Fixed instant-win wave missions / Fixed units clipping off screen
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@@ -88,9 +88,7 @@ public class Sectors{
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public Difficulty getDifficulty(Sector sector){
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if(sector.difficulty == 0){
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//yes, this means hard tutorial difficulty
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//(((have fun)))
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return Difficulty.hard;
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return Difficulty.normal;
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}else if(sector.difficulty < 4){
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return Difficulty.normal;
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}else if(sector.difficulty < 9){
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@@ -1,6 +1,5 @@
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package io.anuke.mindustry.maps.missions;
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import com.badlogic.gdx.math.GridPoint2;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.game.GameMode;
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@@ -11,9 +10,7 @@ import io.anuke.mindustry.maps.Sector;
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import io.anuke.mindustry.maps.generation.Generation;
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import io.anuke.ucore.util.Bundles;
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import static io.anuke.mindustry.Vars.state;
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import static io.anuke.mindustry.Vars.waveTeam;
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import static io.anuke.mindustry.Vars.world;
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import static io.anuke.mindustry.Vars.*;
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public class WaveMission extends MissionWithStartingCore{
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private final int target;
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