Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -14,8 +14,6 @@ import mindustry.world.blocks.*;
|
||||
import mindustry.world.blocks.campaign.*;
|
||||
import mindustry.world.blocks.defense.*;
|
||||
import mindustry.world.blocks.defense.turrets.*;
|
||||
import mindustry.world.blocks.defense.turrets.PointDefenseTurret;
|
||||
import mindustry.world.blocks.defense.turrets.TractorBeamTurret;
|
||||
import mindustry.world.blocks.distribution.*;
|
||||
import mindustry.world.blocks.environment.*;
|
||||
import mindustry.world.blocks.experimental.*;
|
||||
|
||||
@@ -41,7 +41,7 @@ public class NetClient implements ApplicationListener{
|
||||
private boolean connecting = false;
|
||||
/** If true, no message will be shown on disconnect. */
|
||||
private boolean quiet = false;
|
||||
/** Whether to supress disconnect events completely.*/
|
||||
/** Whether to suppress disconnect events completely.*/
|
||||
private boolean quietReset = false;
|
||||
/** Counter for data timeout. */
|
||||
private float timeoutTime = 0f;
|
||||
@@ -345,7 +345,7 @@ public class NetClient implements ApplicationListener{
|
||||
|
||||
ui.showInfoToast(message, duration);
|
||||
}
|
||||
|
||||
|
||||
@Remote(variants = Variant.both)
|
||||
public static void warningToast(int unicode, String text){
|
||||
if(text == null || Fonts.icon.getData().getGlyph((char)unicode) == null) return;
|
||||
|
||||
@@ -422,7 +422,7 @@ public class NetServer implements ApplicationListener{
|
||||
currentlyKicking[0] = session;
|
||||
}
|
||||
}else{
|
||||
player.sendMessage("[scarlet]No player[orange]'" + args[0] + "'[scarlet] found.");
|
||||
player.sendMessage("[scarlet]No player [orange]'" + args[0] + "'[scarlet] found.");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@@ -31,7 +31,7 @@ public abstract class Content implements Comparable<Content>, Disposable{
|
||||
*/
|
||||
public void load(){}
|
||||
|
||||
/** @return whether an error ocurred during mod loading. */
|
||||
/** @return whether an error occurred during mod loading. */
|
||||
public boolean hasErrored(){
|
||||
return minfo.error != null;
|
||||
}
|
||||
|
||||
@@ -677,7 +677,7 @@ public class Mods implements Loadable{
|
||||
public Seq<String> missingDependencies = new Seq<>();
|
||||
/** Script files to run. */
|
||||
public Seq<Fi> scripts = new Seq<>();
|
||||
/** Content with intialization code. */
|
||||
/** Content with initialization code. */
|
||||
public ObjectSet<Content> erroredContent = new ObjectSet<>();
|
||||
/** Current state of this mod. */
|
||||
public ModState state = ModState.enabled;
|
||||
@@ -708,7 +708,7 @@ public class Mods implements Loadable{
|
||||
return !erroredContent.isEmpty();
|
||||
}
|
||||
|
||||
/** @return whether this mod is supported by the game verison */
|
||||
/** @return whether this mod is supported by the game version */
|
||||
public boolean isSupported(){
|
||||
if(isOutdated()) return false;
|
||||
|
||||
|
||||
@@ -48,6 +48,7 @@ public class ForceProjector extends Block{
|
||||
super(name);
|
||||
update = true;
|
||||
solid = true;
|
||||
group = BlockGroup.projectors;
|
||||
hasPower = true;
|
||||
hasLiquids = true;
|
||||
hasItems = true;
|
||||
|
||||
@@ -31,6 +31,7 @@ public class MendProjector extends Block{
|
||||
super(name);
|
||||
solid = true;
|
||||
update = true;
|
||||
group = BlockGroup.projectors;
|
||||
hasPower = true;
|
||||
hasItems = true;
|
||||
}
|
||||
|
||||
@@ -32,6 +32,7 @@ public class OverdriveProjector extends Block{
|
||||
super(name);
|
||||
solid = true;
|
||||
update = true;
|
||||
group = BlockGroup.projectors;
|
||||
hasPower = true;
|
||||
hasItems = true;
|
||||
canOverdrive = false;
|
||||
|
||||
@@ -178,7 +178,6 @@ public class StackConveyor extends Block implements Autotiler{
|
||||
}
|
||||
proxUpdating = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
package mindustry.world.meta;
|
||||
|
||||
public enum BlockGroup{
|
||||
none, walls, turrets, transportation, power, liquids, drills, storage, units, logic
|
||||
none, walls, projectors, turrets, transportation, power, liquids, drills, storage, units, logic
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user