things
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@@ -734,7 +734,7 @@ public class Fx implements ContentList{
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shootSmallFlame = new Effect(32f, e -> {
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Draw.color(Pal.lightFlame, Pal.darkFlame, Color.GRAY, e.fin());
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Angles.randLenVectors(e.id, 8, e.finpow() * 44f, e.rotation, 10f, (x, y) -> {
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Angles.randLenVectors(e.id, 8, e.finpow() * 60f, e.rotation, 10f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, 0.65f + e.fout() * 1.5f);
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});
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@@ -744,7 +744,7 @@ public class Fx implements ContentList{
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shootPyraFlame = new Effect(33f, e -> {
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Draw.color(Pal.lightPyraFlame, Pal.darkPyraFlame, Color.GRAY, e.fin());
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Angles.randLenVectors(e.id, 10, e.finpow() * 50f, e.rotation, 10f, (x, y) -> {
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Angles.randLenVectors(e.id, 10, e.finpow() * 70f, e.rotation, 10f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, 0.65f + e.fout() * 1.6f);
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});
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@@ -196,7 +196,7 @@ public class UnitTypes implements ContentList{
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mass = 5f;
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hitsize = 20f;
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rotatespeed = 0.06f;
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health = 4000;
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health = 3000;
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weapon = new Weapon("chaos"){{
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length = 8f;
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reload = 50f;
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@@ -220,7 +220,7 @@ public class UnitTypes implements ContentList{
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mass = 5f;
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hitsize = 20f;
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rotatespeed = 0.06f;
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health = 10000;
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health = 9000;
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weapon = new Weapon("eradication"){{
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length = 13f;
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reload = 30f;
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@@ -313,7 +313,7 @@ public class UnitTypes implements ContentList{
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}};
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lich = new UnitType("lich", Revenant.class, Revenant::new){{
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health = 7000;
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health = 6000;
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mass = 20f;
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hitsize = 40f;
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speed = 0.01f;
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@@ -346,7 +346,7 @@ public class UnitTypes implements ContentList{
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}};
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reaper = new UnitType("reaper", Revenant.class, Revenant::new){{
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health = 13000;
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health = 11000;
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mass = 30f;
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hitsize = 56f;
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speed = 0.01f;
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@@ -1,30 +1,28 @@
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package io.anuke.mindustry.core;
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import io.anuke.arc.*;
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import io.anuke.arc.files.FileHandle;
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import io.anuke.arc.function.Consumer;
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import io.anuke.arc.function.Predicate;
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import io.anuke.arc.files.*;
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import io.anuke.arc.function.*;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.graphics.glutils.FrameBuffer;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.Rectangle;
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import io.anuke.arc.math.geom.Vector2;
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import io.anuke.arc.graphics.glutils.*;
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import io.anuke.arc.math.*;
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import io.anuke.arc.math.geom.*;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.arc.util.pooling.Pools;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.arc.util.pooling.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.core.GameState.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.effect.GroundEffectEntity;
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import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
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import io.anuke.mindustry.entities.impl.EffectEntity;
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import io.anuke.mindustry.entities.effect.*;
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import io.anuke.mindustry.entities.effect.GroundEffectEntity.*;
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import io.anuke.mindustry.entities.impl.*;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.EventType.DisposeEvent;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.world.blocks.defense.ForceProjector.ShieldEntity;
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import io.anuke.mindustry.world.blocks.defense.ForceProjector.*;
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import static io.anuke.arc.Core.*;
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import static io.anuke.mindustry.Vars.*;
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