Balancing / Bugfixes / Badly antialiased turret outlines
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@@ -26,6 +26,10 @@ allprojects{
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gdxVersion = '1.9.9'
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roboVMVersion = '2.3.0'
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arcHash = null
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debugged = {
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return new File(projectDir.parent, '../debug').exists() && System.properties["release"] == null
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}
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localArc = {
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return (System.properties["release"] == null || System.properties["release"] == "false") && new File(projectDir.parent, '../Arc').exists()
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@@ -117,7 +121,7 @@ project(":desktop"){
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compile project(":core")
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compile project(":net")
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if(new File(projectDir.parent, '../debug').exists() && System.properties["release"] == null) compile project(":debug")
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if(debugged()) compile project(":debug")
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compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
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compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
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@@ -194,7 +198,7 @@ project(":core"){
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compile arcModule("arc-core")
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compile arcModule("extensions:freetype")
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if(localArc()) compile arcModule("extensions:recorder")
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if(localArc() && debugged()) compile arcModule("extensions:recorder")
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compileOnly project(":annotations")
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annotationProcessor project(":annotations")
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