Balancing / Bugfixes / Badly antialiased turret outlines
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@@ -7,6 +7,7 @@ import io.anuke.arc.math.Angles;
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import io.anuke.arc.math.Mathf;
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import io.anuke.mindustry.world.Tile;
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import static io.anuke.mindustry.Vars.headless;
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import static io.anuke.mindustry.Vars.world;
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public class ScorchDecal extends Decal{
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@@ -14,6 +15,7 @@ public class ScorchDecal extends Decal{
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private static final TextureRegion[] regions = new TextureRegion[scorches];
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public static void create(float x, float y){
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if(headless) return;
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if(regions[0] == null){
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for(int i = 0; i < regions.length; i++){
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regions[i] = Core.atlas.find("scorch" + (i + 1));
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@@ -32,8 +32,6 @@ import static io.anuke.mindustry.Vars.unitGroups;
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import static io.anuke.mindustry.Vars.world;
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public class Drone extends FlyingUnit implements BuilderTrait{
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protected static int timerRepairEffect = timerIndex++;
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protected Item targetItem;
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protected Tile mineTile;
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protected Queue<BuildRequest> placeQueue = new Queue<>();
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