Bugfixes
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@@ -1520,14 +1520,14 @@ public class Blocks implements ContentList{
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recoil = 4f;
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size = 4;
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shootShake = 2f;
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powerUsed = 0.5f;
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consumes.powerBuffered(1200f);
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range = 190f;
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reload = 50f;
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firingMoveFract = 0.5f;
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shootDuration = 220f;
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powerUsed = 1f / 2f;
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health = 200 * size * size;
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consumes.powerBuffered(1200f);
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consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.5f)).update(false);
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}};
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@@ -38,7 +38,7 @@ public class Zones implements ContentList{
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conditionWave = 10;
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zoneRequirements = ZoneRequirement.with(groundZero, 10);
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blockRequirements = new Block[]{Blocks.router};
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resources = new Item[]{Items.copper, Items.lead, Items.coal};
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resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.sand};
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rules = () -> new Rules(){{
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waves = true;
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waveTimer = true;
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