This commit is contained in:
Anuken
2019-10-22 20:17:43 -04:00
parent 1f5e639fb2
commit 56e5705ed6
7 changed files with 49 additions and 32 deletions

View File

@@ -38,7 +38,7 @@ public class Mechs implements ContentList{
weapon = new Weapon("blaster"){{
length = 1.5f;
reload = 14f;
roundrobin = true;
alternate = true;
ejectEffect = Fx.shellEjectSmall;
bullet = Bullets.standardMechSmall;
}};
@@ -71,7 +71,7 @@ public class Mechs implements ContentList{
length = 1f;
reload = 55f;
shotDelay = 3f;
roundrobin = true;
alternate = true;
shots = 2;
inaccuracy = 0f;
ejectEffect = Fx.none;
@@ -116,7 +116,7 @@ public class Mechs implements ContentList{
weapon = new Weapon("heal-blaster"){{
length = 1.5f;
reload = 24f;
roundrobin = false;
alternate = false;
ejectEffect = Fx.none;
recoil = 2f;
bullet = Bullets.healBullet;
@@ -168,7 +168,7 @@ public class Mechs implements ContentList{
shots = 4;
spacing = 8f;
inaccuracy = 8f;
roundrobin = true;
alternate = true;
ejectEffect = Fx.none;
shake = 3f;
bullet = Bullets.missileSwarm;
@@ -232,7 +232,7 @@ public class Mechs implements ContentList{
weapon = new Weapon("blaster"){{
length = 1.5f;
reload = 15f;
roundrobin = true;
alternate = true;
ejectEffect = Fx.shellEjectSmall;
bullet = Bullets.standardCopper;
}};
@@ -262,7 +262,7 @@ public class Mechs implements ContentList{
reload = 70f;
shots = 4;
inaccuracy = 2f;
roundrobin = true;
alternate = true;
ejectEffect = Fx.none;
velocityRnd = 0.2f;
spacing = 1f;
@@ -327,7 +327,7 @@ public class Mechs implements ContentList{
shots = 2;
shotDelay = 1f;
shots = 8;
roundrobin = true;
alternate = true;
ejectEffect = Fx.none;
velocityRnd = 1f;
inaccuracy = 20f;
@@ -365,7 +365,7 @@ public class Mechs implements ContentList{
weapon = new Weapon("bomber"){{
length = 1.5f;
reload = 13f;
roundrobin = true;
alternate = true;
ejectEffect = Fx.shellEjectSmall;
bullet = Bullets.standardGlaive;
shootSound = Sounds.shootSnap;

View File

@@ -41,11 +41,11 @@ public class UnitTypes implements ContentList{
health = 100;
engineSize = 1.8f;
engineOffset = 5.7f;
weapon = new Weapon("heal-blaster"){{
weapon = new Weapon(){{
length = 1.5f;
reload = 40f;
width = 0.5f;
roundrobin = true;
alternate = true;
ejectEffect = Fx.none;
recoil = 2f;
bullet = Bullets.healBulletBig;
@@ -65,11 +65,11 @@ public class UnitTypes implements ContentList{
buildPower = 0.4f;
engineOffset = 6.5f;
toMine = ObjectSet.with(Items.lead, Items.copper, Items.titanium);
weapon = new Weapon("heal-blaster"){{
weapon = new Weapon(){{
length = 1.5f;
reload = 20f;
width = 0.5f;
roundrobin = true;
alternate = true;
ejectEffect = Fx.none;
recoil = 2f;
bullet = Bullets.healBullet;
@@ -86,7 +86,7 @@ public class UnitTypes implements ContentList{
weapon = new Weapon("chain-blaster"){{
length = 1.5f;
reload = 28f;
roundrobin = true;
alternate = true;
ejectEffect = Fx.shellEjectSmall;
bullet = Bullets.standardCopper;
}};
@@ -99,7 +99,7 @@ public class UnitTypes implements ContentList{
hitsize = 8f;
mass = 1.75f;
health = 120;
weapon = new Weapon("bomber"){{
weapon = new Weapon(){{
reload = 12f;
ejectEffect = Fx.none;
shootSound = Sounds.explosion;
@@ -138,7 +138,7 @@ public class UnitTypes implements ContentList{
length = 1f;
reload = 14f;
range = 30f;
roundrobin = true;
alternate = true;
recoil = 1f;
ejectEffect = Fx.none;
bullet = Bullets.basicFlame;
@@ -158,7 +158,7 @@ public class UnitTypes implements ContentList{
length = 1f;
reload = 60f;
width = 10f;
roundrobin = true;
alternate = true;
recoil = 4f;
shake = 2f;
ejectEffect = Fx.shellEjectMedium;
@@ -180,7 +180,7 @@ public class UnitTypes implements ContentList{
weapon = new Weapon("eruption"){{
length = 3f;
reload = 10f;
roundrobin = true;
alternate = true;
ejectEffect = Fx.none;
bullet = Bullets.eruptorShot;
recoil = 1f;
@@ -201,7 +201,7 @@ public class UnitTypes implements ContentList{
length = 8f;
reload = 50f;
width = 17f;
roundrobin = true;
alternate = true;
recoil = 3f;
shake = 2f;
shots = 4;
@@ -225,7 +225,7 @@ public class UnitTypes implements ContentList{
length = 13f;
reload = 30f;
width = 22f;
roundrobin = true;
alternate = true;
recoil = 3f;
shake = 2f;
inaccuracy = 3f;
@@ -247,10 +247,10 @@ public class UnitTypes implements ContentList{
health = 75;
engineOffset = 5.5f;
range = 140f;
weapon = new Weapon("chain-blaster"){{
weapon = new Weapon(){{
length = 1.5f;
reload = 28f;
roundrobin = true;
alternate = true;
ejectEffect = Fx.shellEjectSmall;
bullet = Bullets.standardCopper;
shootSound = Sounds.shoot;
@@ -267,11 +267,11 @@ public class UnitTypes implements ContentList{
targetAir = false;
engineOffset = 7.8f;
range = 140f;
weapon = new Weapon("bomber"){{
weapon = new Weapon(){{
length = 0f;
width = 2f;
reload = 12f;
roundrobin = true;
alternate = true;
ejectEffect = Fx.none;
velocityRnd = 1f;
inaccuracy = 40f;
@@ -303,7 +303,7 @@ public class UnitTypes implements ContentList{
width = 10f;
shots = 2;
inaccuracy = 2f;
roundrobin = true;
alternate = true;
ejectEffect = Fx.none;
velocityRnd = 0.2f;
spacing = 1f;
@@ -336,7 +336,7 @@ public class UnitTypes implements ContentList{
shootCone = 100f;
shotDelay = 2;
inaccuracy = 10f;
roundrobin = true;
alternate = true;
ejectEffect = Fx.none;
velocityRnd = 0.2f;
spacing = 1f;
@@ -369,7 +369,7 @@ public class UnitTypes implements ContentList{
shake = 1f;
inaccuracy = 3f;
roundrobin = true;
alternate = true;
ejectEffect = Fx.none;
bullet = new BasicBulletType(7f, 42, "bullet"){
{