Fixed instant-win wave missions / Fixed units clipping off screen
This commit is contained in:
@@ -324,8 +324,8 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
|
||||
if(target != null) behavior();
|
||||
|
||||
if(!isWave && !isFlying()){
|
||||
x = Mathf.clamp(x, 0, world.width() * tilesize);
|
||||
y = Mathf.clamp(y, 0, world.height() * tilesize);
|
||||
x = Mathf.clamp(x, tilesize/2f, world.width() * tilesize - tilesize/2f);
|
||||
y = Mathf.clamp(y, tilesize/2f, world.height() * tilesize - tilesize/2f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@ public class AlphaDrone extends FlyingUnit {
|
||||
target = leader;
|
||||
|
||||
if(last == null){
|
||||
circle(leader.isShooting ? 50f : 0f);
|
||||
circle(leader.isShooting ? 60f : 0f);
|
||||
}
|
||||
|
||||
target = last;
|
||||
|
||||
Reference in New Issue
Block a user