Fixed instant-win wave missions / Fixed units clipping off screen

This commit is contained in:
Anuken
2018-11-07 19:58:53 -05:00
parent 216433aa2d
commit 56ffa7905e
7 changed files with 27 additions and 18 deletions

View File

@@ -88,9 +88,7 @@ public class Sectors{
public Difficulty getDifficulty(Sector sector){
if(sector.difficulty == 0){
//yes, this means hard tutorial difficulty
//(((have fun)))
return Difficulty.hard;
return Difficulty.normal;
}else if(sector.difficulty < 4){
return Difficulty.normal;
}else if(sector.difficulty < 9){

View File

@@ -1,6 +1,5 @@
package io.anuke.mindustry.maps.missions;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.game.GameMode;
@@ -11,9 +10,7 @@ import io.anuke.mindustry.maps.Sector;
import io.anuke.mindustry.maps.generation.Generation;
import io.anuke.ucore.util.Bundles;
import static io.anuke.mindustry.Vars.state;
import static io.anuke.mindustry.Vars.waveTeam;
import static io.anuke.mindustry.Vars.world;
import static io.anuke.mindustry.Vars.*;
public class WaveMission extends MissionWithStartingCore{
private final int target;