pump.description = 가장 강력한 펌프.
|
||||
block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다.
|
||||
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
|
||||
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다.
|
||||
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 공급원에서 여러 대상으로 액체를 분할하는 데 유용합니다.
|
||||
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 분할하는 데 유용합니다.
|
||||
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
|
||||
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
|
||||
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Schema išsaugota.
|
||||
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
|
||||
schematic.rename = Pervadinti schemą
|
||||
schematic.info = {0}x{1}, {2} blokai
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Įveikta bangų:[accent] {0}
|
||||
stat.enemiesDestroyed = Sunaikinta priešų:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Baigta
|
||||
feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
|
||||
|
||||
mods.alphainfo = Prisiminkite, jog modifikacijos vis dar yra alpha, ir[scarlet] gali būti [].\nPraneškite apie rastas klaidas Mindustry GitHub puslapyje arba Discord serveryje.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Modifikacijos
|
||||
mods.none = [lightgray]Modifikacijos nerastos
|
||||
mods.guide = Modifikavimo pagalba
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] pasirinkimui+kopijavimui
|
||||
pausebuilding = [accent][[{0}][] statymo sustabdymui
|
||||
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
|
||||
wave = [accent]Banga {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Banga po {0}
|
||||
wave.waveInProgress = [lightgray]Vyksta banga
|
||||
waiting = [lightgray]Laukiama...
|
||||
waiting.players = Laukiama žaidėjų...
|
||||
wave.enemies = [lightgray]{0} Likę priešai
|
||||
wave.enemy = [lightgray]{0} Likęs priešas
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Užkrauti vaizdą
|
||||
saveimage = Išsaugoti vaizdą
|
||||
unknown = Nežinomas
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generacija:
|
||||
editor.ingame = Redaguoti žaidime
|
||||
editor.publish.workshop = Publikuoti Dirbtuvėje
|
||||
editor.newmap = Naujas žemėlapis
|
||||
editor.center = Center
|
||||
workshop = Dirbtuvė
|
||||
waves.title = Bangos
|
||||
waves.remove = Panaikinti
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Nėra filtrų! Pridėkite su mygtuku easančiu žemia
|
||||
filter.distort = Iškraipyti
|
||||
filter.noise = Triukšmas
|
||||
filter.enemyspawn = Priešų atsiradimo vietos pasirinkimas
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Branduolio pasirinkimas
|
||||
filter.median = Mediana
|
||||
filter.oremedian = Rūdų mediana
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Kiekis
|
||||
filter.option.block = Blokas
|
||||
filter.option.floor = Sluoksnis
|
||||
filter.option.flooronto = Pasirinktas sluoksnis
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Siena
|
||||
filter.option.ore = Rūda
|
||||
filter.option.floor2 = Antrasis sluoksnis
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Pasiekite {0} zonoje {1}
|
||||
requirement.core = Sunaikinkite priešų branduolį zonoje {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Pratęsti zoną:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Bangos rekordas: {0}
|
||||
launch = < PALEISTI >
|
||||
launch.text = Launch
|
||||
launch.title = Paleidimas sėkmingas
|
||||
launch.next = [lightgray]kita proga bangoje {0}
|
||||
launch.unable2 = [scarlet]Negalima PALEISTI.[]
|
||||
launch.confirm = Tai paleis visus resursus jūsų branduolyje.\nJūs nebegalėsite sugrįžti į šią bazę.
|
||||
launch.skip.confirm = Jei praleisite dabar, negalėsite paleisti iki vėlesnių bangų.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Atidengti
|
||||
configure = Keisti resursų kiekį
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Ar tikrai norite ištrinti šiuos duomenis?\nTai negali
|
||||
settings.clearall.confirm = [scarlet]ĮSPĖJIMAS![]\nTai ištrins visus duomenis, įskaitant išsaugojimus, žemėlapius, atrakinimus ir mygtukų pakeitimus.\nVos paspaudus 'gerai' žaidimas ištrins visus duomenis ir išsijungs.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Sustabdyta >
|
||||
clear = Išvalyti
|
||||
banned = [scarlet]Užblokuota
|
||||
@@ -570,49 +580,74 @@ info.title = Informacija
|
||||
error.title = [crimson]Įvyko klaida
|
||||
error.crashtitle = Įvyko klaida
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Įeiga
|
||||
blocks.output = Išeiga
|
||||
blocks.booster = Stiprintuvas
|
||||
blocks.tiles = Privalomi
|
||||
blocks.affinities = Affinities
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energijos Talpumas
|
||||
blocks.powershot = Energija per šūvį
|
||||
blocks.damage = Žala
|
||||
blocks.targetsair = Šaudo į oro taikinius
|
||||
blocks.targetsground = Šaudo į žemės taikinius
|
||||
blocks.itemsmoved = Judėjimo Greitis
|
||||
blocks.launchtime = Laikas Tarp Paleidimų
|
||||
blocks.shootrange = Atstumas
|
||||
blocks.size = Dydis
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Skysčių Talpumas
|
||||
blocks.powerrange = Energijos Skleidimo Atstumas
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maks. Jungčių Kiekis
|
||||
blocks.poweruse = Energijos Suvartojimas
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Daiktų Talpumas
|
||||
blocks.basepowergeneration = Bazinis Energijos Generavimas
|
||||
blocks.productiontime = Gamybos Laikas
|
||||
blocks.repairtime = Pilnas bloko sutaisymo laikas
|
||||
blocks.speedincrease = Greičio Padidėjimas
|
||||
blocks.range = Atstumas
|
||||
blocks.drilltier = Gręžiama
|
||||
blocks.drillspeed = Bazinis Grąžto Greitis
|
||||
blocks.boosteffect = Pastiprinimo Efektas
|
||||
blocks.maxunits = Maks. Aktyvių Vienetų Kiekis
|
||||
blocks.health = Gyvybės
|
||||
blocks.buildtime = Statymo Laikas
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Statymo Kaina
|
||||
blocks.inaccuracy = Netikslumas
|
||||
blocks.shots = Šūviai
|
||||
blocks.reload = Šūviai per sekundę
|
||||
blocks.ammo = Šoviniai
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Įeiga
|
||||
stat.output = Išeiga
|
||||
stat.booster = Stiprintuvas
|
||||
stat.tiles = Privalomi
|
||||
stat.affinities = Affinities
|
||||
stat.powercapacity = Energijos Talpumas
|
||||
stat.powershot = Energija per šūvį
|
||||
stat.damage = Žala
|
||||
stat.targetsair = Šaudo į oro taikinius
|
||||
stat.targetsground = Šaudo į žemės taikinius
|
||||
stat.itemsmoved = Judėjimo Greitis
|
||||
stat.launchtime = Laikas Tarp Paleidimų
|
||||
stat.shootrange = Atstumas
|
||||
stat.size = Dydis
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Skysčių Talpumas
|
||||
stat.powerrange = Energijos Skleidimo Atstumas
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maks. Jungčių Kiekis
|
||||
stat.poweruse = Energijos Suvartojimas
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Daiktų Talpumas
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Bazinis Energijos Generavimas
|
||||
stat.productiontime = Gamybos Laikas
|
||||
stat.repairtime = Pilnas bloko sutaisymo laikas
|
||||
stat.speedincrease = Greičio Padidėjimas
|
||||
stat.range = Atstumas
|
||||
stat.drilltier = Gręžiama
|
||||
stat.drillspeed = Bazinis Grąžto Greitis
|
||||
stat.boosteffect = Pastiprinimo Efektas
|
||||
stat.maxunits = Maks. Aktyvių Vienetų Kiekis
|
||||
stat.health = Gyvybės
|
||||
stat.buildtime = Statymo Laikas
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Statymo Kaina
|
||||
stat.inaccuracy = Netikslumas
|
||||
stat.shots = Šūviai
|
||||
stat.reload = Šūviai per sekundę
|
||||
stat.ammo = Šoviniai
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energija: {0}/s
|
||||
bar.powerstored = Sukaupta: {0}/{1}
|
||||
bar.poweramount = Energija: {0}
|
||||
bar.poweroutput = Energijos Išeiga: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Daiktai: {0}
|
||||
bar.capacity = Talpumas: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Statymo Progresas
|
||||
bar.input = Įeiga
|
||||
bar.output = Išeiga
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] žalos
|
||||
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
|
||||
bullet.incendiary = [stat]uždegantis
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]sekimas
|
||||
bullet.shock = [stat]šokas
|
||||
bullet.frag = [stat]skilantis
|
||||
bullet.knockback = [stat]{0}[lightgray] numušimas
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]šaldantis
|
||||
bullet.tarred = [stat]dervuotas
|
||||
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
|
||||
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
|
||||
|
||||
unit.blocks = blokai
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = energijos per sekundę
|
||||
unit.liquidsecond = skysčio per sekundę
|
||||
unit.itemssecond = daiktų per sekundę
|
||||
@@ -670,7 +711,7 @@ category.power = Energija
|
||||
category.liquids = Skysčiai
|
||||
category.items = Daiktai
|
||||
category.crafting = Įeiga/Išeiga
|
||||
category.shooting = Šaudymas
|
||||
category.function = Function
|
||||
category.optional = Galimi Pagerinimai
|
||||
setting.landscape.name = Užrakinti pasukimą
|
||||
setting.shadows.name = Šešėliai
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Linijinis Filtravimas
|
||||
setting.hints.name = Užuominos
|
||||
setting.flow.name = Rodyti Resursų Srauto Geritį[scarlet] (experimental)
|
||||
setting.buildautopause.name = Automatinis Statybų Sustabdymas
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Vandens Animacija
|
||||
setting.animatedshields.name = Skydų Animacija
|
||||
setting.antialias.name = Glodinimas[lightgray] (reikalingas perkrovimas)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Langas Be Pakrasčių[lightgray] (gali reikėti perkrauti)
|
||||
setting.fps.name = Rodyti FPS ir Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Rodyti Blokų Pasirinkimo Mygtukus
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pikseliavimas
|
||||
setting.minimap.name = Rodyti Mini Žemėlapį
|
||||
@@ -822,6 +861,7 @@ mode.custom = Pasirinktinės Taisyklės
|
||||
|
||||
rules.infiniteresources = Neriboti Resursai
|
||||
rules.reactorexplosions = Reaktorių Sprogimai
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Bangų Laikmatis
|
||||
rules.waves = Bangos
|
||||
rules.attack = Puolimo Režimas
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Vienetai
|
||||
rules.title.experimental = Eksperimentinis
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Apšvietimas
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Aplinkos Šviesa
|
||||
@@ -858,6 +899,7 @@ content.item.name = Daiktai
|
||||
content.liquid.name = Skysčiai
|
||||
content.unit.name = Vienetai
|
||||
content.block.name = Blokai
|
||||
|
||||
item.copper.name = Varis
|
||||
item.lead.name = Švinas
|
||||
item.coal.name = Anglis
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Šlakas
|
||||
liquid.oil.name = Nafta
|
||||
liquid.cryofluid.name = Krio Skystis
|
||||
|
||||
item.explosiveness = [lightgray]Sprogstamumas: {0}%
|
||||
item.flammability = [lightgray]Degumas: {0}%
|
||||
item.radioactivity = [lightgray]Radioaktyvumas: {0}%
|
||||
|
||||
unit.health = [lightgray]Gyvybės: {0}
|
||||
unit.speed = [lightgray]Greitis: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Karščio Talpumas: {0}
|
||||
liquid.viscosity = [lightgray]Klampumas: {0}
|
||||
liquid.temperature = [lightgray]Temperatūra: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Smėlio Riedulys
|
||||
block.grass.name = Žolė
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Druska
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Akmenukai
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Tamsaus Smėlio Vanduo
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ledinis Sniegas
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Begalinė Energija
|
||||
block.unloader.name = Iškroviklis
|
||||
block.vault.name = Seifas
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = RTG Generatorius
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Talpykla
|
||||
block.launch-pad.name = Paleidimo Aikštelė
|
||||
block.launch-pad-large.name = Didelė Paleidimo Aikštelė
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = mėlyna
|
||||
team.crux.name = raudona
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Ontwerp bewaard.
|
||||
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
|
||||
schematic.rename = Hernoem ontwerp
|
||||
schematic.info = {0}x{1}, {2} blokken
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Waves Verslagen:[accent] {0}
|
||||
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Klaar
|
||||
feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
|
||||
|
||||
mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord.
|
||||
mods.alpha = [accent](Onstabiel)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Geen mods gevonden!
|
||||
mods.guide = Modding Handboek
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecteren + kopiëren
|
||||
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
|
||||
resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
|
||||
wave = [accent]Ronde {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Volgende ronde over {0}
|
||||
wave.waveInProgress = [lightgray]Ronde bezig
|
||||
waiting = [lightgray]Wachten...
|
||||
waiting.players = Wachten op spelers...
|
||||
wave.enemies = [lightgray]{0} Vijanden resterend
|
||||
wave.enemy = [lightgray]{0} Vijand resterend
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Laad afbeelding
|
||||
saveimage = Bewaar afbeelding
|
||||
unknown = Onbekend
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generatie:
|
||||
editor.ingame = Bewerk In-Game
|
||||
editor.publish.workshop = Publiceer in Werkplaats
|
||||
editor.newmap = Nieuwe Kaart
|
||||
editor.center = Center
|
||||
workshop = Werkplaats
|
||||
waves.title = Rondes
|
||||
waves.remove = Verwijder
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
|
||||
filter.distort = Verdraai
|
||||
filter.noise = Geluid
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Mediaan
|
||||
filter.oremedian = Ertsmediaan
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Blok
|
||||
filter.option.floor = Vloer
|
||||
filter.option.flooronto = Doel Vloer
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Muur
|
||||
filter.option.ore = Grondstof
|
||||
filter.option.floor2 = Secundaire vloer
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Berijk ronde {0} in {1}
|
||||
requirement.core = Vernietig vijandige core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Hervat zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Beste ronde: {0}
|
||||
launch = < LANCEER >
|
||||
launch.text = Launch
|
||||
launch.title = Lancering Sucessvol
|
||||
launch.next = [lightgray]volgende lanceerkans in ronde {0}
|
||||
launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
|
||||
launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kunnen keren naar deze basis.
|
||||
launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Ontdek
|
||||
configure = Configureer startinventaris
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit i
|
||||
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Gepauzeerd >
|
||||
clear = Wis
|
||||
banned = [scarlet]Verbannen
|
||||
@@ -570,49 +580,74 @@ info.title = Informatie
|
||||
error.title = [crimson]Een fout is opgetreden
|
||||
error.crashtitle = Een fout is opgetreden
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Stroomcapaciteit
|
||||
blocks.powershot = Stroom/Schot
|
||||
blocks.damage = Schade
|
||||
blocks.targetsair = Luchtdoelwitten
|
||||
blocks.targetsground = Gronddoelwitten
|
||||
blocks.itemsmoved = Beweegingssnelheid
|
||||
blocks.launchtime = Tijd tussen lanceringen
|
||||
blocks.shootrange = Bereik
|
||||
blocks.size = Formaat
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Vloeistofcapaciteit
|
||||
blocks.powerrange = Stroombereik
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maximale Hoeveelheid Connecties
|
||||
blocks.poweruse = Stroomverbruik
|
||||
blocks.powerdamage = Stroom/Schade
|
||||
blocks.itemcapacity = Materiaalcapaciteit
|
||||
blocks.basepowergeneration = Standaard Stroom Generatie
|
||||
blocks.productiontime = Productie Tijd
|
||||
blocks.repairtime = Volledige Blok Repareertijd
|
||||
blocks.speedincrease = Snelheidsverhoging
|
||||
blocks.range = Bereik
|
||||
blocks.drilltier = Valt te delven
|
||||
blocks.drillspeed = Standaard mine snelheid
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Maximaal Actieve Units
|
||||
blocks.health = Levenspunten
|
||||
blocks.buildtime = Bouwtijd
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Bouwkosten
|
||||
blocks.inaccuracy = Onnauwkeurigheid
|
||||
blocks.shots = Shoten
|
||||
blocks.reload = Schoten/Seconde
|
||||
blocks.ammo = Ammunitie
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
stat.powercapacity = Stroomcapaciteit
|
||||
stat.powershot = Stroom/Schot
|
||||
stat.damage = Schade
|
||||
stat.targetsair = Luchtdoelwitten
|
||||
stat.targetsground = Gronddoelwitten
|
||||
stat.itemsmoved = Beweegingssnelheid
|
||||
stat.launchtime = Tijd tussen lanceringen
|
||||
stat.shootrange = Bereik
|
||||
stat.size = Formaat
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Vloeistofcapaciteit
|
||||
stat.powerrange = Stroombereik
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maximale Hoeveelheid Connecties
|
||||
stat.poweruse = Stroomverbruik
|
||||
stat.powerdamage = Stroom/Schade
|
||||
stat.itemcapacity = Materiaalcapaciteit
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Standaard Stroom Generatie
|
||||
stat.productiontime = Productie Tijd
|
||||
stat.repairtime = Volledige Blok Repareertijd
|
||||
stat.speedincrease = Snelheidsverhoging
|
||||
stat.range = Bereik
|
||||
stat.drilltier = Valt te delven
|
||||
stat.drillspeed = Standaard mine snelheid
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Maximaal Actieve Units
|
||||
stat.health = Levenspunten
|
||||
stat.buildtime = Bouwtijd
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Bouwkosten
|
||||
stat.inaccuracy = Onnauwkeurigheid
|
||||
stat.shots = Shoten
|
||||
stat.reload = Schoten/Seconde
|
||||
stat.ammo = Ammunitie
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Betere miner nodig
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Stroom: {0}
|
||||
bar.powerstored = Opgeslagen: {0}/{1}
|
||||
bar.poweramount = Stroom: {0}
|
||||
bar.poweroutput = Stroom Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capaciteit: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Bouw Voortgang
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]brandstichtend
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]doelzoekend
|
||||
bullet.shock = [stat]schok
|
||||
bullet.frag = [stat]clusterbom
|
||||
bullet.knockback = [stat]{0}[lightgray] terugslag
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]bevriezend
|
||||
bullet.tarred = [stat]pek
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
||||
bullet.reload = [stat]{0}[lightgray]x herlaad
|
||||
|
||||
unit.blocks = blokken
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = stroomeenheid/seconde
|
||||
unit.liquidsecond = vloeistofeenheid/seconde
|
||||
unit.itemssecond = items/seconde
|
||||
@@ -670,7 +711,7 @@ category.power = Stroom
|
||||
category.liquids = Vloeisof
|
||||
category.items = Items
|
||||
category.crafting = Productie
|
||||
category.shooting = Wapens
|
||||
category.function = Function
|
||||
category.optional = Optionele Verbeteringen
|
||||
setting.landscape.name = Vergrendel Landschap
|
||||
setting.shadows.name = Schaduwen
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animeer Water
|
||||
setting.animatedshields.name = Animeer Schilden
|
||||
setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Volledig scherm
|
||||
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
|
||||
setting.fps.name = Show FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
|
||||
setting.minimap.name = Toon Minimap
|
||||
@@ -822,6 +861,7 @@ mode.custom = Aangepaste regels
|
||||
|
||||
rules.infiniteresources = Oneindige Resources
|
||||
rules.reactorexplosions = Ontploffende Reactors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Ronde timer
|
||||
rules.waves = Rondes
|
||||
rules.attack = Aanval modus
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimenteel
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Belichting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Mist
|
||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
||||
content.liquid.name = Vloeisof
|
||||
content.unit.name = Eenheiden
|
||||
content.block.name = Blokken
|
||||
|
||||
item.copper.name = Coper
|
||||
item.lead.name = Lood
|
||||
item.coal.name = Steenkool
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Olie
|
||||
liquid.cryofluid.name = Koelvloeistof
|
||||
|
||||
item.explosiveness = [lightgray]Explosivieit: {0}%
|
||||
item.flammability = [lightgray]Vlambaarheid: {0}%
|
||||
item.radioactivity = [lightgray]Radioactiviteit: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Snelheid: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Warmte Capaciteit: {0}
|
||||
liquid.viscosity = [lightgray]Viscositeit: {0}
|
||||
liquid.temperature = [lightgray]Tempratuur: {0}
|
||||
|
||||
unit.dagger.name = Dolk
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Zandkei
|
||||
block.grass.name = Gras
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Zout
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Steentjes
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Donker Zand Water
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Kluis
|
||||
block.wave.name = Golf
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Doos
|
||||
block.launch-pad.name = Lanceerplatform
|
||||
block.launch-pad-large.name = Groot Lanceerplatform
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blauw
|
||||
team.crux.name = rood
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Blauwdruk opgeslagen.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Blauwdruk Hernoemen
|
||||
schematic.info = {0}x{1}, {2} blokken
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
||||
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Klaar
|
||||
feature.unsupported = Uw apparaat ondersteunt deze functie niet.
