Merge branch 'master' into patch-5
This commit is contained in:
@@ -55,6 +55,7 @@ schematic.saved = 蓝图已保存。
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||||
schematic.delete.confirm = 确认删除蓝图?
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||||
schematic.rename = 重命名蓝图
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||||
schematic.info = {0}x{1},{2} 个方块
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||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
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||||
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||||
stat.wave = 防守波数:[accent]{0}
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||||
stat.enemiesDestroyed = 消灭敌人:[accent]{0}
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||||
@@ -100,7 +101,6 @@ done = 已完成
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||||
feature.unsupported = 您的设备不支持此功能。
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||||
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||||
mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
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||||
mods.alpha = [accent](测试)
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mods = 模组
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||||
mods.none = [lightgray]没有找到模组!
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||||
mods.guide = 模组制作教程
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||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][]来选择复制
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pausebuilding = [accent][[{0}][]来暂停建造
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resumebuilding = [scarlet][[{0}][]来恢复建造
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||||
wave = [accent]第{0}波
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||||
wave.cap = [accent]Wave {0}/{1}
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||||
wave.waiting = [lightgray]下一波倒计时:{0}秒
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wave.waveInProgress = [lightgray]波次袭来
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||||
waiting = [lightgray]等待中…
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waiting.players = 等待玩家中…
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wave.enemies = [lightgray]剩余 {0} 个敌人
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wave.enemy = [lightgray]剩余 {0} 个敌人
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wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
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wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
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loadimage = 加载图片
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saveimage = 保存图片
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unknown = 未知
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||||
@@ -328,6 +331,7 @@ editor.generation = 筛选器:
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editor.ingame = 游戏内编辑
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||||
editor.publish.workshop = 上传到创意工坊
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editor.newmap = 新地图
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editor.center = Center
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workshop = 创意工坊
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waves.title = 波数
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waves.remove = 移除
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||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
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filter.distort = 扭曲程度
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filter.noise = 波动程度
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filter.enemyspawn = 敌人生成点选择
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filter.spawnpath = Path To Spawn
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filter.corespawn = 核心降落点选择
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filter.median = 平均数
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filter.oremedian = 矿石平均数
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@@ -440,6 +445,7 @@ filter.option.amount = 数量
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filter.option.block = 方块
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filter.option.floor = 地面
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filter.option.flooronto = 地面目标
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filter.option.target = Target
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filter.option.wall = 墙
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filter.option.ore = 矿石
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filter.option.floor2 = 二重地面
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@@ -471,15 +477,9 @@ requirement.wave = {1}中的第{0}波次
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requirement.core = 在{0}中摧毁敌方核心
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requirement.research = 研究 {0}
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requirement.capture = 占领 {0}
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resume = 暂停:\n[lightgray]{0}
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bestwave = [lightgray]最高波次:{0}
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launch = < 发射 >
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launch.text = 发射
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launch.title = 发射成功
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launch.next = [lightgray]下个发射窗口在第{0}波
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||||
launch.unable2 = [scarlet]无法发射[]
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launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将重置,无法回到此基地。
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launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
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research.multiplayer = Only the host can research items.
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uncover = 解锁
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configure = 设定装运的数量
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loadout = 装运
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@@ -512,6 +512,7 @@ weather.rain.name = 降雨
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weather.snow.name = 降雪
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weather.sandstorm.name = 沙尘暴
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weather.sporestorm.name = 孢子雾
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weather.fog.name = Fog
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sectors.unexplored = [lightgray]未探索
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sectors.resources = 资源:
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@@ -521,6 +522,11 @@ sectors.resume = 继续
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sectors.launch = 发射
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sectors.select = 选择
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sectors.nonelaunch = [lightgray]无 (太阳)
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sectors.rename = Rename Sector
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sector.missingresources = [scarlet]Insufficient Core Resources
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||||
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||||
planet.serpulo.name = Serpulo
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||||
planet.sun.name = Sun
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sector.groundZero.name = 零号地区
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sector.craters.name = 陨石带
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@@ -532,7 +538,7 @@ sector.nuclearComplex.name = 核裂阵
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sector.overgrowth.name = 增生区
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sector.tarFields.name = 油田
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sector.saltFlats.name = 盐碱荒滩
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sector.crags.name = 悬崖
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sector.fungalPass.name = Fungal Pass
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sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧!
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sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
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@@ -560,6 +566,10 @@ settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销
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settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和按键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
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settings.clearsaves.confirm = 您确定要清除存档?
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settings.clearsaves = 清除存档
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||||
settings.clearresearch = Clear Research
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settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
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||||
settings.clearcampaignsaves = Clear Campaign Saves
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||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
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||||
paused = [accent]< 暂停 >
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clear = 清除
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banned = [scarlet]已禁止
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@@ -570,49 +580,74 @@ info.title = [accent]详情
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||||
error.title = [crimson]发生了一个错误
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||||
error.crashtitle = 发生了一个错误
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||||
unit.nobuild = [scarlet]单位未能建造
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||||
blocks.input = 输入
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blocks.output = 输出
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||||
blocks.booster = 增强物品/液体
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blocks.tiles = 所需地型
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||||
blocks.affinities = 相关
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||||
lastaccessed = [lightgray]Last Accessed: {0}
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||||
block.unknown = [lightgray]???
