Balancing / Bugfixes / Badly antialiased turret outlines

This commit is contained in:
Anuken
2019-02-07 23:06:43 -05:00
parent 79a9541394
commit 56bcabedf7
25 changed files with 592 additions and 534 deletions

View File

@@ -7,6 +7,7 @@ import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.world.Tile;
import static io.anuke.mindustry.Vars.headless;
import static io.anuke.mindustry.Vars.world;
public class ScorchDecal extends Decal{
@@ -14,6 +15,7 @@ public class ScorchDecal extends Decal{
private static final TextureRegion[] regions = new TextureRegion[scorches];
public static void create(float x, float y){
if(headless) return;
if(regions[0] == null){
for(int i = 0; i < regions.length; i++){
regions[i] = Core.atlas.find("scorch" + (i + 1));

View File

@@ -32,8 +32,6 @@ import static io.anuke.mindustry.Vars.unitGroups;
import static io.anuke.mindustry.Vars.world;
public class Drone extends FlyingUnit implements BuilderTrait{
protected static int timerRepairEffect = timerIndex++;
protected Item targetItem;
protected Tile mineTile;
protected Queue<BuildRequest> placeQueue = new Queue<>();