|
||||
|
||||
mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
|
||||
mods.alpha = [accent](Alfa)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Geen mods gevonden!
|
||||
mods.guide = Handleiding tot Modding
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecter+kopieren
|
||||
pausebuilding = [accent][[{0}][] om het bouwen te pauseren
|
||||
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
|
||||
wave = [accent]Golf {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Golf in {0}
|
||||
wave.waveInProgress = [lightgray]Golf bezig
|
||||
waiting = [lightgray]Wachten...
|
||||
waiting.players = Aan het wachten op spelers...
|
||||
wave.enemies = [lightgray]{0} Vijanden Over
|
||||
wave.enemy = [lightgray]{0} Vijand Over
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Laad Afbeelding
|
||||
saveimage = Sla Afbeelding Op
|
||||
unknown = Onbekend
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.text = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
@@ -570,49 +580,74 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
@@ -670,7 +711,7 @@ category.power = Power
|
||||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Input/Output
|
||||
category.shooting = Shooting
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = training
|
||||
setting.difficulty.easy = easy
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
|
||||
setting.minimap.name = Show Minimap
|
||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
item.coal.name = Coal
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Speed: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||
liquid.temperature = [lightgray]Temperature: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.crux.name = red
|
||||
|
||||
@@ -14,14 +14,14 @@ link.f-droid.description = F-Droid catalogue listing
|
||||
link.wiki.description = Oficjana Wiki Mindustry
|
||||
link.suggestions.description = Zaproponuj nowe funkcje
|
||||
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
||||
screenshot = Zapisano zdjęcie w {0}
|
||||
screenshot = Zapisano zrzut ekranu w {0}
|
||||
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
||||
gameover = Koniec Gry
|
||||
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
||||
highscore = [accent] Nowy rekord!
|
||||
highscore = [accent]Nowy rekord!
|
||||
copied = Skopiowano.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.popup = [accent]Wersja v6[] jest obecnie w [accent]alphie[].\n[lightgray]Oznacza to, że:[]\n[scarlet]- Kampania nie jest skończona[]\n- Brakuje zawartości\n - Większość [scarlet]SI jednostek[] nie działa poprawnie\n- Wiele jednostek jest niedokończonych\n- Wszystko to, co widzisz, może ulec zmianie lub usunięciu.\n\nZgłaszaj błędy i awarie na [accent]Githubie[].
|
||||
indev.notready = Ta część gry nie jest jeszcze ukończona
|
||||
|
||||
load.sound = Dźwięki
|
||||
load.map = Mapy
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Schemat zapisany.
|
||||
schematic.delete.confirm = Ten schemat zostanie usunięty.
|
||||
schematic.rename = Zmień nazwę schematu
|
||||
schematic.info = {0}x{1}, {2} bloków
|
||||
schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
|
||||
|
||||
stat.wave = Fale powstrzymane:[accent] {0}
|
||||
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
||||
@@ -100,14 +101,13 @@ done = Gotowe
|
||||
feature.unsupported = Twoje urządzenie nie wspiera tej funkcji.
|
||||
|
||||
mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pełne błędów[].\nZgłaszaj wszystkie znalezione problemy na Mindustry GitHub lub Discord.
|
||||
mods.alpha = [scarlet](Alpha)
|
||||
mods = Mody
|
||||
mods.none = [lightgray]Nie znaleziono modów!
|
||||
mods.guide = Poradnik do modów
|
||||
mods.report = Zgłoś Błąd
|
||||
mods.openfolder = Otwórz folder z modami
|
||||
mods.reload = Przeładuj
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.reloadexit = Gra zostanie teraz zamknięta, aby ponownie załadować mody.
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Włączony
|
||||
mod.disabled = [scarlet]Wyłączony
|
||||
@@ -115,7 +115,7 @@ mod.disable = Wyłącz
|
||||
mod.content = Content:
|
||||
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
||||
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdated = [scarlet]Niekompatybilne z wersją v6 (no minGameVersion: 105)
|
||||
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.errors = Wystąpił błąd podczas ładowania treści.
|
||||
@@ -127,7 +127,7 @@ mod.reloadrequired = [scarlet]Wymagany restart
|
||||
mod.import = Importuj Mod
|
||||
mod.import.file = Importuj Plik
|
||||
mod.import.github = Importuj mod z GitHuba
|
||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||
mod.jarwarn = [scarlet]Mody JAR są niebezpieczne.[]\nUpewnij się, że importujesz ten mod z dobrze znanego źródła!
|
||||
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
|
||||
mod.remove.confirm = Ten mod zostanie usunięty.
|
||||
mod.author = [lightgray]Autor:[] {0}
|
||||
@@ -148,12 +148,12 @@ techtree = Drzewo Technologiczne
|
||||
research.list = [lightgray]Badania:
|
||||
research = Badaj
|
||||
researched = [lightgray]{0} zbadane.
|
||||
research.progress = {0}% complete
|
||||
research.progress = {0}% ukończone
|
||||
players = {0} graczy
|
||||
players.single = {0} gracz
|
||||
players.search = search
|
||||
players.search = wyszukaj
|
||||
players.notfound = [gray]nie znaleziono graczy
|
||||
server.closing = [accent] Zamykanie serwera...
|
||||
server.closing = [accent]Zamykanie serwera...
|
||||
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
||||
server.kicked.whitelist = Nie ma cię tu na białej liście.
|
||||
server.kicked.serverClose = Serwer został zamknięty.
|
||||
@@ -171,11 +171,11 @@ server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobi
|
||||
server.kicked.gameover = Koniec gry!
|
||||
server.kicked.serverRestarting = Restart serwera.
|
||||
server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
|
||||
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
|
||||
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[], do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
|
||||
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer na ich liście serwerów.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
|
||||
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[] lub wyszukać [accent]publiczne[] serwery, do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
|
||||
hostserver = Stwórz Serwer
|
||||
invitefriends = Zaproś Znajomych
|
||||
hostserver.mobile = Hostuj\nGrę
|
||||
hostserver.mobile = Hostuj Grę
|
||||
host = Hostuj
|
||||
hosting = [accent]Otwieranie serwera...
|
||||
hosts.refresh = Odśwież
|
||||
@@ -208,11 +208,11 @@ server.outdated.client = [crimson]Przestarzały klient![]
|
||||
server.version = [gray]Wersja: {0}
|
||||
server.custombuild = [accent]Zmodowany klient
|
||||
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
|
||||
confirmkick = Jesteś pewny, że chcesz wyrzucić {0}[white]"?
|
||||
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem {0}[white]"?
|
||||
confirmkick = Jesteś pewny, że chcesz wyrzucić "{0}[white]"?
|
||||
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem "{0}[white]"?
|
||||
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
|
||||
confirmadmin = Jesteś pewny, że chcesz dać rangę admina {0}[white]"?
|
||||
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina {0}[white]"?
|
||||
confirmadmin = Jesteś pewny, że chcesz dać rangę admina "{0}[white]"?
|
||||
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina "{0}[white]"?
|
||||
joingame.title = Dołącz do gry
|
||||
joingame.ip = IP:
|
||||
disconnect = Rozłączono.
|
||||
@@ -237,7 +237,7 @@ save.delete = Usuń
|
||||
save.export = Eksportuj
|
||||
save.import.invalid = [accent]Zapis gry jest niepoprawny!
|
||||
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0}
|
||||
save.export.fail = [crimson]Nie można wyeksportować zapisu: [accent]{0}
|
||||
save.export.fail = [crimson]Nie udało się wyeksportować zapisu: [accent]{0}
|
||||
save.import = Importuj Zapis
|
||||
save.newslot = Zapisz nazwę:
|
||||
save.rename = Zmień nazwę
|
||||
@@ -255,14 +255,14 @@ save.wave = Fala {0}
|
||||
save.mode = Tryb Gry: {0}
|
||||
save.date = Ostatnio Zapisane: {0}
|
||||
save.playtime = Czas gry: {0}
|
||||
warning = Uwaga
|
||||
warning = Uwaga.
|
||||
confirm = Potwierdź
|
||||
delete = Usuń
|
||||
view.workshop = Pokaż w Warsztacie
|
||||
workshop.listing = Edytuj pozycję w Warsztacie
|
||||
ok = OK
|
||||
open = Otwórz
|
||||
customize = Dostosuj
|
||||
customize = Dostosuj zasady
|
||||
cancel = Anuluj
|
||||
openlink = Otwórz Link
|
||||
copylink = Kopiuj Link
|
||||
@@ -272,30 +272,33 @@ data.import = Importuj Dane
|
||||
data.openfolder = Otwórz folder danych
|
||||
data.exported = Dane wyeksportowane.
|
||||
data.invalid = Nieprawidłowe dane gry.
|
||||
data.import.confirm = Zaimportowanie zewnętrznych danych usunie[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zimportowane, gra automatycznie się wyłączy.
|
||||
data.import.confirm = Zaimportowanie zewnętrznych danych nadpisze[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zaimportowane, gra automatycznie się wyłączy.
|
||||
quit.confirm = Czy na pewno chcesz wyjść?
|
||||
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
|
||||
loading = [accent]Ładowanie...
|
||||
reloading = [accent]Przeładowywanie Modów...
|
||||
saving = [accent]Zapisywanie...
|
||||
respawn = [accent][[{0}][] to respawn in core
|
||||
respawn = [accent][[{0}][] by odrodzić się w rdzeniu
|
||||
cancelbuilding = [accent][[{0}][] by wyczyścić plan
|
||||
selectschematic = [accent][[{0}][] by wybrać+skopiować
|
||||
pausebuilding = [accent][[{0}][] by wstrzymać budowę
|
||||
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
|
||||
wave = [accent]Fala {0}
|
||||
wave.waiting = Fala za {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Fala za {0}
|
||||
wave.waveInProgress = [lightgray]Fala w trakcie
|
||||
waiting = [lightgray]Oczekiwanie...
|
||||
waiting.players = Oczekiwanie na graczy...
|
||||
wave.enemies = Pozostało [lightgray]{0} wrogów
|
||||
wave.enemy = Pozostał [lightgray]{0} wróg
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Załaduj Obraz
|
||||
saveimage = Zapisz Obraz
|
||||
unknown = Nieznane
|
||||
custom = Własne
|
||||
builtin = Wbudowane
|
||||
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić.
|
||||
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
||||
map.random = [accent]Losowa Mapa
|
||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
|
||||
@@ -309,7 +312,7 @@ workshop.info = Informacja o pozycji
|
||||
changelog = Historia aktualizacji (opcjonalna):
|
||||
eula = Umowa Użytkownika Końcowego (EULA) Steam
|
||||
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
|
||||
publishing = [accent]Trwa publikowanie...
|
||||
publishing = [accent]Publikowanie...
|
||||
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
|
||||
publish.error = Błąd podczas publikowania pozycji: {0}
|
||||
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generacja:
|
||||
editor.ingame = Edytuj w Grze
|
||||
editor.publish.workshop = Opublikuj w Warsztacie
|
||||
editor.newmap = Nowa Mapa
|
||||
editor.center = Center
|
||||
workshop = Warsztat
|
||||
waves.title = Fale
|
||||
waves.remove = Usuń
|
||||
@@ -386,10 +390,10 @@ editor.export = Eksportuj...
|
||||
editor.exportfile = Eksportuj Plik
|
||||
editor.exportfile.description = Eksportuj plik mapy
|
||||
editor.exportimage = Eksportuj Obraz Terenu
|
||||
editor.exportimage.description = Eksportuj plik obrazu terenu
|
||||
editor.exportimage.description = Eksportuj plik obrazu zawierający tylko podstawowy teren
|
||||
editor.loadimage = Załaduj Teren
|
||||
editor.saveimage = Zapisz Teren
|
||||
editor.unsaved = [scarlet]Masz niezapisane zmiany![]\nCzy na pewno chcesz wyjść?
|
||||
editor.unsaved = Czy na pewno chcesz wyjść?[]\n[scarlet]Wszelkie niezapisane zmiany zostaną utracone.
|
||||
editor.resizemap = Zmień Rozmiar Mapy
|
||||
editor.mapname = Nazwa Mapy:
|
||||
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poni
|
||||
filter.distort = Zniekształcanie
|
||||
filter.noise = Szum
|
||||
filter.enemyspawn = Wybierz spawn przeciwnika
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Wybierz rdzeń
|
||||
filter.median = Mediana
|
||||
filter.oremedian = Mediana Rud
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Ilość
|
||||
filter.option.block = Blok
|
||||
filter.option.floor = Podłoga
|
||||
filter.option.flooronto = Podłoga Docelowa
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Ściana
|
||||
filter.option.ore = Ruda
|
||||
filter.option.floor2 = Druga Podłoga
|
||||
@@ -469,24 +475,18 @@ locked = Zablokowane
|
||||
complete = [lightgray]Ukończone:
|
||||
requirement.wave = Osiągnij falę {0} w {1}
|
||||
requirement.core = Zniszcz Rdzeń wroga w {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Kontynuuj Strefę:\n[lightgray]{0}
|
||||
requirement.research = Zbadaj {0}
|
||||
requirement.capture = Zdobądź {0}
|
||||
bestwave = [lightgray]Najwyższa fala: {0}
|
||||
launch = < WYSTRZEL >
|
||||
launch.text = Launch
|
||||
launch.title = Wystrzelenie udane
|
||||
launch.next = [lightgray]Następna okazja przy fali {0}
|
||||
launch.unable2 = [scarlet]WYSTRZELENIE niedostępne.[]
|
||||
launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
|
||||
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, nie będziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
|
||||
launch.text = Wystrzel
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Odkryj
|
||||
configure = Skonfiguruj Ładunek
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources = Zasoby
|
||||
bannedblocks = Zabronione bloki
|
||||
addall = Dodaj wszystkie
|
||||
launch.destination = Destination: {0}
|
||||
launch.destination = Cell: {0}
|
||||
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
||||
zone.unlocked = [lightgray]Strefa {0} odblokowana.
|
||||
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
||||
@@ -500,7 +500,7 @@ boss.health = Zdrowie Bossa
|
||||
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
||||
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
|
||||
error.invalidaddress = Niepoprawny adres.
|
||||
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz poprawność wpisanego adresu!
|
||||
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz sprawdź poprawność wpisanego adresu!
|
||||
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
|
||||
error.alreadyconnected = Jesteś już połączony.
|
||||
error.mapnotfound = Plik mapy nie został znaleziony!
|
||||
@@ -508,12 +508,13 @@ error.io = Błąd sieciowy I/O.
|
||||
error.any = Nieznany błąd sieci.
|
||||
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.rain.name = Deszcz
|
||||
weather.snow.name = Śnieg
|
||||
weather.sandstorm.name = Burza piaskowa
|
||||
weather.sporestorm.name = Burza zarodników
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.unexplored = [lightgray]Niezbadane
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.stored = Stored:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Punkt Zerowy
|
||||
sector.craters.name = Kratery
|
||||
@@ -535,8 +541,8 @@ sector.saltFlats.name = Solne Równiny
|
||||
sector.fungalPass.name = Grzybowa Przełęcz
|
||||
|
||||
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
|
||||
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdżeń. Zniszcz wszystko co stanie ci na drodze.