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||||
blocks.powercapacity = 能量容量
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||||
blocks.powershot = 能量/发射
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||||
blocks.damage = 伤害
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||||
blocks.targetsair = 攻击空中单位
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||||
blocks.targetsground = 攻击地面单位
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||||
blocks.itemsmoved = 移动速度
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||||
blocks.launchtime = 发射间隔时间
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||||
blocks.shootrange = 范围
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||||
blocks.size = 尺寸
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||||
blocks.displaysize = 显示尺寸
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||||
blocks.liquidcapacity = 液体容量
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blocks.powerrange = 能量范围
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blocks.linkrange = 连接范围
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||||
blocks.instructions = 指令数量
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blocks.powerconnections = 最多连接
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||||
blocks.poweruse = 使用能量
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||||
blocks.powerdamage = 功率/损伤
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||||
blocks.itemcapacity = 物品容量
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||||
blocks.basepowergeneration = 基础能源输出
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||||
blocks.productiontime = 生产时间
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||||
blocks.repairtime = 建筑完全修复时间
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||||
blocks.speedincrease = 提速
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||||
blocks.range = 范围
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||||
blocks.drilltier = 可钻探矿物
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||||
blocks.drillspeed = 基础钻探速度
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||||
blocks.boosteffect = 增强效果
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blocks.maxunits = 最大单位数量
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||||
blocks.health = 生命值
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||||
blocks.buildtime = 建造时间
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||||
blocks.maxconsecutive = 最大连续
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||||
blocks.buildcost = 建造花费
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||||
blocks.inaccuracy = 误差
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||||
blocks.shots = 发射数
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blocks.reload = 每秒发射数
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||||
blocks.ammo = 弹药
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||||
blocks.shieldhealth = 盾容
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||||
blocks.cooldowntime = 冷却时间
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||||
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||||
stat.input = 输入
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||||
stat.output = 输出
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||||
stat.booster = 增强物品/液体
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||||
stat.tiles = 所需地型
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||||
stat.affinities = 相关
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||||
stat.powercapacity = 能量容量
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||||
stat.powershot = 能量/发射
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||||
stat.damage = 伤害
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||||
stat.targetsair = 攻击空中单位
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||||
stat.targetsground = 攻击地面单位
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||||
stat.itemsmoved = 移动速度
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||||
stat.launchtime = 发射间隔时间
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||||
stat.shootrange = 范围
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||||
stat.size = 尺寸
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||||
stat.displaysize = 显示尺寸
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||||
stat.liquidcapacity = 液体容量
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||||
stat.powerrange = 能量范围
|
||||
stat.linkrange = 连接范围
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||||
stat.instructions = 指令数量
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||||
stat.powerconnections = 最多连接
|
||||
stat.poweruse = 使用能量
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||||
stat.powerdamage = 功率/损伤
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||||
stat.itemcapacity = 物品容量
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||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = 基础能源输出
|
||||
stat.productiontime = 生产时间
|
||||
stat.repairtime = 建筑完全修复时间
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||||
stat.speedincrease = 提速
|
||||
stat.range = 范围
|
||||
stat.drilltier = 可钻探矿物
|
||||
stat.drillspeed = 基础钻探速度
|
||||
stat.boosteffect = 增强效果
|
||||
stat.maxunits = 最大单位数量
|
||||
stat.health = 生命值
|
||||
stat.buildtime = 建造时间
|
||||
stat.maxconsecutive = 最大连续
|
||||
stat.buildcost = 建造花费
|
||||
stat.inaccuracy = 误差
