Fixed instant-win wave missions / Fixed units clipping off screen
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@@ -53,14 +53,18 @@ public class Mechs implements ContentList{
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@Override
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public void updateAlt(Player player){
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if(player.isShooting && player.timer.get(Player.timerAbility, buildTime) && getDrones(player) < maxDrones && !TutorialSector.supressDrone()){
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if(!Net.client()) {
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AlphaDrone drone = (AlphaDrone) UnitTypes.alphaDrone.create(player.getTeam());
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drone.leader = player;
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drone.set(player.x, player.y);
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drone.add();
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if(player.isShooting && getDrones(player) < maxDrones && !TutorialSector.supressDrone()){
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player.timer.get(Player.timerAbility, buildTime);
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if(player.timer.getTime(Player.timerAbility) > buildTime/2f){
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if(!Net.client()){
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AlphaDrone drone = (AlphaDrone) UnitTypes.alphaDrone.create(player.getTeam());
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drone.leader = player;
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drone.set(player.x, player.y);
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drone.add();
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}
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Effects.effect(UnitFx.unitLand, player);
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}
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Effects.effect(UnitFx.unitLand, player);
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}
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}
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