|
||||
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
|
||||
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
|
||||
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
|
||||
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym
|
||||
settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Wstrzymano >
|
||||
clear = Wyczyść
|
||||
banned = [scarlet]Zbanowano
|
||||
@@ -570,49 +580,74 @@ info.title = Informacje
|
||||
error.title = [crimson]Wystąpił błąd
|
||||
error.crashtitle = Wystąpił błąd
|
||||
unit.nobuild = [scarlet]Jednostka nie może budować
|
||||
blocks.input = Wejście
|
||||
blocks.output = Wyjście
|
||||
blocks.booster = Wzmacniacz
|
||||
blocks.tiles = Wymagane Pola
|
||||
blocks.affinities = Uwydajnienie
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Pojemność mocy
|
||||
blocks.powershot = moc/strzał
|
||||
blocks.damage = Obrażenia
|
||||
blocks.targetsair = Namierzanie wrogów powietrznych
|
||||
blocks.targetsground = Namierzanie wrogów lądowych
|
||||
blocks.itemsmoved = Prędkość poruszania się
|
||||
blocks.launchtime = Czas pomiędzy wystrzeleniami
|
||||
blocks.shootrange = Zasięg
|
||||
blocks.size = Rozmiar
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Pojemność cieczy
|
||||
blocks.powerrange = Zakres mocy
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maksymalna ilość połączeń
|
||||
blocks.poweruse = Zużycie prądu
|
||||
blocks.powerdamage = Moc/Zniszczenia
|
||||
blocks.itemcapacity = Pojemność przedmiotów
|
||||
blocks.basepowergeneration = Podstawowa generacja mocy
|
||||
blocks.productiontime = Czas produkcji
|
||||
blocks.repairtime = Czas pełnej naprawy bloku
|
||||
blocks.speedincrease = Zwiększenie prędkości
|
||||
blocks.range = Zasięg
|
||||
blocks.drilltier = Co może wykopać
|
||||
blocks.drillspeed = Podstawowa szybkość kopania
|
||||
blocks.boosteffect = Efekt wzmocnienia
|
||||
blocks.maxunits = Maksymalna ilość jednostek
|
||||
blocks.health = Zdrowie
|
||||
blocks.buildtime = Czas budowy
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Koszt budowy
|
||||
blocks.inaccuracy = Niecelność
|
||||
blocks.shots = Strzały
|
||||
blocks.reload = Strzałów/sekundę
|
||||
blocks.ammo = Amunicja
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Wejście
|
||||
stat.output = Wyjście
|
||||
stat.booster = Wzmacniacz
|
||||
stat.tiles = Wymagane Pola
|
||||
stat.affinities = Uwydajnienie
|
||||
stat.powercapacity = Pojemność mocy
|
||||
stat.powershot = moc/strzał
|
||||
stat.damage = Obrażenia
|
||||
stat.targetsair = Namierzanie wrogów powietrznych
|
||||
stat.targetsground = Namierzanie wrogów lądowych
|
||||
stat.itemsmoved = Prędkość poruszania się
|
||||
stat.launchtime = Czas pomiędzy wystrzeleniami
|
||||
stat.shootrange = Zasięg
|
||||
stat.size = Rozmiar
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Pojemność cieczy
|
||||
stat.powerrange = Zakres mocy
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maksymalna ilość połączeń
|
||||
stat.poweruse = Zużycie prądu
|
||||
stat.powerdamage = Moc/Zniszczenia
|
||||
stat.itemcapacity = Pojemność przedmiotów
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Podstawowa generacja mocy
|
||||
stat.productiontime = Czas produkcji
|
||||
stat.repairtime = Czas pełnej naprawy bloku
|
||||
stat.speedincrease = Zwiększenie prędkości
|
||||
stat.range = Zasięg
|
||||
stat.drilltier = Co może wykopać
|
||||
stat.drillspeed = Podstawowa szybkość kopania
|
||||
stat.boosteffect = Efekt wzmocnienia
|
||||
stat.maxunits = Maksymalna ilość jednostek
|
||||
stat.health = Zdrowie
|
||||
stat.buildtime = Czas budowy
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Koszt budowy
|
||||
stat.inaccuracy = Niecelność
|
||||
stat.shots = Strzały
|
||||
stat.reload = Strzałów/sekundę
|
||||
stat.ammo = Amunicja
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Moc: {0}
|
||||
bar.powerstored = Zmagazynowano: {0}/{1}
|
||||
bar.poweramount = Moc: {0}
|
||||
bar.poweroutput = Wyjście mocy: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Przedmiotów: {0}
|
||||
bar.capacity = Pojemność: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Postęp Budowy
|
||||
bar.input = Wejście
|
||||
bar.output = Wyjście
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] Obrażenia
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
|
||||
bullet.incendiary = [stat]zapalający
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]naprowadzający
|
||||
bullet.shock = [stat]piorunowy
|
||||
bullet.frag = [stat]fragmentacyjny
|
||||
bullet.knockback = [stat]{0}[lightgray] odrzut
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]zamrażający
|
||||
bullet.tarred = [stat]smolny
|
||||
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
||||
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
||||
|
||||
unit.blocks = bloki
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = jednostek prądu na sekundę
|
||||
unit.liquidsecond = jednostek płynu na sekundę
|
||||
unit.itemssecond = przedmiotów na sekundę
|
||||
@@ -670,7 +711,7 @@ category.power = Prąd
|
||||
category.liquids = Płyny
|
||||
category.items = Przedmioty
|
||||
category.crafting = Przetwórstwo
|
||||
category.shooting = Strzelanie
|
||||
category.function = Function
|
||||
category.optional = Dodatkowe ulepszenia
|
||||
setting.landscape.name = Zablokuj tryb panoramiczny
|
||||
setting.shadows.name = Cienie
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtrowanie Liniowe
|
||||
setting.hints.name = Podpowiedzi
|
||||
setting.flow.name = Wyświetl szybkość przepływu zasobów[scarlet] (eksperymentalne)
|
||||
setting.buildautopause.name = Automatycznie zatrzymaj budowanie
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animowana woda
|
||||
setting.animatedshields.name = Animowana tarcza
|
||||
setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Pełny ekran
|
||||
setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu)
|
||||
setting.fps.name = Pokazuj FPS oraz ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Pokazuj skróty klawiszowe bloków
|
||||
setting.vsync.name = Synchronizacja pionowa
|
||||
setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
|
||||
setting.minimap.name = Pokaż Minimapę
|
||||
@@ -822,6 +861,7 @@ mode.custom = Własny tryb
|
||||
|
||||
rules.infiniteresources = Nieskończone zasoby
|
||||
rules.reactorexplosions = Eksplozje reaktorów
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Zegar fal
|
||||
rules.waves = Fale
|
||||
rules.attack = Tryb ataku
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Jednostki
|
||||
rules.title.experimental = Eksperymentalne
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Oświetlenie
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Otaczające Światło
|
||||
@@ -858,6 +899,7 @@ content.item.name = Przedmioty
|
||||
content.liquid.name = Płyny
|
||||
content.unit.name = Jednostki
|
||||
content.block.name = Klocki
|
||||
|
||||
item.copper.name = Miedź
|
||||
item.lead.name = Ołów
|
||||
item.coal.name = Węgiel
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Żużel
|
||||
liquid.oil.name = Ropa
|
||||
liquid.cryofluid.name = Lodociecz
|
||||
|
||||
item.explosiveness = [lightgray]Wybuchowość: {0}
|
||||
item.flammability = [lightgray]Palność: {0}
|
||||
item.radioactivity = [lightgray]Promieniotwórczość: {0}
|
||||
|
||||
unit.health = [lightgray]Zdrowie: {0}
|
||||
unit.speed = [lightgray]Prędkość: {0}
|
||||
unit.weapon = [lightgray]Broń: {0}
|
||||
unit.itemcapacity = [lightgray]Pojemność przedmiotów: {0}
|
||||
unit.minespeed = [lightgray]Prędkość kopania: {0}%
|
||||
unit.minepower = [lightgray]Moc kopania: {0}
|
||||
unit.ability = [lightgray]Umiejętność: {0}
|
||||
unit.buildspeed = [lightgray]Prędkość budowania: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Wytrzymałość na przegrzewanie: {0}
|
||||
liquid.viscosity = [lightgray]Lepkość: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
unit.dagger.name = Nóż
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Forteca
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Klif
|
||||
block.sand-boulder.name = Piaskowy Głaz
|
||||
block.grass.name = Trawa
|
||||
block.slag.name = Żużel
|
||||
block.space.name = Space
|
||||
block.salt.name = Sól
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Kamyki
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Woda z Ciemnym Piaskiem
|
||||
block.char.name = Popiół
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Lodowy Śnieg
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -990,7 +1017,7 @@ block.pine.name = Sosna
|
||||
block.dirt.name = Dirt
|
||||
block.dirt-wall.name = Dirt Wall
|
||||
block.mud.name = Mud
|
||||
block.white-tree-dead.name = Białe Drzewo Martwe
|
||||
block.white-tree-dead.name = Białe Martwe Drzewo
|
||||
block.white-tree.name = Białe Drzewo
|
||||
block.spore-cluster.name = Skupisko Zarodników
|
||||
block.metal-floor.name = Metalowa Podłoga
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Źródło prądu
|
||||
block.unloader.name = Ekstraktor
|
||||
block.vault.name = Magazyn
|
||||
block.wave.name = Strumień
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Działo Rojowe
|
||||
block.salvo.name = Działo Salwowe
|
||||
block.ripple.name = Działo Falowe
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Piorun
|
||||
block.rtg-generator.name = Generator RTG
|
||||
block.spectre.name = Huragan
|
||||
block.meltdown.name = Rozpad
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Kontener
|
||||
block.launch-pad.name = Wyrzutnia
|
||||
block.launch-pad-large.name = Duża Wyrzutnia
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = niebieski
|
||||
team.crux.name = czerwony
|
||||
@@ -1166,7 +1196,7 @@ tutorial.breaking = Bloki często wymagają rozbiórki.\n[accent]Przytrzymaj pra
|
||||
tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
|
||||
tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[]
|
||||
tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[]
|
||||
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdżeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
||||
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
||||
tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
||||
tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału.
|
||||
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Esquema salvo.
|
||||
schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
|
||||
schematic.rename = Renomear esquema
|
||||
schematic.info = {0}x{1}, {2} blocos
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Hordas derrotadas:[accent] {0}
|
||||
stat.enemiesDestroyed = Inimigos destruídos:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Feito
|
||||
feature.unsupported = Seu dispositivo não suporta essa função.
|
||||
|
||||
mods.alphainfo = Tenha em mente que os mods estão em alpha, e[scarlet] talvez eles contenham erros e instabilidades[].\nReporte quaisquer problemas no Discord ou GitHub do Mindustry.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Nenhum mod encontrado!
|
||||
mods.guide = Guia de mods
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] para selecionar + copiar
|
||||
pausebuilding = [accent][[{0}][] para parar a construção
|
||||
resumebuilding = [scarlet][[{0}][] para continuar a construção
|
||||
wave = [accent]Horda {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = Proxima horda em {0}
|
||||
wave.waveInProgress = [lightgray]Horda em progresso
|
||||
waiting = Aguardando...
|
||||
waiting.players = Esperando por jogadores...
|
||||
wave.enemies = [lightgray]{0} inimigos restantes
|
||||
wave.enemy = [lightgray]{0} inimigo restante
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Carregar\nimagem
|
||||
saveimage = Salvar\nimagem
|
||||
unknown = Desconhecido
|
||||
@@ -328,6 +331,7 @@ editor.generation = Geração:
|
||||
editor.ingame = Editar em jogo
|
||||
editor.publish.workshop = Publicar na oficina
|
||||
editor.newmap = Novo mapa
|
||||
editor.center = Center
|
||||
workshop = Oficina
|
||||
waves.title = Hordas
|
||||
waves.remove = Remover
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
||||
filter.distort = Distorcedor
|
||||
filter.noise = Geração aleatória
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Medio
|
||||
filter.oremedian = Minério mediano
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Bloco
|
||||
filter.option.floor = Chão
|
||||
filter.option.flooronto = Chão alvo
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Parede
|
||||
filter.option.ore = Minério
|
||||
filter.option.floor2 = Chão secundário
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Alcançar a Horda {0} em {1}
|
||||
requirement.core = Destruir o núcleo inimigo em {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resumir Zona:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Melhor: {0}
|
||||
launch = Lançar
|
||||
launch.text = Launch
|
||||
launch.title = Lançamento feito com sucesso
|
||||
launch.next = [lightgray]Próxima oportunidade na Horda {0}
|
||||
launch.unable2 = [scarlet]Impossível lançar.[]
|
||||
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
||||
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas futuras.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Descobrir
|
||||
configure = Configurar carregamento
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não
|
||||
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar todo os arquivos, incluindo jogos salvos, mapas, teclas personalizadas e desbloqueados.\nQuando apertar 'ok' todos os arquivos serão apagados e o jogo irá sair automaticamente.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = Pausado
|
||||
clear = Limpo
|
||||
banned = [scarlet]BANIDO
|
||||
@@ -570,49 +580,74 @@ info.title = [accent]Informação
|
||||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Entrada
|
||||
blocks.output = Saída
|
||||
blocks.booster = Apoio
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacidade de Energia
|
||||
blocks.powershot = Energia/tiro
|
||||
blocks.damage = Dano
|
||||
blocks.targetsair = Mira no ar
|
||||
blocks.targetsground = Mira no chão
|
||||
blocks.itemsmoved = Velocidade de movimento
|
||||
blocks.launchtime = Tempo entre Disparos.
|
||||
blocks.shootrange = Alcance
|
||||
blocks.size = Tamanho
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacidade de Líquido
|
||||
blocks.powerrange = Alcance da Energia
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Conexões Máximas
|
||||
blocks.poweruse = Uso de energia
|
||||
blocks.powerdamage = Dano/Poder
|
||||
blocks.itemcapacity = Capacidade de Itens
|
||||
blocks.basepowergeneration = Geração de poder base
|
||||
blocks.productiontime = Tempo de produção
|
||||
blocks.repairtime = Tempo de reparo total do bloco
|
||||
blocks.speedincrease = Aumento de velocidade
|
||||
blocks.range = Distância
|
||||
blocks.drilltier = Brocas
|
||||
blocks.drillspeed = Velocidade base da Broca
|
||||
blocks.boosteffect = Efeito do Impulso
|
||||
blocks.maxunits = Máximo de unidades ativas
|
||||
blocks.health = Saúde
|
||||
blocks.buildtime = Tempo de construção
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Custo de construção
|
||||
blocks.inaccuracy = Imprecisão
|
||||
blocks.shots = Tiros
|
||||
blocks.reload = Tiros por segundo
|
||||
blocks.ammo = Munição
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Entrada
|
||||
stat.output = Saída
|
||||
stat.booster = Apoio
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
stat.powercapacity = Capacidade de Energia
|
||||
stat.powershot = Energia/tiro
|
||||
stat.damage = Dano
|
||||
stat.targetsair = Mira no ar
|
||||
stat.targetsground = Mira no chão
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre Disparos.
|
||||
stat.shootrange = Alcance
|
||||
stat.size = Tamanho
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacidade de Líquido
|
||||
stat.powerrange = Alcance da Energia
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Conexões Máximas
|
||||
stat.poweruse = Uso de energia
|
||||
stat.powerdamage = Dano/Poder
|
||||
stat.itemcapacity = Capacidade de Itens
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Geração de poder base
|
||||
stat.productiontime = Tempo de produção
|
||||
stat.repairtime = Tempo de reparo total do bloco
|
||||
stat.speedincrease = Aumento de velocidade
|
||||
stat.range = Distância
|
||||
stat.drilltier = Brocas
|
||||
stat.drillspeed = Velocidade base da Broca
|
||||
stat.boosteffect = Efeito do Impulso
|
||||
stat.maxunits = Máximo de unidades ativas
|
||||
stat.health = Saúde
|
||||
stat.buildtime = Tempo de construção
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Custo de construção
|
||||
stat.inaccuracy = Imprecisão
|
||||
stat.shots = Tiros
|
||||
stat.reload = Tempo de recarga
|
||||
stat.ammo = Munição
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Tempo de espera
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}
|
||||
bar.powerstored = Armazenada: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Saída de energia: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Itens: {0}
|
||||
bar.capacity = Capacidade: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Progresso da construção
|
||||
bar.input = Entrada
|
||||
bar.output = Sainda
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] de dano
|
||||
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
|
||||
bullet.incendiary = [stat]Incendiário
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]Guiado
|
||||
bullet.shock = [stat]Choque
|
||||
bullet.frag = [stat]Fragmentação
|
||||
bullet.knockback = [stat]{0}[lightgray]Impulso
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]Congelamento
|
||||
bullet.tarred = [stat]Grudento
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||
|
||||
unit.blocks = Blocos
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = unidades de energia por segundo
|
||||
unit.liquidsecond = líquido segundo
|
||||
unit.itemssecond = itens por segundo
|
||||
@@ -670,7 +711,7 @@ category.power = Energia
|
||||
category.liquids = Líquidos
|
||||
category.items = Itens
|
||||
category.crafting = Entrada/Saída
|
||||
category.shooting = Atiradores
|
||||
category.function = Function
|
||||
category.optional = Melhoras opcionais
|
||||
setting.landscape.name = Travar panorama
|
||||
setting.shadows.name = Sombras
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtragem linear
|
||||
setting.hints.name = Dicas
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Pausar construções automaticamente
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Água animada
|
||||
setting.animatedshields.name = Escudos animados
|
||||
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
||||
@@ -702,7 +742,7 @@ setting.difficulty.name = Dificuldade
|
||||
setting.screenshake.name = Balanço da Tela
|
||||
setting.effects.name = Efeitos
|
||||
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.name = Mostrar a Propriedade dos Blocos
|
||||
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
|
||||
setting.sensitivity.name = Sensibilidade do Controle
|
||||
setting.saveinterval.name = Intervalo de Auto Salvamento
|
||||
@@ -712,15 +752,14 @@ setting.milliseconds = {0} milissegundos
|
||||
setting.fullscreen.name = Tela Cheia
|
||||
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
||||
setting.fps.name = Mostrar FPS e Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Mostrar teclas de seleção de blocos
|
||||
setting.smoothcamera.name = Suavizar movimentos da câmera
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||
setting.minimap.name = Mostrar minimapa
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.position.name = Mostrar a posição do Jogador
|
||||
setting.musicvol.name = Volume da Música
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.name = Mostrar a atmosfera do planeta
|
||||
setting.ambientvol.name = Volume do Ambiente
|
||||
setting.mutemusic.name = Desligar Música
|
||||
setting.sfxvol.name = Volume de Efeitos
|
||||
@@ -743,25 +782,25 @@ keybinds.mobile = [scarlet]A maior parte das teclas aqui não são funcionais em
|
||||
category.general.name = Geral
|
||||
category.view.name = Ver
|
||||
category.multiplayer.name = Multijogador
|
||||
category.blocks.name = Block Select
|
||||
category.blocks.name = Selecionar bloco
|
||||
command.attack = Atacar
|
||||
command.rally = Reunir
|
||||
command.retreat = Recuar
|
||||
command.idle = Idle
|
||||
command.idle = Ausente
|
||||
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.respawn.name = Reaparecer
|
||||
keybind.control.name = Controlar unidade
|
||||
keybind.clear_building.name = Limpar construção
|
||||
keybind.press = Pressione uma tecla...
|
||||
keybind.press.axis = Pressione um eixo ou tecla...
