Merge branch 'master' into patch-5

This commit is contained in:
Anuken
2020-10-24 09:46:02 -04:00
committed by GitHub
314 changed files with 6702 additions and 4955 deletions

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@@ -55,6 +55,7 @@ schematic.saved = 蓝图已保存。
schematic.delete.confirm = 确认删除蓝图?
schematic.rename = 重命名蓝图
schematic.info = {0}x{1}{2} 个方块
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = 防守波数:[accent]{0}
stat.enemiesDestroyed = 消灭敌人:[accent]{0}
@@ -100,7 +101,6 @@ done = 已完成
feature.unsupported = 您的设备不支持此功能。
mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
mods.alpha = [accent](测试)
mods = 模组
mods.none = [lightgray]没有找到模组!
mods.guide = 模组制作教程
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][]来选择复制
pausebuilding = [accent][[{0}][]来暂停建造
resumebuilding = [scarlet][[{0}][]来恢复建造
wave = [accent]第{0}波
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]下一波倒计时:{0}秒
wave.waveInProgress = [lightgray]波次袭来
waiting = [lightgray]等待中…
waiting.players = 等待玩家中…
wave.enemies = [lightgray]剩余 {0} 个敌人
wave.enemy = [lightgray]剩余 {0} 个敌人
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = 加载图片
saveimage = 保存图片
unknown = 未知
@@ -328,6 +331,7 @@ editor.generation = 筛选器:
editor.ingame = 游戏内编辑
editor.publish.workshop = 上传到创意工坊
editor.newmap = 新地图
editor.center = Center
workshop = 创意工坊
waves.title = 波数
waves.remove = 移除
@@ -416,6 +420,7 @@ filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
filter.distort = 扭曲程度
filter.noise = 波动程度
filter.enemyspawn = 敌人生成点选择
filter.spawnpath = Path To Spawn
filter.corespawn = 核心降落点选择
filter.median = 平均数
filter.oremedian = 矿石平均数
@@ -440,6 +445,7 @@ filter.option.amount = 数量
filter.option.block = 方块
filter.option.floor = 地面
filter.option.flooronto = 地面目标
filter.option.target = Target
filter.option.wall =
filter.option.ore = 矿石
filter.option.floor2 = 二重地面
@@ -471,15 +477,9 @@ requirement.wave = {1}中的第{0}波次
requirement.core = 在{0}中摧毁敌方核心
requirement.research = 研究 {0}
requirement.capture = 占领 {0}
resume = 暂停:\n[lightgray]{0}
bestwave = [lightgray]最高波次:{0}
launch = < 发射 >
launch.text = 发射
launch.title = 发射成功
launch.next = [lightgray]下个发射窗口在第{0}波
launch.unable2 = [scarlet]无法发射[]
launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将重置无法回到此基地。
launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
research.multiplayer = Only the host can research items.
uncover = 解锁
configure = 设定装运的数量
loadout = 装运
@@ -512,6 +512,7 @@ weather.rain.name = 降雨
weather.snow.name = 降雪
weather.sandstorm.name = 沙尘暴
weather.sporestorm.name = 孢子雾
weather.fog.name = Fog
sectors.unexplored = [lightgray]未探索
sectors.resources = 资源:
@@ -521,6 +522,11 @@ sectors.resume = 继续
sectors.launch = 发射
sectors.select = 选择
sectors.nonelaunch = [lightgray]无 (太阳)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = 零号地区
sector.craters.name = 陨石带
@@ -532,7 +538,7 @@ sector.nuclearComplex.name = 核裂阵
sector.overgrowth.name = 增生区
sector.tarFields.name = 油田
sector.saltFlats.name = 盐碱荒滩
sector.crags.name = 悬崖
sector.fungalPass.name = Fungal Pass
sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧
sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
@@ -560,6 +566,10 @@ settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据包括存档、地图、解锁和按键绑定。\n按「是」后游戏将删除所有数据并自动退出。
settings.clearsaves.confirm = 您确定要清除存档?
