Campaign mechanics

This commit is contained in:
Anuken
2020-07-06 21:53:34 -04:00
parent a6523630bf
commit 56ffe5aea8
22 changed files with 196 additions and 54 deletions
+3 -3
View File
@@ -78,8 +78,8 @@ public class Vars implements Loadable{
public static final float miningRange = 70f;
/** range for building */
public static final float buildingRange = 220f;
/** duration of time between events in ticks */
public static final float eventRate = 5 * Time.toMinutes;
/** duration of time between turns in ticks */
public static final float turnDuration = 20 * Time.toMinutes;
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */
public static final float minArmorDamage = 0.05f;
/** launch animation duration */
@@ -287,7 +287,7 @@ public class Vars implements Loadable{
logBuffer.add(result);
}else if(!headless){
if(!OS.isWindows){
for(String code : ColorCodes.codes.values()){
for(String code : ColorCodes.values){
result = result.replace(code, "");
}
}