|
||||
keybind.screenshot.name = Captura do mapa
|
||||
keybind.toggle_power_lines.name = Mudar lasers
|
||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||
keybind.toggle_block_status.name = Mostrar a propriedade dos blocos
|
||||
keybind.move_x.name = Mover no eixo x
|
||||
keybind.move_y.name = Mover no eixo Y
|
||||
keybind.mouse_move.name = Seguir Mouse
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.mouse_move.name = Seguir o Cursor
|
||||
keybind.pan.name = Câmera livre
|
||||
keybind.boost.name = Impulsionar
|
||||
keybind.schematic_select.name = Selecionar região
|
||||
keybind.schematic_menu.name = Menu de Esquemas
|
||||
keybind.schematic_flip_x.name = Girar o Esquema no eixo X
|
||||
@@ -784,15 +823,15 @@ keybind.block_select_09.name = Categoria/Selecionar bloco 9
|
||||
keybind.block_select_10.name = Categoria/Selecionar bloco 10
|
||||
keybind.fullscreen.name = Alterar tela cheia
|
||||
keybind.select.name = selecionar
|
||||
keybind.diagonal_placement.name = Colocação diagonal
|
||||
keybind.diagonal_placement.name = Posicionamento Diagonal
|
||||
keybind.pick.name = Pegar bloco
|
||||
keybind.break_block.name = Quebrar bloco
|
||||
keybind.deselect.name = Desselecionar
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.pickupCargo.name = Pegar Carga
|
||||
keybind.dropCargo.name = Soltar Carga
|
||||
keybind.command.name = Comandar
|
||||
keybind.shoot.name = Atirar
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.zoom.name = Ampliar
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pausar
|
||||
keybind.pause_building.name = Parar/Resumir a construção
|
||||
@@ -807,7 +846,7 @@ keybind.chat_history_prev.name = Historico do chat anterior
|
||||
keybind.chat_history_next.name = Historico do próximo chat
|
||||
keybind.chat_scroll.name = Rolar chat
|
||||
keybind.drop_unit.name = Soltar unidade
|
||||
keybind.zoom_minimap.name = Zoom do minimapa
|
||||
keybind.zoom_minimap.name = Ampliar minimapa
|
||||
mode.help.title = Descrição dos modos
|
||||
mode.survival.name = Sobrevivência
|
||||
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
|
||||
@@ -822,10 +861,11 @@ mode.custom = Regras personalizadas
|
||||
|
||||
rules.infiniteresources = Recursos infinitos
|
||||
rules.reactorexplosions = Reatores explodem
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Tempo de horda
|
||||
rules.waves = Hordas
|
||||
rules.attack = Modo de ataque
|
||||
rules.buildai = AI Building
|
||||
rules.buildai = Habilitar construção da IA
|
||||
rules.enemyCheat = Recursos de IA Infinitos
|
||||
rules.blockhealthmultiplier = Multiplicador de vida do bloco
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -836,28 +876,30 @@ rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray
|
||||
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
|
||||
rules.waitForWaveToEnd = Hordas esperam inimigos
|
||||
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.unitammo = Unidades requerem munição
|
||||
rules.title.waves = Hordas
|
||||
rules.title.resourcesbuilding = Recursos e Construções
|
||||
rules.title.enemy = Inimigos
|
||||
rules.title.unit = Unidades
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.environment = Ambiente
|
||||
rules.lighting = Iluminação
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fogo
|
||||
rules.explosions = Dano de explosão de unidades/blocos
|
||||
rules.ambientlight = Luz ambiente
|
||||
rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.duration = Duration:
|
||||
rules.weather = Clima
|
||||
rules.weather.frequency = Frequência:
|
||||
rules.weather.duration = Duração:
|
||||
|
||||
content.item.name = Itens
|
||||
content.liquid.name = Líquidos
|
||||
content.unit.name = Unidades
|
||||
content.block.name = Blocos
|
||||
|
||||
item.copper.name = Cobre
|
||||
item.lead.name = Chumbo
|
||||
item.coal.name = Carvão
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Escória
|
||||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Fluído Criogênico
|
||||
|
||||
item.explosiveness = [lightgray]Explosibilidade: {0}
|
||||
item.flammability = [lightgray]Inflamabilidade: {0}
|
||||
item.radioactivity = [lightgray]Radioatividade: {0}
|
||||
|
||||
unit.health = [lightgray]Vida: {0}
|
||||
unit.speed = [lightgray]Velocidade: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
|
||||
liquid.viscosity = [lightgray]Viscosidade: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
unit.dagger.name = Adaga
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortaleza
|
||||
@@ -930,28 +955,29 @@ unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.resupply-point.name = Resupply Point
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.resupply-point.name = Ponto de Reabastecimento
|
||||
block.parallax.name = Paralaxe
|
||||
block.cliff.name = Relevo
|
||||
block.sand-boulder.name = Pedregulho de areia
|
||||
block.grass.name = Grama
|
||||
block.slag.name = Slag
|
||||
block.slag.name = Escória
|
||||
block.space.name = Space
|
||||
block.salt.name = Sal
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.salt-wall.name = Parede de Sal
|
||||
block.pebbles.name = Pedrinhas
|
||||
block.tendrils.name = Gavinhas
|
||||
block.sand-wall.name = Sand Wall
|
||||
block.spore-pine.name = Pinheiro de esporo
|
||||
block.spore-wall.name = Spore Wall
|
||||
block.boulder.name = Boulder
|
||||
block.snow-boulder.name = Snow Boulder
|
||||
block.boulder.name = Rochedo
|
||||
block.snow-boulder.name = Monte de neve
|
||||
block.snow-pine.name = Pinheiro com neve
|
||||
block.shale.name = Xisto
|
||||
block.shale-boulder.name = Pedra de Xisto
|
||||
block.shale.name = Folhelho
|
||||
block.shale-boulder.name = Pedra de Folhelho
|
||||
block.moss.name = Musgo
|
||||
block.shrubs.name = Arbusto
|
||||
block.spore-moss.name = Musgo de Esporos
|
||||
block.shale-wall.name = Shale Wall
|
||||
block.shale-wall.name = Parede de Folhelho
|
||||
block.scrap-wall.name = Muro de sucata
|
||||
block.scrap-wall-large.name = Muro grande de sucata
|
||||
block.scrap-wall-huge.name = Muro enorme de sucata
|
||||
@@ -961,7 +987,7 @@ block.kiln.name = Forno
|
||||
block.graphite-press.name = Prensa de grafite
|
||||
block.multi-press.name = Multi-Prensa
|
||||
block.constructing = {0}\n[lightgray](Construindo)
|
||||
block.spawn.name = Area inimiga
|
||||
block.spawn.name = Área inimiga
|
||||
block.core-shard.name = Fragmento do núcleo
|
||||
block.core-foundation.name = Fundação do núcleo
|
||||
block.core-nucleus.name = Centro do núcleo
|
||||
@@ -978,18 +1004,19 @@ block.snow.name = Neve
|
||||
block.craters.name = Crateras
|
||||
block.sand-water.name = Água sobre areia
|
||||
block.darksand-water.name = Água sobre areia escura
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.ice-snow.name = Gelo de neve
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
block.snow-wall.name = Snow Wall
|
||||
block.dune-wall.name = Dune Wall
|
||||
block.char.name = Cinzas
|
||||
block.dacite.name = Dacito
|
||||
block.dacite-wall.name = Parede de Dacito
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Gelo com Neve
|
||||
block.stone-wall.name = Parede de Pedra
|
||||
block.ice-wall.name = Parede de Gelo
|
||||
block.snow-wall.name = Parede de Neve
|
||||
block.dune-wall.name = Duna
|
||||
block.pine.name = Pinheiro
|
||||
block.dirt.name = Dirt
|
||||
block.dirt-wall.name = Dirt Wall
|
||||
block.mud.name = Mud
|
||||
block.dirt.name = Terra
|
||||
block.dirt-wall.name = Parede de Terra
|
||||
block.mud.name = Lama
|
||||
block.white-tree-dead.name = Árvore branca morta
|
||||
block.white-tree.name = Árvore branca
|
||||
block.spore-cluster.name = Aglomerado de esporos
|
||||
@@ -1005,7 +1032,7 @@ block.dark-panel-4.name = Painel escuro 4
|
||||
block.dark-panel-5.name = Painel escuro 5
|
||||
block.dark-panel-6.name = Painel escuro 6
|
||||
block.dark-metal.name = Metal escuro
|
||||
block.basalt.name = Basalt
|
||||
block.basalt.name = Basalto
|
||||
block.hotrock.name = Rocha quente
|
||||
block.magmarock.name = Rocha de magma
|
||||
block.copper-wall.name = Muro de Cobre
|
||||
@@ -1019,7 +1046,7 @@ block.phase-wall-large.name = Muralha de Fase
|
||||
block.thorium-wall.name = Muro de Tório
|
||||
block.thorium-wall-large.name = Muralha de Tório
|
||||
block.door.name = Porta
|
||||
block.door-large.name = Portão
|
||||
block.door-large.name = Porta grande
|
||||
block.duo.name = Torreta dupla
|
||||
block.scorch.name = Lança-chamas
|
||||
block.scatter.name = Dispersão
|
||||
@@ -1027,7 +1054,7 @@ block.hail.name = Artilharia
|
||||
block.lancer.name = Lanceiro
|
||||
block.conveyor.name = Esteira
|
||||
block.titanium-conveyor.name = Esteira de titânio
|
||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||
block.plastanium-conveyor.name = Esteira de plastânio
|
||||
block.armored-conveyor.name = Esteira blindada
|
||||
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
||||
block.junction.name = Junção
|
||||
@@ -1038,8 +1065,8 @@ block.inverted-sorter.name = Ordenador invertido
|
||||
block.message.name = Mensagem
|
||||
block.illuminator.name = Iluminador
|
||||
block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
|
||||
block.overflow-gate.name = Portão Sobrecarregado
|
||||
block.underflow-gate.name = Portão Sobrecarregado invertida
|
||||
block.overflow-gate.name = Portão de Fluxo
|
||||
block.underflow-gate.name = Portão de Fluxo invertido
|
||||
block.silicon-smelter.name = Fundidora de silicio
|
||||
block.phase-weaver.name = Palheta de fase
|
||||
block.pulverizer.name = Pulverizador
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Fonte de energia
|
||||
block.unloader.name = Descarregador
|
||||
block.vault.name = Cofre
|
||||
block.wave.name = Onda
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Enxame
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Morteiro
|
||||
@@ -1114,31 +1142,33 @@ block.arc.name = Tesla
|
||||
block.rtg-generator.name = Gerador GTR
|
||||
block.spectre.name = Espectro
|
||||
block.meltdown.name = Fusão
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Contâiner
|
||||
block.launch-pad.name = Plataforma de lançamento
|
||||
block.launch-pad-large.name = Plataforma de lançamento grande
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.payload-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.overdrive-dome.name = Overdrive Dome
|
||||
block.segment.name = Segmento
|
||||
block.command-center.name = Centro de Comando
|
||||
block.ground-factory.name = Fábrica de unidades terrestres
|
||||
block.air-factory.name = Fábrica de unidades aéreas
|
||||
block.naval-factory.name = Fábrica de unidades navais
|
||||
block.additive-reconstructor.name = Reconstrutor Aditivo
|
||||
block.multiplicative-reconstructor.name = Reconstrutor Multiplicativo
|
||||
block.exponential-reconstructor.name = Reconstrutor Exponencial
|
||||
block.tetrative-reconstructor.name = Reconstrutor Tetrativo
|
||||
block.payload-conveyor.name = Esteira de Carga
|
||||
block.payload-router.name = Roteador de Carga
|
||||
block.disassembler.name = Desmontador
|
||||
block.silicon-crucible.name = Fornalha De Silício
|
||||
block.overdrive-dome.name = Domo de Sobrecarga
|
||||
|
||||
block.switch.name = Switch
|
||||
block.micro-processor.name = Micro Processor
|
||||
block.logic-processor.name = Logic Processor
|
||||
block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.switch.name = Alavanca
|
||||
block.micro-processor.name = Micro Processador
|
||||
block.logic-processor.name = Processador Lógico
|
||||
block.hyper-processor.name = Hiper Processador
|
||||
block.logic-display.name = Monitor Lógico
|
||||
block.large-logic-display.name = Monitor lógico grande
|
||||
block.memory-cell.name = Célula de Memória
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = Azul
|
||||
team.crux.name = Vermelho
|
||||
@@ -1223,7 +1253,7 @@ block.plastanium-wall-large.description = Um tipo especial de muro que absorve a
|
||||
block.thorium-wall.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.
|
||||
block.thorium-wall-large.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.\nOcupa múltiplos blocos.
|
||||
block.phase-wall.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.
|
||||
block.phase-wall-large.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.\nSOcupa múltiplos blocos.
|
||||
block.phase-wall-large.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.\nOcupa múltiplos blocos.
|
||||
block.surge-wall.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.
|
||||
block.surge-wall-large.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.\nOcupa multiplos blocos.
|
||||
block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar.
|
||||
@@ -1239,8 +1269,8 @@ block.plastanium-conveyor.description = Moves items in batches.\nAccepts items a
|
||||
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
||||
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
||||
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
||||
block.sorter.description = [interact]Aperte no bloco para configurar[]
|
||||
block.inverted-sorter.description = Processa os itens como um sorteador normal, mas os itens escolhidos sairão pelas laterais ao invés.
|
||||
block.sorter.description = Filtra itens passando o selecionado para frente e os outros para os lados.
|
||||
block.inverted-sorter.description = Filtra os itens como um ordenador normal, porém, os itens escolhidos sairão pelas laterais.
|
||||
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
|
||||
block.distributor.description = Um roteador avançado que espalhas os itens em 7 outras direções igualmente.
|
||||
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
|
||||
@@ -1300,6 +1330,6 @@ block.fuse.description = Uma torre grande com curto alcance. Dispara três feixe
|
||||
block.ripple.description = Uma torre de artilharia extremamente poderosa. Dispara varios tiros aglomerados a uma grande distância nos seus inimigos.
|
||||
block.cyclone.description = Uma grande torre que dispara balas explosivas que se fragmentam em unidades aéreas e terrestres próximas.
|
||||
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
|
||||
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
|
||||
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer um resfriamento para ser operada.
|
||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||
block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.
|
||||
block.segment.description = Destrói projéteis inimigos que se aproximam. Feixes não serão detectados.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Esquema gravado.
|
||||
schematic.delete.confirm = Este esquema irá ser completamente apagado.
|
||||
schematic.rename = Renomear Esquema
|
||||
schematic.info = {0}x{1}, {2} blocos
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Hordas derrotadas:[accent] {0}
|
||||
stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Feito
|
||||
feature.unsupported = O teu dispositivos não suporta esta característica.
|
||||
|
||||
mods.alphainfo = Lembre-se de que os mods estão em alfa, e [scarlet] pode estar cheio de falhas[].\nReporta qualquer problema que encontres no the Mindustry GitHub ou Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Mods não encontrados!
|
||||
mods.guide = Guia de mods
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] para selecionar+copy
|
||||
pausebuilding = [accent][[{0}][] para pausar construção
|
||||
resumebuilding = [scarlet][[{0}][] para resumir construção
|
||||
wave = [accent]Horda {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = Horda em {0}
|
||||
wave.waveInProgress = [lightgray]Horda Em Progresso
|
||||
waiting = Aguardando...
|
||||
waiting.players = Esperando por jogadores...
|
||||
wave.enemies = [lightgray]{0} inimigos restantes
|
||||
wave.enemy = [lightgray]{0} inimigo restante
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Carregar\nimagem
|
||||
saveimage = Gravarr\nimagem
|
||||
unknown = Desconhecido
|
||||
@@ -328,6 +331,7 @@ editor.generation = Geração:
|
||||
editor.ingame = Editar em jogo
|
||||
editor.publish.workshop = Publicar na oficina
|
||||
editor.newmap = Novo mapa
|
||||
editor.center = Center
|
||||
workshop = Oficina
|
||||
waves.title = Hordas
|
||||
waves.remove = Remover
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
||||
filter.distort = Distorcedor
|
||||
filter.noise = Geração aleatória
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Mediano
|
||||
filter.oremedian = Minério Mediano
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Bloco
|
||||
filter.option.floor = Chão
|
||||
filter.option.flooronto = Chão alvo
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Parede
|
||||
filter.option.ore = Minério
|
||||
filter.option.floor2 = Chão secundário
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Ronda alcançada {0} / {1}
|
||||
requirement.core = Destruir Núcleo Inimigo em {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resumir Zona:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Melhor: {0}
|
||||
launch = Lançar
|
||||
launch.text = Launch
|
||||
launch.title = Lançamento feito com sucesso
|
||||
launch.next = [lightgray]Próxima oportunidade na Horda {0}
|
||||
launch.unable2 = [scarlet]Impossível lançar.[]
|
||||
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
||||
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Descobrir
|
||||
configure = Configurar carregamento
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não
|
||||
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = Pausado
|
||||
clear = Limpar
|
||||
banned = [scarlet]Banido
|
||||
@@ -570,49 +580,74 @@ info.title = [accent]Informação
|
||||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Entrada
|
||||
blocks.output = Saida
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Telhas Requeridas
|
||||
blocks.affinities = Afinidades
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacidade de Energia
|
||||
blocks.powershot = Energia/tiro
|
||||
blocks.damage = Dano
|
||||
blocks.targetsair = Mirar no ar
|
||||
blocks.targetsground = Mirar no chão
|
||||
blocks.itemsmoved = Velocidade de movimento
|
||||
blocks.launchtime = Tempo entre tiros
|
||||
blocks.shootrange = Alcance
|
||||
blocks.size = Tamanho
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacidade de Líquido
|
||||
blocks.powerrange = Alcance da Energia
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Uso de energia
|
||||
blocks.powerdamage = Dano/Poder
|
||||
blocks.itemcapacity = Capacidade de Itens
|
||||
blocks.basepowergeneration = Geração de poder base
|
||||
blocks.productiontime = Tempo de produção
|
||||
blocks.repairtime = Tempo de reparo total do bloco
|
||||
blocks.speedincrease = Aumento de velocidade
|
||||
blocks.range = Distância
|
||||
blocks.drilltier = Furáveis
|
||||
blocks.drillspeed = Velocidade da broca base
|
||||
blocks.boosteffect = Efeito do Boost
|
||||
blocks.maxunits = Máximo de unidades ativas
|
||||
blocks.health = Saúde
|
||||
blocks.buildtime = Tempo de construção
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Custo de construção
|
||||
blocks.inaccuracy = Imprecisão
|
||||
blocks.shots = Tiros
|
||||
blocks.reload = Tiros por segundo
|
||||
blocks.ammo = Munição
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Entrada
|
||||
stat.output = Saida
|
||||
stat.booster = Booster
|
||||
stat.tiles = Telhas Requeridas
|
||||
stat.affinities = Afinidades
|
||||
stat.powercapacity = Capacidade de Energia
|
||||
stat.powershot = Energia/tiro
|
||||
stat.damage = Dano
|
||||
stat.targetsair = Mirar no ar
|
||||
stat.targetsground = Mirar no chão
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre tiros
|
||||
stat.shootrange = Alcance
|
||||
stat.size = Tamanho
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacidade de Líquido
|
||||
stat.powerrange = Alcance da Energia
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Uso de energia
|
||||
stat.powerdamage = Dano/Poder
|
||||
stat.itemcapacity = Capacidade de Itens
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Geração de poder base
|
||||
stat.productiontime = Tempo de produção
|
||||
stat.repairtime = Tempo de reparo total do bloco
|
||||
stat.speedincrease = Aumento de velocidade
|
||||
stat.range = Distância
|
||||
stat.drilltier = Furáveis
|
||||
stat.drillspeed = Velocidade da broca base
|
||||
stat.boosteffect = Efeito do Boost
|
||||
stat.maxunits = Máximo de unidades ativas
|
||||
stat.health = Saúde
|
||||
stat.buildtime = Tempo de construção
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Custo de construção
|
||||
stat.inaccuracy = Imprecisão
|
||||
stat.shots = Tiros
|
||||
stat.reload = Tiros por segundo
|
||||
stat.ammo = Munição
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}
|
||||
bar.powerstored = Armazenada: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Saída de energia: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Itens: {0}
|
||||
bar.capacity = Capacidade: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Progresso da construção
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dano
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
|
||||
bullet.incendiary = [stat]Incendiário
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]Guiado
|
||||
bullet.shock = [stat]Choque
|
||||
bullet.frag = [stat]Fragmentação
|
||||
bullet.knockback = [stat]{0}[lightgray]Impulso
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]Congelamento
|
||||
bullet.tarred = [stat]Grudento
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||
|
||||
unit.blocks = Blocos
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = Unidades de energia/segundo
|
||||
unit.liquidsecond = Unidades de líquido/segundo
|
||||
unit.itemssecond = itens/segundo
|
||||
@@ -670,7 +711,7 @@ category.power = Poder
|
||||
category.liquids = Líquidos
|
||||
category.items = Itens
|
||||
category.crafting = Construindo
|
||||
category.shooting = Atirando
|
||||
category.function = Function
|
||||
category.optional = Melhoras opcionais
|
||||
setting.landscape.name = Travar panorama
|
||||
setting.shadows.name = Sombras
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtragem linear
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Água animada
|
||||
setting.animatedshields.name = Escudos animados
|
||||
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Ecrã inteiro
|
||||
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
||||
setting.fps.name = Mostrar FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||
setting.minimap.name = Mostrar minimapa
|
||||
@@ -822,6 +861,7 @@ mode.custom = Regras personalizadas
|
||||
|
||||
rules.infiniteresources = Recursos infinitos
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Tempo de horda
|
||||
rules.waves = Hordas
|
||||
rules.attack = Modo de ataque
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Unidades
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Itens
|
||||
content.liquid.name = Liquidos
|
||||
content.unit.name = Unidades
|
||||
content.block.name = Blocos
|
||||
|
||||
item.copper.name = Cobre
|
||||
item.lead.name = Chumbo
|
||||
item.coal.name = Carvão
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Escória
|
||||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Crio Fluido
|
||||
|
||||
item.explosiveness = [lightgray]Explosibilidade: {0}
|
||||
item.flammability = [lightgray]Inflamabilidade: {0}
|
||||
item.radioactivity = [lightgray]Radioatividade: {0}
|
||||
|
||||
unit.health = [lightgray]Vida: {0}
|
||||
unit.speed = [lightgray]Velocidade: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
|
||||
liquid.viscosity = [lightgray]Viscosidade: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortaleza
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Pedregulho de areia
|
||||
block.grass.name = Grama
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Sal
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pedrinhas
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Água sobre areia escura
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Gelo de neve
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Criador de energia
|
||||
block.unloader.name = Descarregador
|
||||
block.vault.name = Cofre
|
||||
block.wave.name = Onda
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Enxame
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ondulação
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arco Elétrico
|
||||
block.rtg-generator.name = Gerador GTR
|
||||
block.spectre.name = Espectro
|
||||
block.meltdown.name = Fusão
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Contâiner
|
||||
block.launch-pad.name = Plataforma de lançamento
|
||||
block.launch-pad-large.name = Plataforma de lançamento grande
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = Azul
|
||||
team.crux.name = Vermelho
|
||||
|
||||
@@ -20,7 +20,7 @@ gameover = Jocul s-a încheiat
|
||||
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
|
||||
highscore = [accent]Scor maxim nou!
|
||||
copied = Copiat.
|
||||
indev.popup = [accent]v6[] este momentan în [accent]alpha[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Majoritatea [scarlet]AI-ului unităților[] nu funcționează bine\n- Multe unități sunt neterminate\n- Modul campanie nu este terminat \n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
|
||||
indev.popup = [accent]v6[] este momentan în [accent]beta[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Efectele sonore și muzica sunt neterminate/lipsesc\n- Majoritatea [scarlet]AI-ului unităților[] nu funcționează bine\n- Multe unități sunt neterminate\n- Modul campanie nu este terminat \n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
|
||||
indev.notready = Această secțiune a jocului nu este gata încă.
|
||||
|
||||
load.sound = Sunete
|
||||
@@ -100,8 +100,7 @@ committingchanges = Se Încarcă Schimbările
|
||||
done = Gata
|
||||
feature.unsupported = Dispozitivul tău nu suportă această funcție.
|
||||
|
||||
mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportați orice probleme apărute pe Githubul Mindustry sau pe Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportați orice probleme apărute pe Githubul Mindustry.
|
||||
mods = Moduri
|
||||
mods.none = [lightgray]Nu s-au găsit moduri!
|
||||
mods.guide = Ghid de Modding
|
||||
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] pt selectare+copiere
|
||||
pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
|
||||
resumebuilding = [scarlet][[{0}][] pt a continua construitul
|
||||
wave = [accent]Valul {0}
|
||||
wave.cap = [accent]Valul {0}/{1}
|
||||
wave.waiting = [lightgray]Val în {0}
|
||||
wave.waveInProgress = [lightgray]Val în desfășurare
|
||||
waiting = [lightgray]În așteptare...