settings.clearsaves = 清除存档
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< 暂停 >
clear = 清除
banned = [scarlet]已禁止
@@ -570,49 +580,74 @@ info.title = [accent]详情
error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误
unit.nobuild = [scarlet]单位未能建造
blocks.input = 输入
blocks.output = 输出
blocks.booster = 增强物品/液体
blocks.tiles = 所需地型
blocks.affinities = 相关
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
blocks.powercapacity = 能量容量
blocks.powershot = 能量/发射
blocks.damage = 伤害
blocks.targetsair = 攻击空中单位
blocks.targetsground = 攻击地面单位
blocks.itemsmoved = 移动速度
blocks.launchtime = 发射间隔时间
blocks.shootrange = 范围
blocks.size = 尺寸
blocks.displaysize = 显示尺寸
blocks.liquidcapacity = 液体容量
blocks.powerrange = 能量范围
blocks.linkrange = 连接范围
blocks.instructions = 指令数量
blocks.powerconnections = 最多连接
blocks.poweruse = 使用能量
blocks.powerdamage = 功率/损伤
blocks.itemcapacity = 物品容量
blocks.basepowergeneration = 基础能源输出
blocks.productiontime = 生产时间
blocks.repairtime = 建筑完全修复时间
blocks.speedincrease = 提速
blocks.range = 范围
blocks.drilltier = 可钻探矿
blocks.drillspeed = 基础钻探速度
blocks.boosteffect = 增强效果
blocks.maxunits = 最大单位数量
blocks.health = 生命值
blocks.buildtime = 建造时间
blocks.maxconsecutive = 最大连续
blocks.buildcost = 建造花费
blocks.inaccuracy = 误差
blocks.shots = 发射数
blocks.reload = 每秒发射数
blocks.ammo = 弹药
blocks.shieldhealth = 盾容
blocks.cooldowntime = 冷却时间
stat.input = 输入
stat.output = 输出
stat.booster = 增强物品/液体
stat.tiles = 所需地型
stat.affinities = 相关
stat.powercapacity = 能量容量
stat.powershot = 能量/发射
stat.damage = 伤害
stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位
stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔时间
stat.shootrange = 范围
stat.size = 尺寸
stat.displaysize = 显示尺寸
stat.liquidcapacity = 液体容量
stat.powerrange = 能量范围
stat.linkrange = 连接范围
stat.instructions = 指令数量
stat.powerconnections = 最多连接
stat.poweruse = 使用能量
stat.powerdamage = 功率/损伤
stat.itemcapacity = 品容量
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = 基础能源输出
stat.productiontime = 生产时间
stat.repairtime = 建筑完全修复时间
stat.speedincrease = 提速
stat.range = 范围
stat.drilltier = 可钻探矿物
stat.drillspeed = 基础钻探速度
stat.boosteffect = 增强效果
stat.maxunits = 最大单位数量
stat.health = 生命值
stat.buildtime = 建造时间
stat.maxconsecutive = 最大连续
stat.buildcost = 建造花费
stat.inaccuracy = 误差
stat.shots = 发射数
stat.reload = 每秒发射数
stat.ammo = 弹药
stat.shieldhealth = 盾容
stat.cooldowntime = 冷却时间
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = 需要更好的钻头
bar.noresources = 缺失资源
@@ -624,6 +659,7 @@ bar.powerbalance = 能量:{0}/秒
bar.powerstored = 储能:{0}/{1}
bar.poweramount = 能量:{0}
bar.poweroutput = 能量输出:{0}
bar.powerlines = Connections: {0}/{1}
bar.items = 物品:{0}
bar.capacity = 容量:{0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = 制造进度
bar.input = 输入
bar.output = 输出
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] 伤害
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
bullet.incendiary = [stat] 燃烧
@@ -642,12 +680,15 @@ bullet.homing = [stat] 追踪
bullet.shock = [stat] 电击
bullet.frag = [stat] 分裂
bullet.knockback = [stat]{0}[lightgray] 击退
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat] 冰冻
bullet.tarred = [stat] 减速
bullet.multiplier = [stat]{0}[lightgray]x 装弹数量
bullet.reload = [stat]{0}[lightgray]x 装弹速度
unit.blocks = 方块
unit.blockssquared = blocks²
unit.powersecond = 能量/秒
unit.liquidsecond = 液体/秒
