Fixed two major crashes
This commit is contained in:
@@ -100,9 +100,10 @@ public class EnemyType {
|
||||
enemy.hitTime -= Timers.delta();
|
||||
}
|
||||
|
||||
if(enemy.lane >= world.getSpawns().size) enemy.lane = 0;
|
||||
if(enemy.lane >= world.getSpawns().size || enemy.lane < 0) enemy.lane = 0;
|
||||
|
||||
boolean waiting = world.getSpawns().get(enemy.lane).pathTiles == null || enemy.node <= 0;
|
||||
boolean waiting = enemy.lane >= world.getSpawns().size || enemy.lane < 0
|
||||
|| world.getSpawns().get(enemy.lane).pathTiles == null || enemy.node <= 0;
|
||||
|
||||
move(enemy);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user