|
||||
@@ -420,6 +420,7 @@ filters.empty = [lightgray]Fără filtre! Adaugă unul folosind butonul de mai j
|
||||
filter.distort = Distorsionare
|
||||
filter.noise = Zgomot Vizual
|
||||
filter.enemyspawn = Selectare Punct de Lansare Inamic
|
||||
filter.spawnpath = Cale Către Punctul de Lansare
|
||||
filter.corespawn = Selectare Nucleu
|
||||
filter.median = Mediană
|
||||
filter.oremedian = Mediană Minereu
|
||||
@@ -443,7 +444,8 @@ filter.option.angle = Unghi
|
||||
filter.option.amount = Cantitate
|
||||
filter.option.block = Bloc
|
||||
filter.option.floor = Podea
|
||||
filter.option.flooronto = Podea țintă
|
||||
filter.option.flooronto = Podea Țintă
|
||||
filter.option.target = Țintă
|
||||
filter.option.wall = Perete
|
||||
filter.option.ore = Minereu
|
||||
filter.option.floor2 = Podea Secundară
|
||||
@@ -477,9 +479,9 @@ requirement.research = Cercetează {0}
|
||||
requirement.capture = Capturează {0}
|
||||
bestwave = [lightgray]Cel Mai Bun Val: {0}
|
||||
launch.text = Lansează
|
||||
campaign.multiplayer = Când joci muliplayer în campanie, nu poți cerceta noi tehnologii decât folosind materiale din sectoarele [accent]tale[], [scarlet]nu[] din sectorul gazdei jocului, unde te afli acum.\n\nPt a transfera materialele către sectoarele [accent]tale[] în multiplayer, folosește o [accent]platformă de lansare[].
|
||||
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
|
||||
uncover = Descoperă
|
||||
configure = Configurează Încărcarea
|
||||
configure = Configurează Încărcarea
|
||||
loadout = Încărcare
|
||||
resources = Resurse
|
||||
bannedblocks = Blocuri Interzise
|
||||
@@ -510,6 +512,7 @@ weather.rain.name = Ploaie
|
||||
weather.snow.name = Ninsoare
|
||||
weather.sandstorm.name = Furtună de nisip
|
||||
weather.sporestorm.name = Furtună de spori
|
||||
weather.fog.name = Ceață
|
||||
|
||||
sectors.unexplored = [lightgray]Neexplorat
|
||||
sectors.resources = Resurse:
|
||||
@@ -519,6 +522,11 @@ sectors.resume = Revino
|
||||
sectors.launch = Lansare
|
||||
sectors.select = Selectează
|
||||
sectors.nonelaunch = [lightgray]nimic (soarele)
|
||||
sectors.rename = Redenumește Sectorul
|
||||
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Soare
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -533,7 +541,7 @@ sector.saltFlats.name = Salt Flats
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
|
||||
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
||||
sector.frozenForest.description = Chiar și aici, aproape de munți, sperii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
||||
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
||||
sector.saltFlats.description = La periferia deșertului stau Salt Flats. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
|
||||
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
|
||||
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta a avut un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai de bază rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea în afară. Redescoperă tehnologia.
|
||||
@@ -558,6 +566,10 @@ settings.clear.confirm = Sigur vrei să ștergi datele?\nCe e făcut nu poate fi
|
||||
settings.clearall.confirm = [scarlet]Atenție![]\nAsta va șterge toate datele, inclusiv salvări, hărți, deblocări și atribuiri de controale.\nOdată ce apeși 'ok' jocul va șterge toate datele și se va închide automat.
|
||||
settings.clearsaves.confirm = Sigur vrei să ștergi toate salvările?
|
||||
settings.clearsaves = Șterge Salvările
|
||||
settings.clearresearch = Șterge Tehnologiile Cercetate
|
||||
settings.clearresearch.confirm = Sigur vrei să ștergi toate tehnologiile cercetate în campanie?
|
||||
settings.clearcampaignsaves = Șterge Salvările din Campanie
|
||||
settings.clearcampaignsaves.confirm = Sigur vrei să ștergi toate salvările din campanie?
|
||||
paused = [accent]< Pauză >
|
||||
clear = Curăță
|
||||
banned = [scarlet]Interzis
|
||||
@@ -569,50 +581,73 @@ error.title = [scarlet]A apărut o eroare.
|
||||
error.crashtitle = A apărut o eroare.
|
||||
unit.nobuild = [scarlet]Unitatea nu poate construi.
|
||||
lastaccessed = [lightgray]Ultima Accesare: {0}
|
||||
blocks.input = Necesită
|
||||
blocks.output = Produce
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Teren Necesar
|
||||
blocks.affinities = Efecte Teren
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacitate electrică
|
||||
blocks.powershot = Electricitate/Glonț
|
||||
blocks.damage = Forță
|
||||
blocks.targetsair = Lovește Aeronave
|
||||
blocks.targetsground = Lovește Artilerie
|
||||
blocks.itemsmoved = Viteza de Mișcare a Materialelor
|
||||
blocks.launchtime = Timp între Lansări
|
||||
blocks.shootrange = Rază
|
||||
blocks.size = Mărime
|
||||
blocks.displaysize = Mărimea Monitorului Logic
|
||||
blocks.liquidcapacity = Capacitate Lichid
|
||||
blocks.powerrange = Raza Electrică
|
||||
blocks.linkrange = Raza Legăturilor
|
||||
blocks.instructions = Instrucțiuni
|
||||
blocks.powerconnections = Maxim Conexiuni
|
||||
blocks.poweruse = Consum Electricitate
|
||||
blocks.powerdamage = Electricitate/Forța Glonțului
|
||||
blocks.itemcapacity = Capacitate Materiale
|
||||
blocks.memorycapacity = Capacitate Memorie
|
||||
blocks.basepowergeneration = Generare Electricitate (Bază)
|
||||
blocks.productiontime = Timp Producție
|
||||
blocks.repairtime = Durata Reparării Blocului
|
||||
blocks.speedincrease = Creștere Viteză
|
||||
blocks.range = Rază
|
||||
blocks.drilltier = Minabile
|
||||
blocks.drillspeed = Viteză Burghiu (Bază)
|
||||
blocks.boosteffect = Efect de Boost
|
||||
blocks.maxunits = Maxim Unități Active
|
||||
blocks.health = Viață
|
||||
blocks.buildtime = Timp Construcție
|
||||
blocks.maxconsecutive = Maxim Consecutive
|
||||
blocks.buildcost = Cost Construcție
|
||||
blocks.inaccuracy = Inacuratețe
|
||||
blocks.shots = Lovituri
|
||||
blocks.reload = Lovituri/Secundă
|
||||
blocks.ammo = Muniție
|
||||
blocks.shieldhealth = Viața Scutului
|
||||
blocks.cooldowntime = Timp de Reîncărcare
|
||||
|
||||
stat.input = Necesită
|
||||
stat.output = Produce
|
||||
stat.booster = Booster
|
||||
stat.tiles = Teren Necesar
|
||||
stat.affinities = Efecte Teren
|
||||
stat.powercapacity = Capacitate electrică
|
||||
stat.powershot = Electricitate/Glonț
|
||||
stat.damage = Forță
|
||||
stat.targetsair = Lovește Aeronave
|
||||
stat.targetsground = Lovește Artilerie
|
||||
stat.itemsmoved = Viteză de Mișcare a Materialelor
|
||||
stat.launchtime = Timp între Lansări
|
||||
stat.shootrange = Rază
|
||||
stat.size = Mărime
|
||||
stat.displaysize = Mărime Monitor Logic
|
||||
stat.liquidcapacity = Capacitate Lichid
|
||||
stat.powerrange = Rază Electrică
|
||||
stat.linkrange = Rază Legături
|
||||
stat.instructions = Instrucțiuni
|
||||
stat.powerconnections = Maxim Conexiuni
|
||||
stat.poweruse = Consum Electricitate
|
||||
stat.powerdamage = Electricitate/Forța Glonțului
|
||||
stat.itemcapacity = Capacitate Materiale
|
||||
stat.memorycapacity = Capacitate Memorie
|
||||
stat.basepowergeneration = Generare Electricitate (Bază)
|
||||
stat.productiontime = Timp Producție
|
||||
stat.repairtime = Durată Reparare Bloc
|
||||
stat.speedincrease = Creștere Viteză
|
||||
stat.range = Rază
|
||||
stat.drilltier = Minabile
|
||||
stat.drillspeed = Viteză Burghiu (Bază)
|
||||
stat.boosteffect = Efect de Boost
|
||||
stat.maxunits = Maxim Unități Active
|
||||
stat.health = Viață
|
||||
stat.buildtime = Timp Construcție
|
||||
stat.maxconsecutive = Maxim Consecutive
|
||||
stat.buildcost = Cost Construcție
|
||||
stat.inaccuracy = Inacuratețe
|
||||
stat.shots = Lovituri
|
||||
stat.reload = Lovituri/Secundă
|
||||
stat.ammo = Muniție
|
||||
stat.shieldhealth = Viață Scut
|
||||
stat.cooldowntime = Timp de Reîncărcare
|
||||
stat.explosiveness = Explozivitate
|
||||
stat.basedeflectchance = Șansă de Reflexie
|
||||
stat.lightningchance = Șansă Fulger
|
||||
stat.lightningdamage = Forță Fulger
|
||||
stat.flammability = Inflamabilitate
|
||||
stat.radioactivity = Radioactivitate
|
||||
stat.heatcapacity = Capacitate de Căldură
|
||||
stat.viscosity = Vâscozitate
|
||||
stat.temperature = Temperatură
|
||||
stat.speed = Viteză
|
||||
stat.buildspeed = Viteză Construcție
|
||||
stat.minespeed = Viteză Minare
|
||||
stat.minetier = Putere Minare
|
||||
stat.payloadcapacity = Capacitate Încărcătură
|
||||
stat.commandlimit = Nr Unități Comandate
|
||||
stat.abilities = Abilități
|
||||
|
||||
ability.forcefield = Câmp de Forță
|
||||
ability.repairfield = Câmp de Reparare
|
||||
ability.statusfield = Câmp Suprasolicitare Unități
|
||||
ability.unitspawn = {0} Fabrici
|
||||
ability.shieldregenfield = Câmp de Regenerare a Scutului
|
||||
|
||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||
bar.noresources = Resurse lipsă
|
||||
@@ -628,7 +663,7 @@ bar.powerlines = Conexiuni: {0}/{1}
|
||||
bar.items = Materiale: {0}
|
||||
bar.capacity = Capacitate: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unitate dezactivată]
|
||||
bar.liquid = Lichid
|
||||
bar.heat = Căldură
|
||||
bar.power = Electricitate
|
||||
@@ -645,12 +680,15 @@ bullet.homing = [stat]cu radar
|
||||
bullet.shock = [stat]șoc
|
||||
bullet.frag = [stat]fragil
|
||||
bullet.knockback = [stat]{0} [lightgray]împingere
|
||||
bullet.pierce = [stat]{0}[lightgray]x penetrare
|
||||
bullet.infinitepierce = penetrare [stat]
|
||||
bullet.freezing = [stat]înghețat
|
||||
bullet.tarred = [stat]lipicios
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
||||
bullet.reload = [stat]{0}[lightgray]x lovituri
|
||||
|
||||
unit.blocks = blocuri
|
||||
unit.blockssquared = blocuri²
|
||||
unit.powersecond = electricitate/secundă
|
||||
unit.liquidsecond = unități lichid/secundă
|
||||
unit.itemssecond = materiale/secundă
|
||||
@@ -663,7 +701,7 @@ unit.persecond = /sec
|
||||
unit.perminute = /min
|
||||
unit.timesspeed = x viteză
|
||||
unit.percent = %
|
||||
unit.shieldhealth = viața scutului
|
||||
unit.shieldhealth = viață scut
|
||||
unit.items = materiale
|
||||
unit.thousands = mii
|
||||
unit.millions = mil
|
||||
@@ -673,7 +711,7 @@ category.power = Electricitate
|
||||
category.liquids = Lichide
|
||||
category.items = Materiale
|
||||
category.crafting = Necesită/Produce
|
||||
category.shooting = Lovire
|
||||
category.function = Funcționare
|
||||
category.optional = Îmbunătățiri opționale
|
||||
setting.landscape.name = Blochează Mod Peisaj
|
||||
setting.shadows.name = Umbre
|
||||
@@ -682,8 +720,7 @@ setting.linear.name = Filtrare Liniară
|
||||
setting.hints.name = Indicii
|
||||
setting.flow.name = Afișează Rata de Curgere a lichidelor
|
||||
setting.buildautopause.name = Autopauză de la Construit
|
||||
setting.mapcenter.name = Auto Centrează Harta La Jucător
|
||||
setting.animatedwater.name = Fluide Animate
|
||||
setting.animatedwater.name = Suprafețe Animate
|
||||
setting.animatedshields.name = Scuturi Animate
|
||||
setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[]
|
||||
setting.playerindicators.name = Indicatori Jucător
|
||||
@@ -716,7 +753,6 @@ setting.fullscreen.name = Ecran Complet
|
||||
setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară)
|
||||
setting.fps.name = Vezi FPS & Ping
|
||||
setting.smoothcamera.name = Cameră Graduală
|
||||
setting.blockselectkeys.name = Vezi Detalii Cheie cu Privire la Selectarea Blocurilor
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelează
|
||||
setting.minimap.name = Vezi Miniharta
|
||||
@@ -726,7 +762,7 @@ setting.musicvol.name = Volumul Muzicii
|
||||
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
||||
setting.ambientvol.name = Volum Ambiental
|
||||
setting.mutemusic.name = Muzica pe Mut
|
||||
setting.sfxvol.name = Volum SFX
|
||||
setting.sfxvol.name = Volum Efecte Sonore
|
||||
setting.mutesound.name = Sunetul pe Mut
|
||||
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
||||
setting.savecreate.name = Auto-Creează Salvări
|
||||
@@ -863,6 +899,7 @@ content.item.name = Materiale
|
||||
content.liquid.name = Lichide
|
||||
content.unit.name = Unități
|
||||
content.block.name = Blocuri
|
||||
|
||||
item.copper.name = Cupru
|
||||
item.lead.name = Plumb
|
||||
item.coal.name = Cărbune
|
||||
@@ -884,23 +921,6 @@ liquid.slag.name = Zgură
|
||||
liquid.oil.name = Petrol
|
||||
liquid.cryofluid.name = Criofluid
|
||||
|
||||
item.explosiveness = [lightgray]Explozivitate: {0}%
|
||||
item.flammability = [lightgray]Inflamabilitate: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivitate: {0}%
|
||||
|
||||
unit.health = [lightgray]Viață: {0}
|
||||
unit.speed = [lightgray]Viteză: {0}
|
||||
unit.weapon = [lightgray]Armă: {0}
|
||||
unit.itemcapacity = [lightgray]Capacitatea de Material: {0}
|
||||
unit.minespeed = [lightgray]Viteza de Minare: {0}%
|
||||
unit.minepower = [lightgray]Puterea Minării: {0}
|
||||
unit.ability = [lightgray]Abilitate: {0}
|
||||
unit.buildspeed = [lightgray]Viteza de Construcție: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacitatea de Căldură: {0}
|
||||
liquid.viscosity = [lightgray]Vâscozitatea: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -987,6 +1007,7 @@ block.darksand-water.name = Apă cu Nisip Negru
|
||||
block.char.name = Turbă
|
||||
block.dacite.name = Dacit
|
||||
block.dacite-wall.name = Perete de Dacit
|
||||
block.dacite-boulder.name = Bolovan de Dacit
|
||||
block.ice-snow.name = Gheață Înzăpezită
|
||||
block.stone-wall.name = Perete de Piatră
|
||||
block.ice-wall.name = Perete de Gheață
|
||||
@@ -1153,7 +1174,7 @@ team.blue.name = albastră
|
||||
team.crux.name = roșie
|
||||
team.sharded.name = portocalie
|
||||
team.orange.name = portocalie
|
||||
team.derelict.name = abandonat
|
||||
team.derelict.name = abandonată
|
||||
team.green.name = verde
|
||||
team.purple.name = mov
|
||||
|
||||
|
||||
@@ -100,8 +100,7 @@ committingchanges = Внесение изменений
|
||||
done = Готово
|
||||
feature.unsupported = Ваше устройство не поддерживает эту возможность.
|
||||
|
||||
mods.alphainfo = Имейте в виду, что модификации находятся в альфа-версии и [scarlet]могут содержать много ошибок[]. Докладывайте о любых проблемах, которые вы найдете в Mindustry Github или Discord.
|
||||
mods.alpha = [accent](Альфа)
|
||||
mods.alphainfo = Имейте в виду, что модификации находятся в альфа-версии и [scarlet]могут содержать много ошибок[]. Докладывайте о любых проблемах, которые вы найдете в Mindustry Github.
|
||||
mods = Модификации
|
||||
mods.none = [lightgray]Модификации не найдены!
|
||||
mods.guide = Руководство по модам
|
||||
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] выделить и скопировать
|
||||
pausebuilding = [accent][[{0}][] для приостановки строительства
|
||||
resumebuilding = [scarlet][[{0}][] для продолжения строительства
|
||||
wave = [accent]Волна {0}
|
||||
wave.cap = [accent]Волна {0}/{1}
|
||||
wave.waiting = [lightgray]Волна через {0}
|
||||
wave.waveInProgress = [lightgray]Волна продолжается
|
||||
waiting = [lightgray]Ожидание…
|
||||
@@ -421,6 +421,7 @@ filters.empty = [lightgray]Нет фильтров! Добавьте один п
|
||||
filter.distort = Искажение
|
||||
filter.noise = Шум
|
||||
filter.enemyspawn = Случайный выбор \nточек высадки
|
||||
filter.spawnpath = Путь до точки высадки
|
||||
filter.corespawn = Случайный выбор ядра
|
||||
filter.median = Медиана
|
||||
filter.oremedian = Рудная медиана
|
||||
@@ -445,6 +446,7 @@ filter.option.amount = Количество
|
||||
filter.option.block = Блок
|
||||
filter.option.floor = Поверхность
|
||||
filter.option.flooronto = Целевая поверхность
|
||||
filter.option.target = Цель
|
||||
filter.option.wall = Стена
|
||||
filter.option.ore = Руда
|
||||
filter.option.floor2 = Вторая поверхность
|
||||
@@ -478,7 +480,7 @@ requirement.research = Исследуйте {0}
|
||||
requirement.capture = Захватите {0}
|
||||
bestwave = [lightgray]Лучшая волна: {0}
|
||||
launch.text = Высадка
|
||||
campaign.multiplayer = В исследованиях, при игре в кампании по сети, вы можете использовать только [accent]свои[] предметы, а [scarlet]не[] предметы сектора, в котором находитесь.\n\nДля отправки предметов на [accent]свои[] сектора воспользуйтесь [accent]пусковой площадкой[].
|
||||
research.multiplayer = Только хост может исследовать предметы.
|
||||
uncover = Раскрыть
|
||||
configure = Конфигурация выгрузки
|
||||
#TODO
|
||||
@@ -512,6 +514,7 @@ weather.rain.name = Дождь
|
||||
weather.snow.name = Снегопад
|
||||
weather.sandstorm.name = Пыльная буря
|
||||
weather.sporestorm.name = Споровая буря
|
||||
weather.fog.name = Туман
|
||||
|
||||
sectors.unexplored = [lightgray]Не исследовано
|
||||
sectors.resources = Ресурсы:
|
||||
@@ -521,6 +524,12 @@ sectors.resume = Продолжить
|
||||
sectors.launch = Высадка
|
||||
sectors.select = Выбор
|
||||
sectors.nonelaunch = [lightgray]нет (солнце)
|
||||
sectors.rename = Переименовать сектор
|
||||
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
|
||||
|
||||
planet.serpulo.name = Серпуло
|
||||
#TODO better name
|
||||
planet.sun.name = Солнце
|
||||
|
||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||
sector.groundZero.name = Отправная точка
|
||||
@@ -565,6 +574,10 @@ settings.clear.confirm = Вы действительно хотите очист
|
||||
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется.