unit.itemssecond = 物品/秒
@@ -670,7 +711,7 @@ category.power = 能量
category.liquids = 液体
category.items = 物品
category.crafting = 制造
category.shooting = 发射
category.function = Function
category.optional = 可选的增强
setting.landscape.name = 锁定横屏
setting.shadows.name = 影子
@@ -679,7 +720,6 @@ setting.linear.name = 抗锯齿
setting.hints.name = 提示
setting.flow.name = 显示资源传送速度[scarlet] (实验性)
setting.buildautopause.name = 自动暂停建造
setting.mapcenter.name = 地图自动居中
setting.animatedwater.name = 流动的水
setting.animatedshields.name = 动态画面
setting.antialias.name = 抗锯齿
@@ -713,7 +753,6 @@ setting.fullscreen.name = 全屏
setting.borderlesswindow.name = 无边界窗口[lightgray](可能需要重启)
setting.fps.name = 显示 FPS 和网络延迟
setting.smoothcamera.name = 镜头平滑
setting.blockselectkeys.name = 显示建筑选择按键
setting.vsync.name = 垂直同步
setting.pixelate.name = 像素画面 [lightgray](禁用动画)
setting.minimap.name = 显示小地图
@@ -822,6 +861,7 @@ mode.custom = 自定义模式
rules.infiniteresources = 无限资源
rules.reactorexplosions = 反应堆爆炸
rules.schematic = Schematics Allowed
rules.wavetimer = 波次计时器
rules.waves = 波次
rules.attack = 攻击模式
@@ -847,6 +887,7 @@ rules.title.unit = 单位
rules.title.experimental = 实验性
rules.title.environment = 环境性
rules.lighting = 光照
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = 建筑/单位爆炸伤害
rules.ambientlight = 环境光
@@ -858,6 +899,7 @@ content.item.name = 物品
content.liquid.name = 液体
content.unit.name = 部队
content.block.name =
item.copper.name =
item.lead.name =
item.coal.name =
@@ -879,23 +921,6 @@ liquid.slag.name = 矿渣
liquid.oil.name = 石油
liquid.cryofluid.name = 冷冻液
item.explosiveness = [lightgray]爆炸性:{0}%
item.flammability = [lightgray]易燃性:{0}%
item.radioactivity = [lightgray]放射性:{0}%
unit.health = [lightgray]生命值:{0}
unit.speed = [lightgray]速度:{0}
unit.weapon = [lightgray]武器{0}
unit.itemcapacity = [lightgray]物品容量:{0}
unit.minespeed = [lightgray]采矿速度:{0}%
unit.minepower = [lightgray]采矿力量:{0}
unit.ability = [lightgray]能力:{0}
unit.buildspeed = [lightgray]建造速度:{0}%
liquid.heatcapacity = [lightgray]热容量:{0}
liquid.viscosity = [lightgray]粘度:{0}
liquid.temperature = [lightgray]温度:{0}
unit.dagger.name = 尖刀
unit.mace.name = 战锤
unit.fortress.name = 堡垒
@@ -936,6 +961,7 @@ block.cliff.name = 悬崖
block.sand-boulder.name = 沙砂巨石
block.grass.name = 草地
block.slag.name = 矿渣
block.space.name = Space
block.salt.name = 盐碱地
block.salt-wall.name = 盐墙
block.pebbles.name = 鹅卵石
@@ -981,6 +1007,7 @@ block.darksand-water.name = 暗沙 水
block.char.name = 焦土
block.dacite.name = 英安岩
block.dacite-wall.name = 英安岩墙
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = 冰雪地
block.stone-wall.name = 石墙
block.ice-wall.name = 冰墙
@@ -1075,6 +1102,7 @@ block.power-source.name = 无限能源
block.unloader.name = 装卸器
block.vault.name = 仓库
block.wave.name = 波浪
block.tsunami.name = Tsunami
block.swarmer.name = 蜂群
block.salvo.name = 齐射炮
block.ripple.name = 浪涌
@@ -1114,6 +1142,7 @@ block.arc.name = 电弧
block.rtg-generator.name = RTG 发电机
block.spectre.name = 幽灵
block.meltdown.name = 熔毁
block.foreshadow.name = Foreshadow
block.container.name = 容器
block.launch-pad.name = 发射台
block.launch-pad-large.name = 大型发射台
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = 超核处理器
block.logic-display.name = 逻辑显示屏
block.large-logic-display.name = 大型逻辑显示屏
block.memory-cell.name = 内存单位
block.memory-bank.name = Memory Bank
team.blue.name =
team.crux.name =