|
||||
stat.shots = 发射数
|
||||
stat.reload = 每秒发射数
|
||||
stat.ammo = 弹药
|
||||
stat.shieldhealth = 盾容
|
||||
stat.cooldowntime = 冷却时间
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
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||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = 需要更好的钻头
|
||||
bar.noresources = 缺失资源
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = 能量:{0}/秒
|
||||
bar.powerstored = 储能:{0}/{1}
|
||||
bar.poweramount = 能量:{0}
|
||||
bar.poweroutput = 能量输出:{0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = 物品:{0}
|
||||
bar.capacity = 容量:{0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = 制造进度
|
||||
bar.input = 输入
|
||||
bar.output = 输出
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] 伤害
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
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||||
bullet.incendiary = [stat] 燃烧
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat] 追踪
|
||||
bullet.shock = [stat] 电击
|
||||
bullet.frag = [stat] 分裂
|
||||
bullet.knockback = [stat]{0}[lightgray] 击退
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat] 冰冻
|
||||
bullet.tarred = [stat] 减速
|
||||
bullet.multiplier = [stat]{0}[lightgray]x 装弹数量
|
||||
bullet.reload = [stat]{0}[lightgray]x 装弹速度
|
||||
|
||||
unit.blocks = 方块
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = 能量/秒
|
||||
unit.liquidsecond = 液体/秒
|
||||
unit.itemssecond = 物品/秒
|
||||
@@ -670,7 +711,7 @@ category.power = 能量
|
||||
category.liquids = 液体
|
||||
category.items = 物品
|
||||
category.crafting = 制造
|
||||
category.shooting = 发射
|
||||
category.function = Function
|
||||
category.optional = 可选的增强
|
||||
setting.landscape.name = 锁定横屏
|
||||
setting.shadows.name = 影子
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = 抗锯齿
|
||||
setting.hints.name = 提示
|
||||
setting.flow.name = 显示资源传送速度[scarlet] (实验性)
|
||||
setting.buildautopause.name = 自动暂停建造
|
||||
setting.mapcenter.name = 地图自动居中
|
||||
setting.animatedwater.name = 流动的水
|
||||
setting.animatedshields.name = 动态画面
|
||||
setting.antialias.name = 抗锯齿
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = 全屏
|
||||
setting.borderlesswindow.name = 无边界窗口[lightgray](可能需要重启)
|
||||
setting.fps.name = 显示 FPS 和网络延迟
|
||||
setting.smoothcamera.name = 镜头平滑
|
||||
setting.blockselectkeys.name = 显示建筑选择按键
|
||||
setting.vsync.name = 垂直同步
|
||||
setting.pixelate.name = 像素画面 [lightgray](禁用动画)
|
||||
setting.minimap.name = 显示小地图
|
||||
@@ -822,6 +861,7 @@ mode.custom = 自定义模式
|
||||
|
||||
rules.infiniteresources = 无限资源
|
||||
rules.reactorexplosions = 反应堆爆炸
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = 波次计时器
|
||||
rules.waves = 波次
|
||||
rules.attack = 攻击模式
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = 单位
|
||||
rules.title.experimental = 实验性
|
||||
rules.title.environment = 环境性
|
||||
rules.lighting = 光照
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = 建筑/单位爆炸伤害
|
||||
rules.ambientlight = 环境光
|
||||
@@ -858,6 +899,7 @@ content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = 部队
|
||||
content.block.name = 块
|
||||
|
||||
item.copper.name = 铜
|
||||
item.lead.name = 铅
|
||||
item.coal.name = 煤
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = 矿渣
|
||||
liquid.oil.name = 石油
|
||||
liquid.cryofluid.name = 冷冻液
|
||||
|
||||
item.explosiveness = [lightgray]爆炸性:{0}%
|
||||
item.flammability = [lightgray]易燃性:{0}%
|
||||
item.radioactivity = [lightgray]放射性:{0}%
|
||||
|
||||
unit.health = [lightgray]生命值:{0}
|
||||
unit.speed = [lightgray]速度:{0}
|
||||
unit.weapon = [lightgray]武器{0}
|
||||
unit.itemcapacity = [lightgray]物品容量:{0}
|
||||
unit.minespeed = [lightgray]采矿速度:{0}%
|
||||
unit.minepower = [lightgray]采矿力量:{0}
|
||||
unit.ability = [lightgray]能力:{0}
|
||||
unit.buildspeed = [lightgray]建造速度:{0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]热容量:{0}
|
||||
liquid.viscosity = [lightgray]粘度:{0}
|
||||
liquid.temperature = [lightgray]温度:{0}
|
||||
|
||||
unit.dagger.name = 尖刀
|
||||
unit.mace.name = 战锤
|
||||
unit.fortress.name = 堡垒
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = 悬崖
|
||||
block.sand-boulder.name = 沙砂巨石
|
||||
block.grass.name = 草地
|
||||
block.slag.name = 矿渣
|
||||
block.space.name = Space
|
||||
block.salt.name = 盐碱地
|
||||
block.salt-wall.name = 盐墙
|
||||
block.pebbles.name = 鹅卵石
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = 暗沙 水
|
||||
block.char.name = 焦土
|
||||
block.dacite.name = 英安岩
|
||||
block.dacite-wall.name = 英安岩墙
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = 冰雪地
|
||||
block.stone-wall.name = 石墙
|
||||
block.ice-wall.name = 冰墙
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = 无限能源
|
||||
block.unloader.name = 装卸器
|
||||
block.vault.name = 仓库
|
||||
block.wave.name = 波浪
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = 蜂群
|
||||
block.salvo.name = 齐射炮
|
||||
block.ripple.name = 浪涌
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = 电弧
|
||||
block.rtg-generator.name = RTG 发电机
|
||||
block.spectre.name = 幽灵
|
||||
block.meltdown.name = 熔毁
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 发射台
|
||||
block.launch-pad-large.name = 大型发射台
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = 超核处理器
|
||||
block.logic-display.name = 逻辑显示屏
|
||||
block.large-logic-display.name = 大型逻辑显示屏
|
||||
block.memory-cell.name = 内存单位
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = 蓝
|
||||
team.crux.name = 红
|
||||
|
||||
Reference in New Issue
Block a user