|
||||
settings.clearsaves.confirm = Вы уверены, что хотите удалить все сохранения?
|
||||
settings.clearsaves = Удалить все сохранения
|
||||
settings.clearresearch = Сбросить исследования
|
||||
settings.clearresearch.confirm = Вы уверены, что хотите сбросить все ваши исследования кампании?
|
||||
settings.clearcampaignsaves = Очистить сохранения кампании
|
||||
settings.clearcampaignsaves.confirm = Вы уверены, что хотите очистить все ваши сохранения кампании?
|
||||
paused = [accent]< Пауза >
|
||||
clear = Очистить
|
||||
banned = [scarlet]Запрещено
|
||||
@@ -576,50 +589,74 @@ error.title = [scarlet]Произошла ошибка
|
||||
error.crashtitle = Произошла ошибка
|
||||
unit.nobuild = [scarlet]Боевая единица не может строить
|
||||
lastaccessed = [lightgray]Последняя конфигурация от {0}
|
||||
blocks.input = Вход
|
||||
blocks.output = Выход
|
||||
blocks.booster = Ускоритель
|
||||
blocks.tiles = Необходимые плитки
|
||||
blocks.affinities = Увеличение эффективности
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Вместимость энергии
|
||||
blocks.powershot = Энергия/Выстрел
|
||||
blocks.damage = Урон
|
||||
blocks.targetsair = Воздушные цели
|
||||
blocks.targetsground = Наземные цели
|
||||
blocks.itemsmoved = Скорость перемещения
|
||||
blocks.launchtime = Интервал запусков
|
||||
blocks.shootrange = Радиус действия
|
||||
blocks.size = Размер
|
||||
blocks.displaysize = Размер дисплея
|
||||
blocks.liquidcapacity = Вместимость жидкости
|
||||
blocks.powerrange = Дальность передачи энергии
|
||||
blocks.linkrange = Дальность связи
|
||||
blocks.instructions = Инструкции
|
||||
blocks.powerconnections = Количество соединений
|
||||
blocks.poweruse = Потребляет энергии
|
||||
blocks.powerdamage = Энергия/урон
|
||||
blocks.itemcapacity = Вместимость предметов
|
||||
blocks.memorycapacity = Размер памяти
|
||||
blocks.basepowergeneration = Базовая генерация энергии
|
||||
blocks.productiontime = Время производства
|
||||
blocks.repairtime = Время полной регенерации
|
||||
blocks.speedincrease = Увеличение скорости
|
||||
blocks.range = Радиус действия
|
||||
blocks.drilltier = Бурит
|
||||
blocks.drillspeed = Базовая скорость бурения
|
||||
blocks.boosteffect = Ускоряющий эффект
|
||||
blocks.maxunits = Максимальное количество активных единиц
|
||||
blocks.health = Прочность
|
||||
blocks.buildtime = Время строительства
|
||||
blocks.maxconsecutive = Макс. последовательность
|
||||
blocks.buildcost = Стоимость строительства
|
||||
blocks.inaccuracy = Разброс
|
||||
blocks.shots = Выстрелы
|
||||
blocks.reload = Выстрелы/секунду
|
||||
blocks.ammo = Боеприпасы
|
||||
blocks.shieldhealth = Прочность щита
|
||||
blocks.cooldowntime = Время восстановления
|
||||
|
||||
stat.input = Вход
|
||||
stat.output = Выход
|
||||
stat.booster = Ускоритель
|
||||
stat.tiles = Необходимые плитки
|
||||
stat.affinities = Увеличение эффективности
|
||||
stat.powercapacity = Вместимость энергии
|
||||
stat.powershot = Энергия/Выстрел
|
||||
stat.damage = Урон
|
||||
stat.targetsair = Воздушные цели
|
||||
stat.targetsground = Наземные цели
|
||||
stat.itemsmoved = Скорость перемещения
|
||||
stat.launchtime = Интервал запусков
|
||||
stat.shootrange = Радиус действия
|
||||
stat.size = Размер
|
||||
stat.displaysize = Размер дисплея
|
||||
stat.liquidcapacity = Вместимость жидкости
|
||||
stat.powerrange = Дальность передачи энергии
|
||||
stat.linkrange = Дальность связи
|
||||
stat.instructions = Инструкции
|
||||
stat.powerconnections = Количество соединений
|
||||
stat.poweruse = Потребляет энергии
|
||||
stat.powerdamage = Энергия/урон
|
||||
stat.itemcapacity = Вместимость предметов
|
||||
stat.memorycapacity = Размер памяти
|
||||
stat.basepowergeneration = Базовая генерация энергии
|
||||
stat.productiontime = Время производства
|
||||
stat.repairtime = Время полной регенерации
|
||||
stat.speedincrease = Увеличение скорости
|
||||
stat.range = Радиус действия
|
||||
stat.drilltier = Бурит
|
||||
stat.drillspeed = Базовая скорость бурения
|
||||
stat.boosteffect = Ускоряющий эффект
|
||||
stat.maxunits = Максимальное количество активных единиц
|
||||
stat.health = Прочность
|
||||
stat.buildtime = Время строительства
|
||||
stat.maxconsecutive = Макс. последовательность
|
||||
stat.buildcost = Стоимость строительства
|
||||
stat.inaccuracy = Разброс
|
||||
stat.shots = Выстрелы
|
||||
stat.reload = Выстрелы/секунду
|
||||
stat.ammo = Боеприпасы
|
||||
stat.shieldhealth = Прочность щита
|
||||
stat.cooldowntime = Время восстановления
|
||||
stat.explosiveness = Взрывоопасность
|
||||
stat.basedeflectchance = Базовый шанс отражения
|
||||
stat.lightningchance = Шанс удара молнии
|
||||
stat.lightningdamage = Урон молнии
|
||||
stat.flammability = Воспламеняемость
|
||||
stat.radioactivity = Радиоактивность
|
||||
stat.heatcapacity = Теплоёмкость
|
||||
stat.viscosity = Вязкость
|
||||
stat.temperature = Температура
|
||||
stat.speed = Скорость
|
||||
stat.buildspeed = Скорость строительства
|
||||
stat.minespeed = Скорость добычи
|
||||
stat.minetier = Уровень добычи
|
||||
stat.payloadcapacity = Грузоподъёмность
|
||||
stat.commandlimit = Лимит командования
|
||||
stat.abilities = Способности
|
||||
|
||||
ability.forcefield = Силовое поле
|
||||
ability.repairfield = Ремонтирующее поле
|
||||
#TODO туду тудум
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = Завод единиц «{0}»
|
||||
ability.shieldregenfield = Поле восстановления щита
|
||||
|
||||
bar.drilltierreq = Требуется бур получше
|
||||
bar.noresources = Недостаточно ресурсов
|
||||
@@ -660,6 +697,7 @@ bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпас
|
||||
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
|
||||
|
||||
unit.blocks = блоков
|
||||
unit.blockssquared = блоков²
|
||||
unit.powersecond = единиц энергии/секунду
|
||||
unit.liquidsecond = жидкостных единиц/секунду
|
||||
unit.itemssecond = предметов/секунду
|
||||
@@ -682,7 +720,7 @@ category.power = Энергия
|
||||
category.liquids = Жидкости
|
||||
category.items = Предметы
|
||||
category.crafting = Ввод/Вывод
|
||||
category.shooting = Стрельба/Действие
|
||||
category.function = Действие
|
||||
category.optional = Дополнительные улучшения
|
||||
setting.landscape.name = Только альбомный (горизонтальный) режим
|
||||
setting.shadows.name = Тени
|
||||
@@ -691,8 +729,7 @@ setting.linear.name = Линейная фильтрация
|
||||
setting.hints.name = Подсказки
|
||||
setting.flow.name = Показывать скорость потока ресурсов
|
||||
setting.buildautopause.name = Автоматическая приостановка строительства
|
||||
setting.mapcenter.name = Центрирование карты на игроке
|
||||
setting.animatedwater.name = Анимированные жидкости
|
||||
setting.animatedwater.name = Анимированные поверхности
|
||||
setting.animatedshields.name = Анимированные щиты
|
||||
setting.antialias.name = Сглаживание[lightgray] (требует перезапуска)[]
|
||||
setting.playerindicators.name = Индикаторы направления игроков
|
||||
@@ -725,7 +762,6 @@ setting.fullscreen.name = Полноэкранный режим
|
||||
setting.borderlesswindow.name = Безрамочное окно[lightgray] (может потребоваться перезапуск)
|
||||
setting.fps.name = Показывать FPS и пинг
|
||||
setting.smoothcamera.name = Плавная камера
|
||||
setting.blockselectkeys.name = Показать клавиши выбора блока
|
||||
setting.vsync.name = Вертикальная синхронизация
|
||||
setting.pixelate.name = Пикселизация
|
||||
setting.minimap.name = Отображать мини-карту
|
||||
@@ -872,6 +908,7 @@ content.item.name = Предметы
|
||||
content.liquid.name = Жидкости
|
||||
content.unit.name = Боевые единицы
|
||||
content.block.name = Блоки
|
||||
|
||||
item.copper.name = Медь
|
||||
item.lead.name = Свинец
|
||||
item.coal.name = Уголь
|
||||
@@ -893,23 +930,6 @@ liquid.slag.name = Шлак
|
||||
liquid.oil.name = Нефть
|
||||
liquid.cryofluid.name = Криогенная жидкость
|
||||
|
||||
item.explosiveness = [lightgray]Взрывоопасность: {0}%
|
||||
item.flammability = [lightgray]Воспламеняемость: {0}%
|
||||
item.radioactivity = [lightgray]Радиоактивность: {0}%
|
||||
|
||||
unit.health = [lightgray]Целостность: {0}
|
||||
unit.speed = [lightgray]Скорость: {0}
|
||||
unit.weapon = [lightgray]Оружие: {0}
|
||||
unit.itemcapacity = [lightgray]Вместимость предметов: {0}
|
||||
unit.minespeed = [lightgray]Скорость добычи: {0}%
|
||||
unit.minepower = [lightgray]Мощность добычи: {0}
|
||||
unit.ability = [lightgray]Способность: {0}
|
||||
unit.buildspeed = [lightgray]Скорость строительства: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Теплоёмкость: {0}
|
||||
liquid.viscosity = [lightgray]Вязкость: {0}
|
||||
liquid.temperature = [lightgray]Температура: {0}
|
||||
|
||||
unit.dagger.name = Кинжал
|
||||
unit.mace.name = Булава
|
||||
unit.fortress.name = Крепость
|
||||
@@ -1322,4 +1342,3 @@ block.spectre.description = Массивная двуствольная пушк
|
||||
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
|
||||
block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
|
||||
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.
|
||||
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Schematic sparad.
|
||||
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
|
||||
schematic.rename = Döp om Schematic
|
||||
schematic.info = {0}x{1}, {2} block
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Besegrade vågor:[accent] {0}
|
||||
stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Klar
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
|
||||
mods.alphainfo = Kom ihåg att mods är i alpha, och[scarlet] kan vara väldigt buggiga[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Våg {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Våg om {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Väntar...
|
||||
waiting.players = Väntar på spelare...
|
||||
wave.enemies = [lightgray]{0} Fiender kvarvarande
|
||||
wave.enemy = [lightgray]{0} Fiende kvar
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Ladda bild
|
||||
saveimage = Spara bild
|
||||
unknown = Okänd
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generering:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Vågor
|
||||
waves.remove = Ta bort
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Brus
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Malmmedian
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Golv
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Vägg
|
||||
filter.option.ore = Malm
|
||||
filter.option.floor2 = Secondary Floor
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.text = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Pausat >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
@@ -570,49 +580,74 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Inmatning
|
||||
blocks.output = Utmatning
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Skada
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Storlek
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Skott
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammunition
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Inmatning
|
||||
stat.output = Utmatning
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Skada
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Storlek
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Skott
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammunition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Bättre Borr Krävs
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Föremål: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] skada
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = block
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
@@ -670,7 +711,7 @@ category.power = Energi
|
||||
category.liquids = Vätskor
|
||||
category.items = Föremål
|
||||
category.crafting = Inmatning/Utmatning
|
||||
category.shooting = Skjutning
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Skuggor
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animerat Vatten
|
||||
setting.animatedshields.name = Animerade Sköldar
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Begränsade FPS
|
||||
setting.fpscap.none = Inga
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = Träning
|
||||
setting.difficulty.easy = Lätt
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullskärm
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
||||
setting.minimap.name = Visa Minikarta
|
||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Vågtimer
|
||||
rules.waves = Vågor
|
||||
rules.attack = Attack Mode
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Föremål
|
||||
content.liquid.name = Vätskor
|
||||
content.unit.name = Units
|
||||
content.block.name = Block
|
||||
|
||||
item.copper.name = Koppar
|
||||
item.lead.name = Bly
|
||||
item.coal.name = Kol
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Olja
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Fart: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viskositet: {0}
|
||||
liquid.temperature = [lightgray]Temperatur: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sandbumling
|
||||
block.grass.name = Gräs
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Mörksandvatten
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Issnö
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Energikälla
|
||||
block.unloader.name = Urladdare
|
||||
block.vault.name = Valv
|
||||
block.wave.name = Våg
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Svärmare
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Båge
|
||||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blåa
|
||||
team.crux.name = röda
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -55,6 +55,7 @@ schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Done
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Dalga {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = Dalganin baslamasina: {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = Bekleniyor...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Resimden Yukle
|
||||
saveimage = Resimi kaydet
|
||||
unknown = Bilinmeyen
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best: {0}
|
||||
launch = Launch
|
||||
launch.text = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = Duraklatildi
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
@@ -570,49 +580,74 @@ info.title = [accent]Bilgi
|
||||
error.title = [crimson]Bir hata olustu
|
||||
error.crashtitle = Bir hata olustu
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Guc kapasitesi
|
||||
blocks.powershot = Guc/Saldiri hizi
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Havayi hedef alir mi?
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Menzil
|
||||
blocks.size = Buyukluk
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Sivi kapasitesi
|
||||
blocks.powerrange = Menzil
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Guc kullanimi
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Esya kapasitesi
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Kazilabilirler
|
||||
blocks.drillspeed = Ana kazma hizi
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Can
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = sekme
|
||||
blocks.shots = vuruslar
|
||||
blocks.reload = Yeniden doldurma
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
stat.powercapacity = Guc kapasitesi
|
||||
stat.powershot = Guc/Saldiri hizi
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Havayi hedef alir mi?
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Menzil
|
||||
stat.size = Buyukluk
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Sivi kapasitesi
|
||||
stat.powerrange = Menzil
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Guc kullanimi
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Esya kapasitesi
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Kazilabilirler
|
||||
stat.drillspeed = Ana kazma hizi
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Can
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = sekme
|
||||
stat.shots = vuruslar
|
||||
stat.reload = Yeniden doldurma
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
|
||||
unit.blocks = Yapilar
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = saniyede bir
|
||||
unit.liquidsecond = Saniyede bir
|
||||
unit.itemssecond = Saniyede bir
|
||||
@@ -670,7 +711,7 @@ category.power = Guc
|
||||
category.liquids = sivilar
|
||||
category.items = esyalar
|
||||
category.crafting = uretim
|
||||
category.shooting = sikma
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = Yok
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = training
|
||||
setting.difficulty.easy = kolay
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Tam ekran
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = FPS'i goster
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
||||
setting.minimap.name = Haritayi goster
|
||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Esyalar
|
||||
content.liquid.name = Sivilar
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
|
||||
item.copper.name = Bakir
|
||||
item.lead.name = Kursun
|
||||
item.coal.name = Komur
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Benzin
|
||||
liquid.cryofluid.name = kriyo sivisi
|
||||
|
||||
item.explosiveness = [lightgray]Patlayicilik: {0}
|
||||
item.flammability = [lightgray]Yanbilirlik: {0}
|
||||
item.radioactivity = [lightgray]Radyoaktivite: {0}
|
||||
|
||||
unit.health = [lightgray]Can: {0}
|
||||
unit.speed = [lightgray]hiz: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]isinma kapasitesi: {0}
|
||||
liquid.viscosity = [lightgray]Yari sivilik: {0}
|
||||
liquid.temperature = [lightgray]isi: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = sonsuz guc
|
||||
block.unloader.name = bekletici
|
||||
block.vault.name = kasa
|
||||
block.wave.name = Dalga
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.crux.name = red
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Şema Kaydedildi.
|
||||
schematic.delete.confirm = Bu şema tamamen yok edilecek.
|
||||
schematic.rename = Şemayı yeniden adlandır
|
||||
schematic.info = {0}x{1}, {2} blok
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Yenilen Dalgalar:[accent] {0}
|
||||
stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Bitti
|
||||
feature.unsupported = Cihazınızda bu özellik desteklenmemektedir.
|
||||
|
||||
mods.alphainfo = Modların alfa aşamasında olduğunu ve [scarlet]oldukça hatalı olabileceklerini[] unutmayın.\nBulduğunuz sorunları Mindustry GitHub'ı veya Discord'una bildirin.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Modlar
|
||||
mods.none = [lightgray]Hiç mod bulunamadı!
|
||||
mods.guide = Mod Rehberi
|
||||
@@ -284,12 +284,15 @@ selectschematic = Seçmek ve kopyalamak için [accent][[{0}][]
|
||||
pausebuilding = İnşaatı durdurmak için [accent][[{0}][]
|
||||
resumebuilding = İnşaata devam etmek için [scarlet][[{0}][]
|
||||
wave = [accent]Dalga {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]{0} saniye içinde dalga başlayacak
|
||||
wave.waveInProgress = [lightgray]Dalga gerçekleşiyor
|
||||
waiting = [lightgray]Bekleniliyor...
|
||||
waiting.players = Oyuncular bekleniliyor...
|
||||
wave.enemies = [lightgray]{0} Tane Düşman Kaldı
|
||||
wave.enemy = [lightgray]{0} Tane Düşman Kaldı
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Resim Aç
|
||||
saveimage = Resim Kaydet
|
||||
unknown = Bilinmeyen
|
||||
@@ -328,6 +331,7 @@ editor.generation = Oluşum:
|
||||
editor.ingame = Oyun içinde düzenle
|
||||
editor.publish.workshop = Atölyede Yayınla
|
||||
editor.newmap = Yeni Harita
|
||||
editor.center = Center
|
||||
workshop = Atölye
|
||||
waves.title = Dalgalar
|
||||
waves.remove = Kaldır
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyi
|
||||
filter.distort = Çarpıt
|
||||
filter.noise = Gürültü
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Medyan
|
||||
filter.oremedian = Maden Medyanı
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Blok
|
||||
filter.option.floor = Zemin
|
||||
filter.option.flooronto = Hedef Zemin
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Duvar
|
||||
filter.option.ore = Maden
|
||||
filter.option.floor2 = İkincil Duvar
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Bölge {1}'de Dalga {0}
|
||||
requirement.core = {0}`da Düşman Çekirdeği Yok Et
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Bölgeye Devam Et:\n[lightgray]{0}
|
||||
bestwave = [lightgray]En İyi Dalga: {0}
|
||||
launch = < KALKIŞ >
|
||||
launch.text = Launch
|
||||
launch.title = Kalkış Başarılı
|
||||
launch.next = [lightgray]Bir sonraki imkan {0}. dalgada olacak.
|
||||
launch.unable2 = [scarlet]KALKIŞ mümkün değil.[]
|
||||
launch.confirm = Bu işlem çekirdeğinizdeki bütün kaynakları yollayacak.\nBu üsse geri dönemeyeceksiniz.
