Bugfixes
This commit is contained in:
@@ -38,7 +38,7 @@ public class Mechs implements ContentList{
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weapon = new Weapon("blaster"){{
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length = 1.5f;
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reload = 14f;
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roundrobin = true;
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alternate = true;
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ejectEffect = Fx.shellEjectSmall;
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bullet = Bullets.standardMechSmall;
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}};
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@@ -71,7 +71,7 @@ public class Mechs implements ContentList{
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length = 1f;
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reload = 55f;
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shotDelay = 3f;
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roundrobin = true;
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alternate = true;
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shots = 2;
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inaccuracy = 0f;
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ejectEffect = Fx.none;
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@@ -116,7 +116,7 @@ public class Mechs implements ContentList{
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weapon = new Weapon("heal-blaster"){{
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length = 1.5f;
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reload = 24f;
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roundrobin = false;
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alternate = false;
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ejectEffect = Fx.none;
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recoil = 2f;
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bullet = Bullets.healBullet;
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@@ -168,7 +168,7 @@ public class Mechs implements ContentList{
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shots = 4;
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spacing = 8f;
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inaccuracy = 8f;
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roundrobin = true;
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alternate = true;
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ejectEffect = Fx.none;
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shake = 3f;
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bullet = Bullets.missileSwarm;
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@@ -232,7 +232,7 @@ public class Mechs implements ContentList{
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weapon = new Weapon("blaster"){{
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length = 1.5f;
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reload = 15f;
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roundrobin = true;
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alternate = true;
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ejectEffect = Fx.shellEjectSmall;
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bullet = Bullets.standardCopper;
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}};
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@@ -262,7 +262,7 @@ public class Mechs implements ContentList{
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reload = 70f;
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shots = 4;
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inaccuracy = 2f;
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roundrobin = true;
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alternate = true;
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ejectEffect = Fx.none;
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velocityRnd = 0.2f;
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spacing = 1f;
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@@ -327,7 +327,7 @@ public class Mechs implements ContentList{
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shots = 2;
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shotDelay = 1f;
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shots = 8;
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roundrobin = true;
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alternate = true;
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ejectEffect = Fx.none;
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velocityRnd = 1f;
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inaccuracy = 20f;
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@@ -365,7 +365,7 @@ public class Mechs implements ContentList{
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weapon = new Weapon("bomber"){{
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length = 1.5f;
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reload = 13f;
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roundrobin = true;
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alternate = true;
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ejectEffect = Fx.shellEjectSmall;
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bullet = Bullets.standardGlaive;
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shootSound = Sounds.shootSnap;
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@@ -41,11 +41,11 @@ public class UnitTypes implements ContentList{
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health = 100;
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engineSize = 1.8f;
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engineOffset = 5.7f;
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weapon = new Weapon("heal-blaster"){{
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weapon = new Weapon(){{
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length = 1.5f;
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reload = 40f;
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width = 0.5f;
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roundrobin = true;
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alternate = true;
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ejectEffect = Fx.none;
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recoil = 2f;
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bullet = Bullets.healBulletBig;
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@@ -65,11 +65,11 @@ public class UnitTypes implements ContentList{
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buildPower = 0.4f;
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engineOffset = 6.5f;
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toMine = ObjectSet.with(Items.lead, Items.copper, Items.titanium);
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weapon = new Weapon("heal-blaster"){{
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weapon = new Weapon(){{
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length = 1.5f;
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reload = 20f;
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width = 0.5f;
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roundrobin = true;
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alternate = true;
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ejectEffect = Fx.none;
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recoil = 2f;
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bullet = Bullets.healBullet;
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@@ -86,7 +86,7 @@ public class UnitTypes implements ContentList{
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weapon = new Weapon("chain-blaster"){{
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length = 1.5f;
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reload = 28f;
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roundrobin = true;
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alternate = true;
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ejectEffect = Fx.shellEjectSmall;
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bullet = Bullets.standardCopper;
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}};
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@@ -99,7 +99,7 @@ public class UnitTypes implements ContentList{
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hitsize = 8f;
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mass = 1.75f;
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health = 120;
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weapon = new Weapon("bomber"){{
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weapon = new Weapon(){{
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reload = 12f;
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ejectEffect = Fx.none;
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shootSound = Sounds.explosion;
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@@ -138,7 +138,7 @@ public class UnitTypes implements ContentList{
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length = 1f;
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reload = 14f;
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range = 30f;
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roundrobin = true;
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alternate = true;
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recoil = 1f;
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ejectEffect = Fx.none;
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bullet = Bullets.basicFlame;
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@@ -158,7 +158,7 @@ public class UnitTypes implements ContentList{
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length = 1f;
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reload = 60f;
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width = 10f;
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roundrobin = true;
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alternate = true;
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recoil = 4f;
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shake = 2f;
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ejectEffect = Fx.shellEjectMedium;
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@@ -180,7 +180,7 @@ public class UnitTypes implements ContentList{
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weapon = new Weapon("eruption"){{
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length = 3f;
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reload = 10f;
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roundrobin = true;
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alternate = true;
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ejectEffect = Fx.none;
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bullet = Bullets.eruptorShot;
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recoil = 1f;
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@@ -201,7 +201,7 @@ public class UnitTypes implements ContentList{
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length = 8f;
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reload = 50f;
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width = 17f;
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roundrobin = true;
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alternate = true;
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recoil = 3f;
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shake = 2f;
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shots = 4;
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@@ -225,7 +225,7 @@ public class UnitTypes implements ContentList{
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length = 13f;
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reload = 30f;
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width = 22f;
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roundrobin = true;
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alternate = true;
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recoil = 3f;
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shake = 2f;
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inaccuracy = 3f;
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@@ -247,10 +247,10 @@ public class UnitTypes implements ContentList{
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health = 75;
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engineOffset = 5.5f;
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range = 140f;
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weapon = new Weapon("chain-blaster"){{
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weapon = new Weapon(){{
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length = 1.5f;
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reload = 28f;
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roundrobin = true;
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alternate = true;
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ejectEffect = Fx.shellEjectSmall;
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bullet = Bullets.standardCopper;
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shootSound = Sounds.shoot;
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@@ -267,11 +267,11 @@ public class UnitTypes implements ContentList{
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targetAir = false;
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engineOffset = 7.8f;
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range = 140f;
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weapon = new Weapon("bomber"){{
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weapon = new Weapon(){{
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length = 0f;
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width = 2f;
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reload = 12f;
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roundrobin = true;
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alternate = true;
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ejectEffect = Fx.none;
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velocityRnd = 1f;
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inaccuracy = 40f;
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@@ -303,7 +303,7 @@ public class UnitTypes implements ContentList{
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width = 10f;
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shots = 2;
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inaccuracy = 2f;
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roundrobin = true;
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alternate = true;
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ejectEffect = Fx.none;
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velocityRnd = 0.2f;
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spacing = 1f;
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@@ -336,7 +336,7 @@ public class UnitTypes implements ContentList{
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shootCone = 100f;
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shotDelay = 2;
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inaccuracy = 10f;
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roundrobin = true;
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alternate = true;
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ejectEffect = Fx.none;
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velocityRnd = 0.2f;
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spacing = 1f;
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@@ -369,7 +369,7 @@ public class UnitTypes implements ContentList{
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shake = 1f;
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inaccuracy = 3f;
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roundrobin = true;
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alternate = true;
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ejectEffect = Fx.none;
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bullet = new BasicBulletType(7f, 42, "bullet"){
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{
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