|
||||
launch.skip.confirm = Eğer şimdi geçerseniz,
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Aç
|
||||
configure = Ekipmanı Yapılandır
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işle
|
||||
settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"ok" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]<Durduruldu>
|
||||
clear = Temizle
|
||||
banned = [scarlet]Yasaklı
|
||||
@@ -570,49 +580,74 @@ info.title = Bilgi
|
||||
error.title = [crimson]Bir hata oldu
|
||||
error.crashtitle = Bir hata oldu
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Giriş
|
||||
blocks.output = Çıkış
|
||||
blocks.booster = Güçlendirici
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Enerji Kapasitesi
|
||||
blocks.powershot = Enerji/Atış
|
||||
blocks.damage = Hasar
|
||||
blocks.targetsair = Havayı Hedefler Mi
|
||||
blocks.targetsground = Yeri Hedefler Mi
|
||||
blocks.itemsmoved = Hareket Hızı
|
||||
blocks.launchtime = Fırlatmalar Arasındaki Süre
|
||||
blocks.shootrange = Menzil
|
||||
blocks.size = Boyut
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Sıvı Kapasitesi
|
||||
blocks.powerrange = Enerji Menzili
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Bağlantı sayısı
|
||||
blocks.poweruse = Enerji Kullanımı
|
||||
blocks.powerdamage = Enerji/Hasar
|
||||
blocks.itemcapacity = Eşya Kapasitesi
|
||||
blocks.basepowergeneration = Temel Enerji Üretimi
|
||||
blocks.productiontime = Üretim Süresi
|
||||
blocks.repairtime = Tamir Tamir Edilme Süresi
|
||||
blocks.speedincrease = Hız Artışı
|
||||
blocks.range = Menzil
|
||||
blocks.drilltier = Kazılabilenler
|
||||
blocks.drillspeed = Temel Matkap Hızı
|
||||
blocks.boosteffect = Hızlandırma Efekti
|
||||
blocks.maxunits = Maksimum Aktif Birim
|
||||
blocks.health = Can
|
||||
blocks.buildtime = İnşaat Süresi
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = İnşaat Fiyatı
|
||||
blocks.inaccuracy = İskalama Oranı
|
||||
blocks.shots = Atışlar
|
||||
blocks.reload = Atışlar/Sn
|
||||
blocks.ammo = Mermi
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Giriş
|
||||
stat.output = Çıkış
|
||||
stat.booster = Güçlendirici
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
stat.powercapacity = Enerji Kapasitesi
|
||||
stat.powershot = Enerji/Atış
|
||||
stat.damage = Hasar
|
||||
stat.targetsair = Havayı Hedefler Mi
|
||||
stat.targetsground = Yeri Hedefler Mi
|
||||
stat.itemsmoved = Hareket Hızı
|
||||
stat.launchtime = Fırlatmalar Arasındaki Süre
|
||||
stat.shootrange = Menzil
|
||||
stat.size = Boyut
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Sıvı Kapasitesi
|
||||
stat.powerrange = Enerji Menzili
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Bağlantı sayısı
|
||||
stat.poweruse = Enerji Kullanımı
|
||||
stat.powerdamage = Enerji/Hasar
|
||||
stat.itemcapacity = Eşya Kapasitesi
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Temel Enerji Üretimi
|
||||
stat.productiontime = Üretim Süresi
|
||||
stat.repairtime = Tamir Tamir Edilme Süresi
|
||||
stat.speedincrease = Hız Artışı
|
||||
stat.range = Menzil
|
||||
stat.drilltier = Kazılabilenler
|
||||
stat.drillspeed = Temel Matkap Hızı
|
||||
stat.boosteffect = Hızlandırma Efekti
|
||||
stat.maxunits = Maksimum Aktif Birim
|
||||
stat.health = Can
|
||||
stat.buildtime = İnşaat Süresi
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = İnşaat Fiyatı
|
||||
stat.inaccuracy = İskalama Oranı
|
||||
stat.shots = Atışlar
|
||||
stat.reload = Atışlar/Sn
|
||||
stat.ammo = Mermi
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Daha İyi Matkap Gerekli
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Enerji: {0}/sn
|
||||
bar.powerstored = Depolanan: {0}/{1}
|
||||
bar.poweramount = Enerji: {0}
|
||||
bar.poweroutput = Enerji Üretimi: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Eşyalar: {0}
|
||||
bar.capacity = Kapasite: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
||||
bar.input = Girdi
|
||||
bar.output = Çıktı
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] hasar
|
||||
bullet.splashdamage = [stat]{0}[lightgray] alan hasarı ~[stat] {1}[lightgray] kare
|
||||
bullet.incendiary = [stat]yakıcı
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]güdümlü
|
||||
bullet.shock = [stat]şoklayıcı
|
||||
bullet.frag = [stat]parça tesirli
|
||||
bullet.knockback = [stat]{0}[lightgray] savurma
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]dondurucu
|
||||
bullet.tarred = [stat]katranlı
|
||||
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
|
||||
bullet.reload = [stat]{0}[lightgray]x atış hızı
|
||||
|
||||
unit.blocks = bloklar
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = enerji birimi/saniye
|
||||
unit.liquidsecond = sıvı birimi/saniye
|
||||
unit.itemssecond = eşya/saniye
|
||||
@@ -670,7 +711,7 @@ category.power = Enerji
|
||||
category.liquids = Sıvılar
|
||||
category.items = Eşyalar
|
||||
category.crafting = Üretim
|
||||
category.shooting = Silahlar
|
||||
category.function = Function
|
||||
category.optional = İsteğe Bağlı Geliştirmeler
|
||||
setting.landscape.name = Yatayda sabitle
|
||||
setting.shadows.name = Gölgeler
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Lineer Filtreleme
|
||||
setting.hints.name = İpuçları
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animasyonlu Su
|
||||
setting.animatedshields.name = Animasyonlu Kalkanlar
|
||||
setting.antialias.name = Düzgğnleştirme[lightgray] (yeniden açmak gerekebilir)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Tam Ekran
|
||||
setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir)
|
||||
setting.fps.name = FPS Göster
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Blok seçim tüşlarını göster
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelleştir[lightgray] (animasyonları kapatır)
|
||||
setting.minimap.name = Haritayı Göster
|
||||
@@ -822,6 +861,7 @@ mode.custom = Özel Kurallar
|
||||
|
||||
rules.infiniteresources = Sınırsız Kaynaklar
|
||||
rules.reactorexplosions = Reaktör Patlamaları
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Dalga Zamanlayıcısı
|
||||
rules.waves = Dalgalar
|
||||
rules.attack = Saldırı Modu
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Birlikler
|
||||
rules.title.experimental = Deneysel
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Işıklandırma
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ortam Işığı
|
||||
@@ -858,6 +899,7 @@ content.item.name = Eşyalar
|
||||
content.liquid.name = Sıvılar
|
||||
content.unit.name = Birimler
|
||||
content.block.name = Bloklar
|
||||
|
||||
item.copper.name = Bakır
|
||||
item.lead.name = Kurşun
|
||||
item.coal.name = Kömür
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Cüruf
|
||||
liquid.oil.name = Petrol
|
||||
liquid.cryofluid.name = Kriyosıvı
|
||||
|
||||
item.explosiveness = [lightgray]Patlama: {0}%
|
||||
item.flammability = [lightgray]Yanıcılık: {0}%
|
||||
item.radioactivity = [lightgray]Radyoaktivite: {0}%
|
||||
|
||||
unit.health = [lightgray]Can: {0}
|
||||
unit.speed = [lightgray]Hız: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Isı Kapasitesi: {0}
|
||||
liquid.viscosity = [lightgray]Vizkosite: {0}
|
||||
liquid.temperature = [lightgray]Sıcaklık: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Kum Kaya Parçaları
|
||||
block.grass.name = Çimen
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Tuz
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Çakıl Taşları
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Kara Kumlu Su
|
||||
block.char.name = Kömür
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Buzlu Kar
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Sonsuz Enerji Kaynağı
|
||||
block.unloader.name = Boşaltıcı
|
||||
block.vault.name = Depo
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = RTG Jeneratörü
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Konteyner
|
||||
block.launch-pad.name = Kalkış Pisti
|
||||
block.launch-pad-large.name = Büyük Kalkış Pisti
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = mavi
|
||||
team.crux.name = kırmızı
|
||||
|
||||
@@ -20,7 +20,7 @@ gameover = Гра завершена
|
||||
gameover.pvp = [accent]{0}[] команда перемогла!
|
||||
highscore = [accent]Новий рекорд!
|
||||
copied = Скопійовано.
|
||||
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]альфа[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення гри;\n- Більшість [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відсутні[] або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
|
||||
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]бета-тестування[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення кампанії;\n- Звуки і музика відсутні або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
|
||||
indev.notready = Ця частина гри ще не готова.
|
||||
|
||||
load.sound = Звуки
|
||||
@@ -101,7 +101,6 @@ done = Зроблено
|
||||
feature.unsupported = Ваш пристрій не підтримує цю функцію
|
||||
|
||||
mods.alphainfo = Майте на увазі, що модифікації перебувають в альфі, і [scarlet]можуть бути дуже несправними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
|
||||
mods.alpha = [accent](Альфа)
|
||||
mods = Модифікації
|
||||
mods.none = [lightgray]Модифікацій не знайдено!
|
||||
mods.guide = Посібник із модифікацій
|
||||
@@ -285,12 +284,15 @@ selectschematic = [accent][[{0}][], щоби вибрати та скопіюв
|
||||
pausebuilding = [accent][[{0}][], щоби призупинити будування
|
||||
resumebuilding = [scarlet][[{0}][], щоби продовжити будування
|
||||
wave = [accent]Хвиля {0}
|
||||
wave.cap = [accent]Хвиля {0}/{1}
|
||||
wave.waiting = [lightgray]Наступна хвиля\nчерез {0}
|
||||
wave.waveInProgress = [lightgray]Хвиля триває
|
||||
waiting = [lightgray]Очікування…
|
||||
waiting.players = Очікування гравців…
|
||||
wave.enemies = Залишилося\n[lightgray]{0} противник.
|
||||
wave.enemy = Залишився\n[lightgray]{0} противник
|
||||
wave.guardianwarn = Хвиль до появи Вартового: [accent]{0}[] .
|
||||
wave.guardianwarn.one = Вартовий з’явиться через [accent]{0}[] хвилю.
|
||||
loadimage = Завантажити зображення
|
||||
saveimage = Зберегти зображення
|
||||
unknown = Невідомо
|
||||
@@ -329,6 +331,7 @@ editor.generation = Генерація:
|
||||
editor.ingame = Редагувати в грі
|
||||
editor.publish.workshop = Опублікувати в Майстерні Steam
|
||||
editor.newmap = Нова мапа
|
||||
editor.center = Центрувати
|
||||
workshop = Майстерня
|
||||
waves.title = Хвилі
|
||||
waves.remove = Видалити
|
||||
@@ -417,6 +420,7 @@ filters.empty = [lightgray]Немає фільтрів! Додайте хоча
|
||||
filter.distort = Спотворення
|
||||
filter.noise = Шум
|
||||
filter.enemyspawn = Вибір точки появи противників
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Вибір ядра
|
||||
filter.median = Медіана
|
||||
filter.oremedian = Рудна медіана
|
||||
@@ -441,6 +445,7 @@ filter.option.amount = Кількість
|
||||
filter.option.block = Блок
|
||||
filter.option.floor = Поверхня
|
||||
filter.option.flooronto = Цільова поверхня
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Стіна
|
||||
filter.option.ore = Руда
|
||||
filter.option.floor2 = Друга поверхня
|
||||
@@ -474,7 +479,7 @@ requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
bestwave = [lightgray]Найкраща хвиля: {0}
|
||||
launch.text = Запуск
|
||||
campaign.multiplayer = Коли ви граєте з кимось в кампанії, то ви можете дослідити лише використовуючи предмети з [accent]ваших[] секторів, [scarlet]гн[] з сектора власника, на якому ви перебуваєте прямо зараз.\n\nЗадля отримання предметів у [accent]своїх[] секторах в багатокористувацькій грі використайте [accent]Стартовий майданчик[].
|
||||
research.multiplayer = Лише власник сервера має змогу досліджувати предмети.
|
||||
uncover = Розкрити
|
||||
configure = Налаштувати вивантаження
|
||||
loadout = Вивантаження
|
||||
@@ -507,15 +512,21 @@ weather.rain.name = Дощ
|
||||
weather.snow.name = Сніг
|
||||
weather.sandstorm.name = Піщана буря
|
||||
weather.sporestorm.name = Спорова буря
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Не досліджено
|
||||
sectors.resources = Ресурси:
|
||||
sectors.production = Виробництво:
|
||||
sectors.stored = Зберігає:
|
||||
sectors.resume = Продовжити
|
||||
sectors.launch = Запуск
|
||||
sectors.launch = Запустити
|
||||
sectors.select = Вибрати
|
||||
sectors.nonelaunch = [lightgray]нічого (сонце)
|
||||
sectors.rename = Перейменування сектора
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Cерпуло
|
||||
planet.sun.name = Сонце
|
||||
|
||||
sector.groundZero.name = Відправний пункт
|
||||
sector.craters.name = Кратери
|
||||
@@ -555,6 +566,10 @@ settings.clear.confirm = Ви дійсно хочете очистити ці д
|
||||
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить усі дані, включно із збереженнями, мапами, розблокованим та налаштуваннями керування.\nПісля натискання «Гаразд» гра видалить усі дані та автоматично закриється.
|
||||
settings.clearsaves.confirm = Ви справді хочете видалити всі ваші збереження?
|
||||
settings.clearsaves = Очистити збереження
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Пауза>
|
||||
clear = Очистити
|
||||
banned = [scarlet]Заблоковано
|
||||
@@ -565,50 +580,74 @@ info.title = Інформація
|
||||
error.title = [crimson]Виникла помилка
|
||||
error.crashtitle = Виникла помилка
|
||||
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
||||
blocks.input = Ввід
|
||||
blocks.output = Вивід
|
||||
blocks.booster = Прискорювач
|
||||
blocks.tiles = Необхідні плитки
|
||||
blocks.affinities = Збільшення ефективності
|
||||
lastaccessed = [lightgray]Остання зміна від {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Місткість енергії
|
||||
blocks.powershot = Енергія за постріл
|
||||
blocks.damage = Шкода
|
||||
blocks.targetsair = Повітряні противники
|
||||
blocks.targetsground = Наземні противники
|
||||
blocks.itemsmoved = Швидкість переміщення
|
||||
blocks.launchtime = Час між запусками
|
||||
blocks.shootrange = Радіус дії
|
||||
blocks.size = Розмір
|
||||
blocks.displaysize = Розмір дисплею
|
||||
blocks.liquidcapacity = Рідинна місткість
|
||||
blocks.powerrange = Радіус передачі енергії
|
||||
blocks.linkrange = Радіус з’єднання
|
||||
blocks.instructions = Інструкції
|
||||
blocks.powerconnections = Максимальна кількість з’єднань
|
||||
blocks.poweruse = Енергії використовує
|
||||
blocks.powerdamage = Енергії за од. шкоди
|
||||
blocks.itemcapacity = Місткість предметів
|
||||
blocks.memorycapacity = Ємність пам’яті
|
||||
blocks.basepowergeneration = Базова генерація енергії
|
||||
blocks.productiontime = Час виробництва
|
||||
blocks.repairtime = Час повного відновлення блоку
|
||||
blocks.speedincrease = Збільшення швидкості
|
||||
blocks.range = Радіус дії
|
||||
blocks.drilltier = Видобуває
|
||||
blocks.drillspeed = Базова швидкість буріння
|
||||
blocks.boosteffect = Прискорювальний ефект
|
||||
blocks.maxunits = Максимальна кількість активних одиниць
|
||||
blocks.health = Здоров’я
|
||||
blocks.buildtime = Час будування
|
||||
blocks.maxconsecutive = Максимальна послідовність
|
||||
blocks.buildcost = Вартість будування
|
||||
blocks.inaccuracy = Розкид
|
||||
blocks.shots = Постріли
|
||||
blocks.reload = Постріли/секунду
|
||||
blocks.ammo = Боєприпаси
|
||||
blocks.shieldhealth = Міцність щита
|
||||
blocks.cooldowntime = Тривалість охолодження
|
||||
|
||||
stat.input = Ввід
|
||||
stat.output = Вивід
|
||||
stat.booster = Прискорювач
|
||||
stat.tiles = Необхідні плитки
|
||||
stat.affinities = Збільшення ефективності
|
||||
stat.powercapacity = Місткість енергії
|
||||
stat.powershot = Енергія за постріл
|
||||
stat.damage = Шкода
|
||||
stat.targetsair = Повітряні противники
|
||||
stat.targetsground = Наземні противники
|
||||
stat.itemsmoved = Швидкість переміщення
|
||||
stat.launchtime = Час між запусками
|
||||
stat.shootrange = Радіус дії
|
||||
stat.size = Розмір
|
||||
stat.displaysize = Розмір дисплею
|
||||
stat.liquidcapacity = Рідинна місткість
|
||||
stat.powerrange = Радіус передачі енергії
|
||||
stat.linkrange = Радіус з’єднання
|
||||
stat.instructions = Інструкції
|
||||
stat.powerconnections = Максимальна кількість з’єднань
|
||||
stat.poweruse = Енергії використовує
|
||||
stat.powerdamage = Енергії за од. шкоди
|
||||
stat.itemcapacity = Місткість предметів
|
||||
stat.memorycapacity = Ємність пам’яті
|
||||
stat.basepowergeneration = Базова генерація енергії
|
||||
stat.productiontime = Час виробництва
|
||||
stat.repairtime = Час повного відновлення блоку
|
||||
stat.speedincrease = Збільшення швидкості
|
||||
stat.range = Радіус дії
|
||||
stat.drilltier = Видобуває
|
||||
stat.drillspeed = Базова швидкість буріння
|
||||
stat.boosteffect = Прискорювальний ефект
|
||||
stat.maxunits = Максимальна кількість активних одиниць
|
||||
stat.health = Здоров’я
|
||||
stat.buildtime = Час будування
|
||||
stat.maxconsecutive = Максимальна послідовність
|
||||
stat.buildcost = Вартість будування
|
||||
stat.inaccuracy = Розкид
|
||||
stat.shots = Постріли
|
||||
stat.reload = Постріли/секунду
|
||||
stat.ammo = Боєприпаси
|
||||
stat.shieldhealth = Міцність щита
|
||||
stat.cooldowntime = Тривалість охолодження
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Потребується кращий бур
|
||||
bar.noresources = Бракує ресурсів
|
||||
@@ -620,6 +659,7 @@ bar.powerbalance = Енергія: {0} за с.
|
||||
bar.powerstored = Зберігає: {0}/{1}
|
||||
bar.poweramount = Енергія: {0}
|
||||
bar.poweroutput = Вихідна енергія: {0}
|
||||
bar.powerlines = З’єднань: {0}/{1}
|
||||
bar.items = Предмети: {0}
|
||||
bar.capacity = Місткість: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -631,6 +671,8 @@ bar.progress = Хід будування
|
||||
bar.input = Ввід
|
||||
bar.output = Вивід
|
||||
|
||||
units.processorcontrol = [lightgray]Керується процесором
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] шкода
|
||||
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
|
||||
bullet.incendiary = [stat]запальний
|
||||
@@ -638,12 +680,15 @@ bullet.homing = [stat]самонаведення
|
||||
bullet.shock = [stat]шок
|
||||
bullet.frag = [stat]шкода по ділянці
|
||||
bullet.knockback = [stat]{0}[lightgray] відкидання
|
||||
bullet.pierce = [stat]{0}[lightgray]x пробиття
|
||||
bullet.infinitepierce = [stat]пробиття
|
||||
bullet.freezing = [stat]заморожування
|
||||
bullet.tarred = [stat]дьогтьовий
|
||||
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
||||
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
|
||||
|
||||
unit.blocks = блоки
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = одиниць енергії за секунду
|
||||
unit.liquidsecond = одиниць рідини за секунду
|
||||
unit.itemssecond = предметів за секунду
|
||||
@@ -666,7 +711,7 @@ category.power = Енергія
|
||||
category.liquids = Рідини
|
||||
category.items = Предмети
|
||||
category.crafting = Виробництво
|
||||
category.shooting = Стрільба
|
||||
category.function = Function
|
||||
category.optional = Додаткові поліпшення
|
||||
setting.landscape.name = Тільки альбомний (горизонтальний) режим
|
||||
setting.shadows.name = Тіні
|
||||
@@ -675,7 +720,6 @@ setting.linear.name = Лінійна фільтрація
|
||||
setting.hints.name = Підказки
|
||||
setting.flow.name = Показувати темп швидкості ресурсів
|
||||
setting.buildautopause.name = Автоматичне призупинення будування
|
||||
setting.mapcenter.name = Автоматичне центрування мапи на гравця
|
||||
setting.animatedwater.name = Анімаційні рідини
|
||||
setting.animatedshields.name = Анімаційні щити
|
||||
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
|
||||
@@ -709,7 +753,6 @@ setting.fullscreen.name = Повноекранний режим
|
||||
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
|
||||
setting.fps.name = Показувати FPS і затримку до сервера
|
||||
setting.smoothcamera.name = Гладка камера
|
||||
setting.blockselectkeys.name = Показувати клавіші вибору блока
|
||||
setting.vsync.name = Вертикальна синхронізація
|
||||
setting.pixelate.name = Пікселізація
|
||||
setting.minimap.name = Показувати мінімапу
|
||||
@@ -844,6 +887,7 @@ rules.title.unit = Бойові одиниці
|
||||
rules.title.experimental = Експериментальне
|
||||
rules.title.environment = Середовище
|
||||
rules.lighting = Світлотінь
|
||||
rules.enemyLights = Ворожі вогні
|
||||
rules.fire = Вогонь
|
||||
rules.explosions = Шкода від вибухів блоків і одиниць
|
||||
rules.ambientlight = Навколишнє світло
|
||||
@@ -855,6 +899,7 @@ content.item.name = Предмети
|
||||
content.liquid.name = Рідини
|
||||
content.unit.name = Бойові одиниці
|
||||
content.block.name = Блоки
|
||||
|
||||
item.copper.name = Мідь
|
||||
item.lead.name = Свинець
|
||||
item.coal.name = Вугілля
|
||||
@@ -876,23 +921,6 @@ liquid.slag.name = Шлак
|
||||
liquid.oil.name = Нафта
|
||||
liquid.cryofluid.name = Кріогенна рідина
|
||||
|
||||
item.explosiveness = [lightgray]Вибухонебезпечність: {0} %
|
||||
item.flammability = [lightgray]Вогненебезпечність: {0} %
|
||||
item.radioactivity = [lightgray]Радіоактивність: {0} %
|
||||
|
||||
unit.health = [lightgray]Здоров’я: {0}
|
||||
unit.speed = [lightgray]Швидкість: {0}
|
||||
unit.weapon = [lightgray]Зброя: {0}
|
||||
unit.itemcapacity = [lightgray]Місткість елементів: {0}
|
||||
unit.minespeed = [lightgray]Швидкість видобутку: {0} %
|
||||
unit.minepower = [lightgray]Потужність видобутку: {0}
|
||||
unit.ability = [lightgray]Здібність: {0}
|
||||
unit.buildspeed = [lightgray]Швидкість будування: {0} %
|
||||
|
||||
liquid.heatcapacity = [lightgray]Теплоємність: {0}
|
||||
liquid.viscosity = [lightgray]В’язкість: {0}
|
||||
liquid.temperature = [lightgray]Температура: {0}
|
||||
|
||||
unit.dagger.name = Кинджал
|
||||
unit.mace.name = Булава
|
||||
unit.fortress.name = Фортеця
|
||||
@@ -933,6 +961,7 @@ block.cliff.name = Скеля
|
||||
block.sand-boulder.name = Пісочний валун
|
||||
block.grass.name = Трава
|
||||
block.slag.name = Шлак
|
||||
block.space.name = Космос
|
||||
block.salt.name = Сіль
|
||||
block.salt-wall.name = Соляна стіна
|
||||
block.pebbles.name = Галька
|
||||
@@ -978,6 +1007,7 @@ block.darksand-water.name = Темний пісок із водою
|
||||
block.char.name = Випалена земля
|
||||
block.dacite.name = Дацит
|
||||
block.dacite-wall.name = Дацитова стіна
|
||||
block.dacite-boulder.name = Дацитовий валун
|
||||
block.ice-snow.name = Крижаний сніг
|
||||
block.stone-wall.name = Кам’яна стіна
|
||||
block.ice-wall.name = Крижана стіна
|
||||
@@ -1072,6 +1102,7 @@ block.power-source.name = Нескінченне джерело енергії
|
||||
block.unloader.name = Розвантажувач
|
||||
block.vault.name = Вмістилище
|
||||
block.wave.name = Хвиля
|
||||
block.tsunami.name = Цунамі
|
||||
block.swarmer.name = Роєвик
|
||||
block.salvo.name = Залп
|
||||
block.ripple.name = Ряб
|
||||
@@ -1111,6 +1142,7 @@ block.arc.name = Дуга
|
||||
block.rtg-generator.name = Радіоізотопний термоелектричний генератор
|
||||
block.spectre.name = Спектр
|
||||
block.meltdown.name = Розплавлювач
|
||||
block.foreshadow.name = Передвісник
|
||||
block.container.name = Сховище
|
||||
block.launch-pad.name = Стартовий майданчик
|
||||
block.launch-pad-large.name = Великий стартовий майданчик
|
||||
@@ -1249,7 +1281,7 @@ block.rotary-pump.description = Удосконалений насос. Насо
|
||||
block.thermal-pump.description = Найкращий насос.
|
||||
block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
|
||||
block.pulse-conduit.description = Удосконалений блок транспортування рідини. Швидше транспортує й більше зберігає рідини, ніж стандартні трубопроводи.
|
||||
block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, що й імпульсні трубопроводи, але має більше міцності. Не приймає рідин із боків окрім інших трубопроводів.\nПротікає менше.
|
||||
block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, що й імпульсні трубопроводи, але має більше міцності. Не приймає рідин із боків окрім інших трубопроводів.\nНе протікає.
|
||||
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней.
|
||||
block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях із непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків.
|
||||
block.liquid-junction.description = Діє як міст для двох каналів, що перетинаються. Корисно в ситуаціях, коли два різні трубопроводи транспортують різні рідини в різні місця.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = 蓝图已保存。
|
||||
schematic.delete.confirm = 确认删除蓝图?
|
||||
schematic.rename = 重命名蓝图
|
||||
schematic.info = {0}x{1},{2} 个方块
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = 防守波数:[accent]{0}
|
||||
stat.enemiesDestroyed = 消灭敌人:[accent]{0}
|
||||
@@ -100,7 +101,6 @@ done = 已完成
|
||||
feature.unsupported = 您的设备不支持此功能。
|
||||
|
||||
mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
|
||||
mods.alpha = [accent](测试)
|
||||
mods = 模组
|
||||
mods.none = [lightgray]没有找到模组!
|
||||
mods.guide = 模组制作教程
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][]来选择复制
|
||||
pausebuilding = [accent][[{0}][]来暂停建造
|
||||
resumebuilding = [scarlet][[{0}][]来恢复建造
|
||||
wave = [accent]第{0}波
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]下一波倒计时:{0}秒
|
||||
wave.waveInProgress = [lightgray]波次袭来
|
||||
waiting = [lightgray]等待中…
|
||||
waiting.players = 等待玩家中…
|
||||
wave.enemies = [lightgray]剩余 {0} 个敌人
|
||||
wave.enemy = [lightgray]剩余 {0} 个敌人
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = 加载图片
|
||||
saveimage = 保存图片
|
||||
unknown = 未知
|
||||
@@ -328,6 +331,7 @@ editor.generation = 筛选器:
|
||||
editor.ingame = 游戏内编辑
|
||||
editor.publish.workshop = 上传到创意工坊
|
||||
editor.newmap = 新地图
|
||||
editor.center = Center
|
||||
workshop = 创意工坊
|
||||
waves.title = 波数
|
||||
waves.remove = 移除
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
|
||||
filter.distort = 扭曲程度
|
||||
filter.noise = 波动程度
|
||||
filter.enemyspawn = 敌人生成点选择
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = 核心降落点选择
|
||||
filter.median = 平均数
|
||||
filter.oremedian = 矿石平均数
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = 数量
|
||||
filter.option.block = 方块
|
||||
filter.option.floor = 地面
|
||||
filter.option.flooronto = 地面目标
|
||||
filter.option.target = Target
|
||||
filter.option.wall = 墙
|
||||
filter.option.ore = 矿石
|
||||
filter.option.floor2 = 二重地面
|
||||
@@ -471,15 +477,9 @@ requirement.wave = {1}中的第{0}波次
|
||||
requirement.core = 在{0}中摧毁敌方核心
|
||||
requirement.research = 研究 {0}
|
||||
requirement.capture = 占领 {0}
|
||||
resume = 暂停:\n[lightgray]{0}
|
||||
bestwave = [lightgray]最高波次:{0}
|
||||
launch = < 发射 >
|
||||
launch.text = 发射
|
||||
launch.title = 发射成功
|
||||
launch.next = [lightgray]下个发射窗口在第{0}波
|
||||
launch.unable2 = [scarlet]无法发射[]
|
||||
launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将重置,无法回到此基地。
|
||||
launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = 解锁
|
||||
configure = 设定装运的数量
|
||||
loadout = 装运
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = 降雨
|
||||
weather.snow.name = 降雪
|
||||
weather.sandstorm.name = 沙尘暴
|
||||
weather.sporestorm.name = 孢子雾
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]未探索
|
||||
sectors.resources = 资源:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = 继续
|
||||
sectors.launch = 发射
|
||||
sectors.select = 选择
|
||||
sectors.nonelaunch = [lightgray]无 (太阳)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = 零号地区
|
||||
sector.craters.name = 陨石带
|
||||
@@ -532,7 +538,7 @@ sector.nuclearComplex.name = 核裂阵
|
||||
sector.overgrowth.name = 增生区
|
||||
sector.tarFields.name = 油田
|
||||
sector.saltFlats.name = 盐碱荒滩
|
||||
sector.crags.name = 悬崖
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
|
||||
sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧!
|
||||
sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销
|
||||
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和按键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
|
||||
settings.clearsaves.confirm = 您确定要清除存档?
|
||||
settings.clearsaves = 清除存档
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< 暂停 >
|
||||
clear = 清除
|
||||
banned = [scarlet]已禁止
|
||||
@@ -570,49 +580,74 @@ info.title = [accent]详情
|
||||
error.title = [crimson]发生了一个错误
|
||||
error.crashtitle = 发生了一个错误
|
||||
unit.nobuild = [scarlet]单位未能建造
|
||||
blocks.input = 输入
|
||||
blocks.output = 输出
|
||||
blocks.booster = 增强物品/液体
|
||||
blocks.tiles = 所需地型
|
||||
blocks.affinities = 相关
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = 能量容量
|
||||
blocks.powershot = 能量/发射
|
||||
blocks.damage = 伤害
|
||||
blocks.targetsair = 攻击空中单位
|
||||
blocks.targetsground = 攻击地面单位
|
||||
blocks.itemsmoved = 移动速度
|
||||
blocks.launchtime = 发射间隔时间
|
||||
blocks.shootrange = 范围
|
||||
blocks.size = 尺寸
|
||||
blocks.displaysize = 显示尺寸
|
||||
blocks.liquidcapacity = 液体容量
|
||||
blocks.powerrange = 能量范围
|
||||
blocks.linkrange = 连接范围
|
||||
blocks.instructions = 指令数量
|
||||
blocks.powerconnections = 最多连接
|
||||
blocks.poweruse = 使用能量
|
||||
blocks.powerdamage = 功率/损伤
|
||||
blocks.itemcapacity = 物品容量
|
||||
blocks.basepowergeneration = 基础能源输出
|
||||
blocks.productiontime = 生产时间
|
||||
blocks.repairtime = 建筑完全修复时间
|
||||
blocks.speedincrease = 提速
|
||||
blocks.range = 范围
|
||||
blocks.drilltier = 可钻探矿物
|
||||
blocks.drillspeed = 基础钻探速度
|
||||
blocks.boosteffect = 增强效果
|
||||
blocks.maxunits = 最大单位数量
|
||||
blocks.health = 生命值
|
||||
blocks.buildtime = 建造时间
|
||||
blocks.maxconsecutive = 最大连续
|
||||
blocks.buildcost = 建造花费
|
||||
blocks.inaccuracy = 误差
|
||||
blocks.shots = 发射数
|
||||
blocks.reload = 每秒发射数
|
||||
blocks.ammo = 弹药
|
||||
blocks.shieldhealth = 盾容
|
||||
blocks.cooldowntime = 冷却时间
|
||||
|
||||
stat.input = 输入
|
||||
stat.output = 输出
|
||||
stat.booster = 增强物品/液体
|
||||
stat.tiles = 所需地型
|
||||
stat.affinities = 相关
|
||||
stat.powercapacity = 能量容量
|
||||
stat.powershot = 能量/发射
|
||||
stat.damage = 伤害
|
||||
stat.targetsair = 攻击空中单位
|
||||
stat.targetsground = 攻击地面单位
|
||||
stat.itemsmoved = 移动速度
|
||||
stat.launchtime = 发射间隔时间
|
||||
stat.shootrange = 范围
|
||||
stat.size = 尺寸
|
||||
stat.displaysize = 显示尺寸
|
||||
stat.liquidcapacity = 液体容量
|
||||
stat.powerrange = 能量范围
|
||||
stat.linkrange = 连接范围
|
||||
stat.instructions = 指令数量
|
||||
stat.powerconnections = 最多连接
|
||||
stat.poweruse = 使用能量
|
||||
stat.powerdamage = 功率/损伤
|
||||
stat.itemcapacity = 物品容量
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = 基础能源输出
|
||||
stat.productiontime = 生产时间
|
||||
stat.repairtime = 建筑完全修复时间
|
||||
stat.speedincrease = 提速
|
||||
stat.range = 范围
|
||||
stat.drilltier = 可钻探矿物
|
||||
stat.drillspeed = 基础钻探速度
|
||||
stat.boosteffect = 增强效果
|
||||
stat.maxunits = 最大单位数量
|
||||
stat.health = 生命值
|
||||
stat.buildtime = 建造时间
|
||||
stat.maxconsecutive = 最大连续
|
||||
stat.buildcost = 建造花费
|
||||
stat.inaccuracy = 误差
|
||||
stat.shots = 发射数
|
||||
stat.reload = 每秒发射数
|
||||
stat.ammo = 弹药
|
||||
stat.shieldhealth = 盾容
|
||||
stat.cooldowntime = 冷却时间
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = 需要更好的钻头
|
||||
bar.noresources = 缺失资源
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = 能量:{0}/秒
|
||||
bar.powerstored = 储能:{0}/{1}
|
||||
bar.poweramount = 能量:{0}
|
||||
bar.poweroutput = 能量输出:{0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = 物品:{0}
|
||||
bar.capacity = 容量:{0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = 制造进度
|
||||
bar.input = 输入
|
||||
bar.output = 输出
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] 伤害
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
|
||||
bullet.incendiary = [stat] 燃烧
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat] 追踪
|
||||
bullet.shock = [stat] 电击
|
||||
bullet.frag = [stat] 分裂
|
||||
bullet.knockback = [stat]{0}[lightgray] 击退
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat] 冰冻
|
||||
bullet.tarred = [stat] 减速
|
||||
bullet.multiplier = [stat]{0}[lightgray]x 装弹数量
|
||||
bullet.reload = [stat]{0}[lightgray]x 装弹速度
|
||||
|
||||
unit.blocks = 方块
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = 能量/秒
|
||||
unit.liquidsecond = 液体/秒
|
||||
unit.itemssecond = 物品/秒
|
||||
@@ -670,7 +711,7 @@ category.power = 能量
|
||||
category.liquids = 液体
|
||||
category.items = 物品
|
||||
category.crafting = 制造
|
||||
category.shooting = 发射
|
||||
category.function = Function
|
||||
category.optional = 可选的增强
|
||||
setting.landscape.name = 锁定横屏
|
||||
setting.shadows.name = 影子
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = 抗锯齿
|
||||
setting.hints.name = 提示
|
||||
setting.flow.name = 显示资源传送速度[scarlet] (实验性)
|
||||
setting.buildautopause.name = 自动暂停建造
|
||||
setting.mapcenter.name = 地图自动居中
|
||||
setting.animatedwater.name = 流动的水
|
||||
setting.animatedshields.name = 动态画面
|
||||
setting.antialias.name = 抗锯齿
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = 全屏
|
||||
setting.borderlesswindow.name = 无边界窗口[lightgray](可能需要重启)
|
||||
setting.fps.name = 显示 FPS 和网络延迟
|
||||
setting.smoothcamera.name = 镜头平滑
|
||||
setting.blockselectkeys.name = 显示建筑选择按键
|
||||
setting.vsync.name = 垂直同步
|
||||
setting.pixelate.name = 像素画面 [lightgray](禁用动画)
|
||||
setting.minimap.name = 显示小地图
|
||||
@@ -822,6 +861,7 @@ mode.custom = 自定义模式
|
||||
|
||||
rules.infiniteresources = 无限资源
|
||||
rules.reactorexplosions = 反应堆爆炸
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = 波次计时器
|
||||
rules.waves = 波次
|
||||
rules.attack = 攻击模式
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = 单位
|
||||
rules.title.experimental = 实验性
|
||||
rules.title.environment = 环境性
|
||||
rules.lighting = 光照
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = 建筑/单位爆炸伤害
|
||||
rules.ambientlight = 环境光
|
||||
@@ -858,6 +899,7 @@ content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = 部队
|
||||
content.block.name = 块
|
||||
|
||||
item.copper.name = 铜
|
||||
item.lead.name = 铅
|
||||
item.coal.name = 煤
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = 矿渣
|
||||
liquid.oil.name = 石油
|
||||
liquid.cryofluid.name = 冷冻液
|
||||
|
||||
item.explosiveness = [lightgray]爆炸性:{0}%
|
||||
item.flammability = [lightgray]易燃性:{0}%
|
||||
item.radioactivity = [lightgray]放射性:{0}%
|
||||
|
||||
unit.health = [lightgray]生命值:{0}
|
||||
unit.speed = [lightgray]速度:{0}
|
||||
unit.weapon = [lightgray]武器{0}
|
||||
unit.itemcapacity = [lightgray]物品容量:{0}
|
||||
unit.minespeed = [lightgray]采矿速度:{0}%
|
||||
unit.minepower = [lightgray]采矿力量:{0}
|
||||
unit.ability = [lightgray]能力:{0}
|
||||
unit.buildspeed = [lightgray]建造速度:{0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]热容量:{0}
|
||||
liquid.viscosity = [lightgray]粘度:{0}
|
||||
liquid.temperature = [lightgray]温度:{0}
|
||||
|
||||
unit.dagger.name = 尖刀
|
||||
unit.mace.name = 战锤
|
||||
unit.fortress.name = 堡垒
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = 悬崖
|
||||
block.sand-boulder.name = 沙砂巨石
|
||||
block.grass.name = 草地
|
||||
block.slag.name = 矿渣
|
||||
block.space.name = Space
|
||||
block.salt.name = 盐碱地
|
||||
block.salt-wall.name = 盐墙
|
||||
block.pebbles.name = 鹅卵石
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = 暗沙 水
|
||||
block.char.name = 焦土
|
||||
block.dacite.name = 英安岩
|
||||
block.dacite-wall.name = 英安岩墙
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = 冰雪地
|
||||
block.stone-wall.name = 石墙
|
||||
block.ice-wall.name = 冰墙
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = 无限能源
|
||||
block.unloader.name = 装卸器
|
||||
block.vault.name = 仓库
|
||||
block.wave.name = 波浪
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = 蜂群
|
||||
block.salvo.name = 齐射炮
|
||||
block.ripple.name = 浪涌
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = 电弧
|
||||
block.rtg-generator.name = RTG 发电机
|
||||
block.spectre.name = 幽灵
|
||||
block.meltdown.name = 熔毁
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 发射台
|
||||
block.launch-pad-large.name = 大型发射台
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = 超核处理器
|
||||
block.logic-display.name = 逻辑显示屏
|
||||
block.large-logic-display.name = 大型逻辑显示屏
|
||||
block.memory-cell.name = 内存单位
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = 蓝
|
||||
team.crux.name = 红
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user